pokeemerald/include/mystery_gift_link.h

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#ifndef GUARD_MYSTERY_GIFT_LINK_H
#define GUARD_MYSTERY_GIFT_LINK_H
#define MG_LINK_BUFFER_SIZE 0x400
// Send/receive ids for the Client/Server to make sure
// they're sending/receiving the same thing
enum {
MG_LINKID_CLIENT_SCRIPT = 16,
MG_LINKID_GAME_DATA,
MG_LINKID_GAME_STAT,
MG_LINKID_RESPONSE,
MG_LINKID_READY_END,
MG_LINKID_DYNAMIC_MSG,
MG_LINKID_CARD,
MG_LINKID_NEWS,
MG_LINKID_STAMP,
MG_LINKID_RAM_SCRIPT,
MG_LINKID_EREADER_TRAINER,
MG_LINKID_UNK_1,
MG_LINKID_UNK_2,
};
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struct MysteryGiftLink
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{
s32 state;
u8 sendPlayerId;
u8 recvPlayerId;
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u16 recvIdent;
u16 recvCounter;
u16 recvCRC;
u16 recvSize;
u16 sendIdent;
u16 sendCounter;
u16 sendCRC;
u16 sendSize;
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void * recvBuffer;
const void * sendBuffer;
u32 (*recvFunc)(struct MysteryGiftLink *);
u32 (*sendFunc)(struct MysteryGiftLink *);
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};
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void MysteryGiftLink_Init(struct MysteryGiftLink * link, u32 sendPlayerId, u32 recvPlayerId);
void MysteryGiftLink_InitSend(struct MysteryGiftLink * link, u32 ident, const void * src, u32 size);
bool32 MysteryGiftLink_Recv(struct MysteryGiftLink * link);
bool32 MysteryGiftLink_Send(struct MysteryGiftLink * link);
void MysteryGiftLink_InitRecv(struct MysteryGiftLink * link, u32 ident, void * dest);
#endif //GUARD_MYSTERY_GIFT_LINK_H