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# Bugs and Glitches
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These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` and `UBFIX` preprocessor variables will fix some of these automatically. `UBFIX` will already be defined for MODERN builds.
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Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
```diff
this is some code
-delete red - lines
+add green + lines
```
## Contents
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- [Scrolling through items in the bag causes the image to flicker ](#scrolling-through-items-in-the-bag-causes-the-image-to-flicker )
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## Scrolling through items in the bag causes the image to flicker
**Fix:** Add the following function to [src/item_menu_icons.c ](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c ):
```diff
+void HideBagItemIconSprite(u8 id)
+{
+ u8 *spriteId = &gBagMenu->spriteId[10];
+ if (spriteId[id] != 0xFF)
+ {
+ gSprites[spriteId[id]].invisible = TRUE;
+ }
+}
```
and its corresponding declaration in [include/item_menu_icons.h ](https://github.com/pret/pokeemerald/blob/master/include/item_menu_icons.h ):
```diff
+void HideBagItemIconSprite(u8 id);
```
Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c ](https://github.com/pret/pokeemerald/blob/master/src/item_menu.c ):
```diff
...
{
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- RemoveBagItemIconSprite(1 ^ gBagMenu->itemIconSlot);
+ HideBagItemIconSprite(gBagMenu->itemIconSlot ^ 1);
+ RemoveBagItemIconSprite(gBagMenu->itemIconSlot);
if (itemIndex != LIST_CANCEL)
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...
```