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MauvilleCity_Mart_MapScripts::
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.byte 0
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MauvilleCity_Mart_EventScript_Clerk::
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lock
faceplayer
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message gText_HowMayIServeYou
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waitmessage
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pokemart MauvilleCity_Mart_Pokemart
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msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
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release
end
.align 2
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MauvilleCity_Mart_Pokemart:
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.2byte ITEM_POKE_BALL
.2byte ITEM_GREAT_BALL
.2byte ITEM_SUPER_POTION
.2byte ITEM_ANTIDOTE
.2byte ITEM_PARALYZE_HEAL
.2byte ITEM_AWAKENING
.2byte ITEM_X_SPEED
.2byte ITEM_X_ATTACK
.2byte ITEM_X_DEFEND
.2byte ITEM_GUARD_SPEC
.2byte ITEM_DIRE_HIT
.2byte ITEM_X_ACCURACY
.2byte ITEM_NONE
release
end
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MauvilleCity_Mart_EventScript_ExpertM::
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msgbox MauvilleCity_Mart_Text_ItemsToTemporarilyElevateStats, MSGBOX_NPC
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end
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MauvilleCity_Mart_EventScript_Man::
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msgbox MauvilleCity_Mart_Text_DecisionsDetermineBattle, MSGBOX_NPC
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end
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MauvilleCity_Mart_Text_ItemsToTemporarilyElevateStats:
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.string "There are items that temporarily\n"
.string "elevate the stats of POKéMON.\p"
.string "The ones I know you use in battle\n"
.string "are X ATTACK and X DEFEND…\p"
.string "I do believe that there are others\n"
.string "like them.$"
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MauvilleCity_Mart_Text_DecisionsDetermineBattle:
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.string "Use a certain move, or use an item\n"
.string "instead…\p"
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.string "The TRAINER's decisions determine how\n"
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.string "battles turn out, I think.$"