mirror of
https://github.com/Ninjdai1/pokeemerald.git
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120 lines
4.1 KiB
C
120 lines
4.1 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_CORROSIVE_GAS].effect == EFFECT_CORROSIVE_GAS);
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}
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SINGLE_BATTLE_TEST("Corrosive Gas destroys the target's item or fails if the target has no item")
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{
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u16 item;
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PARAMETRIZE {item = ITEM_NONE; }
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PARAMETRIZE {item = ITEM_POTION; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) {Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
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} SCENE {
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MESSAGE("Wobbuffet used CorrosiveGas!");
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if (item == ITEM_POTION) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
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MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
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}
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else {
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MESSAGE("It had no effect on Foe Wobbuffet!");
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}
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} THEN {
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EXPECT_EQ(opponent->item, ITEM_NONE);
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}
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}
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SINGLE_BATTLE_TEST("Corrosive Gas doesn't destroy the item of a Pokemon with the Sticky Hold ability")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_MUK) {Item(ITEM_POISON_BARB); Ability(ABILITY_STICKY_HOLD); }
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} WHEN {
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TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
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} SCENE {
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MESSAGE("Wobbuffet used CorrosiveGas!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
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NOT MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
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ABILITY_POPUP(opponent, ABILITY_STICKY_HOLD);
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MESSAGE("Foe Muk's Sticky Hold made CorrosiveGas ineffective!");
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} THEN {
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EXPECT_EQ(opponent->item, ITEM_POISON_BARB);
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}
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}
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SINGLE_BATTLE_TEST("Items lost to Corrosive Gas cannot be restored by Recycle")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
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PLAYER(SPECIES_WOBBUFFET) {Speed(15); }
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OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_ORAN_BERRY); Speed(10); }
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} WHEN {
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TURN { MOVE(player, MOVE_CORROSIVE_GAS); MOVE(opponent, MOVE_RECYCLE); }
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} SCENE {
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MESSAGE("Wobbuffet used CorrosiveGas!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
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MESSAGE("Wobbuffet corroded Foe Wobbuffet's Oran Berry!");
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MESSAGE("Foe Wobbuffet used Recycle!");
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MESSAGE("But it failed!");
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} THEN {
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EXPECT_EQ(opponent->item, ITEM_NONE);
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}
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}
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DOUBLE_BATTLE_TEST("Corrosive Gas destroys foes and ally's items if they have one")
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{
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// Check it affects all targets in all possible configurations.
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u32 j, k, l;
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u16 itemOpponentLeft, itemOpponentRight, itemPlayerLeft;
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for (j = 0; j < 2; j++) {
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for (k = 0; k < 2; k++) {
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for (l = 0; l < 2; l++) {
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PARAMETRIZE {itemOpponentLeft = (j & 1) ? ITEM_ORAN_BERRY : ITEM_NONE;
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itemOpponentRight = (k & 1) ? ITEM_CHESTO_BERRY : ITEM_NONE;
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itemPlayerLeft = (l & 1) ? ITEM_CHERI_BERRY : ITEM_NONE; }
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}
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}
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}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Item(itemPlayerLeft);}
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PLAYER(SPECIES_WYNAUT) {Item(ITEM_SITRUS_BERRY);}
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OPPONENT(SPECIES_ABRA) {Item(itemOpponentLeft);}
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OPPONENT(SPECIES_KADABRA) {Item(itemOpponentRight);}
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} WHEN {
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TURN { MOVE(playerRight, MOVE_CORROSIVE_GAS); }
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} SCENE {
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MESSAGE("Wynaut used CorrosiveGas!");
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if (itemPlayerLeft == ITEM_CHERI_BERRY) {
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MESSAGE("Wynaut corroded Wobbuffet's Cheri Berry!");
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} else {
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MESSAGE("It had no effect on Wobbuffet!");
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}
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if (itemOpponentLeft == ITEM_ORAN_BERRY) {
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MESSAGE("Wynaut corroded Foe Abra's Oran Berry!");
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} else {
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MESSAGE("It had no effect on Foe Abra!");
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}
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if (itemOpponentRight == ITEM_CHESTO_BERRY) {
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MESSAGE("Wynaut corroded Foe Kadabra's Chesto Berry!");
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} else {
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MESSAGE("It had no effect on Foe Kadabra!");
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}
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} THEN {
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EXPECT_EQ(playerRight->item, ITEM_SITRUS_BERRY); // Attacker doesn't lose its item.
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EXPECT_EQ(playerLeft->item, ITEM_NONE);
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EXPECT_EQ(opponentLeft->item, ITEM_NONE);
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EXPECT_EQ(opponentRight->item, ITEM_NONE);
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}
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}
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