pokeemerald/test/move_effect_corrosive_gas.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_CORROSIVE_GAS].effect == EFFECT_CORROSIVE_GAS);
}
SINGLE_BATTLE_TEST("Corrosive Gas destroys the target's item or fails if the target has no item")
{
u16 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_POTION; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
if (item == ITEM_POTION) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
}
else {
MESSAGE("It had no effect on Foe Wobbuffet!");
}
} THEN {
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Corrosive Gas doesn't destroy the item of a Pokemon with the Sticky Hold ability")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MUK) {Item(ITEM_POISON_BARB); Ability(ABILITY_STICKY_HOLD); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
NOT MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
ABILITY_POPUP(opponent, ABILITY_STICKY_HOLD);
MESSAGE("Foe Muk's Sticky Hold made CorrosiveGas ineffective!");
} THEN {
EXPECT_EQ(opponent->item, ITEM_POISON_BARB);
}
}
SINGLE_BATTLE_TEST("Items lost to Corrosive Gas cannot be restored by Recycle")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_WOBBUFFET) {Speed(15); }
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_ORAN_BERRY); Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); MOVE(opponent, MOVE_RECYCLE); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
MESSAGE("Wobbuffet corroded Foe Wobbuffet's Oran Berry!");
MESSAGE("Foe Wobbuffet used Recycle!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
DOUBLE_BATTLE_TEST("Corrosive Gas destroys foes and ally's items if they have one")
{
// Check it affects all targets in all possible configurations.
u32 j, k, l;
u16 itemOpponentLeft, itemOpponentRight, itemPlayerLeft;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
for (l = 0; l < 2; l++) {
PARAMETRIZE {itemOpponentLeft = (j & 1) ? ITEM_ORAN_BERRY : ITEM_NONE;
itemOpponentRight = (k & 1) ? ITEM_CHESTO_BERRY : ITEM_NONE;
itemPlayerLeft = (l & 1) ? ITEM_CHERI_BERRY : ITEM_NONE; }
}
}
}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Item(itemPlayerLeft);}
PLAYER(SPECIES_WYNAUT) {Item(ITEM_SITRUS_BERRY);}
OPPONENT(SPECIES_ABRA) {Item(itemOpponentLeft);}
OPPONENT(SPECIES_KADABRA) {Item(itemOpponentRight);}
} WHEN {
TURN { MOVE(playerRight, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wynaut used CorrosiveGas!");
if (itemPlayerLeft == ITEM_CHERI_BERRY) {
MESSAGE("Wynaut corroded Wobbuffet's Cheri Berry!");
} else {
MESSAGE("It had no effect on Wobbuffet!");
}
if (itemOpponentLeft == ITEM_ORAN_BERRY) {
MESSAGE("Wynaut corroded Foe Abra's Oran Berry!");
} else {
MESSAGE("It had no effect on Foe Abra!");
}
if (itemOpponentRight == ITEM_CHESTO_BERRY) {
MESSAGE("Wynaut corroded Foe Kadabra's Chesto Berry!");
} else {
MESSAGE("It had no effect on Foe Kadabra!");
}
} THEN {
EXPECT_EQ(playerRight->item, ITEM_SITRUS_BERRY); // Attacker doesn't lose its item.
EXPECT_EQ(playerLeft->item, ITEM_NONE);
EXPECT_EQ(opponentLeft->item, ITEM_NONE);
EXPECT_EQ(opponentRight->item, ITEM_NONE);
}
}