pokeemerald/data/battle_frontier/battle_frontier_trainers.s

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2015-10-18 03:41:31 +02:00
.align 2, 0
gBattleFrontierTrainers: ; 85D5ACC
; 0
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "BRADY$", 8
; pre-battle speech
ec_word I_AM
ec_word NEVER
ec_word GOING
ec_word TO
ec_word LOSE
ec_word EXCL
; win speech
ec_word I_AM
ec_word STRONG
ec_word AREN_T
ec_word I
ec_word QUES
.2byte -1
; loss speech
ec_word WHAT
ec_word QUES
.2byte -1
ec_word BUT
ec_word HOW
ec_word QUES
.4byte gBattleFrontierTrainerMons_Brady
; 1
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "CONNER$", 8
; pre-battle speech
ec_word LOSING
ec_word DOESN_T
ec_word BUG
ec_word ME
.2byte -1
.2byte -1
; win speech
ec_word A
ec_word WIN
ec_word IS
ec_word JUST
ec_word AWESOME
.2byte -1
; loss speech
ec_word DARN
ec_word ELLIPSIS
ec_word LOSING
ec_word DOES
ec_word BUG
ec_word ME
.4byte gBattleFrontierTrainerMons_Conner
; 2
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "BRADLEY$", 8
; pre-battle speech
ec_word HEY_THERE
ec_word EXCL
ec_word YOU_RE
ec_word MY
ec_word OPPONENT
ec_word TODAY
; win speech
ec_word HAHAHA
ec_word EXCL
.2byte -1
ec_word SEE_YA
ec_word LATER
ec_word EXCL
; loss speech
ec_word TOMORROW
ec_word IS
ec_word WHEN
ec_word WE
ec_word REALLY
ec_word BATTLE
.4byte gBattleFrontierTrainerMons_Bradley
; 3
.4byte TRAINER_CLASS_LASS
.charmapstr "CYBIL$", 8
; pre-battle speech
ec_word YOU_RE
ec_word REALLY
ec_word NOT_VERY
ec_word SCARY
ec_word AT
ec_word ALL
; win speech
ec_word IT_S
ec_word SAD
ec_word TO
ec_word SEE
ec_word YOU
ec_move2 STRUGGLE
; loss speech
ec_word THIS
ec_word CAN_T
ec_word BE
ec_word HAPPENING
ec_word TO_ME
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Cybil
; 4
.4byte TRAINER_CLASS_LASS
.charmapstr "RODETTE$", 8
; pre-battle speech
ec_word OH
ec_word THIS
ec_word IS
ec_word SO
ec_word EXCITING
ec_word EXCL
; win speech
ec_word IT_S
ec_word INCREDIBLE
ec_word HOW
ec_word STRONG
ec_word I_AM
ec_word EXCL
; loss speech
ec_word OH_DEAR
ec_word ELLIPSIS
ec_word I_AM
ec_word JUST
ec_word NO
ec_word GOOD
.4byte gBattleFrontierTrainerMons_Rodette
; 5
.4byte TRAINER_CLASS_LASS
.charmapstr "PEGGY$", 8
; pre-battle speech
ec_word GET
ec_word READY
ec_word TO
ec_word BE
ec_word DESTROYED
ec_word EXCL
; win speech
ec_word HAHAHA
ec_word EXCL_EXCL
.2byte -1
ec_word I_AM
ec_word LOLLING
ec_word EXCL
; loss speech
ec_word I_AM
ec_word FEELING
ec_word SAD
ec_word THANKS
ec_word TO
ec_word YOU
.4byte gBattleFrontierTrainerMons_Peggy
; 6
.4byte TRAINER_CLASS_SCHOOL_KID_1
.charmapstr "KEITH$", 8
; pre-battle speech
ec_word I
ec_word DON_T
ec_word JUST
ec_word STUDY
ec_word YOU
ec_word KNOW
; win speech
ec_word YOU
ec_word DON_T
ec_word STUDY
ec_word ENOUGH
ec_word ELLIPSIS
.2byte -1
; loss speech
ec_word I
ec_word NEED
ec_word TO
ec_word STUDY
ec_word MORE
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Keith
; 7
.4byte TRAINER_CLASS_SCHOOL_KID_1
.charmapstr "GRAYSON$", 8
; pre-battle speech
ec_word A
ec_word POKEMON
ec_word BATTLE
ec_word ISN_T
ec_word CHILD_S_PLAY
ec_word EXCL
; win speech
ec_word YOU_RE
ec_word DONE
ec_word AREN_T
ec_word YOU
ec_word QUES
.2byte -1
; loss speech
ec_word WE
ec_word WERE
ec_word LIKE
ec_word TOYS
ec_word TO
ec_word YOU
.4byte gBattleFrontierTrainerMons_Grayson
; 8
.4byte TRAINER_CLASS_SCHOOL_KID_1
.charmapstr "GLENN$", 8
; pre-battle speech
ec_word I
ec_word WOULD
ec_word BE
ec_word COOL
ec_word IF_I_WIN
.2byte -1
; win speech
ec_word COOL
ec_word EXCL
.2byte -1
ec_word THAT_S
ec_word WHAT
ec_word I_AM
; loss speech
ec_word I_AM
ec_word NOT
ec_word GOING
ec_word TO
ec_word BE
ec_word COOL
.4byte gBattleFrontierTrainerMons_Glenn
; 9
.4byte TRAINER_CLASS_SCHOOL_KID_2
.charmapstr "LILIANA$", 8
; pre-battle speech
ec_word I
ec_word WON_T
ec_word GIVE_UP
ec_word UNTIL
ec_word I
ec_word WIN
; win speech
ec_word THERE
ec_word IS
ec_word NO
ec_word SURRENDER
ec_word IN
ec_word ME
; loss speech
ec_word THAT_S
ec_word IT
ec_word ELLIPSIS
ec_word I
ec_word GIVE_UP
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Liliana
; 10
.4byte TRAINER_CLASS_SCHOOL_KID_2
.charmapstr "ELISE$", 8
; pre-battle speech
ec_word MY
ec_word STRATEGY
ec_word IS
ec_word FROM
ec_word MY
ec_word FATHER
; win speech
ec_word I
ec_word WIN
ec_word EXCL
ec_word FATHER
ec_word I_VE
ec_word WON
; loss speech
ec_word FORGIVE
ec_word ME
ec_word FATHER
ec_word FOR
ec_word I_VE
ec_word LOST
.4byte gBattleFrontierTrainerMons_Elise
; 11
.4byte TRAINER_CLASS_SCHOOL_KID_2
.charmapstr "ZOEY$", 8
; pre-battle speech
ec_word PLEASE
ec_word BATTLE
ec_word LIKE
ec_word YOU
ec_word MEAN
ec_word IT
; win speech
ec_word THANK_YOU
ec_word EXCL_EXCL
.2byte -1
ec_word THANK_YOU
ec_word SO
ec_word MUCH
; loss speech
ec_word WERE
ec_word YOU
ec_word REALLY
ec_word BEING
ec_word SERIOUS
ec_word QUES
.4byte gBattleFrontierTrainerMons_Zoey
; 12
.4byte TRAINER_CLASS_RICH_BOY
.charmapstr "MANUEL$", 8
; pre-battle speech
ec_word ME
ec_word LOSE
ec_word QUES
ec_word THAT_S
ec_word PREPOSTEROUS
ec_word EXCL
; win speech
ec_word NATURALLY
ec_word I
ec_word WIN
.2byte -1
.2byte -1
.2byte -1
; loss speech
ec_word WAAAH
ec_word EXCL
.2byte -1
ec_word I
ec_word LOST
ec_word MOTHER
.4byte gBattleFrontierTrainerMons_Manuel
; 13
.4byte TRAINER_CLASS_RICH_BOY
.charmapstr "RUSS$", 8
; pre-battle speech
ec_word THEY
ec_word ALL
ec_word WANT
ec_word MY
ec_word FABULOUS
ec_word POKEMON
; win speech
ec_word I
ec_word WILL
ec_word HAVE
ec_word A
ec_word POKEMON
ec_word PARTY
; loss speech
ec_word HOW
ec_word COULD
ec_word YOU
ec_word DO
ec_word THAT
ec_word QUES
.4byte gBattleFrontierTrainerMons_Russ
; 14
.4byte TRAINER_CLASS_RICH_BOY
.charmapstr "DUSTIN$", 8
; pre-battle speech
ec_word I
ec_word REALLY
ec_word LIKE
ec_word COOL
ec_word POKEMON
.2byte -1
; win speech
ec_word I
ec_word LIKE
ec_word MYSELF
ec_word WHEN_I_WIN
ec_word EXCL
.2byte -1
; loss speech
ec_word I
ec_word LIKE
ec_word MYSELF
ec_word IF_I_LOSE
ec_word TOO
.2byte -1
.4byte gBattleFrontierTrainerMons_Dustin
; 15
.4byte TRAINER_CLASS_LADY
.charmapstr "TINA$", 8
; pre-battle speech
ec_word IF_I_WIN
ec_word YOU
ec_word CAN
ec_word HAVE
ec_word A
ec_move2 SWEET_KISS
; win speech
ec_word HERE_IT_IS
ec_word YOUR
ec_move2 SWEET_KISS
ec_word FROM
ec_word MY
ec_pokemon2 JYNX
; loss speech
ec_word YOU
ec_word WANT
ec_word A
ec_move1 SWIFT
ec_move2 MEGA_KICK
ec_word INSTEAD
.4byte gBattleFrontierTrainerMons_Tina
; 16
.4byte TRAINER_CLASS_LADY
.charmapstr "GILLIAN$", 8
; pre-battle speech
ec_word THE
ec_word GOURMET
ec_word THING
ec_word IS
ec_word SO
ec_word YESTERDAY
; win speech
ec_word POKEMON
ec_word NEVER
ec_word GO
ec_word OUT
ec_word OF
ec_word FASHION
; loss speech
ec_word LOSING
ec_word DOESN_T
ec_word DISAPPOINT
ec_word ME
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Gillian
; 17
.4byte TRAINER_CLASS_LADY
.charmapstr "ZOE$", 8
; pre-battle speech
ec_word I
ec_word HAVEN_T
ec_word A
ec_word WORRY
ec_word AT
ec_word ALL
; win speech
ec_word LIFE
ec_word IS
ec_word ALWAYS
ec_word GOOD
ec_word TO_ME
.2byte -1
; loss speech
ec_word I
ec_word WORRY
ec_word ABOUT
ec_word MY
ec_word POKEMON
ec_word SKILL
.4byte gBattleFrontierTrainerMons_Zoe
; 18
.4byte TRAINER_CLASS_CAMPER
.charmapstr "CHEN$", 8
; pre-battle speech
ec_word I_AM
ec_word TOTALLY
ec_word READY
ec_word TO
ec_word ROCK
ec_word TODAY
; win speech
ec_word I_AM
ec_word READY
ec_word TO
ec_word GO
ec_word ON
ec_word EXCL
; loss speech
ec_word I_VE
ec_word LOST
ec_word MY
ec_move1 FOCUS_ENERGY
ec_word AND
ec_word TOUGHNESS
.4byte gBattleFrontierTrainerMons_Chen
; 19
.4byte TRAINER_CLASS_CAMPER
.charmapstr "AL$", 8
; pre-battle speech
ec_word YOUR
ec_word LOOK
ec_word SAYS
ec_word YOU_RE
ec_word REALLY
ec_word TOUGH
; win speech
ec_word IT_S
ec_word ME
ec_word WHO_IS
ec_word REALLY
ec_word TOUGH
.2byte -1
; loss speech
ec_word I_AM
ec_word RIGHT
ec_word EXCL
ec_word YOU_RE
ec_word REALLY
ec_word TOUGH
.4byte gBattleFrontierTrainerMons_Al
; 20
.4byte TRAINER_CLASS_CAMPER
.charmapstr "MITCH$", 8
; pre-battle speech
ec_word MOTHER
ec_word NATURE
ec_word IS
ec_word MY
ec_word ALLY
ec_word EXCL
; win speech
ec_word WAS
ec_word THAT
ec_word ENOUGH
ec_word FOR
ec_word YOU
ec_word QUES
; loss speech
ec_word MOTHER
ec_word NATURE
ec_word DIDN_T
ec_word LET_ME_WIN
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Mitch
; 21
.4byte TRAINER_CLASS_PICNICKER
.charmapstr "ANNE$", 8
; pre-battle speech
ec_word I
ec_word CAN_T
ec_word WAIT
ec_word LET_S
ec_word BATTLE
ec_word NOW
; win speech
ec_word MY
ec_word HAPPINESS
ec_word IS
ec_word OVERWHELMING
ec_word EXCL
.2byte -1
; loss speech
ec_word YOU_VE
ec_word DESTROYED
ec_word MY
ec_word HAPPINESS
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Anne
; 22
.4byte TRAINER_CLASS_PICNICKER
.charmapstr "ALIZE$", 8
; pre-battle speech
ec_word CUTE
ec_word AND
ec_word AWFULLY
ec_word STRONG
ec_word THAT_S
ec_word ME
; win speech
ec_word YUP
ec_word I_AM
ec_word CUTE
ec_word AND
ec_word AWFULLY
ec_word STRONG
; loss speech
ec_word I_AM
ec_word WEAK
ec_word ELLIPSIS
ec_word BUT
ec_word I_AM
ec_word CUTE
.4byte gBattleFrontierTrainerMons_Alize
; 23
.4byte TRAINER_CLASS_PICNICKER
.charmapstr "LAUREN$", 8
; pre-battle speech
ec_word I_AM
ec_word OLD
ec_word BUT
ec_word I_AM
ec_word ALSO
ec_word GOOD
; win speech
ec_word I
ec_word SAID
ec_word I_WAS
ec_word OLD
ec_word BUT
ec_word GOOD
; loss speech
ec_word WHAT
ec_word A
ec_word WEIRD
ec_word DREAM
ec_word THAT_WAS
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Lauren
; 24
.4byte TRAINER_CLASS_TUBER_2
.charmapstr "KIPP$", 8
; pre-battle speech
ec_word IF_I_WIN
ec_word I_AM
ec_word GOING
ec_word TO
ec_word GO
ec_move2 SURF
; win speech
ec_word YEAH
ec_word EXCL
ec_word I_AM
ec_word OFF
ec_word TO
ec_move2 SURF
; loss speech
ec_word OH
ec_word NO
ec_word EXCL
ec_word A
ec_move1 WHIRLPOOL
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Kipp
; 25
.4byte TRAINER_CLASS_TUBER_2
.charmapstr "JASON$", 8
; pre-battle speech
ec_word TEACH
ec_word ME
ec_word A
ec_word GOOD
ec_word STRATEGY
.2byte -1
; win speech
ec_word THAT_WAS
ec_word YOUR
ec_word GOOD
ec_word STRATEGY
ec_word QUES_EXCL
.2byte -1
; loss speech
ec_word WOW
ec_word THAT
ec_word IS
ec_word AN
ec_word AWESOME
ec_word STRATEGY
.4byte gBattleFrontierTrainerMons_Jason
; 26
.4byte TRAINER_CLASS_TUBER_2
.charmapstr "JOHN$", 8
; pre-battle speech
ec_word I_AM
ec_word A
ec_word PRETTY
ec_word NEW
ec_word TRAINER
.2byte -1
; win speech
ec_word I_AM
ec_word NEW
ec_word BUT
ec_word I
ec_word WON
ec_word EXCL
; loss speech
ec_word I_AM
ec_word NEW
ec_word SO
ec_word WHAT
ec_word IF_I_LOSE
ec_word QUES
.4byte gBattleFrontierTrainerMons_John
; 27
.4byte TRAINER_CLASS_TUBER_1
.charmapstr "ANN$", 8
; pre-battle speech
ec_word IT_S
ec_word SO
ec_word EXCITING
ec_word IT
ec_word REALLY
ec_word IS
; win speech
ec_word I_AM
ec_word SO
ec_word HAPPY
ec_word I
ec_word CAN
ec_word CRY
; loss speech
ec_word I_AM
ec_word SO
ec_word SAD
ec_word I
ec_word WILL
ec_word CRY
.4byte gBattleFrontierTrainerMons_Ann
; 28
.4byte TRAINER_CLASS_TUBER_1
.charmapstr "EILEEN$", 8
; pre-battle speech
ec_word LET_S
ec_word PRETEND
ec_word I_AM
ec_word AN
ec_word ADULT
ec_word OK_QUES
; win speech
ec_word SO
ec_word THIS
ec_word IS
ec_word AN
ec_word ADULT
ec_word FEELING
; loss speech
ec_word AN
ec_word ADULT
ec_word CAN_T
ec_word BEAT
ec_word YOU
ec_word QUES
.4byte gBattleFrontierTrainerMons_Eileen
; 29
.4byte TRAINER_CLASS_TUBER_1
.charmapstr "CARLIE$", 8
; pre-battle speech
ec_word MY
ec_word SUMMER
ec_word VACATION
ec_word IS
ec_word FOR
ec_word POKEMON
; win speech
ec_word MY
ec_word SUMMER
ec_word VACATION
ec_word WILL
ec_word BE
ec_word AWESOME
; loss speech
ec_word I
ec_word CAN_T_WIN
ec_word LIKE
ec_word THIS
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Carlie
; 30
.4byte TRAINER_CLASS_SWIMMER_M
.charmapstr "GORDON$", 8
; pre-battle speech
ec_word VICTORY
ec_word WILL
ec_word COME
ec_word TO_ME
ec_word EXCL
.2byte -1
; win speech
ec_word OH_YEAH
ec_word EXCL
.2byte -1
ec_word I
ec_word REALLY
ec_word WON
; loss speech
ec_word NOTHING
ec_word IS
ec_word WORKING
ec_word OUT
ec_word FOR
ec_word ME
.4byte gBattleFrontierTrainerMons_Gordon
; 31
.4byte TRAINER_CLASS_SWIMMER_M
.charmapstr "AYDEN$", 8
; pre-battle speech
ec_word COME_ON
ec_word I
ec_word NEED
ec_word A
ec_word HOT
ec_word BATTLE
; win speech
ec_word I
ec_word NEED
ec_word WATER
ec_word TO
ec_word COOL
ec_word DOWN
; loss speech
ec_word YOU
ec_word HAVE
ec_word ME
ec_word FEELING
ec_word ICE
ec_word COLD
.4byte gBattleFrontierTrainerMons_Ayden
; 32
.4byte TRAINER_CLASS_SWIMMER_M
.charmapstr "MARCO$", 8
; pre-battle speech
ec_word I
ec_move2 SURF
ec_word IN
ec_word THE
ec_word WINTER
ec_word TOO
; win speech
ec_word I
ec_word WILL
ec_word GO
ec_move2 SURF
ec_word RIGHT
ec_word NOW
; loss speech
ec_word I
ec_word WILL
ec_move2 BEAT_UP
ec_word MY
ec_move2 SURF
ec_word BOARD
.4byte gBattleFrontierTrainerMons_Marco
; 33
.4byte TRAINER_CLASS_SWIMMER_F
.charmapstr "CIERRA$", 8
; pre-battle speech
ec_word I
ec_word LIKE
ec_word TO
ec_word SYNCHRONIZE
ec_word MY
ec_word SWIFT_SWIM
; win speech
ec_word MY
ec_word POKEMON
ec_word SYNCHRONIZE
ec_word WITH
ec_word ME
.2byte -1
; loss speech
ec_word I
ec_word NEED
ec_word TO
ec_word SYNCHRONIZE
ec_word BETTER
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Cierra
; 34
.4byte TRAINER_CLASS_SWIMMER_F
.charmapstr "MARCY$", 8
; pre-battle speech
ec_word I_AM
ec_word A
ec_word KNOCKOUT
ec_word YOU
ec_word CAN_T_WIN
ec_word EXCL
; win speech
ec_word AFTER
ec_word ALL
ec_word I_AM
ec_word A
ec_word KNOCKOUT
ec_word EXCL
; loss speech
ec_word THAT_S
ec_word NOT
ec_word THE
ec_word KNOCKOUT
ec_word I
ec_word MEAN
.4byte gBattleFrontierTrainerMons_Marcy
; 35
.4byte TRAINER_CLASS_SWIMMER_F
.charmapstr "KATHY$", 8
; pre-battle speech
ec_word I_VE
ec_word WON
ec_word EVERY
ec_word MATCH
ec_word TODAY
ec_word EXCL
; win speech
ec_word IT_S
ec_word SO
ec_word GREAT
ec_word TO
ec_word WIN
ec_word EXCL
; loss speech
ec_word HUH_QUES
ec_word I
ec_word SHOULD
ec_word NOT
ec_word HAVE
ec_word LOST
.4byte gBattleFrontierTrainerMons_Kathy
; 36
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "PEYTON$", 8
; pre-battle speech
ec_word I_AM
ec_word NEVER
ec_word DISAPPOINTED
ec_word WITH
ec_word MY
ec_word POKEMON
; win speech
ec_word I_AM
ec_word HAPPY
ec_word IF
ec_word WE
ec_word WIN
ec_word TOGETHER
; loss speech
ec_word I
ec_word ADORE
ec_word MY
ec_word POKEMON
ec_word MORE
ec_word IF_I_LOSE
.4byte gBattleFrontierTrainerMons_Peyton
; 37
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "JULIAN$", 8
; pre-battle speech
ec_word YOU
ec_word ADORE
ec_word YOUR
ec_word POKEMON
ec_word RIGHT
ec_word QUES
; win speech
ec_word YOU_RE
ec_word TOTALLY
ec_word OUT
ec_word OF
ec_word THE
ec_word QUESTION
; loss speech
ec_word YOU
ec_word DO
ec_word ADORE
ec_word YOUR
ec_word POKEMON
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Julian
; 38
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "QUINN$", 8
; pre-battle speech
ec_word MY
ec_word POKEMON
ec_word ARE
ec_word BUT
ec_word A
ec_word DREAM
; win speech
ec_word THIS
ec_word IS
ec_word A
ec_word BEAUTIFUL
ec_word DREAM
ec_word EXCL
; loss speech
ec_word THIS
ec_word IS
ec_word AN
ec_word AWFUL
ec_move1 NIGHTMARE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Quinn
; 39
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "HAYLEE$", 8
; pre-battle speech
ec_word I
ec_word DON_T
ec_word KNOW
ec_word HOW
ec_word I_AM
ec_word FEELING
; win speech
ec_word I_AM
ec_word FEELING
ec_word OVERWHELMING
ec_word JOY
ec_word OVER
ec_word THIS
; loss speech
ec_word DESTROYED
ec_word IS
ec_word THE
ec_word WAY
ec_word I_AM
ec_word FEELING
.4byte gBattleFrontierTrainerMons_Haylee
; 40
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "AMANDA$", 8
; pre-battle speech
ec_word I
ec_word COME
ec_word FROM
ec_word A
ec_word TRAINER
ec_word FAMILY
; win speech
ec_word I
ec_word WILL
ec_word TREASURE
ec_word THIS
ec_word WIN
.2byte -1
; loss speech
ec_word I
ec_word WANT
ec_word TO
ec_word GO_HOME
ec_word RIGHT
ec_word NOW
.4byte gBattleFrontierTrainerMons_Amanda
; 41
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "STACY$", 8
; pre-battle speech
ec_word ALL
ec_word POKEMON
ec_word HAVE
ec_word THEIR
ec_word OWN
ec_word CUTE_CHARM
; win speech
ec_word YOU
ec_word SEE
ec_word WHAT
ec_word I
ec_word MEAN
ec_word QUES
; loss speech
ec_word SHOULD
ec_word I
ec_word NOT
ec_word ADORE
ec_word POKEMON
ec_word QUES
.4byte gBattleFrontierTrainerMons_Stacy
; 42
.4byte TRAINER_CLASS_PKMN_BREEDER_2
.charmapstr "RAFAEL$", 8
; pre-battle speech
ec_word COME_ON
ec_word EXCL
ec_word LET_S
ec_word SEE
ec_word SOME
ec_word SPIRIT
; win speech
ec_word THAT_S_IT_EXCL
ec_word THAT_S
ec_word THE
ec_word SPIRIT
ec_word EXCL
.2byte -1
; loss speech
ec_word WELL
ec_word SO
ec_word MUCH
ec_word FOR
ec_word OUR
ec_word SPIRIT
.4byte gBattleFrontierTrainerMons_Rafael
; 43
.4byte TRAINER_CLASS_PKMN_BREEDER_2
.charmapstr "OLIVER$", 8
; pre-battle speech
ec_word A
ec_word GENIUS
ec_word THAT_S
ec_word WHAT
ec_word I_AM
ec_word EXCL
; win speech
ec_word THAT_S
ec_word HOW
ec_word A
ec_word GENIUS
ec_word WORKS
ec_word EXCL
; loss speech
ec_word YOU_RE
ec_word MORE
ec_word A
ec_word GENIUS
ec_word THAN
ec_word I_AM
.4byte gBattleFrontierTrainerMons_Oliver
; 44
.4byte TRAINER_CLASS_PKMN_BREEDER_2
.charmapstr "PAYTON$", 8
; pre-battle speech
ec_word I
ec_word TRAIN
ec_word FROM
ec_word THE
ec_word EGG
ec_word UP
; win speech
ec_word WELL
ec_word DONE
ec_word EXCL
.2byte -1
.2byte -1
.2byte -1
; loss speech
ec_word THAT_WAS
ec_word A
ec_move2 SOFT_BOILED
ec_word LOSS
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Payton
; 45
.4byte TRAINER_CLASS_PKMN_BREEDER_1
.charmapstr "PAMELA$", 8
; pre-battle speech
ec_word ALL
ec_word POKEMON
ec_word ADORE
ec_word A
ec_word KIND
ec_word TRAINER
; win speech
ec_word IT_S
ec_word TOO
ec_word BAD
ec_word YOU
ec_word LOST
.2byte -1
; loss speech
ec_word YOU_RE
ec_word KIND
ec_word AND
ec_word YOU_RE
ec_word ALSO
ec_word STRONG
.4byte gBattleFrontierTrainerMons_Pamela
; 46
.4byte TRAINER_CLASS_PKMN_BREEDER_1
.charmapstr "ELIZA$", 8
; pre-battle speech
ec_word I
ec_word ADORE
ec_word POKEMON
ec_word LIKE
ec_word MY
ec_word CHILDREN
; win speech
ec_word I_AM
ec_word SO
ec_word HAPPY
ec_word FOR
ec_word MY
ec_word POKEMON
; loss speech
ec_word OH_DEAR
ec_word I_AM
ec_word SO
ec_word SORRY
ec_word ABOUT
ec_word THIS
.4byte gBattleFrontierTrainerMons_Eliza
; 47
.4byte TRAINER_CLASS_PKMN_BREEDER_1
.charmapstr "MARISA$", 8
; pre-battle speech
ec_word I
ec_word PROMISE
ec_word TO
ec_word BATTLE
ec_word SERIOUSLY
.2byte -1
; win speech
ec_word PROMISE
ec_word ME
ec_word YOU
ec_word WILL
ec_word DO
ec_word BETTER
; loss speech
ec_word PROMISE
ec_word ME
ec_word ANOTHER
ec_word BATTLE
ec_word PLEASE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Marisa
; 48
.4byte TRAINER_CLASS_BUG_CATCHER
.charmapstr "LEWIS$", 8
; pre-battle speech
ec_word A_LITTLE
ec_word BUG
ec_word IS
ec_word SCARY
ec_word QUES
ec_word HAHAHA
; win speech
ec_word LOOK
ec_word LOOK
ec_word EXCL
ec_word A
ec_word SCARY
ec_word BUG
; loss speech
ec_word OH
ec_word A
ec_word BUG
ec_word ISN_T
ec_word SCARY
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Lewis
; 49
.4byte TRAINER_CLASS_BUG_CATCHER
.charmapstr "YOSHI$", 8
; pre-battle speech
ec_word BUG
ec_word POKEMON
ec_word MAKE
ec_word ME
ec_word FEELING
ec_word LOVEY_DOVEY
; win speech
ec_word BUG
ec_word POKEMON
ec_word ARE
ec_word THE
ec_word BEST
ec_word EXCL
; loss speech
ec_word YOU_RE
ec_word IGNORANT
ec_word ABOUT
ec_word BUG
ec_word POKEMON
.2byte -1
.4byte gBattleFrontierTrainerMons_Yoshi
; 50
.4byte TRAINER_CLASS_BUG_CATCHER
.charmapstr "DESTIN$", 8
; pre-battle speech
ec_word IT_S
ec_word WAY
ec_word TOO
ec_word HOT
ec_word HERE
.2byte -1
; win speech
ec_word I_AM
ec_word ABOUT
ec_word TO
ec_move1 OVERHEAT
.2byte -1
.2byte -1
; loss speech
ec_word PLEASE
ec_word I
ec_word NEED
ec_word SOME
ec_word WATER
.2byte -1
.4byte gBattleFrontierTrainerMons_Destin
; 51
.4byte TRAINER_CLASS_NINJA_BOY
.charmapstr "KEON$", 8
; pre-battle speech
ec_word FORGIVE
ec_word ME
ec_word BUT
ec_word HERE_I_COME
ec_word EXCL
.2byte -1
; win speech
ec_word FORGIVE
ec_word ME
ec_word FOR
ec_word MY
ec_word OVERWHELMING
ec_word POWER
; loss speech
ec_word I_AM
ec_word SORRY
ec_word ELLIPSIS
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Keon
; 52
.4byte TRAINER_CLASS_NINJA_BOY
.charmapstr "STUART$", 8
; pre-battle speech
ec_word I
ec_word PROMISE
ec_word YOU
ec_word A
ec_word HOT
ec_word BATTLE
; win speech
ec_word THE
ec_word MASTER
ec_word OF
ec_word COOL
ec_word THAT_S
ec_word ME
; loss speech
ec_word I
ec_word SEE
ec_word I_AM
ec_word NOT
ec_word SO
ec_word COOL
.4byte gBattleFrontierTrainerMons_Stuart
; 53
.4byte TRAINER_CLASS_NINJA_BOY
.charmapstr "NESTOR$", 8
; pre-battle speech
ec_word SHOW
ec_word ME
ec_word A
ec_word REALLY
ec_word SMOOTH
ec_word MOVE
; win speech
ec_word THERE
ec_word WAS
ec_word NOTHING
ec_word SMOOTH
ec_word ABOUT
ec_word THAT
; loss speech
ec_word YOU
ec_word REALLY
ec_word ARE
ec_word SMOOTH
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Nestor
; 54
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "DERRICK$", 8
; pre-battle speech
ec_word LET_S
ec_word SEE
ec_word YOU
ec_move2 MEDITATE
ec_word LIKE
ec_word ME
; win speech
ec_word HOW
ec_word I
ec_move2 MEDITATE
ec_word IS
ec_word JUST
ec_word BEAUTIFUL
; loss speech
ec_word I
ec_word WILL
ec_move2 MEDITATE
ec_word FOR
ec_word A
ec_move2 CALM_MIND
.4byte gBattleFrontierTrainerMons_Derrick
; 55
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "BRYSON$", 8
; pre-battle speech
ec_move2 POISON_POWDER
ec_word IS
ec_word IN
ec_word OUR
ec_move2 COTTON_SPORE
ec_word MOVE
; win speech
ec_word HOW_DO
ec_word YOU
ec_word LIKE
ec_word OUR
ec_move2 POISON_POWDER
ec_word QUES
; loss speech
ec_word MY
ec_move2 COTTON_SPORE
ec_word WAS
ec_word USELESS
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Bryson
; 56
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "CLAYTON$", 8
; pre-battle speech
ec_word HUH_QUES
.2byte -1
.2byte -1
ec_word WHERE
ec_word IS_IT_QUES
.2byte -1
; win speech
ec_word WHERE
ec_word IS_IT_QUES
ec_word I_VE
ec_word LOST
ec_word MY
ec_word POKENAV
; loss speech
ec_word WHERE
ec_word IS_IT_QUES
ec_word I_VE
ec_word LOST
ec_word MY
ec_word SENSE
.4byte gBattleFrontierTrainerMons_Clayton
; 57
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "TRENTON$", 8
; pre-battle speech
ec_word COME_OVER
ec_word FOR
ec_word SOME
ec_word TASTY
ec_word WATER
.2byte -1
; win speech
ec_word MMM
ec_word DO
ec_word YOU
ec_word WANT
ec_word SOME
ec_word QUES
; loss speech
ec_word I
ec_word GOT
ec_word THIS
ec_word TASTY
ec_word WATER
ec_word SHOPPING
.4byte gBattleFrontierTrainerMons_Trenton
; 58
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "JENSON$", 8
; pre-battle speech
ec_word MY
ec_word POKEMON
ec_word WILL
ec_word MAKE
ec_word YOU
ec_word DOWNCAST
; win speech
ec_word YOUR
ec_word POKEMON
ec_word DON_T
ec_word MAKE
ec_word THE
ec_move1 CUT
; loss speech
ec_word I_AM
ec_word THE
ec_word TRAINER
ec_word WHO_IS
ec_word FEELING
ec_word DOWNCAST
.4byte gBattleFrontierTrainerMons_Jenson
; 59
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "WESLEY$", 8
; pre-battle speech
ec_pokemon2 MEW
ec_pokemon2 MEW
ec_word IS
ec_word HOW
ec_word I
ec_word CRY
; win speech
ec_word YES
ec_word I
ec_word KNOW
ec_word I_AM
ec_word CUTE
ec_word EXCL
; loss speech
ec_pokemon2 MEW
ec_pokemon2 MEW
ec_word EXCL
ec_pokemon2 MEW
ec_word EXCL_EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Wesley
; 60
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "ANTON$", 8
; pre-battle speech
ec_word GET
ec_word READY
ec_word FOR
ec_word ME
ec_word TO
ec_move1 THRASH
; win speech
ec_word WAHAHAHA
ec_word EXCL
ec_word SORRY
ec_word ABOUT
ec_word THAT
ec_word EXCL
; loss speech
ec_word IT_S
ec_word A
ec_word TOUGH
ec_word LOSS
ec_word TO
ec_move2 SWALLOW
.4byte gBattleFrontierTrainerMons_Anton
; 61
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "LAWSON$", 8
; pre-battle speech
ec_word I_AM
ec_word YOUNG
ec_word AT
ec_word HEART
ec_word EXCL
.2byte -1
; win speech
ec_word NOT
ec_word COOL
ec_word EXCL
ec_word NOT
ec_word AT
ec_word ALL
; loss speech
ec_word I_AM
ec_word OLD
ec_word AND
ec_word FEELING
ec_word SHAKY
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Lawson
; 62
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "SAMMY$", 8
; pre-battle speech
ec_word MY
ec_word PARTY
ec_word IS
ec_word READY
ec_word TO
ec_word ROCK
; win speech
ec_word MY
ec_word PARTY
ec_word IS
ec_word JUST
ec_word INCREDIBLE
ec_word EXCL
; loss speech
ec_word I
ec_word CRY
ec_word FOR
ec_word MY
ec_word PARTY
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Sammy
; 63
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "ARNIE$", 8
; pre-battle speech
ec_word I_AM
ec_word NO_1
ec_word I
ec_word HAVE
ec_word NO
ec_word RIVAL
; win speech
ec_word YOU
ec_word SEE
ec_word QUES
ec_word I
ec_word CAN_T
ec_word LOSE
; loss speech
ec_word NO
ec_word EXCL
ec_word I
ec_word WON_T
ec_word ACCEPT
ec_word THIS
.4byte gBattleFrontierTrainerMons_Arnie
; 64
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "ADRIAN$", 8
; pre-battle speech
ec_word YAHOO
ec_word EXCL
.2byte -1
ec_word YAHOO
ec_word EXCL_EXCL
.2byte -1
; win speech
ec_word THANK_YOU
ec_word EXCL
.2byte -1
ec_word THANK_YOU
ec_word EXCL_EXCL
.2byte -1
; loss speech
ec_word GOOD_BYE
ec_word EXCL
.2byte -1
ec_word GOOD_BYE
ec_word EXCL_EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Adrian
; 65
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "TRISTAN$", 8
; pre-battle speech
ec_word CONFUSED
ec_word QUES
.2byte -1
ec_word I_AM
ec_word A
ec_word GENIUS
; win speech
ec_word SEE
ec_word QUES
.2byte -1
ec_word I_AM
ec_word A
ec_word GENIUS
; loss speech
ec_word I_AM
ec_word NOT
ec_word A
ec_word GENIUS
ec_word IN
ec_word BATTLE
.4byte gBattleFrontierTrainerMons_Tristan
; 66
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "JULIANA$", 8
; pre-battle speech
ec_word I
ec_word THINK
ec_word I_AM
ec_word SHOPPING
ec_word TOO
ec_word MUCH
; win speech
ec_word BUT
ec_word I
ec_word WANT
ec_word A
ec_word POKEMON
ec_word PLUSH_DOLL
; loss speech
ec_word I
ec_word SO
ec_word WANT
ec_word ANOTHER
ec_word POKEMON
ec_word PLUSH_DOLL
.4byte gBattleFrontierTrainerMons_Juliana
; 67
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "RYLEE$", 8
; pre-battle speech
ec_word SHOW
ec_word ME
ec_word THAT
ec_word YOU
ec_word HAVE
ec_word GUTS
; win speech
ec_word BYE_BYE
ec_word EXCL
ec_word YOU
ec_word HAVE
ec_word NO
ec_word GUTS
; loss speech
ec_word THAT_WAS
ec_word GUTSY
ec_word ELLIPSIS
ec_word YOU_RE
ec_word QUITE
ec_word SUPER
.4byte gBattleFrontierTrainerMons_Rylee
; 68
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "CHELSEA$", 8
; pre-battle speech
ec_word I
ec_word SERIOUSLY
ec_word MEAN
ec_word TO
ec_word WIN
ec_word EXCL
; win speech
ec_word THAT_WAS
ec_word MY
ec_word WILL
ec_word TO
ec_word WIN
.2byte -1
; loss speech
ec_word YOU_RE
ec_word FAR
ec_word TOO_STRONG
ec_word FOR
ec_word ME
.2byte -1
.4byte gBattleFrontierTrainerMons_Chelsea
; 69
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "DANELA$", 8
; pre-battle speech
ec_word YOU
ec_word MUST_BE
ec_word MY
ec_word OPPONENT
ec_word NOW
ec_word EXCL
; win speech
ec_word OH_DEAR
ec_word TOO_WEAK
ec_word EXCL
ec_word DON_T
ec_word GIVE_UP
ec_word EXCL
; loss speech
ec_word THAT_WAS
ec_word GOOD
ec_word AND
ec_word THIS
ec_word IS
ec_word GOOD_BYE
.4byte gBattleFrontierTrainerMons_Danela
; 70
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "LIZBETH$", 8
; pre-battle speech
ec_word IF_I_LOSE
ec_word YOU
ec_word CAN
ec_word HAVE
ec_word A
ec_move2 PRESENT
; win speech
ec_word HERE_IT_IS
ec_word A_LITTLE
ec_word PRAISE
ec_word AS
ec_word YOUR
ec_move2 PRESENT
; loss speech
ec_word YOUR
ec_move2 PRESENT
ec_word QUES_EXCL
ec_word HERE_IT_IS
ec_word A
ec_move1 DOUBLE_SLAP
.4byte gBattleFrontierTrainerMons_Lizbeth
; 71
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "AMELIA$", 8
; pre-battle speech
ec_word I
ec_word BELIEVE
ec_word IN
ec_word CUTE
ec_word FASHION
ec_word APPEAL
; win speech
ec_word YOUR
ec_word FASHION
ec_word SENSE
ec_word IS
ec_word A
ec_word DISASTER
; loss speech
ec_word THAT_WAS
ec_word AWFUL
ec_word EXCL
ec_word I_AM
ec_word GOING
ec_word HOME
.4byte gBattleFrontierTrainerMons_Amelia
; 72
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "JILLIAN$", 8
; pre-battle speech
ec_word WHAT
ec_word IS
ec_word THAT
ec_word I
ec_word SMELL
ec_word QUES
; win speech
ec_word IT_S
ec_word THE
ec_move1 SWEET_SCENT
ec_word OF
ec_word TASTY
ec_word WATER
; loss speech
ec_word IT_S
ec_word YOUR
ec_word OFFENSIVE
ec_word STENCH
ec_word THAT_S
ec_word WHAT
.4byte gBattleFrontierTrainerMons_Jillian
; 73
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "ABBIE$", 8
; pre-battle speech
ec_word YOU
ec_word TRY
ec_word MY
ec_word SECRET
ec_move1 AROMATHERAPY
ec_word OK_QUES
; win speech
ec_word MY
ec_move1 AROMATHERAPY
ec_word IS
ec_word TERRIBLE
ec_word FOR
ec_word YOU
; loss speech
ec_word DIDN_T
ec_word YOU
ec_word SMELL
ec_word A
ec_word THING
ec_word QUES_EXCL
.4byte gBattleFrontierTrainerMons_Abbie
; 74
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "BRIANA$", 8
; pre-battle speech
ec_word MY
ec_word BOY
ec_word FRIEND
ec_word WORKS
ec_word TOO
ec_word MUCH
; win speech
ec_word I
ec_word ONLY
ec_word MISS
ec_word HIM
ec_word MORE
ec_word ELLIPSIS
; loss speech
ec_word I_AM
ec_word SO
ec_word LONESOME
ec_word WITHOUT
ec_word HIM
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Briana
; 75
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "ANTONIO$", 8
; pre-battle speech
ec_word I
ec_word KNOW
ec_word HOW
ec_word TO
ec_word GO
ec_word GO
; win speech
ec_word BUT
ec_word I
ec_word DON_T
ec_word LIKE
ec_word TO
ec_word DANCE
; loss speech
ec_word GO
ec_word GO
ec_word ELLIPSIS
ec_word JUST
ec_move1 FLAIL
ec_word ABOUT
.4byte gBattleFrontierTrainerMons_Antonio
; 76
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "JADEN$", 8
; pre-battle speech
ec_word HELLO
ec_word I
ec_word THINK
ec_word I
ec_word ADORE
ec_word YOU
; win speech
ec_word YOU
ec_word MAKE
ec_word ME
ec_move1 THRASH
ec_word IN
ec_move2 FRUSTRATION
; loss speech
ec_word THIS_IS_IT_EXCL
.2byte -1
.2byte -1
ec_word GOOD_BYE
ec_word FOREVER
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Jaden
; 77
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "DAKOTA$", 8
; pre-battle speech
ec_word YOU
ec_word HAVE
ec_word TO
ec_word DANCE
ec_word WITH
ec_word POWER
; win speech
ec_word GOT
ec_word IT
ec_word QUES
ec_word DANCE
ec_word WITH
ec_word POWER
; loss speech
ec_word OKAY
ec_word YOU
ec_word UNDERSTAND
ec_word ALL_RIGHT
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Dakota
; 78
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "BRAYDEN$", 8
; pre-battle speech
ec_word COLOR_CHANGE
ec_word VERSION
ec_word TOYS
ec_word ARE
ec_word USELESS
ec_word EXCL
; win speech
ec_word I
ec_word ONLY
ec_word COLLECT
ec_word NORMAL
ec_word VERSION
ec_word TOYS
; loss speech
ec_word I
ec_move2 ATTRACT
ec_word COLOR_CHANGE
ec_word VERSION
ec_word TOYS
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Brayden
; 79
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "CORSON$", 8
; pre-battle speech
ec_word I
ec_word GET
ec_word TO
ec_move2 BEAT_UP
ec_word ON
ec_word YOU
; win speech
ec_word TOO
ec_word EASY
ec_word EXCL
ec_word I_AM
ec_word SO
ec_word COOL
; loss speech
ec_word WHY
ec_word QUES_EXCL
.2byte -1
ec_word I
ec_move2 CURSE
ec_word YOU
.4byte gBattleFrontierTrainerMons_Corson
; 80
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "TREVIN$", 8
; pre-battle speech
ec_word THERE
ec_word IS
ec_word NONE
ec_word BETTER
ec_word THAN
ec_word ME
; win speech
ec_word YES_SIR_EXCL
.2byte -1
.2byte -1
ec_word I_AM
ec_word THE
ec_word BEST
; loss speech
ec_word SERIOUS
ec_word QUES_EXCL
.2byte -1
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Trevin
; 81
.4byte TRAINER_CLASS_SAILOR
.charmapstr "PATRICK$", 8
; pre-battle speech
ec_word I_AM
ec_word PERFECT
ec_word EXCL
ec_word GIVE_UP
ec_word NOW
.2byte -1
; win speech
ec_word DON_T
ec_word BE
ec_word DISAPPOINTED
ec_word I_AM
ec_word PERFECT
.2byte -1
; loss speech
ec_word BUT
ec_word HOW
ec_word QUES
ec_word I_AM
ec_word PERFECT
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Patrick
; 82
.4byte TRAINER_CLASS_SAILOR
.charmapstr "KADEN$", 8
; pre-battle speech
ec_word WHAT
ec_word ARE
ec_word YOU
ec_word UP
ec_word TO
ec_word QUES
; win speech
ec_word YOU
ec_word WERE
ec_word A
ec_word SURPRISE
ec_word TO_ME
ec_word EXCL
; loss speech
ec_word I
ec_word DON_T
ec_word KNOW
ec_word WHO
ec_word I_AM
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Kaden
; 83
.4byte TRAINER_CLASS_SAILOR
.charmapstr "MAXWELL$", 8
; pre-battle speech
ec_word HEY_THERE
ec_word WHO_IS
ec_word YOUR
ec_word RIVAL
ec_word QUES
.2byte -1
; win speech
ec_word MY
ec_word RIVAL
ec_word IS
ec_word MY
ec_word GIRL
ec_word FRIEND
; loss speech
ec_word I_AM
ec_word MAKING
ec_word YOU
ec_word MY
ec_word RIVAL
.2byte -1
.4byte gBattleFrontierTrainerMons_Maxwell
; 84
.4byte TRAINER_CLASS_HIKER
.charmapstr "DARYL$", 8
; pre-battle speech
ec_word I
ec_word ONLY
ec_word KNOW
ec_word HOW
ec_word TO
ec_move1 CHARGE
; win speech
ec_word AM
ec_word I
ec_word OVERWHELMING
ec_word OR
ec_word WHAT
ec_word QUES
; loss speech
ec_word YOU_RE
ec_word GOING
ec_word TO
ec_word A
ec_word LEGEND
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Daryl
; 85
.4byte TRAINER_CLASS_HIKER
.charmapstr "KENNETH$", 8
; pre-battle speech
ec_word YOU
ec_word BETTER
ec_word NOT
ec_move2 SLACK_OFF
ec_word WITH
ec_word ME
; win speech
ec_word DID
ec_word MY
ec_move2 TAUNT
ec_word INTIMIDATE
ec_word YOU
ec_word QUES
; loss speech
ec_word I_AM
ec_word SORRY
ec_word ELLIPSIS
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Kenneth
; 86
.4byte TRAINER_CLASS_HIKER
.charmapstr "RICH$", 8
; pre-battle speech
ec_word YOUR
ec_move1 FACADE
ec_word DOESN_T
ec_move2 TRICK
ec_word ME
.2byte -1
; win speech
ec_word SERIOUSLY
ec_word ARE
ec_word YOU
ec_word REALLY
ec_word OK_QUES
.2byte -1
; loss speech
ec_word THAT_WAS
ec_word REALLY
ec_word TOUGH
ec_word ON
ec_word ME
.2byte -1
.4byte gBattleFrontierTrainerMons_Rich
; 87
.4byte TRAINER_CLASS_KINDLER
.charmapstr "CADEN$", 8
; pre-battle speech
ec_word I
ec_word CAN_T
ec_word BE
ec_word DEFEATED
ec_word EXCL
.2byte -1
; win speech
ec_word FIRE
ec_word EXCL
.2byte -1
ec_word FIRE
ec_word EXCL_EXCL
.2byte -1
; loss speech
ec_word I_AM
ec_word TIRED
ec_word ELLIPSIS
ec_word IT_S
ec_word SO
ec_word HOT
.4byte gBattleFrontierTrainerMons_Caden
; 88
.4byte TRAINER_CLASS_KINDLER
.charmapstr "MARLON$", 8
; pre-battle speech
ec_word A
ec_word POKEDEX
ec_word IS
ec_word A_LITTLE
ec_word RADIO
ec_word QUES
; win speech
ec_word A_LITTLE
ec_word RADIO
ec_word HUH_QUES
ec_word THAT_S
ec_word TOTALLY
ec_word COOL
; loss speech
ec_word IT_S
ec_word NOT
ec_word QUES
ec_word IS
ec_word POKENAV
ec_word QUES
.4byte gBattleFrontierTrainerMons_Marlon
; 89
.4byte TRAINER_CLASS_KINDLER
.charmapstr "NASH$", 8
; pre-battle speech
ec_word I_AM
ec_word ON
ec_word FIRE
ec_word BABY
ec_word EXCL
.2byte -1
; win speech
ec_word I
ec_word LEFT
ec_word YOU
ec_word JUST
ec_word AN
ec_move2 EMBER
; loss speech
ec_word AIYEEH
ec_word EXCL_EXCL
.2byte -1
ec_word NO
ec_word WATER
ec_word PLEASE
.4byte gBattleFrontierTrainerMons_Nash
; 90
.4byte TRAINER_CLASS_TRIATHLETE_3
.charmapstr "ROBBY$", 8
; pre-battle speech
ec_word HAHAHA
ec_word EXCL
ec_word HAPPY
ec_word TO
ec_word MEET_YOU
ec_word EXCL
; win speech
ec_word I_AM
ec_word THE
ec_word LEADER
ec_word WITH
ec_word REFRESHING
ec_word SERENE_GRACE
; loss speech
ec_word I
ec_word WILL
ec_move1 THRASH
ec_word MY
ec_word TOYS
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Robby
; 91
.4byte TRAINER_CLASS_TRIATHLETE_3
.charmapstr "REECE$", 8
; pre-battle speech
ec_word MY
ec_move2 QUICK_ATTACK
ec_word CAN
ec_word BEAT
ec_word A
ec_move2 TELEPORT
; win speech
ec_word LIKE
ec_word I
ec_word SAID
ec_word I_AM
ec_word DARN
ec_word FAST
; loss speech
ec_word I_WAS
ec_word KIDDING
ec_word ABOUT
ec_word THAT
ec_move2 TELEPORT
ec_word THING
.4byte gBattleFrontierTrainerMons_Reece
; 92
.4byte TRAINER_CLASS_TRIATHLETE_4
.charmapstr "KATHRYN$", 8
; pre-battle speech
ec_word I
ec_word DON_T
ec_word TRAIN
ec_word GOOD
ec_word ENOUGH
ec_word QUES
; win speech
ec_word DON_T
ec_move2 TAUNT
ec_word ME
ec_word LIKE
ec_word THAT
ec_word OK_QUES
; loss speech
ec_word WHY
ec_word COULDN_T
ec_word I
ec_word WIN
ec_word THIS
ec_word QUES
.4byte gBattleFrontierTrainerMons_Kathryn
; 93
.4byte TRAINER_CLASS_TRIATHLETE_4
.charmapstr "ELLEN$", 8
; pre-battle speech
ec_word CRUSH
ec_word YOU
ec_word LIKE
ec_word AN
ec_word EGG
ec_word EXCL
; win speech
ec_word THAT_WAS
ec_word A
ec_word TASTY
ec_word VICTORY
ec_word FOR
ec_word ME
; loss speech
ec_word TOO
ec_word TOUGH
ec_word TO
ec_word CRUSH
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Ellen
; 94
.4byte TRAINER_CLASS_TRIATHLETE_5
.charmapstr "RAMON$", 8
; pre-battle speech
ec_word OKAY
ec_word EXCL
.2byte -1
ec_word THIS
ec_word IS
ec_word PERFECTION
; win speech
ec_word I_AM
ec_word HAPPY
ec_word THAT
ec_word I
ec_word WON
ec_word EXCL
; loss speech
ec_word IT_S
ec_word A
ec_word SECRET
ec_word WHY
ec_word I_AM
ec_word HAPPY
.4byte gBattleFrontierTrainerMons_Ramon
; 95
.4byte TRAINER_CLASS_TRIATHLETE_5
.charmapstr "ARTHUR$", 8
; pre-battle speech
ec_word HERE_I_COME
ec_word FEELING
ec_word READY
ec_word FOR
ec_word IT
ec_word ALL
; win speech
ec_word THAT_S_IT_EXCL
.2byte -1
.2byte -1
ec_word THAT_WAS
ec_word FABULOUS
ec_word EXCL
; loss speech
ec_word THAT_WAS
ec_word NOT
ec_word WHAT
ec_word I
ec_word NEED
.2byte -1
.4byte gBattleFrontierTrainerMons_Arthur
; 96
.4byte TRAINER_CLASS_TRIATHLETE_6
.charmapstr "ALONDRA$", 8
; pre-battle speech
ec_word EVERY
ec_word DAY
ec_word IS
ec_word A
ec_word GREAT
ec_word DAY
; win speech
ec_word MY
ec_move2 DIVE
ec_word WILL
ec_word BE
ec_word A
ec_word LEGEND
; loss speech
ec_word MY
ec_move2 DIVE
ec_word LEFT
ec_word ME
ec_word COLD
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Alondra
; 97
.4byte TRAINER_CLASS_TRIATHLETE_6
.charmapstr "ADRIANA$", 8
; pre-battle speech
ec_word COME
ec_word SEE
ec_word AN
ec_word INCREDIBLE
ec_word SWIFT_SWIM
ec_word EXCL
; win speech
ec_word I
ec_word MAKE
ec_word IT
ec_word LOOK
ec_word SO
ec_word EASY
; loss speech
ec_word I_AM
ec_word FEELING
ec_move2 BEAT_UP
ec_word AND
ec_word TIRED
.2byte -1
.4byte gBattleFrontierTrainerMons_Adriana
; 98
.4byte TRAINER_CLASS_TRIATHLETE_1
.charmapstr "MALIK$", 8
; pre-battle speech
ec_word OH
ec_word NOT
ec_word ANOTHER
ec_word BATTLE
ec_word PLEASE
ec_word ELLIPSIS
; win speech
ec_word I
ec_word FINALLY
ec_word WON
ec_word ELLIPSIS
ec_word I_AM
ec_word TIRED
; loss speech
ec_word I
ec_word FINALLY
ec_word LOST
ec_word ELLIPSIS
ec_word I_AM
ec_word TIRED
.4byte gBattleFrontierTrainerMons_Malik
; 99
.4byte TRAINER_CLASS_TRIATHLETE_2
.charmapstr "JILL$", 8
; pre-battle speech
ec_word I_AM
ec_word THE
ec_move2 QUICK_ATTACK
ec_word TRAINER
ec_word EXCL
.2byte -1
; win speech
ec_word THE
ec_move2 QUICK_ATTACK
ec_word TRAINER
ec_word WINS
ec_word EXCL
.2byte -1
; loss speech
ec_word THE
ec_move2 QUICK_ATTACK
ec_word TRAINER
ec_word GIVES
ec_word UP
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Jill
; 100
.4byte TRAINER_CLASS_TRIATHLETE_3
.charmapstr "ERIK$", 8
; pre-battle speech
ec_word I_AM
ec_word THE
ec_word SPEED_BOOST
ec_word HERO
ec_word EXCL
.2byte -1
; win speech
ec_word THANK_YOU
ec_word FROM
ec_word THE
ec_word SPEED_BOOST
ec_word HERO
ec_word EXCL
; loss speech
ec_word WAAAH
ec_word EXCL_EXCL
.2byte -1
ec_word NO
ec_word NO
ec_word EXCL_EXCL
.4byte gBattleFrontierTrainerMons_Erik
; 101
.4byte TRAINER_CLASS_TRIATHLETE_4
.charmapstr "YAZMIN$", 8
; pre-battle speech
ec_word I
ec_word WOULD
ec_word RATHER
ec_word RUN
ec_word THAN
ec_word BIKE
; win speech
ec_word YES
ec_word I
ec_word WOULD
ec_word MUCH
ec_word RATHER
ec_word RUN
; loss speech
ec_word BYE_BYE
ec_word EXCL
ec_word I_AM
ec_word GOING
ec_word TO
ec_word RUN_AWAY
.4byte gBattleFrontierTrainerMons_Yazmin
; 102
.4byte TRAINER_CLASS_TRIATHLETE_5
.charmapstr "JAMAL$", 8
; pre-battle speech
ec_word I_AM
ec_word GOING
ec_word TO
ec_word BE
ec_word A
ec_word FATHER
; win speech
ec_word I
ec_word CAN_T
ec_word WAIT
ec_word FOR
ec_word MY
ec_word BABY
; loss speech
ec_word MY
ec_word BABY
ec_word WILL
ec_word BE
ec_word TOTALLY
ec_word AWESOME
.4byte gBattleFrontierTrainerMons_Jamal
; 103
.4byte TRAINER_CLASS_TRIATHLETE_6
.charmapstr "LESLIE$", 8
; pre-battle speech
ec_word I_AM
ec_word GOING
ec_word TO
ec_word BE
ec_word A
ec_word MOTHER
; win speech
ec_word A
ec_word BABY
ec_word WILL
ec_word BE
ec_word A_LITTLE
ec_word CHALLENGE
; loss speech
ec_word I_AM
ec_word TOO
ec_word HAPPY
ec_word TO
ec_word BE
ec_word ANGRY
.4byte gBattleFrontierTrainerMons_Leslie
; 104
.4byte TRAINER_CLASS_TRIATHLETE_1
.charmapstr "DAVE$", 8
; pre-battle speech
ec_word WHAT
ec_word SHOULD
ec_word I
ec_word DO
ec_word TODAY
ec_word QUES
; win speech
ec_word I
ec_word SHOULD
ec_word ENJOY
ec_word SOME
ec_word SPORTS
ec_word EXCL
; loss speech
ec_word I
ec_word WILL
ec_word GO
ec_word PLAY
ec_word A
ec_word GAME
.4byte gBattleFrontierTrainerMons_Dave
; 105
.4byte TRAINER_CLASS_TRIATHLETE_1
.charmapstr "CARLO$", 8
; pre-battle speech
ec_word HAH
ec_word EXCL_EXCL
.2byte -1
ec_word YEAH
ec_word EXCL_EXCL
.2byte -1
; win speech
ec_word I
ec_word DO
ec_word THINGS
ec_word AT
ec_move1 EXTREME_SPEED
ec_word EXCL
; loss speech
ec_word I
ec_word LOST
ec_word AT
ec_move1 EXTREME_SPEED
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Carlo
; 106
.4byte TRAINER_CLASS_TRIATHLETE_2
.charmapstr "EMILIA$", 8
; pre-battle speech
ec_word ME
ec_word WORRY
ec_word QUES
ec_word I
ec_word HAVE
ec_word NONE
; win speech
ec_word AHAHA
ec_word SEE
ec_word QUES
ec_word THAT_WAS
ec_word FANTASTIC
ec_word EXCL
; loss speech
ec_word AHAHA
ec_word SEE
ec_word QUES
ec_word THAT_WAS
ec_word ENTERTAINING
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Emilia
; 107
.4byte TRAINER_CLASS_TRIATHLETE_2
.charmapstr "DALIA$", 8
; pre-battle speech
ec_word MY
ec_word BIKE
ec_word IS
ec_word VERY
ec_word EXPENSIVE
.2byte -1
; win speech
ec_word DON_T
ec_word COME
ec_word NEAR
ec_word MY
ec_word BIKE
ec_word EXCL
; loss speech
ec_word MY
ec_word BIKE
ec_word IS
ec_word MY
ec_word BEST
ec_word FRIEND
.4byte gBattleFrontierTrainerMons_Dalia
; 108
.4byte TRAINER_CLASS_BLACK_BELT
.charmapstr "HITOMI$", 8
; pre-battle speech
ec_word YEAH
ec_word EXCL_EXCL
.2byte -1
ec_word HAH
ec_word EXCL_EXCL
.2byte -1
; win speech
ec_word WHAT
ec_word QUES_EXCL
.2byte -1
ec_word I
ec_word WON
ec_word QUES_EXCL
; loss speech
ec_word AIYEEH
ec_word EXCL_EXCL
.2byte -1
ec_word I_AM
ec_word SORRY
ec_word EXCL_EXCL
.4byte gBattleFrontierTrainerMons_Hitomi
; 109
.4byte TRAINER_CLASS_BLACK_BELT
.charmapstr "RICARDO$", 8
; pre-battle speech
ec_word COME_ON
ec_word EXCL
ec_word PLAY
ec_word TIME
ec_word IS
ec_word OVER
; win speech
ec_word YOU_RE
ec_word OUT
ec_word OF
ec_word HERE
ec_word EXCL
.2byte -1
; loss speech
ec_word PLEASE
ec_word DON_T
ec_word HIT
ec_word ME
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Ricardo
; 110
.4byte TRAINER_CLASS_BLACK_BELT
.charmapstr "SHIZUKA$", 8
; pre-battle speech
ec_word SHOW
ec_word ME
ec_word THAT
ec_word YOU_RE
ec_word SERIOUS
ec_word EXCL
; win speech
ec_word I
ec_word WON_T
ec_word FORGET
ec_word ABOUT
ec_word YOU
.2byte -1
; loss speech
ec_word YOU_RE
ec_word PERFECT
ec_word IN
ec_word EVERY
ec_word WAY
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Shizuka
; 111
.4byte TRAINER_CLASS_BATTLE_GIRL
.charmapstr "JOANA$", 8
; pre-battle speech
ec_word YOU_RE
ec_word GOING
ec_word TO
ec_word LOSE
ec_word RIGHT
ec_word AWAY
; win speech
ec_word I_AM
ec_word THE
ec_word WINNER
ec_word HEAR
ec_word ME
ec_move2 ROAR
; loss speech
ec_word I
ec_word REFUSE
ec_word TO
ec_word ACCEPT
ec_word THAT
ec_move1 OUTRAGE
.4byte gBattleFrontierTrainerMons_Joana
; 112
.4byte TRAINER_CLASS_BATTLE_GIRL
.charmapstr "KELLY$", 8
; pre-battle speech
ec_word MY
ec_word NIGHT
ec_word SCHOOL
ec_word IS
ec_word REALLY
ec_word SCARY
; win speech
ec_word A
ec_word LADY
ec_word GHOST
ec_word APPEARS
ec_word THERE
.2byte -1
; loss speech
ec_word THE
ec_word HOME
ec_word WORK
ec_word IS
ec_word AWFULLY
ec_word SCARY
.4byte gBattleFrontierTrainerMons_Kelly
; 113
.4byte TRAINER_CLASS_BATTLE_GIRL
.charmapstr "RAYNA$", 8
; pre-battle speech
ec_word I_AM
ec_word NO_1
ec_word WHEN
ec_word IT_S
ec_word ABOUT
ec_word POWER
; win speech
ec_word UNDERSTAND
ec_word MY
ec_word POWER
ec_word NOW
ec_word QUES
.2byte -1
; loss speech
ec_word TERRIBLE
ec_word ELLIPSIS
.2byte -1
ec_word I_AM
ec_word TERRIBLE
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Rayna
; 114
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "EVAN$", 8
; pre-battle speech
ec_word EVERY
ec_word BATTLE
ec_word HAS
ec_word A
ec_word SMELL
.2byte -1
; win speech
ec_word OH
ec_word EXCL
ec_word THE
ec_move1 SWEET_SCENT
ec_word OF
ec_word VICTORY
; loss speech
ec_word THE
ec_word AWFUL
ec_word STENCH
ec_word OF
ec_word A
ec_word LOSS
.4byte gBattleFrontierTrainerMons_Evan
; 115
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "JORDAN$", 8
; pre-battle speech
ec_word GOOD
ec_word EXCL
.2byte -1
ec_word COME_ON
ec_word EXCL_EXCL
.2byte -1
; win speech
ec_word YOU
ec_word CAN_T
ec_word BEAT
ec_word ME
ec_word EXCL
.2byte -1
; loss speech
ec_word WHAT
ec_word QUES_EXCL
.2byte -1
ec_word BUT
ec_word HOW
ec_word QUES
.4byte gBattleFrontierTrainerMons_Jordan
; 116
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "JOEL$", 8
; pre-battle speech
ec_word FUFUFU
ec_word ELLIPSIS
.2byte -1
.2byte -1
.2byte -1
.2byte -1
; win speech
ec_word GIGGLE
ec_word ELLIPSIS
.2byte -1
.2byte -1
.2byte -1
.2byte -1
; loss speech
ec_word HAHAHA
ec_word ELLIPSIS
.2byte -1
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Joel
; 117
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "KRISTEN$", 8
; pre-battle speech
ec_word HAHAHA
ec_word ELLIPSIS
.2byte -1
ec_word A
ec_word KID
ec_word ELLIPSIS
; win speech
ec_word JUST
ec_word A_LITTLE
ec_word KID
ec_word AFTER
ec_word ALL
ec_word EXCL
; loss speech
ec_word A
ec_word TOUGH
ec_word KID
ec_word HUH_QUES
ec_word HUMPH
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Kristen
; 118
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "SELPHY$", 8
; pre-battle speech
ec_word HUH_QUES
ec_word WHAT
ec_word IS_IT_QUES
.2byte -1
.2byte -1
.2byte -1
; win speech
ec_word OH
ec_word YES
ec_word EXCL
ec_word WHY
ec_word NOT
ec_word QUES
; loss speech
ec_word OH
ec_word NO
ec_word EXCL
ec_word WHY
ec_word NOT
ec_word QUES
.4byte gBattleFrontierTrainerMons_Selphy
; 119
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "CHLOE$", 8
; pre-battle speech
ec_word COME
ec_word WE
ec_word WILL
ec_word DO
ec_word BATTLE
ec_word NOW
; win speech
ec_word MORE
ec_word EXCL
.2byte -1
ec_word ANOTHER
ec_word BATTLE
ec_word EXCL
; loss speech
ec_word OH
ec_word EXCL
.2byte -1
ec_word STRONG
ec_word YOU
ec_word ARE
.4byte gBattleFrontierTrainerMons_Chloe
; 120
.4byte TRAINER_CLASS_PSYCHIC_1
.charmapstr "NORTON$", 8
; pre-battle speech
ec_word I
ec_word KNOW
ec_word ONLY
ec_word YOU
.2byte -1
.2byte -1
; win speech
ec_word EXCUSE_ME
ec_word BUT
ec_word YOU_RE
ec_word A
ec_word PUSHOVER
ec_word EXCL
; loss speech
ec_word YOU_RE
ec_word SOME
ec_word KIND
ec_word OF
ec_word AWESOME
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Norton
; 121
.4byte TRAINER_CLASS_PSYCHIC_1
.charmapstr "LUKAS$", 8
; pre-battle speech
ec_word MY
ec_word JOKING
ec_word IS
ec_word PRETTY
ec_word TERRIBLE
ec_word ELLIPSIS
; win speech
ec_word YOUR
ec_word ROCK_HEAD
ec_word EXISTS
ec_word TO
ec_word SHINE
ec_word EXCL
; loss speech
ec_word YOUR
ec_word ROCK_HEAD
ec_word COME
ec_word TO
ec_word SHINE
.2byte -1
.4byte gBattleFrontierTrainerMons_Lukas
; 122
.4byte TRAINER_CLASS_PSYCHIC_1
.charmapstr "ZACH$", 8
; pre-battle speech
ec_word I_AM
ec_word AN
ec_word EXCELLENT
ec_move2 MIMIC
ec_word OF
ec_word POKEMON
; win speech
ec_word I_AM
ec_word HAPPY
ec_word LIKE
ec_word A_LITTLE
ec_pokemon2 TOGEPI
ec_word EXCL
; loss speech
ec_word I_AM
ec_word ANGRY
ec_word LIKE
ec_word A
ec_pokemon2 MANKEY
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Zach
; 123
.4byte TRAINER_CLASS_PSYCHIC_2
.charmapstr "KAITLYN$", 8
; pre-battle speech
ec_word I
ec_word CRUSH
ec_word THINGS
ec_word WITH
ec_word PSYCHIC
ec_word POWER
; win speech
ec_word MY
ec_word VICTORY
ec_word WILL
ec_word MAKE
ec_word THE
ec_word NEWS
; loss speech
ec_word NO
ec_word NO
ec_word ELLIPSIS
ec_word THIS
ec_word WON_T
ec_word DO
.4byte gBattleFrontierTrainerMons_Kaitlyn
; 124
.4byte TRAINER_CLASS_PSYCHIC_2
.charmapstr "BREANNA$", 8
; pre-battle speech
ec_word MY
ec_word POKEMON
ec_word WILL
ec_word CRUSH
ec_word YOU
ec_word EXCL
; win speech
ec_word HAVE
ec_word SOME
ec_word MORE
ec_word OF
ec_word THIS
ec_word EXCL
; loss speech
ec_word YOU
ec_word HAVE
ec_word GUTS
ec_word AND
ec_word SKILL
.2byte -1
.4byte gBattleFrontierTrainerMons_Breanna
; 125
.4byte TRAINER_CLASS_PSYCHIC_2
.charmapstr "KENDRA$", 8
; pre-battle speech
ec_word IF
ec_word YOU_RE
ec_word SMART
ec_word STOP
ec_word RIGHT
ec_word NOW
; win speech
ec_word I
ec_word SAID
ec_word THAT
ec_word YOU
ec_word SHOULD
ec_word STOP
; loss speech
ec_word WHY
ec_word DIDN_T
ec_word YOU
ec_word STOP
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Kendra
; 126
.4byte TRAINER_CLASS_HEX_MANIAC
.charmapstr "MOLLY$", 8
; pre-battle speech
ec_word WILL
ec_word MY
ec_word CUTE_CHARM
ec_move2 ATTRACT
ec_word YOU
ec_word QUES
; win speech
ec_word YOUR
ec_word POKEMON
ec_word ARE
ec_word MY
ec_word TOYS
ec_word NOW
; loss speech
ec_word OH
ec_word HOW
ec_word COULD
ec_word YOU
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Molly
; 127
.4byte TRAINER_CLASS_HEX_MANIAC
.charmapstr "JAZMIN$", 8
; pre-battle speech
ec_word I
ec_word FORECAST
ec_word TERRIBLE
ec_word THINGS
ec_word FOR
ec_word YOU
; win speech
ec_word THERE
ec_word WASN_T
ec_word MY
ec_word FORECAST
ec_word RIGHT
ec_word QUES
; loss speech
ec_word MY
ec_move2 FORESIGHT
ec_word DIDN_T
ec_word SHOW
ec_word ME
ec_word THIS
.4byte gBattleFrontierTrainerMons_Jazmin
; 128
.4byte TRAINER_CLASS_HEX_MANIAC
.charmapstr "KELSEY$", 8
; pre-battle speech
ec_word I
ec_word HAVEN_T
ec_word SLEPT
ec_word IN
ec_word DAYS
ec_word ELLIPSIS
; win speech
ec_word MY
ec_word SLEEP
ec_word WILL
ec_word BE
ec_word EXCELLENT
ec_word NOW
; loss speech
ec_word YOU
ec_word HAVE
ec_word DESTROYED
ec_word MY
ec_word SLEEP
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Kelsey
; 129
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "JALEN$", 8
; pre-battle speech
ec_word I
ec_word DON_T
ec_word ALLOW
ec_word POKEMON
ec_word TO
ec_move1 THRASH
; win speech
ec_word HAHAHA
ec_word EXCL
ec_word ARE
ec_word YOU
ec_word ANGRY
ec_word QUES
; loss speech
ec_word WHY
ec_word IS
ec_word THIS
ec_word SO
ec_word HARD
ec_word QUES
.4byte gBattleFrontierTrainerMons_Jalen
; 130
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "GRIFFEN$", 8
; pre-battle speech
ec_word I
ec_move2 SWALLOW
ec_move2 SLUDGE
ec_word TO
ec_move2 TRANSFORM
ec_word MYSELF
; win speech
ec_word I
ec_word HAVE
ec_word A
ec_move1 GROWTH
ec_word OF
ec_move2 ACID_ARMOR
; loss speech
ec_word I
ec_word HAVE
ec_word A
ec_move1 GROWTH
ec_word OF
ec_word SUCTION_CUPS
.4byte gBattleFrontierTrainerMons_Griffen
; 131
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "XANDER$", 8
; pre-battle speech
ec_word I
ec_word GOT
ec_word MY
ec_word POKEMON
ec_word ON
ec_word RENTAL
; win speech
ec_word IT_S
ec_word INCREDIBLE
ec_word MY
ec_word RENTAL
ec_word POKEMON
ec_word WON
; loss speech
ec_word RENTAL
ec_word POKEMON
ec_word AREN_T
ec_word UP
ec_word TO
ec_move2 SCRATCH
.4byte gBattleFrontierTrainerMons_Xander
; 132
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "MARVIN$", 8
; pre-battle speech
ec_word YOU_RE
ec_word UP
ec_word TO
ec_word THE
ec_word CHALLENGE
ec_word QUES
; win speech
ec_word I
ec_word DIDN_T
ec_word THINK
ec_word YOU_RE
ec_word GOOD
ec_word ENOUGH
; loss speech
ec_word I_AM
ec_word FEELING
ec_word PERFECT
ec_word THANK_YOU
ec_word SO
ec_word MUCH
.4byte gBattleFrontierTrainerMons_Marvin
; 133
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "BRENNAN$", 8
; pre-battle speech
ec_word I
ec_move2 WISH
ec_word TO
ec_word SEE
ec_word THE
ec_word NEWS
; win speech
ec_word COMICS
ec_word GET
ec_word DAMP
ec_word FROM
ec_word DRIZZLE
ec_word QUES
; loss speech
ec_word THE
ec_word TIGHT
ec_word MONEY
ec_word LIVING
ec_word CHANNEL
ec_word QUES_EXCL
.4byte gBattleFrontierTrainerMons_Brennan
; 134
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "BALEY$", 8
; pre-battle speech
ec_move1 SCREECH
ec_word IS
ec_word LIKE
ec_word MUSIC
ec_word TO_ME
ec_word EXCL
; win speech
ec_word MY
ec_move1 SCREECH
ec_word STRATEGY
ec_word IS
ec_word THE
ec_word BEST
; loss speech
ec_word YOU_RE
ec_word SOUNDPROOF
ec_word QUES
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Baley
; 135
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "ZACKARY$", 8
; pre-battle speech
ec_word CAN
ec_word YOU
ec_move1 DIG
ec_word IT
ec_word YO
ec_word QUES
; win speech
ec_move2 TAKE_DOWN
ec_word TAKE
ec_word A
ec_move2 DIVE
ec_word YO
ec_word YO
; loss speech
ec_word BREAK
ec_word DOWN
ec_move2 DIVE
ec_word TIME
ec_word FOR
ec_word ME
.4byte gBattleFrontierTrainerMons_Zackary
; 136
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "GABRIEL$", 8
; pre-battle speech
ec_move2 POUND
ec_word THE
ec_word THICK_FAT
ec_word ON
ec_word MY
ec_move2 BELLY_DRUM
; win speech
ec_move2 POUND
ec_word MY
ec_move2 BELLY_DRUM
ec_move2 POUND
ec_word MY
ec_move2 BELLY_DRUM
; loss speech
ec_word MY
ec_move2 BELLY_DRUM
ec_word WAS
ec_word TOO_WEAK
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Gabriel
; 137
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "EMILY$", 8
; pre-battle speech
ec_word HOW
ec_word ABOUT
ec_word A_TINY_BIT
ec_word OF
ec_move1 HYPNOSIS
ec_word QUES
; win speech
ec_word MY
ec_move1 HYPNOSIS
ec_word STRATEGY
ec_word WORKS
ec_word TO
ec_word PERFECTION
; loss speech
ec_word MY
ec_move1 HYPNOSIS
ec_word STRATEGY
ec_word WENT
ec_word BADLY
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Emily
; 138
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "JORDYN$", 8
; pre-battle speech
ec_word YOU
ec_word DON_T
ec_word KNOW
ec_word MY
ec_word SECRET
ec_word ELLIPSIS
; win speech
ec_word I_AM
ec_word NOT
ec_word AS
ec_word I
ec_word APPEAR
ec_word ELLIPSIS
; loss speech
ec_word BUT
ec_word HOW
ec_word DID
ec_word YOU
ec_word KNOW
ec_word QUES
.4byte gBattleFrontierTrainerMons_Jordyn
; 139
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "SOFIA$", 8
; pre-battle speech
ec_pokemon1 LOUDRED
ec_word PROBABLY
ec_word HAS
ec_word A
ec_move1 SWEET_SCENT
.2byte -1
; win speech
ec_word THAT_S
ec_word THE
ec_word FEELING
ec_word THAT
ec_word I
ec_word GET
; loss speech
ec_word I
ec_word WORK
ec_word AT
ec_word THE
ec_word DEPT_STORE
.2byte -1
.4byte gBattleFrontierTrainerMons_Sofia
; 140
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "BRADEN$", 8
; pre-battle speech
ec_word I_CHOOSE_YOU
ec_word EXCL
.2byte -1
ec_word THIS_IS_IT_EXCL
.2byte -1
.2byte -1
; win speech
ec_word I_AM
ec_word FEELING
ec_word PRETTY
ec_word AWESOME
ec_word ABOUT
ec_word MYSELF
; loss speech
ec_word ALL_RIGHT
ec_word EXCL
.2byte -1
ec_word I
ec_word SURRENDER
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Braden
; 141
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "KAYDEN$", 8
; pre-battle speech
ec_word THEY
ec_word OVERDO
ec_word THAT
ec_word GOURMET
ec_word THING
ec_word ELLIPSIS
; win speech
ec_word THAT
ec_word GOURMET
ec_word THING
ec_word ISN_T
ec_word FOR
ec_word ME
; loss speech
ec_word HEY
ec_word THIS
ec_word IS
ec_word PRETTY
ec_word TASTY
.2byte -1
.4byte gBattleFrontierTrainerMons_Kayden
; 142
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "COOPER$", 8
; pre-battle speech
ec_word THIS
ec_word SHOULD
ec_word ABSOLUTELY
ec_word BE
ec_word A
ec_word PUSHOVER
; win speech
ec_word THAT_WAS
ec_word TOO
ec_word EXCITING
ec_word FOR
ec_word ME
ec_word ELLIPSIS
; loss speech
ec_word PLEASE
ec_word EXCL
.2byte -1
ec_word SORRY
ec_word I_AM
ec_word SORRY
.4byte gBattleFrontierTrainerMons_Cooper
; 143
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "JULIA$", 8
; pre-battle speech
ec_word SPIRIT
ec_word ALONE
ec_word WON_T
ec_word MAKE
ec_word YOU
ec_word WIN
; win speech
ec_word YOU
ec_word SHOULD
ec_word ACCEPT
ec_word THIS
ec_word WITH
ec_word SERENE_GRACE
; loss speech
ec_word FOR_NOW
ec_word GOOD_BYE
ec_word BUT
ec_word IT_S
ec_word NOT
ec_word OVER
.4byte gBattleFrontierTrainerMons_Julia
; 144
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "AMARA$", 8
; pre-battle speech
ec_word WROOOAAR_EXCL
ec_word EXCL_EXCL
ec_word I_AM
ec_word SO
ec_word READY
ec_word EXCL_EXCL
; win speech
ec_word I
ec_word LOSE
ec_word MYSELF
ec_word IF
ec_word IT_S
ec_word EXCITING
; loss speech
ec_word THAT_S
ec_word TOO
ec_word MUCH
ec_word TO
ec_move2 TACKLE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Amara
; 145
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "LYNN$", 8
; pre-battle speech
ec_word YOUR
ec_word SECRET
ec_word CAN_T
ec_word BE
ec_word HIDDEN
ec_word FOREVER
; win speech
ec_word I
ec_word KNOW
ec_word YOUR
ec_word SECRET
ec_word NOW
ec_word EXCL
; loss speech
ec_word YOU
ec_word CAN_T
ec_move1 SAFEGUARD
ec_word YOUR
ec_word OWN
ec_word SECRET
.4byte gBattleFrontierTrainerMons_Lynn
; 146
.4byte TRAINER_CLASS_PKMN_RANGER_1
.charmapstr "JOVAN$", 8
; pre-battle speech
ec_word YOUR
ec_word BATTLE
ec_word SENSE
ec_word IS
ec_word SADLY
ec_word LACKING
; win speech
ec_word MY
ec_word BATTLE
ec_word SENSE
ec_word IS
ec_word COOL
ec_word ISN_T_IT_QUES
; loss speech
ec_word I_WAS
ec_word MINUS
ec_word MY
ec_word NORMAL
ec_word POWER
ec_word TODAY
.4byte gBattleFrontierTrainerMons_Jovan
; 147
.4byte TRAINER_CLASS_PKMN_RANGER_1
.charmapstr "DOMINIC$", 8
; pre-battle speech
ec_word I
ec_word HAVE
ec_word THIS
ec_word EXCELLENT
ec_word CAMERA
.2byte -1
; win speech
ec_word MY
ec_word CAMERA
ec_word WAS
ec_word AWFULLY
ec_word EXPENSIVE
.2byte -1
; loss speech
ec_word MY
ec_word CAMERA
ec_word DOESN_T
ec_word MISS
ec_word A
ec_word THING
.4byte gBattleFrontierTrainerMons_Dominic
; 148
.4byte TRAINER_CLASS_PKMN_RANGER_1
.charmapstr "NIKOLAS$", 8
; pre-battle speech
ec_word I
ec_move2 MIMIC
ec_word POKEMON
ec_word AFTER
ec_word EVERY
ec_word BATTLE
; win speech
ec_word IF_I_WIN
ec_word I
ec_word PRETEND
ec_word I_AM
ec_word A
ec_pokemon2 TAUROS
; loss speech
ec_word IF_I_LOSE
ec_word I
ec_word PRETEND
ec_word I_AM
ec_word A
ec_pokemon2 MILTANK
.4byte gBattleFrontierTrainerMons_Nikolas
; 149
.4byte TRAINER_CLASS_PKMN_RANGER_2
.charmapstr "VALERIA$", 8
; pre-battle speech
ec_word I
ec_move2 WISH
ec_word YOU
ec_word WOULD
ec_word NOT
ec_move2 GLARE
; win speech
ec_word YOU_RE
ec_word MEAN
ec_word EXCL
ec_word I
ec_word MEAN
ec_word REALLY
; loss speech
ec_word YOU
ec_word HAVE
ec_word A
ec_word REALLY
ec_move1 SCARY_FACE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Valeria
; 150
.4byte TRAINER_CLASS_PKMN_RANGER_2
.charmapstr "DELANEY$", 8
; pre-battle speech
ec_word SCHOOL
ec_word IS
ec_word OVER
ec_word TIME
ec_word TO
ec_word PLAY
; win speech
ec_word MY
ec_word BOY
ec_word FRIEND
ec_word IS
ec_word FROM
ec_word SCHOOL
; loss speech
ec_word I
ec_word HAVE
ec_word TO
ec_word WORK
ec_word NEXT
ec_word WEEK
.4byte gBattleFrontierTrainerMons_Delaney
; 151
.4byte TRAINER_CLASS_PKMN_RANGER_2
.charmapstr "MEGHAN$", 8
; pre-battle speech
ec_word SCHOOL
ec_word IS
ec_word OUT
ec_word TIME
ec_word TO
ec_word PLAY
; win speech
ec_word MY
ec_word BOY
ec_word FRIEND
ec_word LIKES
ec_word COMICS
.2byte -1
; loss speech
ec_word IT_S
ec_word BACK
ec_word TO
ec_word SCHOOL
ec_word SOON
.2byte -1
.4byte gBattleFrontierTrainerMons_Meghan
; 152
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "ROBERTO$", 8
; pre-battle speech
ec_word DRAGON
ec_word POKEMON
ec_word ARE
ec_word INVINCIBLE
ec_word EXCL
.2byte -1
; win speech
ec_word YOU
ec_word WEREN_T
ec_word BAD
ec_word I_WAS
ec_word JUST
ec_word BETTER
; loss speech
ec_word AREN_T
ec_word YOU
ec_word SATISFIED
ec_word YET
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Roberto
; 153
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "DAMIAN$", 8
; pre-battle speech
ec_word MY
ec_word PURE_POWER
ec_word IS
ec_word MACHINE
ec_word LIKE
ec_word EXCL
; win speech
ec_word MY
ec_move2 MACH_PUNCH
ec_word WILL
ec_word MAKE
ec_word A
ec_move1 BRICK_BREAK
; loss speech
ec_word ARRGH
ec_word EXCL
.2byte -1
ec_word NO
ec_word EXCL_EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Damian
; 154
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "BRODY$", 8
; pre-battle speech
ec_word MY
ec_word FASHION
ec_word SENSE
ec_word SEEMS
ec_pokemon1 ODDISH
ec_word QUES
; win speech
ec_word IT_S
ec_word MY
ec_word FAMILY
ec_word STAY_AT_HOME
ec_word LOOK
ec_word EXCL
; loss speech
ec_word I
ec_word QUESTION
ec_word YOUR
ec_word FASHION
ec_word SENSE
ec_word SERIOUSLY
.4byte gBattleFrontierTrainerMons_Brody
; 155
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "GRAHAM$", 8
; pre-battle speech
ec_word YEAH
ec_word EXCL
.2byte -1
ec_word YEAH_YEAH
ec_word EXCL_EXCL
.2byte -1
; win speech
ec_word WAHAHAHA
ec_word WAHAHAHA
ec_word EXCL
ec_word WAHAHAHA
ec_word WAHAHAHA
ec_word EXCL_EXCL
; loss speech
ec_word I_AM
ec_word SORRY
ec_word ELLIPSIS
ec_word IT_S
ec_word MY
ec_word BAD
.4byte gBattleFrontierTrainerMons_Graham
; 156
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "TYLOR$", 8
; pre-battle speech
ec_word ARE
ec_word YOU
ec_word FEELING
ec_word MY
ec_move2 HEAT_WAVE
ec_word QUES
; win speech
ec_word YES
ec_word I_AM
ec_word ON
ec_word FIRE
ec_word EXCL
.2byte -1
; loss speech
ec_word BUT
ec_word I_WAS
ec_word ON
ec_word FIRE
ec_word FOR
ec_word YOU
.4byte gBattleFrontierTrainerMons_Tylor
; 157
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "JAREN$", 8
; pre-battle speech
ec_word FIGHTING
ec_word SPIRIT
ec_word QUES
ec_word ME
ec_word QUES
.2byte -1
; win speech
ec_word I
ec_word WANT
ec_word MORE
ec_word CUTE
ec_word POKEMON
.2byte -1
; loss speech
ec_word YOUR
ec_word POKEMON
ec_word LOOK
ec_word QUITE
ec_word CUTE
.2byte -1
.4byte gBattleFrontierTrainerMons_Jaren
; 158
.4byte TRAINER_CLASS_PKMN_BREEDER_2
.charmapstr "CORDELL$", 8
; pre-battle speech
ec_word A
ec_word BATTLE
ec_word IS
ec_word DECIDED
ec_word ON
ec_word SPIRIT
; win speech
ec_word CAN_T
ec_word YOU
ec_word ACCEPT
ec_word THAT
ec_word QUES
.2byte -1
; loss speech
ec_word I
ec_word WILL
ec_word BE
ec_word ON
ec_word MY
ec_word WAY
.4byte gBattleFrontierTrainerMons_Cordell
; 159
.4byte TRAINER_CLASS_PKMN_BREEDER_1
.charmapstr "JAZLYN$", 8
; pre-battle speech
ec_word IS
ec_word YOUR
ec_word POKEDEX
ec_word REALLY
ec_word AWESOME
ec_word QUES
; win speech
ec_word OH_YEAH
ec_word WOW
ec_word YOUR
ec_word POKEDEX
ec_word IS
ec_word SUPER
; loss speech
ec_word AN
ec_word AVANT_GARDE
ec_word POKEDEX
ec_word WOULD
ec_word BE
ec_word AWESOME
.4byte gBattleFrontierTrainerMons_Jazlyn
; 160
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "ZACHERY$", 8
; pre-battle speech
ec_word I
ec_word HAVE
ec_word MY
ec_word OWN
ec_word PLACE
ec_word YEEHAW_EXCL
; win speech
ec_word IT_S
ec_word AN
ec_word EXCITING
ec_word TIME
ec_word FOR
ec_word ME
; loss speech
ec_word YOU
ec_word CAN_T
ec_word FLATTEN
ec_word MY
ec_word HAPPINESS
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Zachery
; 161
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "JOHAN$", 8
; pre-battle speech
ec_word WINTER
ec_word WILL
ec_word SOON
ec_word BE
ec_word HERE
.2byte -1
; win speech
ec_word MY
ec_word ALLOWANCE
ec_word COULD
ec_word USE
ec_word A
ec_move2 HELPING_HAND
; loss speech
ec_word I
ec_word ALWAYS
ec_word USE
ec_word MY
ec_word ALLOWANCE
ec_word UP
.4byte gBattleFrontierTrainerMons_Johan
; 162
.4byte TRAINER_CLASS_LASS
.charmapstr "SHEA$", 8
; pre-battle speech
ec_word DO
ec_word YOU
ec_word BATTLE
ec_word WITH
ec_word BEAUTY
ec_word QUES
; win speech
ec_word YOU
ec_word BATTLE
ec_word IN
ec_word AN
ec_word UGLY
ec_word WAY
; loss speech
ec_word WHAT
ec_word IS
ec_word BEAUTY
ec_word TO
ec_word YOU
ec_word QUES
.4byte gBattleFrontierTrainerMons_Shea
; 163
.4byte TRAINER_CLASS_LASS
.charmapstr "KAILA$", 8
; pre-battle speech
ec_word I_AM
ec_word FEELING
ec_word THIRSTY
ec_word RIGHT
ec_word NOW
ec_word ELLIPSIS
; win speech
ec_word I
ec_word COULD
ec_word USE
ec_word A
ec_word COLD
ec_word DRINK
; loss speech
ec_word THAT
ec_word LOSS
ec_word IS
ec_word HARD
ec_word TO
ec_move2 SWALLOW
.4byte gBattleFrontierTrainerMons_Kaila
; 164
.4byte TRAINER_CLASS_SCHOOL_KID_1
.charmapstr "ISIAH$", 8
; pre-battle speech
ec_word I
ec_word PRETEND
ec_word TO
ec_word STUDY
ec_word A_LOT
.2byte -1
; win speech
ec_word I
ec_move2 TRICK
ec_word MOTHER
ec_word FOR
ec_word MY
ec_word ALLOWANCE
; loss speech
ec_word I
ec_word DON_T
ec_word WANT
ec_word TO
ec_word STUDY
ec_word MORE
.4byte gBattleFrontierTrainerMons_Isiah
; 165
.4byte TRAINER_CLASS_SCHOOL_KID_1
.charmapstr "GARRETT$", 8
; pre-battle speech
ec_word I
ec_word ENJOY
ec_word COMICS
ec_word AND
ec_word THIS
ec_word GAME
; win speech
ec_word I
ec_word LIKE
ec_word THIS
ec_word MUSIC
ec_word IDOL
ec_word TOO
; loss speech
ec_word BUT
ec_word I
ec_word HAVE
ec_word TO
ec_word STUDY
ec_word MORE
.4byte gBattleFrontierTrainerMons_Garrett
; 166
.4byte TRAINER_CLASS_SCHOOL_KID_2
.charmapstr "HAYLIE$", 8
; pre-battle speech
ec_word I
ec_word WORRY
ec_word TOO
ec_word MUCH
ec_word TO
ec_word SLEEP
; win speech
ec_word A
ec_word WIN
ec_word GIVES
ec_word ME
ec_word A
ec_move2 CALM_MIND
; loss speech
ec_word MY
ec_word INSOMNIA
ec_word WILL
ec_word GET
ec_word BAD
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Haylie
; 167
.4byte TRAINER_CLASS_SCHOOL_KID_2
.charmapstr "MEGAN$", 8
; pre-battle speech
ec_word I
ec_word BELIEVE
ec_word IN
ec_word AN
ec_move1 AROMATHERAPY
ec_word BATH
; win speech
ec_word I
ec_word WANT
ec_word A
ec_word HEALTHY
ec_word CLEAR_BODY
.2byte -1
; loss speech
ec_word IF
ec_word ONLY
ec_move1 AROMATHERAPY
ec_word WERE
ec_word LESS
ec_word EXPENSIVE
.4byte gBattleFrontierTrainerMons_Megan
; 168
.4byte TRAINER_CLASS_RICH_BOY
.charmapstr "ISSAC$", 8
; pre-battle speech
ec_word MY
ec_word HOBBY
ec_word QUES
.2byte -1
.2byte -1
.2byte -1
; win speech
ec_word I
ec_word LIKE
ec_word ANY
ec_word KIND
ec_word OF
ec_move2 WATER_SPORT
; loss speech
ec_word I
ec_word DISLIKE
ec_word ANY
ec_word KIND
ec_word OF
ec_move2 MUD_SPORT
.4byte gBattleFrontierTrainerMons_Issac
; 169
.4byte TRAINER_CLASS_RICH_BOY
.charmapstr "QUINTON$", 8
; pre-battle speech
ec_word I_AM
ec_word SAD
ec_word CAUSE
ec_word I_AM
ec_word TOO_WEAK
.2byte -1
; win speech
ec_word YOU
ec_word AREN_T
ec_word TOO_STRONG
ec_word FOR
ec_word ME
.2byte -1
; loss speech
ec_word HEY
ec_word WHAT
ec_word DID
ec_word I
ec_word DO
ec_word QUES
.4byte gBattleFrontierTrainerMons_Quinton
; 170
.4byte TRAINER_CLASS_LADY
.charmapstr "SALMA$", 8
; pre-battle speech
ec_word YOU_VE
ec_word GOT
ec_word YOUR
ec_word HUSTLE
ec_word ON
ec_word EXCL
; win speech
ec_word I
ec_word WIN
ec_word YOU
ec_word HUSTLE
ec_word ON
ec_word OUT
; loss speech
ec_word I
ec_word DON_T
ec_word GET
ec_word HOW
ec_word I
ec_word LOST
.4byte gBattleFrontierTrainerMons_Salma
; 171
.4byte TRAINER_CLASS_LADY
.charmapstr "ANSLEY$", 8
; pre-battle speech
ec_word I_AM
ec_word BORED
ec_word ELLIPSIS
ec_word DANCE
ec_word FOR
ec_word ME
; win speech
ec_word YOU_VE
ec_word BORED
ec_word ME
ec_word SOME
ec_word MORE
.2byte -1
; loss speech
ec_word TAKE
ec_word YOUR
ec_move2 FRUSTRATION
ec_word SOME
ec_word OTHER
ec_word PLACE
.4byte gBattleFrontierTrainerMons_Ansley
; 172
.4byte TRAINER_CLASS_BUG_CATCHER
.charmapstr "HOLDEN$", 8
; pre-battle speech
ec_word LET_S
ec_word COMMEMORATE
ec_word MY
ec_word COOLNESS
ec_word IN
ec_word BATTLE
; win speech
ec_word YOU_RE
ec_word TOO_WEAK
ec_word FOR
ec_word ANY
ec_word PRAISE
.2byte -1
; loss speech
ec_word YOUR
ec_word BATTLE
ec_word SENSE
ec_word IS
ec_word AMUSING
.2byte -1
.4byte gBattleFrontierTrainerMons_Holden
; 173
.4byte TRAINER_CLASS_BUG_CATCHER
.charmapstr "LUCA$", 8
; pre-battle speech
ec_word WE
ec_word WILL
ec_word HAVE
ec_word A
ec_word COOL
ec_word BATTLE
; win speech
ec_word I
ec_word WON
ec_word IN
ec_word A
ec_word COOL
ec_word WAY
; loss speech
ec_word HELLO
ec_word QUES
ec_word I_AM
ec_word JUST
ec_word A
ec_word KID
.4byte gBattleFrontierTrainerMons_Luca
; 174
.4byte TRAINER_CLASS_NINJA_BOY
.charmapstr "JAMISON$", 8
; pre-battle speech
ec_word MY
ec_move2 SECRET_POWER
ec_word IS
ec_word OVERWHELMING
ec_word TO
ec_word POKEMON
; win speech
ec_word DID
ec_word YOU
ec_word SEE
ec_word THAT
ec_word QUES
.2byte -1
; loss speech
ec_word I
ec_word WILL
ec_word USE
ec_move1 SMOKESCREEN
ec_word TO
ec_word ESCAPE
.4byte gBattleFrontierTrainerMons_Jamison
; 175
.4byte TRAINER_CLASS_NINJA_BOY
.charmapstr "GUNNAR$", 8
; pre-battle speech
ec_word I
ec_move1 CUT
ec_word DOWN
ec_word EVERY
ec_word OPPONENT
.2byte -1
; win speech
ec_word DON_T
ec_move1 GRUDGE
ec_word ME
ec_word FOR
ec_word YOUR
ec_word LOSS
; loss speech
ec_word PLEASE
ec_word LOSE
ec_word THAT
ec_move1 SCARY_FACE
ec_word OF
ec_word YOURS
.4byte gBattleFrontierTrainerMons_Gunnar
; 176
.4byte TRAINER_CLASS_TUBER_2
.charmapstr "CRAIG$", 8
; pre-battle speech
ec_word I
ec_word CAN_T
ec_word WAIT
ec_word FOR
ec_word MY
ec_word TRAIN
; win speech
ec_word MY
ec_word TRAIN
ec_word ISN_T
ec_word HERE
ec_word YET
ec_word ELLIPSIS
; loss speech
ec_word HERE_IT_IS
ec_word MY
ec_word TRAIN
ec_word SEE_YA
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Craig
; 177
.4byte TRAINER_CLASS_TUBER_2
.charmapstr "PIERCE$", 8
; pre-battle speech
ec_word THERE
ec_word WAS
ec_word A
ec_move2 HEAT_WAVE
ec_word LAST
ec_word WEEK
; win speech
ec_word I
ec_word CAN_T
ec_word TAKE
ec_word A
ec_move2 HEAT_WAVE
.2byte -1
; loss speech
ec_word DIDN_T
ec_word IT
ec_move1 HAIL
ec_word TOO
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Pierce
; 178
.4byte TRAINER_CLASS_TUBER_1
.charmapstr "REGINA$", 8
; pre-battle speech
ec_word I
ec_word LIKE
ec_word TO
ec_word PLAY
ec_word IN
ec_word WATER
; win speech
ec_word I
ec_word REFUSE
ec_word TO
ec_word COME
ec_word OUT
.2byte -1
; loss speech
ec_word YOU_RE
ec_word NOT
ec_word MUCH
ec_word GOOD
ec_word IN
ec_word WATER
.4byte gBattleFrontierTrainerMons_Regina
; 179
.4byte TRAINER_CLASS_TUBER_1
.charmapstr "ALISON$", 8
; pre-battle speech
ec_word THIS
ec_word KINDERGARTEN
ec_word MAGAZINE
ec_word IS
ec_word TOO
ec_word MUCH
; win speech
ec_word HOW
ec_word TO
ec_word BUG
ec_word YOUR
ec_word TEACHER
ec_word QUES
; loss speech
ec_word ENJOY
ec_word A
ec_word TASTY
ec_word SCHOOL
ec_word DIET
ec_word QUES
.4byte gBattleFrontierTrainerMons_Alison
; 180
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "HANK$", 8
; pre-battle speech
ec_word THERE
ec_word IS
ec_word A
ec_word BUG
ec_word EVENT
ec_word SOON
; win speech
ec_word IT_S
ec_word A
ec_word BUG
ec_word FASHION
ec_word SHOW
ec_word EXCL
; loss speech
ec_word DON_T
ec_word YOU
ec_word LIKE
ec_word BUG
ec_word POKEMON
ec_word QUES
.4byte gBattleFrontierTrainerMons_Hank
; 181
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "EARL$", 8
; pre-battle speech
ec_word THE
ec_word INVINCIBLE
ec_word BUG
ec_word TRAINER
ec_word IS
ec_word HERE
; win speech
ec_word THE
ec_word INVINCIBLE
ec_word BUG
ec_word TRAINER
ec_word AM
ec_word I
; loss speech
ec_word SEE
ec_word HOW
ec_word FAST
ec_word I
ec_word RUN_AWAY
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Earl
; 182
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "RAMIRO$", 8
; pre-battle speech
ec_word I
ec_word WENT
ec_word TO
ec_word A
ec_word FISHING
ec_word SCHOOL
; win speech
ec_word SERIOUSLY
ec_word I_AM
ec_word IN
ec_word THE
ec_word FISHING
ec_word HALL_OF_FAME
; loss speech
ec_word I
ec_word WANT
ec_word TO
ec_word GO
ec_word BACK
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Ramiro
; 183
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "HUNTER$", 8
; pre-battle speech
ec_word SHOW
ec_word ME
ec_word A
ec_word TOTALLY
ec_word COOL
ec_move1 CROSS_CHOP
; win speech
ec_word YOU_RE
ec_word TOO_WEAK
ec_word TO
ec_word DO
ec_word A
ec_move1 CROSS_CHOP
; loss speech
ec_word WAS
ec_word IT
ec_word A
ec_word MISTAKE
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Hunter
; 184
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "AIDEN$", 8
; pre-battle speech
ec_word MY
ec_word WORK
ec_word IS
ec_word MAKING
ec_word ME
ec_word HEALTHY
; win speech
ec_word YOU
ec_word SEE
ec_word QUES
ec_word I_AM
ec_word HEALTHY
ec_word EXCL
; loss speech
ec_word YOU_RE
ec_word MORE
ec_word HEALTHY
ec_word THAN
ec_word I_AM
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Aiden
; 185
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "XAVIER$", 8
; pre-battle speech
ec_word HEY_THERE
ec_word EXCL
.2byte -1
ec_word LOOK
ec_word LOOK
ec_word EXCL_EXCL
; win speech
ec_word GOOD_BYE
ec_word AND
ec_word THANK_YOU
ec_word THAT_WAS
ec_word FUNNY
.2byte -1
; loss speech
ec_word WOWEE
ec_word EXCL
.2byte -1
ec_word NO
ec_word NO
ec_word EXCL_EXCL
.4byte gBattleFrontierTrainerMons_Xavier
; 186
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "CLINTON$", 8
; pre-battle speech
ec_word WANT
ec_word TO
ec_word SEE
ec_word MY
ec_move1 HYPNOSIS
ec_word QUES
; win speech
ec_word YOUR
ec_move2 FURY_SWIPES
ec_word YOUR
ec_move1 STRENGTH
ec_word YOUNG
ec_word TRAINER
; loss speech
ec_word TCH
ec_word ELLIPSIS
.2byte -1
ec_word I_AM
ec_word TOO_WEAK
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Clinton
; 187
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "JESSE$", 8
; pre-battle speech
ec_word THIS
ec_word BATTLE
ec_word IS
ec_word FOR
ec_word MY
ec_word MOTHER
; win speech
ec_word MOTHER
ec_word WILL
ec_word BE
ec_word HAPPY
ec_word FOR
ec_word ME
; loss speech
ec_word I
ec_word WANT
ec_word MY
ec_word MOTHER
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Jesse
; 188
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "EDUARDO$", 8
; pre-battle speech
ec_word OUR
ec_word MUSIC
ec_word WILL
ec_word PLAY
ec_word ALL
ec_word NIGHT
; win speech
ec_word NIGHTTIME
ec_word IS
ec_word WHEN
ec_word I
ec_word PLAY
ec_word BEST
; loss speech
ec_word LET_S
ec_word PARTY
ec_word UNTIL
ec_word THE
ec_move1 MORNING_SUN
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Eduardo
; 189
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "HAL$", 8
; pre-battle speech
ec_word I_AM
ec_word TRENDY
ec_word AREN_T
ec_word I
ec_word QUES
.2byte -1
; win speech
ec_word I_AM
ec_word FEELING
ec_word HIP_AND
ec_word HAPPENING
ec_word OH_YEAH
ec_word EXCL
; loss speech
ec_word I_AM
ec_word ALWAYS
ec_word TRENDY
ec_word THANK_YOU
ec_word VERY
ec_word MUCH
.4byte gBattleFrontierTrainerMons_Hal
; 190
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "GAGE$", 8
; pre-battle speech
ec_word HERE_IT_IS
ec_word A
ec_word FLYING
ec_word TYPE
ec_word HIDDEN
ec_word MOVE
; win speech
ec_word IT_S
ec_word A
ec_word FLYING
ec_word TYPE
ec_word VICTORY
ec_word EXCL
; loss speech
ec_word IF_I_LOSE
ec_word I
ec_word JUST
ec_move1 FLY
ec_word AWAY
.2byte -1
.4byte gBattleFrontierTrainerMons_Gage
; 191
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "ARNOLD$", 8
; pre-battle speech
ec_word I_AM
ec_word FEELING
ec_word WEIRD
ec_word FROM
ec_word A
ec_word DREAM
; win speech
ec_word YOUR
ec_move1 SCARY_FACE
ec_word WAS
ec_word IN
ec_word MY
ec_word DREAM
; loss speech
ec_word MY
ec_word INCREDIBLE
ec_word DREAM
ec_word WAS
ec_word SO
ec_word WEIRD
.4byte gBattleFrontierTrainerMons_Arnold
; 192
.4byte TRAINER_CLASS_SAILOR
.charmapstr "JARRETT$", 8
; pre-battle speech
ec_word COME_ON
ec_word LET_S
ec_word DANCE
ec_word LIKE
ec_word IT_S
ec_word YESTERDAY
; win speech
ec_word YOU
ec_word LIKE
ec_word HOW
ec_word I
ec_word DANCE
ec_word QUES
; loss speech
ec_word YOU
ec_word DON_T
ec_word APPRECIATE
ec_word HOW
ec_word I
ec_word DANCE
.4byte gBattleFrontierTrainerMons_Jarrett
; 193
.4byte TRAINER_CLASS_SAILOR
.charmapstr "GARETT$", 8
; pre-battle speech
ec_word MY
ec_word GIRL
ec_word GIVES
ec_word ME
ec_word A_LITTLE
ec_move2 SWEET_KISS
; win speech
ec_word MY
ec_word GIRL
ec_word FRIEND
ec_word IS
ec_word MY
ec_word TREASURE
; loss speech
ec_word A
ec_word TREASURE
ec_word ISN_T
ec_word ALWAYS
ec_word ABOUT
ec_word MONEY
.4byte gBattleFrontierTrainerMons_Garett
; 194
.4byte TRAINER_CLASS_HIKER
.charmapstr "EMANUEL$", 8
; pre-battle speech
ec_word SMARTNESS
ec_word ALONE
ec_word WON_T
ec_word MAKE
ec_word YOU
ec_word WIN
; win speech
ec_word I_AM
ec_word NOT_VERY
ec_word SMART
ec_word BUT
ec_word I
ec_word WON
; loss speech
ec_word HOW
ec_word DID
ec_word YOU
ec_move2 FAKE_OUT
ec_word ME
ec_word QUES
.4byte gBattleFrontierTrainerMons_Emanuel
; 195
.4byte TRAINER_CLASS_HIKER
.charmapstr "GUSTAVO$", 8
; pre-battle speech
ec_move1 CHARGE
ec_word EXCL
.2byte -1
ec_move1 CHARGE
ec_word EXCL_EXCL
.2byte -1
; win speech
ec_word SURRENDER
ec_word QUES
.2byte -1
ec_word SO
ec_word SOON
ec_word QUES
; loss speech
ec_word YOU
ec_word CAN_T
ec_word MAKE
ec_word ME
ec_word SURRENDER
ec_word YET
.4byte gBattleFrontierTrainerMons_Gustavo
; 196
.4byte TRAINER_CLASS_KINDLER
.charmapstr "KAMERON$", 8
; pre-battle speech
ec_word TAKE_THAT
ec_word EXCL
ec_word IT_S
ec_word MY
ec_word FIERY
ec_move2 TRICK
; win speech
ec_word DID
ec_word MY
ec_word FIERY
ec_move2 TRICK
ec_move1 ASTONISH
ec_word QUES
; loss speech
ec_word YOU
ec_word DIDN_T
ec_word FALL
ec_word FOR
ec_word MY
ec_move2 TRICK
.4byte gBattleFrontierTrainerMons_Kameron
; 197
.4byte TRAINER_CLASS_KINDLER
.charmapstr "ALFREDO$", 8
; pre-battle speech
ec_word A
ec_word FIERY
ec_word GOURMET
ec_word AM
ec_word I
ec_word EXCL
; win speech
ec_word IT_S
ec_word A
ec_word TASTY
ec_word GOURMET
ec_word VICTORY
ec_word EXCL
; loss speech
ec_word WHAT
ec_word A
ec_word DISASTER
ec_word THAT_WAS
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Alfredo
; 198
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "RUBEN$", 8
; pre-battle speech
ec_word I
ec_word CAN_T
ec_word WAIT
ec_word TO
ec_word GET
ec_word GOING
; win speech
ec_word GET
ec_word GOING
ec_word EXCL
ec_word THIS
ec_word IS
ec_word GOOD_BYE
; loss speech
ec_word I_VE
ec_word GOT
ec_word TO
ec_word GET
ec_word GOING
.2byte -1
.4byte gBattleFrontierTrainerMons_Ruben
; 199
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "LAMAR$", 8
; pre-battle speech
ec_word A
ec_move2 PRESENT
ec_word FOR
ec_word ME
ec_word QUES
.2byte -1
; win speech
ec_word MMM
ec_word THIS
ec_word IS
ec_word QUITE
ec_word TASTY
ec_word ELLIPSIS
; loss speech
ec_word OH
ec_word IT_S
ec_word A
ec_word GAME
ec_word IS_IT_QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Lamar
; 200
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "JAXON$", 8
; pre-battle speech
ec_word A
ec_word SHELL_ARMOR
ec_word IS
ec_word WHAT
ec_word I
ec_word WANT
; win speech
ec_word MY
ec_word FATHER
ec_word AND
ec_word MOTHER
ec_word WON_T
ec_word ACCEPT
; loss speech
ec_word PLEASE
ec_word I
ec_word NEED
ec_word A
ec_word SHELL_ARMOR
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Jaxon
; 201
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "LOGAN$", 8
; pre-battle speech
ec_word IF_I_LOSE
ec_word I
ec_word WILL
ec_word STUDY
ec_word FOR
ec_word SCHOOL
; win speech
ec_word ME
ec_word STUDY
ec_word QUES
ec_word NOT_VERY
ec_word LIKELY_TO
ec_word SEE
; loss speech
ec_word NO
ec_word THANKS
ec_word I_AM
ec_word GOING
ec_word TO
ec_word SLEEP
.4byte gBattleFrontierTrainerMons_Logan
; 202
.4byte TRAINER_CLASS_LASS
.charmapstr "EMILEE$", 8
; pre-battle speech
ec_word IS
ec_word THIS
ec_word KIND
ec_word OF
ec_word BATTLE
ec_word OK_QUES
; win speech
ec_word LET_S
ec_word GO
ec_word FOR
ec_word AN
ec_move1 ICY_WIND
ec_move2 SURF
; loss speech
ec_word HOW
ec_word ABOUT
ec_word A
ec_move1 ROCK_SLIDE
ec_word SHOW
ec_word QUES
.4byte gBattleFrontierTrainerMons_Emilee
; 203
.4byte TRAINER_CLASS_LASS
.charmapstr "JOSIE$", 8
; pre-battle speech
ec_word A
ec_word POKEMON
ec_word FASHION
ec_word CONTEST
ec_word IS
ec_word PRETTY
; win speech
ec_word I
ec_word REALLY
ec_word LIKE
ec_word MODE
ec_word FASHION
ec_word THINGS
; loss speech
ec_word YOU_RE
ec_word TOTALLY
ec_word LACKING
ec_word IN
ec_word FASHION
ec_word SENSE
.4byte gBattleFrontierTrainerMons_Josie
; 204
.4byte TRAINER_CLASS_CAMPER
.charmapstr "ARMANDO$", 8
; pre-battle speech
ec_word I
ec_word NEED
ec_word MORE
ec_word GRASS
ec_word TYPE
ec_word POKEMON
; win speech
ec_word TRADE
ec_word ME
ec_word A
ec_word GRASS
ec_word POKEMON
ec_word PLEASE
; loss speech
ec_word THERE
ec_word AREN_T
ec_word ENOUGH
ec_word GRASS
ec_word TYPE
ec_word POKEMON
.4byte gBattleFrontierTrainerMons_Armando
; 205
.4byte TRAINER_CLASS_CAMPER
.charmapstr "SKYLER$", 8
; pre-battle speech
ec_move2 INGRAIN
ec_word IS
ec_word MY
ec_word CHOICE
ec_word BATTLE
ec_word MOVE
; win speech
ec_word YOU
ec_word CAN_T
ec_word MOVE
ec_word ME
ec_word NOW
ec_word EXCL
; loss speech
ec_word YOU
ec_move1 CUT
ec_word ME
ec_word DOWN
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Skyler
; 206
.4byte TRAINER_CLASS_PICNICKER
.charmapstr "RUTH$", 8
; pre-battle speech
ec_word I
ec_word WANT
ec_word TO
ec_word ENJOY
ec_word THIS
ec_word BATTLE
; win speech
ec_word THAT_WAS
ec_word MUCH
ec_word TOO
ec_word EASY
ec_word EXCL
.2byte -1
; loss speech
ec_word PLEASE
ec_word STOP
ec_word I
ec_word DON_T
ec_word ENJOY
ec_word THIS
.4byte gBattleFrontierTrainerMons_Ruth
; 207
.4byte TRAINER_CLASS_PICNICKER
.charmapstr "MELODY$", 8
; pre-battle speech
ec_word I
ec_move2 WISH
ec_word SUNDAY
ec_word IS
ec_word A
ec_move2 SUNNY_DAY
; win speech
ec_word SUNDAY
ec_word SEEMS
ec_word FOREVER
ec_word TO
ec_word COME
ec_word ELLIPSIS
; loss speech
ec_word THE
ec_word FORECAST
ec_word SAYS
ec_word IT
ec_word WILL
ec_move1 HAIL
.4byte gBattleFrontierTrainerMons_Melody
; 208
.4byte TRAINER_CLASS_SWIMMER_M
.charmapstr "PEDRO$", 8
; pre-battle speech
ec_word A
ec_word SWIFT_SWIM
ec_word WILL
ec_word DO
ec_word YOU
ec_word GOOD
; win speech
ec_word THAT_S
ec_word HOW
ec_word I
ec_word SINK
ec_word AN
ec_word OPPONENT
; loss speech
ec_word UH_OH
ec_word EXCL
.2byte -1
ec_word A
ec_move1 WHIRLPOOL
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Pedro
; 209
.4byte TRAINER_CLASS_SWIMMER_M
.charmapstr "ERICK$", 8
; pre-battle speech
ec_word I
ec_word WILL
ec_move2 TACKLE
ec_word YOU
ec_word DOWN
ec_word EXCL
; win speech
ec_word DON_T
ec_word YOU
ec_word RUN_AWAY
ec_word YOU
ec_word LOSER
ec_word EXCL
; loss speech
ec_word I
ec_word DIDN_T
ec_word THINK
ec_word YOU
ec_word WOULD
ec_move1 COUNTER
.4byte gBattleFrontierTrainerMons_Erick
; 210
.4byte TRAINER_CLASS_SWIMMER_F
.charmapstr "ELAINE$", 8
; pre-battle speech
ec_word MY
ec_word HEROINE
ec_word ADVENTURE
ec_word ISN_T
ec_word GOING
ec_word WELL
; win speech
ec_word THANK_YOU
ec_word EXCL
ec_word THAT_S
ec_word WHAT
ec_word I
ec_word NEED
; loss speech
ec_word I
ec_word KNOW
ec_word I_AM
ec_word NOT
ec_word A
ec_word HEROINE
.4byte gBattleFrontierTrainerMons_Elaine
; 211
.4byte TRAINER_CLASS_SWIMMER_F
.charmapstr "JOYCE$", 8
; pre-battle speech
ec_word YOU
ec_word MAKE
ec_word ME
ec_word GO
ec_word AHAHA
ec_word EXCL
; win speech
ec_word LALALA
ec_word NO
ec_word LOSING
ec_word FOR
ec_word ME
ec_word EXCL
; loss speech
ec_word LALALA
ec_word ELLIPSIS
.2byte -1
ec_word HUH_QUES
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Joyce
; 212
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "TODD$", 8
; pre-battle speech
ec_word YOU_RE
ec_word A
ec_word LIGHTNINGROD
ec_word FOR
ec_word MY
ec_word POWER
; win speech
ec_word THAT_S
ec_word ALL
ec_word YOU
ec_word COULD
ec_move1 ABSORB
ec_word QUES
; loss speech
ec_word YOU
ec_move2 REFLECT
ec_word MY
ec_word POWER
ec_word BACK
ec_word QUES
.4byte gBattleFrontierTrainerMons_Todd
; 213
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "GAVIN$", 8
; pre-battle speech
ec_word I
ec_word WILL
ec_move1 BIDE
ec_word MY
ec_word TIME
.2byte -1
; win speech
ec_word IT_S
ec_word OVER
ec_word SO
ec_word SOON
ec_word QUES
.2byte -1
; loss speech
ec_word MY
ec_word MISTAKE
ec_word WAS
ec_word TOO
ec_word EXPENSIVE
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Gavin
; 214
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "MALORY$", 8
; pre-battle speech
ec_word PROMISE
ec_word TO
ec_word SHOW
ec_word ME
ec_word CUTE
ec_word POKEMON
; win speech
ec_word GIGGLE
ec_word ELLIPSIS
.2byte -1
ec_word THANK_YOU
ec_word SO
ec_word MUCH
; loss speech
ec_word TCH
ec_word YOUR
ec_word POKEMON
ec_word AREN_T
ec_word VERY
ec_word NICE
.4byte gBattleFrontierTrainerMons_Malory
; 215
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "ESTHER$", 8
; pre-battle speech
ec_word I
ec_word WANT
ec_word A
ec_word NICE
ec_move2 PRESENT
ec_word ELLIPSIS
; win speech
ec_word PLEASE
ec_word GET
ec_word ME
ec_word A
ec_word POKEMON
ec_word GAME
; loss speech
ec_word MESSAGE
ec_word CARDS
ec_word MAKE
ec_word A
ec_word WEAK
ec_move2 PRESENT
.4byte gBattleFrontierTrainerMons_Esther
; 216
.4byte TRAINER_CLASS_PKMN_BREEDER_2
.charmapstr "OSCAR$", 8
; pre-battle speech
ec_word LET_S
ec_word SEE
ec_word YOUR
ec_word POWER
ec_word IN
ec_word FULL
; win speech
ec_word THAT_WAS
ec_word NOT
ec_word YOUR
ec_word FULL
ec_word POWER
ec_word EXCL
; loss speech
ec_word NOT
ec_word FUNNY
ec_word ELLIPSIS
ec_word YOU_RE
ec_word TOO_STRONG
.2byte -1
.4byte gBattleFrontierTrainerMons_Oscar
; 217
.4byte TRAINER_CLASS_PKMN_BREEDER_2
.charmapstr "WILSON$", 8
; pre-battle speech
ec_word WORK
ec_word IS
ec_word MAKING
ec_word ME
ec_word AN
ec_word EARLY_BIRD
; win speech
ec_word ALL
ec_word WORK
ec_word AND
ec_word NO
ec_word PLAY
ec_word ELLIPSIS
; loss speech
ec_move1 ENDURE
ec_word IS
ec_word ALL
ec_word I
ec_word CAN
ec_word DO
.4byte gBattleFrontierTrainerMons_Wilson
; 218
.4byte TRAINER_CLASS_PKMN_BREEDER_1
.charmapstr "CLARE$", 8
; pre-battle speech
ec_word YAY
ec_word EXCL
ec_word A
ec_word TOUGH
ec_word TRAINER
ec_word EXCL
; win speech
ec_word AWW
ec_word EXCL
ec_word A
ec_word WIMPY
ec_word TRAINER
ec_word EXCL
; loss speech
ec_word COOL
ec_word EXCL
ec_word A
ec_word GENIUS
ec_word TRAINER
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Clare
; 219
.4byte TRAINER_CLASS_PKMN_BREEDER_1
.charmapstr "TESS$", 8
; pre-battle speech
ec_word WANT
ec_word SOME
ec_pokemon1 GULPIN
ec_word DESIGN
ec_word SWEETS
ec_word QUES
; win speech
ec_word THEY_RE
ec_word A
ec_word SECRET
ec_word POKEMON
ec_word GOURMET
ec_word ITEM
; loss speech
ec_word THEY_RE
ec_word TASTY
ec_word EXCL
ec_word REFRESHING
ec_word TOO
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Tess
; 220
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "LEON$", 8
; pre-battle speech
ec_word I_AM
ec_word BETTER
ec_word THAN
ec_word ANY
ec_word OTHER
ec_word TRAINER
; win speech
ec_word I
ec_word DID
ec_word IT
ec_move2 JUMP_KICK
ec_word FOR
ec_word JOY
; loss speech
ec_word BACK
ec_word HOME
ec_word I
ec_word WILL
ec_word GO
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Leon
; 221
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "ALONZO$", 8
; pre-battle speech
ec_word I_VE
ec_word NOT
ec_word LOST
ec_word ONCE
ec_word YET
ec_word EXCL
; win speech
ec_word YOUR
ec_word SAD
ec_word LOOK
ec_word BECOMES
ec_word YOU
.2byte -1
; loss speech
ec_word I
ec_word DON_T
ec_word BELIEVE
ec_word THIS
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Alonzo
; 222
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "VINCE$", 8
; pre-battle speech
ec_word THE
ec_word TOP
ec_word TRAINER
ec_word THAT_S
ec_word ME
ec_word EXCL
; win speech
ec_word THE
ec_word TOP
ec_word RANK
ec_word BELONGS_TO
ec_word ME
ec_word EXCL
; loss speech
ec_word I
ec_word WILL
ec_word APPEAL
ec_word THIS
ec_move1 OUTRAGE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Vince
; 223
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "BRYON$", 8
; pre-battle speech
ec_word MY
ec_move2 BARRAGE
ec_word WILL
ec_move2 SLAM
ec_word YOU
ec_word EXCL
; win speech
ec_word YOU
ec_word DIDN_T
ec_word COUNT_ON
ec_word ANY
ec_word LESS
ec_word QUES
; loss speech
ec_word I
ec_word JUST
ec_word DON_T
ec_word GET
ec_word IT
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Bryon
; 224
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "AVA$", 8
; pre-battle speech
ec_word I_AM
ec_word A
ec_word TREASURE
ec_word OF
ec_word THIS
ec_word WORLD
; win speech
ec_word MY
ec_word WORLD
ec_word IS
ec_word FULL
ec_word OF
ec_word WONDER
; loss speech
ec_word WHY
ec_word ARE
ec_word YOU
ec_word SO
ec_word TERRIBLE
ec_word QUES
.4byte gBattleFrontierTrainerMons_Ava
; 225
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "MIRIAM$", 8
; pre-battle speech
ec_word OH
ec_word A
ec_word TRAINER
ec_word WITH
ec_word A
ec_move1 SCARY_FACE
; win speech
ec_word AHAHA
ec_word YOU
ec_word ONLY
ec_word LOOK
ec_word SCARY
ec_word EXCL
; loss speech
ec_word AIYEEH
ec_word EXCL
ec_word YOU
ec_word REALLY
ec_word ARE
ec_word SCARY
.4byte gBattleFrontierTrainerMons_Miriam
; 226
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "CARRIE$", 8
; pre-battle speech
ec_word I
ec_word WILL
ec_word SHOW
ec_word YOU
ec_word GUTSY
ec_word EXCL
; win speech
ec_word IT_S
ec_word ALL
ec_word ABOUT
ec_word GUTS
ec_word EXCL
.2byte -1
; loss speech
ec_word OH
ec_word NO
ec_word ELLIPSIS
ec_move1 SELF_DESTRUCT
ec_word MODE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Carrie
; 227
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "GILLIAN$", 8
; pre-battle speech
ec_word I
ec_word SEEK
ec_word A
ec_word TRULY
ec_word GREAT
ec_word BATTLE
; win speech
ec_word I
ec_word NEED
ec_word A_LOT
ec_word BETTER
ec_word BATTLE
ec_word ELLIPSIS
; loss speech
ec_word THAT_WAS
ec_word A_LITTLE
ec_word TOO
ec_word MUCH
ec_word TO
ec_word TAKE
.4byte gBattleFrontierTrainerMons_Gillian2
; 228
.4byte TRAINER_CLASS_PKMN_RANGER_1
.charmapstr "TYLER$", 8
; pre-battle speech
ec_word YO
ec_word EXCL
.2byte -1
ec_word LET_S
ec_word GO
ec_word EXCL_EXCL
; win speech
ec_word YO
ec_word EXCL
.2byte -1
ec_word I
ec_word WON
ec_word YO
; loss speech
ec_word YO
ec_word EXCL
.2byte -1
ec_word I
ec_word LOST
ec_word YO
.4byte gBattleFrontierTrainerMons_Tyler
; 229
.4byte TRAINER_CLASS_PKMN_RANGER_1
.charmapstr "CHAZ$", 8
; pre-battle speech
ec_word MY
ec_word POKEMON
ec_word HAVE
ec_word TOO
ec_word MUCH
ec_word POWER
; win speech
ec_word THEY
ec_word HAVE
ec_word MORE
ec_word POWER
ec_word NOW
ec_word EXCL
; loss speech
ec_word YEAH
ec_move2 TAKE_DOWN
ec_word THEIR
ec_word POWER
ec_word A_TINY_BIT
ec_word PLEASE
.4byte gBattleFrontierTrainerMons_Chaz
; 230
.4byte TRAINER_CLASS_PKMN_RANGER_1
.charmapstr "NELSON$", 8
; pre-battle speech
ec_word WELL_THEN
ec_word WILL
ec_word THIS
ec_word POKEMON
ec_word WORK
ec_word QUES
; win speech
ec_word I
ec_word SEE
ec_word THAT
ec_word IT
ec_word WAS
ec_word TOO_STRONG
; loss speech
ec_word IT
ec_word DIDN_T
ec_word MATCH_UP
ec_word WELL
ec_word I
ec_word THINK
.4byte gBattleFrontierTrainerMons_Nelson
; 231
.4byte TRAINER_CLASS_PKMN_RANGER_2
.charmapstr "SHANIA$", 8
; pre-battle speech
ec_word ALL
ec_word MY
ec_word POKEMON
ec_word ABSOLUTELY
ec_word ADORE
ec_word ME
; win speech
ec_word HAPPINESS
ec_word IS
ec_word A
ec_word POKEMON
ec_word WITH
ec_word CUTE_CHARM
; loss speech
ec_word YOU_RE
ec_word SO
ec_word MEAN
ec_word TO
ec_word CUTE
ec_word POKEMON
.4byte gBattleFrontierTrainerMons_Shania
; 232
.4byte TRAINER_CLASS_PKMN_RANGER_2
.charmapstr "STELLA$", 8
; pre-battle speech
ec_word I
ec_word WANT
ec_word TO
ec_word SEE
ec_word YOUR
ec_word POKEMON
; win speech
ec_word WELL
ec_word AREN_T
ec_word THEY
ec_word BORING
ec_word QUES
ec_word AHAHA
; loss speech
ec_word YOUR
ec_word POKEMON
ec_word ARE
ec_word SOMETHING
ec_word ELSE
ec_word ALL_RIGHT
.4byte gBattleFrontierTrainerMons_Stella
; 233
.4byte TRAINER_CLASS_PKMN_RANGER_2
.charmapstr "DORINE$", 8
; pre-battle speech
ec_word I_AM
ec_word YOUNG
ec_word AND
ec_word STRONG
ec_word EXCL
.2byte -1
; win speech
ec_word SEE
ec_word QUES
ec_word AREN_T
ec_word I
ec_word GOOD
ec_word QUES
; loss speech
ec_word THIS
ec_word ISN_T
ec_word WORKING
ec_word OUT
ec_word AT
ec_word ALL
.4byte gBattleFrontierTrainerMons_Dorine
; 234
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "MADDOX$", 8
; pre-battle speech
ec_word DRAGON
ec_word POKEMON
ec_word ARE
ec_word MY
ec_word NO_1
ec_word CHOICE
; win speech
ec_word IT_S
ec_word NO
ec_word SECRET
ec_word DRAGON
ec_word POKEMON
ec_word WIN
; loss speech
ec_word DRAGON
ec_word POKEMON
ec_word SHOULD
ec_word NOT
ec_word LOSE
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Maddox
; 235
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "DAVIN$", 8
; pre-battle speech
ec_word LET_S
ec_word HEAR
ec_word YOU
ec_move2 ROAR
ec_word EXCL
.2byte -1
; win speech
ec_word WROOOAAR_EXCL
.2byte -1
.2byte -1
ec_word VICTORY
ec_word EXCL_EXCL
.2byte -1
; loss speech
ec_word WROOOAAR_EXCL
.2byte -1
.2byte -1
ec_word WHY
ec_word QUES_EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Davin
; 236
.4byte TRAINER_CLASS_DRAGON_TAMER
.charmapstr "TREVON$", 8
; pre-battle speech
ec_word I_AM
ec_word LIVING
ec_word ONLY
ec_word WITH
ec_word DRAGON
ec_word POKEMON
; win speech
ec_word THE
ec_word WAY
ec_word I_AM
ec_word LIVING
ec_word IS
ec_word PERFECT
; loss speech
ec_word YOU_VE
ec_word DESTROYED
ec_word THE
ec_word WAY
ec_word I_AM
ec_word LIVING
.4byte gBattleFrontierTrainerMons_Trevon
; 237
.4byte TRAINER_CLASS_BLACK_BELT
.charmapstr "MATEO$", 8
; pre-battle speech
ec_word THIS
ec_word SHOULD
ec_word BE
ec_word OVER
ec_word SOON
ec_word ENOUGH
; win speech
ec_word WELL
ec_word THAT
ec_word DIDN_T
ec_word TAKE
ec_word VERY
ec_word MUCH
; loss speech
ec_word I
ec_word CAN_T
ec_word LOSE
ec_word SO
ec_word SOON
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Mateo
; 238
.4byte TRAINER_CLASS_BLACK_BELT
.charmapstr "BRET$", 8
; pre-battle speech
ec_word I
ec_word LIKE
ec_word ROCK_SOLID
ec_word POKEMON
ec_word THE
ec_word BEST
; win speech
ec_word TOUGHNESS
ec_word IS
ec_word THE
ec_word WAY
ec_word TO
ec_word GO
; loss speech
ec_word I
ec_word ALSO
ec_word HAVE
ec_word A
ec_word PLUSH_DOLL
ec_word COLLECTION
.4byte gBattleFrontierTrainerMons_Bret
; 239
.4byte TRAINER_CLASS_BLACK_BELT
.charmapstr "RAUL$", 8
; pre-battle speech
ec_word I
ec_word REJECT
ec_word EVERY
ec_word WEAK
ec_word TRAINER
.2byte -1
; win speech
ec_word HUMPH
ec_word EXCL
ec_word ANOTHER
ec_word WEAK
ec_word TRAINER
ec_word ELLIPSIS
; loss speech
ec_word THERE
ec_word IS
ec_word NOTHING
ec_word WEAK
ec_word ABOUT
ec_word YOU
.4byte gBattleFrontierTrainerMons_Raul
; 240
.4byte TRAINER_CLASS_BATTLE_GIRL
.charmapstr "KAY$", 8
; pre-battle speech
ec_word AND
ec_word YET
ec_word ANOTHER
ec_word BATTLE
ec_word QUES
.2byte -1
; win speech
ec_word I
ec_word WON
ec_word BUT
ec_word I_AM
ec_word TIRED
ec_word ELLIPSIS
; loss speech
ec_word GOOD
ec_word IT_S
ec_word OVER
ec_word AT
ec_word LAST
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Kay
; 241
.4byte TRAINER_CLASS_BATTLE_GIRL
.charmapstr "ELENA$", 8
; pre-battle speech
ec_word A
ec_word BATTLE
ec_word GIRL
ec_word THAT_S
ec_word ME
ec_word EXCL
; win speech
ec_word ISN_T
ec_word A
ec_word BATTLE
ec_word GIRL
ec_word AWESOME
ec_word QUES
; loss speech
ec_word YOU
ec_word DISLIKE
ec_word A
ec_word BATTLE
ec_word GIRL
ec_word QUES
.4byte gBattleFrontierTrainerMons_Elena
; 242
.4byte TRAINER_CLASS_BATTLE_GIRL
.charmapstr "ALANA$", 8
; pre-battle speech
ec_word EAT
ec_word MY
ec_word INVINCIBLE
ec_word ATTACK
ec_word YOU
ec_word EXCL
; win speech
ec_word YOU
ec_word HAVE
ec_word MUCH
ec_word TO
ec_word LEARN
.2byte -1
; loss speech
ec_word SO
ec_word MUCH
ec_word FOR
ec_word MY
ec_word INVINCIBLE
ec_word ATTACK
.4byte gBattleFrontierTrainerMons_Alana
; 243
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "ALEXAS$", 8
; pre-battle speech
ec_word GOOD
ec_word TO
ec_word MEET_YOU
ec_word YOUNG
ec_word TRAINER
ec_word EXCL
; win speech
ec_word WAHAHAHA
ec_word EXCL
.2byte -1
ec_word GIVE
ec_word IT
ec_word UP
; loss speech
ec_word YOU
ec_word ARE
ec_word A
ec_word STRONG
ec_word TRAINER
ec_word KID
.4byte gBattleFrontierTrainerMons_Alexas
; 244
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "WESTON$", 8
; pre-battle speech
ec_word I
ec_word DON_T
ec_word PLAY
ec_word DOWN
ec_word ALL_RIGHT
ec_word QUES
; win speech
ec_word YOU_RE
ec_word FAR
ec_word TOO
ec_word EASY
ec_word TO
ec_word ATTACK
; loss speech
ec_word WELL
ec_word WELL
ec_word ELLIPSIS
ec_word I
ec_word SURRENDER
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Weston
; 245
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "JASPER$", 8
; pre-battle speech
ec_word I_AM
ec_word NOT
ec_word OLD
ec_word I_AM
ec_word SKILLED
ec_word EXCL
; win speech
ec_word SKILLED
ec_word THAT_S
ec_word WHAT
ec_word I_AM
ec_word EXCL
.2byte -1
; loss speech
ec_word I_AM
ec_word SHOCKED
ec_word EXCL
ec_word DOWN
ec_word I
ec_word GO
.4byte gBattleFrontierTrainerMons_Jasper
; 246
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "NADIA$", 8
; pre-battle speech
ec_word YOU
ec_word CAN_T
ec_word BEAT
ec_word ME
ec_word DOWN
ec_word EXCL
; win speech
ec_word HAH
ec_word EXCL
.2byte -1
ec_word I
ec_word BEAT
ec_word YOU
; loss speech
ec_word I_AM
ec_move2 BEAT_UP
ec_word AND
ec_word DOWNCAST
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Nadia
; 247
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "MIRANDA$", 8
; pre-battle speech
ec_word WELL
ec_word WELL
.2byte -1
ec_word LET_S
ec_word START
.2byte -1
; win speech
ec_word WHAT
ec_word QUES
ec_word DONE
ec_word SO
ec_word SOON
ec_word QUES
; loss speech
ec_word WELL
ec_word I
ec_word SEE
ec_word THAT
ec_word I_AM
ec_word TOO_WEAK
.4byte gBattleFrontierTrainerMons_Miranda
; 248
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "EMMA$", 8
; pre-battle speech
ec_word I_VE
ec_word BEEN
ec_word HEARING
ec_word ABOUT
ec_word YOU
.2byte -1
; win speech
ec_word I
ec_word THINK
ec_word I_VE
ec_word MISHEARD
ec_word THINGS
.2byte -1
; loss speech
ec_word WHAT
ec_word I_VE
ec_word BEEN
ec_word HEARING
ec_word IS
ec_word RIGHT
.4byte gBattleFrontierTrainerMons_Emma
; 249
.4byte TRAINER_CLASS_PSYCHIC_1
.charmapstr "ROLANDO$", 8
; pre-battle speech
ec_word I_AM
ec_word A
ec_word SUPER
ec_word POKEMON
ec_word HERO
ec_word EXCL
; win speech
ec_word WAS
ec_word THAT
ec_word ENOUGH
ec_word FOR
ec_word YOU
ec_word QUES
; loss speech
ec_word YOU
ec_word SHOULD
ec_word NOT
ec_word BEAT
ec_word A
ec_word HERO
.4byte gBattleFrontierTrainerMons_Rolando
; 250
.4byte TRAINER_CLASS_PSYCHIC_1
.charmapstr "STANLY$", 8
; pre-battle speech
ec_word THIS
ec_word SHOULD
ec_word BE
ec_word AN
ec_word EASY
ec_word MATCH
; win speech
ec_word IT
ec_word REALLY
ec_word WAS
ec_word EASY
.2byte -1
.2byte -1
; loss speech
ec_word ARE
ec_word YOU
ec_word HAPPY
ec_word NOW
ec_word QUES
.2byte -1
.4byte gBattleFrontierTrainerMons_Stanly
; 251
.4byte TRAINER_CLASS_PSYCHIC_1
.charmapstr "DARIO$", 8
; pre-battle speech
ec_word MY
ec_move2 FORESIGHT
ec_word SAYS
ec_word I
ec_word WILL
ec_word WIN
; win speech
ec_word MY
ec_move2 FORESIGHT
ec_word HAS
ec_word BEEN
ec_word PERFECT
.2byte -1
; loss speech
ec_word I
ec_word DIDN_T
ec_word SEE
ec_word THIS
ec_move1 REVERSAL
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Dario
; 252
.4byte TRAINER_CLASS_PSYCHIC_2
.charmapstr "KARLEE$", 8
; pre-battle speech
ec_word SOMETHING
ec_word GOOD
ec_word WILL
ec_word COME
ec_word OF
ec_word THIS
; win speech
ec_word YOU
ec_word SEE
ec_word QUES
ec_word FANTASTIC
ec_word EXCL
.2byte -1
; loss speech
ec_word THAT
ec_word SOMETHING
ec_word GOOD
ec_word WENT
ec_word TO
ec_word YOU
.4byte gBattleFrontierTrainerMons_Karlee
; 253
.4byte TRAINER_CLASS_PSYCHIC_2
.charmapstr "JAYLIN$", 8
; pre-battle speech
ec_word EVERY
ec_word TRAINER
ec_word HAS
ec_word BEEN
ec_word TOO_WEAK
ec_word ELLIPSIS
; win speech
ec_word IT_S
ec_word MAKING
ec_word ME
ec_move1 YAWN
ec_word THAT
ec_word BATTLE
; loss speech
ec_word I
ec_word SLEPT
ec_word AND
ec_word SO
ec_word I
ec_word LOST
.4byte gBattleFrontierTrainerMons_Jaylin
; 254
.4byte TRAINER_CLASS_PSYCHIC_2
.charmapstr "INGRID$", 8
; pre-battle speech
ec_word I_AM
ec_word NOT
ec_word A
ec_word VERY
ec_word MEAN
ec_word TRAINER
; win speech
ec_word WASN_T
ec_word THAT
ec_word A
ec_word GOOD
ec_word MATCH
ec_word QUES
; loss speech
ec_word I
ec_word LOST
ec_word CAUSE
ec_word YOU_RE
ec_word MEAN
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Ingrid
; 255
.4byte TRAINER_CLASS_HEX_MANIAC
.charmapstr "DELILAH$", 8
; pre-battle speech
ec_word DON_T
ec_move1 GRUDGE
ec_word ME
ec_word IF_I_WIN
ec_word OK_QUES
.2byte -1
; win speech
ec_word I_AM
ec_word SORRY
ec_word TO
ec_word SEE
ec_word YOU
ec_word ANGRY
; loss speech
ec_word I
ec_word HAVE
ec_word A
ec_move1 GRUDGE
ec_word WITH
ec_word YOU
.4byte gBattleFrontierTrainerMons_Delilah
; 256
.4byte TRAINER_CLASS_HEX_MANIAC
.charmapstr "CARLY$", 8
; pre-battle speech
ec_word I
ec_word WILL
ec_word SCATTER
ec_word SOME
ec_move2 POISON_POWDER
ec_word ABOUT
; win speech
ec_word IT_S
ec_word SCARY
ec_word HOW
ec_word MY
ec_word STRATEGY
ec_word WORKS
; loss speech
ec_word I
ec_word DISLIKE
ec_word YOU
ec_word AND
ec_word YOUR
ec_word POKEMON
.4byte gBattleFrontierTrainerMons_Carly
; 257
.4byte TRAINER_CLASS_HEX_MANIAC
.charmapstr "LEXIE$", 8
; pre-battle speech
ec_word WANT
ec_word TO
ec_word SEE
ec_word SCARY
ec_word POKEMON
ec_word QUES
; win speech
ec_word WASN_T
ec_word THAT
ec_word SCARY
ec_word EH_QUES
.2byte -1
.2byte -1
; loss speech
ec_word YOU_RE
ec_word MORE
ec_word SCARY
ec_word THAN
ec_word MY
ec_word POKEMON
.4byte gBattleFrontierTrainerMons_Lexie
; 258
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "MILLER$", 8
; pre-battle speech
ec_word HELLO
ec_word QUES
.2byte -1
ec_word HELLO
ec_word QUES_EXCL
.2byte -1
; win speech
ec_word HELLO
ec_word MOTHER
ec_word EXCL
ec_word I
ec_word WON
ec_word EXCL
; loss speech
ec_word MY
ec_word PHONE
ec_word ISN_T
ec_word WORKING
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Miller
; 259
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "MARV$", 8
; pre-battle speech
ec_word YOU
ec_word CAN
ec_word LOSE
ec_word YOUR
ec_move1 SWAGGER
ec_word NOW
; win speech
ec_word THERE
ec_word IS
ec_word NO
ec_move1 SWAGGER
ec_word LEFT
ec_word EH_QUES
; loss speech
ec_word GO
ec_word ON
ec_move1 SWAGGER
ec_word ALL
ec_word YOU
ec_word WANT
.4byte gBattleFrontierTrainerMons_Marv
; 260
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "LAYTON$", 8
; pre-battle speech
ec_word I
ec_word KNOW
ec_word I_AM
ec_word TOTALLY
ec_word COOL
ec_word EXCL
; win speech
ec_word YOU
ec_word CAN
ec_word LOOK
ec_word UP
ec_word TO
ec_word ME
; loss speech
ec_word YOU_RE
ec_word COOL
ec_word EXCL
ec_word NO
ec_word REALLY
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Layton
; 261
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "BROOKS$", 8
; pre-battle speech
ec_word THIS
ec_word IS
ec_word A
ec_word HIGH
ec_word LEVEL
ec_word BATTLE
; win speech
ec_word THAT_WAS
ec_word HIGH
ec_word LEVEL
ec_word AND
ec_word EXCITING
ec_word TOO
; loss speech
ec_word YOU_RE
ec_word TOO
ec_word HIGH
ec_word IN
ec_word LEVEL
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Brooks
; 262
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "GREGORY$", 8
; pre-battle speech
ec_word I_AM
ec_word NOT
ec_word THAT
ec_word OLD
ec_word YET
.2byte -1
; win speech
ec_word WHO
ec_word SAYS
ec_word I_AM
ec_word TOO
ec_word OLD
ec_word QUES
; loss speech
ec_word PLEASE
ec_word I_AM
ec_word REALLY
ec_word NOT
ec_word THAT
ec_word OLD
.4byte gBattleFrontierTrainerMons_Gregory
; 263
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "REESE$", 8
; pre-battle speech
ec_word I_VE
ec_word A
ec_word COUPLE
ec_word THINGS
.2byte -1
.2byte -1
; win speech
ec_word DON_T
ec_word DIET
ec_word PLAY
ec_word SPORTS
ec_word INSTEAD
.2byte -1
; loss speech
ec_word INSTEAD
ec_word OF
ec_word TELEVISION
ec_word GET
ec_word A
ec_word BOOK
.4byte gBattleFrontierTrainerMons_Reese
; 264
.4byte TRAINER_CLASS_TRIATHLETE_3
.charmapstr "MASON$", 8
; pre-battle speech
ec_word PLEASE
ec_word DON_T
ec_word MAKE
ec_word THIS
ec_word SCARY
.2byte -1
; win speech
ec_word THANK_YOU
ec_word ELLIPSIS
.2byte -1
ec_word I_AM
ec_word HAPPY
ec_word NOW
; loss speech
ec_word I_AM
ec_word DISAPPOINTED
ec_word ELLIPSIS
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Mason
; 265
.4byte TRAINER_CLASS_TRIATHLETE_3
.charmapstr "TOBY$", 8
; pre-battle speech
ec_word LISTEN
ec_word UP
.2byte -1
ec_word I
ec_word ALWAYS
ec_word WIN
; win speech
ec_word I_AM
ec_word A
ec_word GENIUS
ec_word OR
ec_word WHAT
ec_word QUES
; loss speech
ec_word I
ec_word CAN
ec_word BEAT
ec_word YOU
ec_word AT
ec_word SMARTNESS
.4byte gBattleFrontierTrainerMons_Toby
; 266
.4byte TRAINER_CLASS_TRIATHLETE_4
.charmapstr "DOROTHY$", 8
; pre-battle speech
ec_word THE
ec_word SPORTS
ec_word WORLD
ec_word SHOULD
ec_word ACCEPT
ec_word POKEMON
; win speech
ec_word THANK_YOU
ec_word EXCL
ec_word THAT
ec_word WIN
ec_word WAS
ec_word REFRESHING
; loss speech
ec_word THANK_YOU
ec_word EXCL
ec_word THAT
ec_word LOSS
ec_word WAS
ec_word REFRESHING
.4byte gBattleFrontierTrainerMons_Dorothy
; 267
.4byte TRAINER_CLASS_TRIATHLETE_4
.charmapstr "PIPER$", 8
; pre-battle speech
ec_word COME_ON
ec_word YOU
ec_word NEED
ec_word A
ec_word SPEED_BOOST
ec_word QUES
; win speech
ec_word YOU
ec_word NEED
ec_word TO
ec_word SHOW
ec_word MORE
ec_word GUTS
; loss speech
ec_word OH
ec_word YOU
ec_word EXCL
.2byte -1
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Piper
; 268
.4byte TRAINER_CLASS_TRIATHLETE_5
.charmapstr "FINN$", 8
; pre-battle speech
ec_word NOT
ec_word ANOTHER
ec_word TRAINER
ec_word BATTLE
ec_word ELLIPSIS
.2byte -1
; win speech
ec_word WON_T
ec_word THIS
ec_word EVER
ec_word END
ec_word QUES
.2byte -1
; loss speech
ec_word I
ec_word FINALLY
ec_word GET
ec_word TO
ec_move2 REST
ec_word A_LITTLE
.4byte gBattleFrontierTrainerMons_Finn
; 269
.4byte TRAINER_CLASS_TRIATHLETE_5
.charmapstr "SAMIR$", 8
; pre-battle speech
ec_word I
ec_move2 DIVE
ec_word BELOW
ec_word THE
ec_move2 SURF
ec_word EXCL
; win speech
ec_word YAHOO
ec_word TAKE
ec_word A
ec_move2 DIVE
ec_word YOU
ec_word EXCL
; loss speech
ec_word I_AM
ec_word GOING
ec_word TO
ec_word SINK
ec_word ELLIPSIS
.2byte -1
.4byte gBattleFrontierTrainerMons_Samir
; 270
.4byte TRAINER_CLASS_TRIATHLETE_6
.charmapstr "FIONA$", 8
; pre-battle speech
ec_word DID
ec_word YOU
ec_word LIMBER
ec_word UP
ec_word BEFORE
ec_word QUES
; win speech
ec_word YOU
ec_word NEED
ec_word TO
ec_word BE
ec_word MORE
ec_word READY
; loss speech
ec_word BEING
ec_word LIMBER
ec_word DIDN_T
ec_word WORK
ec_word FOR
ec_word ME
.4byte gBattleFrontierTrainerMons_Fiona
; 271
.4byte TRAINER_CLASS_TRIATHLETE_6
.charmapstr "GLORIA$", 8
; pre-battle speech
ec_word I
ec_word LIKE
ec_word TO
ec_word ATTACK
ec_word WITH
ec_word SUCTION_CUPS
; win speech
ec_word GIGGLE
ec_word ELLIPSIS
ec_word IT_S
ec_word OVER
ec_word FOR
ec_word YOU
; loss speech
ec_word I
ec_word DON_T
ec_word GET
ec_word HOW
ec_word SUCTION_CUPS
ec_word WORK
.4byte gBattleFrontierTrainerMons_Gloria
; 272
.4byte TRAINER_CLASS_TRIATHLETE_1
.charmapstr "NICO$", 8
; pre-battle speech
ec_word LIKE
ec_word A
ec_move1 SONIC_BOOM
ec_word I_VE_ARRIVED
.2byte -1
.2byte -1
; win speech
ec_word SORRY
ec_word TO
ec_word MAKE
ec_word YOU
ec_word SO
ec_word DOWNCAST
; loss speech
ec_word I_AM
ec_word GOING
ec_word WITH
ec_word A
ec_move2 SUPERSONIC
ec_word SPEED_BOOST
.4byte gBattleFrontierTrainerMons_Nico
; 273
.4byte TRAINER_CLASS_TRIATHLETE_1
.charmapstr "JEREMY$", 8
; pre-battle speech
ec_word A
ec_word POKEMON
ec_word MASTER
ec_word THAT_S
ec_word MY
ec_word DREAM
; win speech
ec_word MY
ec_word DREAM
ec_word ISN_T
ec_word FAR
ec_word OFF
ec_word EXCL
; loss speech
ec_word WHAT
ec_word I
ec_word DREAM
ec_word ISN_T
ec_word HAPPENING
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Jeremy
; 274
.4byte TRAINER_CLASS_TRIATHLETE_2
.charmapstr "CAITLIN$", 8
; pre-battle speech
ec_word DON_T
ec_word YOU
ec_word THINK
ec_word I_AM
ec_word CUTE
ec_word QUES
; win speech
ec_word THERE
ec_word IS
ec_word MORE
ec_word TO_ME
ec_word THAN
ec_word CUTENESS
; loss speech
ec_word MY
ec_word CUTE_CHARM
ec_word DOESN_T
ec_move2 ATTRACT
ec_word YOU
ec_word QUES
.4byte gBattleFrontierTrainerMons_Caitlin
; 275
.4byte TRAINER_CLASS_TRIATHLETE_2
.charmapstr "REENA$", 8
; pre-battle speech
ec_word I_AM
ec_word ALWAYS
ec_word HAPPY
ec_word HAPPY
ec_word HAPPY
ec_word EXCL
; win speech
ec_word OH
ec_word YAY
ec_word EXCL
ec_word YAHOO
ec_word FOR
ec_word ME
; loss speech
ec_word YAHOO
ec_word EXCL
ec_word I_AM
ec_word HAPPY
ec_word FOR
ec_word YOU
.4byte gBattleFrontierTrainerMons_Reena
; 276
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "AVERY$", 8
; pre-battle speech
ec_word I_VE
ec_word GOT
ec_word A_LOT
ec_word OF
ec_word BUG
ec_word POKEMON
; win speech
ec_word MY
ec_word BUG
ec_word POKEMON
ec_word ARE
ec_word ALL
ec_word UNBELIEVABLE
; loss speech
ec_word MY
ec_word BUG
ec_word POKEMON
ec_word ARE
ec_word ALL
ec_word UPSIDE_DOWN
.4byte gBattleFrontierTrainerMons_Avery
; 277
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "LIAM$", 8
; pre-battle speech
ec_word WE
ec_word REALLY
ec_word DISLIKE
ec_word FIRE
ec_word AND
ec_word FLYING
; win speech
ec_word BUG
ec_word POKEMON
ec_word AREN_T
ec_word BAD
ec_word HEY_QUES
.2byte -1
; loss speech
ec_word YOU
ec_word KNOW
ec_word WHAT
ec_word WE
ec_word DISLIKE
ec_word HEY_QUES
.4byte gBattleFrontierTrainerMons_Liam
; 278
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "THEO$", 8
; pre-battle speech
ec_word FISHING
ec_word IS
ec_word MY
ec_word CHOICE
ec_word IN
ec_word LIFE
; win speech
ec_word WATER
ec_word POKEMON
ec_move2 ATTRACT
ec_word ME
ec_word WITHOUT
ec_word END
; loss speech
ec_word DON_T
ec_word COUNT_ON
ec_word THAT
ec_word HAPPENING
ec_word ANOTHER
ec_word TIME
.4byte gBattleFrontierTrainerMons_Theo
; 279
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "BAILEY$", 8
; pre-battle speech
ec_word I_AM
ec_word AN
ec_word ADULT
ec_word I
ec_word BATTLE
ec_word EASY
; win speech
ec_word I_AM
ec_word AN
ec_word ADULT
ec_word I
ec_move2 SWALLOW
ec_word JOY
; loss speech
ec_word I_AM
ec_word AN
ec_word ADULT
ec_word I
ec_move2 SWALLOW
ec_move2 FRUSTRATION
.4byte gBattleFrontierTrainerMons_Bailey
; 280
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "HUGO$", 8
; pre-battle speech
ec_word I
ec_word TRY
ec_word THE
ec_word BEST
ec_word I
ec_word CAN
; win speech
ec_word I
ec_word CAN_WIN
ec_word IF
ec_word I
ec_word TRY
ec_word ENOUGH
; loss speech
ec_word I
ec_word DID
ec_word TRY
ec_word DIDN_T
ec_word I
ec_word QUES
.4byte gBattleFrontierTrainerMons_Hugo
; 281
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "BRYCE$", 8
; pre-battle speech
ec_word I_WAS
ec_word ON
ec_word VACATION
ec_word UNTIL
ec_word ONLY
ec_word YESTERDAY
; win speech
ec_word I
ec_word HAVEN_T
ec_word LOST
ec_word MY
ec_word SKILL
ec_word YET
; loss speech
ec_word THAT_S
ec_word IT
ec_word ELLIPSIS
ec_word I
ec_word NEED
ec_word SLEEP
.4byte gBattleFrontierTrainerMons_Bryce
; 282
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "GIDEON$", 8
; pre-battle speech
ec_word WHAT_S_UP_QUES
ec_word YOU
ec_word THINK
ec_word I_AM
ec_word SCARY
ec_word QUES
; win speech
ec_word I_AM
ec_word COOL
ec_word BUT
ec_word NOT
ec_word SCARY
ec_word EXCL
; loss speech
ec_word LOOK
ec_word AT
ec_word MY
ec_word FABULOUS
ec_word FASHION
ec_word SENSE
.4byte gBattleFrontierTrainerMons_Gideon
; 283
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "TRISTON$", 8
; pre-battle speech
ec_word I
ec_word WOULD
ec_word RATHER
ec_word LOOK
ec_word AT
ec_word POKEMON
; win speech
ec_word HUH_QUES
ec_word YOU
ec_word MEAN
ec_word I
ec_word WON
ec_word QUES_EXCL
; loss speech
ec_word SEE
ec_word QUES
.2byte -1
ec_word I
ec_word ALWAYS
ec_word LOSE
.4byte gBattleFrontierTrainerMons_Triston
; 284
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "CHARLES$", 8
; pre-battle speech
ec_word IT_S
ec_word HOPELESS
ec_word TO
ec_move2 STRUGGLE
ec_word WITH
ec_word ME
; win speech
ec_move1 SUBMISSION
ec_word WAS
ec_word YOUR
ec_word ONLY
ec_word CHOICE
.2byte -1
; loss speech
ec_word I_AM
ec_word GOING
ec_word DOWN
ec_word DOWN
ec_word DOWN
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Charles
; 285
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "RAYMOND$", 8
; pre-battle speech
ec_word WANT
ec_word TO
ec_word HEAR
ec_word MY
ec_word SONG
ec_word QUES
; win speech
ec_word SATISFIED
ec_word THAT_S
ec_word WHAT
ec_word I_AM
ec_word EXCL
.2byte -1
; loss speech
ec_word SATISFIED
ec_word IS
ec_word WHAT
ec_word I
ec_word CAN_T
ec_word BE
.4byte gBattleFrontierTrainerMons_Raymond
; 286
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "DIRK$", 8
; pre-battle speech
ec_word FLYING
ec_word POKEMON
ec_word ARE
ec_word ABOVE
ec_word THE
ec_move2 REST
; win speech
ec_word YOU
ec_word CAN_T_WIN
ec_word EXCL
ec_word FLYING
ec_word POKEMON
ec_word RULE
; loss speech
ec_word AREN_T
ec_word THERE
ec_word MORE
ec_word FLYING
ec_word POKEMON
ec_word QUES
.4byte gBattleFrontierTrainerMons_Dirk
; 287
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "HAROLD$", 8
; pre-battle speech
ec_word MY
ec_word POKEMON
ec_word APPEAL
ec_word TO
ec_word YOU
ec_word QUES
; win speech
ec_word YOU
ec_word DO
ec_word LIKE
ec_word MY
ec_word POKEMON
ec_word QUES
; loss speech
ec_word SO
ec_word YOU
ec_word DISLIKE
ec_word MY
ec_word POKEMON
ec_word QUES
.4byte gBattleFrontierTrainerMons_Harold
; 288
.4byte TRAINER_CLASS_SAILOR
.charmapstr "OMAR$", 8
; pre-battle speech
ec_word LET_ME_WIN
ec_word IN
ec_move1 RETURN
ec_word FOR
ec_word A
ec_move2 PRESENT
; win speech
ec_word HERE
ec_word YOU
ec_word ARE
ec_word SOME
ec_move2 TOXIC
ec_word SWEETS
; loss speech
ec_word YOUR
ec_move2 PRESENT
ec_word QUES
ec_word WHAT
ec_word FOR
ec_word QUES_EXCL
.4byte gBattleFrontierTrainerMons_Omar
; 289
.4byte TRAINER_CLASS_SAILOR
.charmapstr "PETER$", 8
; pre-battle speech
ec_word I
ec_word BRAG
ec_word ABOUT
ec_word MY
ec_word HAPPINESS
ec_word OK_QUES
; win speech
ec_word YOU
ec_word HAVE
ec_word TO
ec_word LISTEN
ec_word TO_ME
ec_word BRAG
; loss speech
ec_word I_AM
ec_word DISAPPOINTED
ec_word YOU
ec_word WON_T
ec_word LISTEN
ec_word TO_ME
.4byte gBattleFrontierTrainerMons_Peter
; 290
.4byte TRAINER_CLASS_HIKER
.charmapstr "DEV$", 8
; pre-battle speech
ec_word COME_ON
ec_word LET_S
ec_word GET
ec_word A
ec_word MOVE
ec_word ON
; win speech
ec_word I
ec_word GET
ec_word TO
ec_word NAP
ec_word AFTER
ec_word THAT
; loss speech
ec_word I
ec_word NEED
ec_word TO
ec_word NAP
ec_word AFTER
ec_word THAT
.4byte gBattleFrontierTrainerMons_Dev
; 291
.4byte TRAINER_CLASS_HIKER
.charmapstr "COREY$", 8
; pre-battle speech
ec_word LET_S
ec_word TEACH
ec_word YOU
ec_word HOW
ec_word TOUGH
ec_word I_AM
; win speech
ec_word LOOK
ec_word AT
ec_word ME
ec_word MAKE
ec_word A
ec_move1 BRICK_BREAK
; loss speech
ec_word MY
ec_move2 FRUSTRATION
ec_word IS
ec_word CLOSE
ec_word TO
ec_move2 ERUPTION
.4byte gBattleFrontierTrainerMons_Corey
; 292
.4byte TRAINER_CLASS_KINDLER
.charmapstr "ANDRE$", 8
; pre-battle speech
ec_word NOW
ec_word THIS
ec_word IS
ec_word A
ec_word PERFECT
ec_word FLAME_BODY
; win speech
ec_word LOOK
ec_word AT
ec_word MY
ec_word FIERY
ec_word DANCE
ec_word EXCL
; loss speech
ec_word YOU
ec_word WANT
ec_word AN
ec_move2 EXPLOSION
ec_word HERE
ec_word QUES
.4byte gBattleFrontierTrainerMons_Andre
; 293
.4byte TRAINER_CLASS_KINDLER
.charmapstr "FERRIS$", 8
; pre-battle speech
ec_word I_AM
ec_word NO_1
ec_word IN
ec_word THE
ec_word OLD
ec_word CLASS
; win speech
ec_word NO_1
ec_word THAT_S
ec_word WHAT
ec_word I_AM
ec_word EXCL
.2byte -1
; loss speech
ec_word I_AM
ec_word NOT
ec_word NO_1
ec_word ANY
ec_word MORE
ec_word ELLIPSIS
.4byte gBattleFrontierTrainerMons_Ferris
; 294
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "ALIVIA$", 8
; pre-battle speech
ec_word I_AM
ec_word FEELING
ec_word GIDDY
ec_word SO
ec_word SHOULD
ec_word YOU
; win speech
ec_word IT
ec_word WAS
ec_word ALL
ec_word TOGETHER
ec_word TOO
ec_word EASY
; loss speech
ec_word I
ec_word WILL
ec_word GIDDY
ec_word UP
ec_word AND
ec_word AWAY
.4byte gBattleFrontierTrainerMons_Alivia
; 295
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "PAIGE$", 8
; pre-battle speech
ec_word LET_S
ec_word ENJOY
ec_word OUR
ec_word BATTLE
ec_word TOGETHER
.2byte -1
; win speech
ec_word THAT_S_IT_EXCL
.2byte -1
.2byte -1
ec_word THANK_YOU
ec_word VERY
ec_word MUCH
; loss speech
ec_word THAT_S_IT_EXCL
.2byte -1
.2byte -1
ec_word DO
ec_word GO
ec_word ON
.4byte gBattleFrontierTrainerMons_Paige
; 296
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "ANYA$", 8
; pre-battle speech
ec_word I
ec_word DISLIKE
ec_word OH
ec_word SO
ec_word PRETTY
ec_word FASHION
; win speech
ec_word FASHION
ec_word SHOULD
ec_word MATCH
ec_word THE
ec_word PERSON
.2byte -1
; loss speech
ec_word PRETTY
ec_word COULD
ec_word BE
ec_word GOOD
.2byte -1
.2byte -1
.4byte gBattleFrontierTrainerMons_Anya
; 297
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "DAWN$", 8
; pre-battle speech
ec_word I
ec_word GO
ec_word ALL
ec_word OUT
ec_word EXCL
.2byte -1
; win speech
ec_word DON_T
ec_word BE
ec_word A
ec_word BABY
ec_word EXCL
.2byte -1
; loss speech
ec_word YOU
ec_word WON
ec_word EXCL
ec_word MOVE
ec_word ON
ec_word EXCL
.4byte gBattleFrontierTrainerMons_Dawn
; 298
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "ABBY$", 8
; pre-battle speech
ec_word I
ec_word LIKE
ec_word A
ec_word TRAINER
ec_word THAT_S
ec_word REFRESHING
; win speech
ec_word VICTORY
ec_word HAS
ec_word A
ec_move1 SWEET_SCENT
ec_word EXCL
.2byte -1
; loss speech
ec_word WHAT
ec_word AN
ec_word AWFUL
ec_word STENCH
ec_word EXCL
.2byte -1
.4byte gBattleFrontierTrainerMons_Abby
; 299
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "GRETEL$", 8
; pre-battle speech
ec_word I
ec_word CAUSE
ec_move1 OUTRAGE
ec_word AS
ec_word A
ec_word TRAINER
; win speech
ec_word IT_S
ec_word ONLY
ec_word NATURAL
ec_word SEE_YA
ec_word BYE_BYE
ec_word EXCL
; loss speech
ec_word IT_S
ec_word HARD
ec_word TO
ec_word BELIEVE
ec_word BUT
ec_word CONGRATS
.4byte gBattleFrontierTrainerMons_Gretel