pokeemerald/data/battle_frontier/verdanturf_battle_tent_trainers.s

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2015-10-18 03:41:31 +02:00
.align 2, 0
gVerdanturfBattleTentTrainers: ; 85DE610
; 0
.4byte TRAINER_CLASS_AROMA_LADY
.charmapstr "BRENNA$", 8
; pre-battle speech
ec_word NO
ec_word DAYS
ec_word GO
ec_word WITHOUT
ec_word MY
ec_move1 FAKE_TEARS
; win speech
ec_word OH
ec_word THAT_WAS
ec_word SO
ec_word REFRESHING
ec_word EXCL
.2byte -1
; loss speech
ec_word ALL
ec_word I
ec_word EVER
ec_word GET
ec_word IS
ec_move1 TORMENT
.4byte gVerdanturfBattleTentTrainerMons_Brenna
; 1
.4byte TRAINER_CLASS_RUIN_MANIAC
.charmapstr "DILAN$", 8
; pre-battle speech
ec_word YOU
ec_word DON_T
ec_word KNOW
ec_word HOW
ec_word BORED
ec_word I_AM
; win speech
ec_word LOSING
ec_word ISN_T
ec_word EXCITING
ec_word AT
ec_word ALL
ec_word ELLIPSIS
; loss speech
ec_word EXCITING
ec_word EXCL_EXCL
ec_word BYE_BYE
ec_word TO
ec_word BEING
ec_word BORED
.4byte gVerdanturfBattleTentTrainerMons_Dilan
; 2
.4byte TRAINER_CLASS_TUBER_1
.charmapstr "ELIANA$", 8
; pre-battle speech
ec_word I_AM
ec_word GOING
ec_word ON
ec_word A
ec_word VACATION
ec_word SOON
; win speech
ec_word I
ec_word NEED
ec_word TO
ec_word GET
ec_word SOME
ec_word MONEY
; loss speech
ec_word NO
ec_word SLEEP
ec_word UNTIL
ec_word I
ec_word GET
ec_word HOME
.4byte gVerdanturfBattleTentTrainerMons_Eliana
; 3
.4byte TRAINER_CLASS_TUBER_2
.charmapstr "MARKUS$", 8
; pre-battle speech
ec_word I_AM
ec_word SMART
ec_word EXCL
ec_word IF_I_LOSE
ec_word I
ec_move1 SELF_DESTRUCT
; win speech
ec_word IT_S
ec_word A
ec_word NON_STOP
ec_move2 EXPLOSION
ec_word OF
ec_word JOY
; loss speech
ec_word I_VE
ec_word LOST
ec_word ELLIPSIS
ec_word TIME
ec_word TO
ec_move1 SELF_DESTRUCT
.4byte gVerdanturfBattleTentTrainerMons_Markus
; 4
.4byte TRAINER_CLASS_LADY
.charmapstr "CAITLYN$", 8
; pre-battle speech
ec_word I_AM
ec_word BORED
ec_word OF
ec_word BEING
ec_word AN
ec_word IDOL
; win speech
ec_word A
ec_word BATTLE
ec_word IS
ec_word BEST
ec_word FOR
ec_word HAPPINESS
; loss speech
ec_word LOSING
ec_word DOESN_T
ec_word BUG
ec_word ME
ec_word AT
ec_word ALL
.4byte gVerdanturfBattleTentTrainerMons_Caitlyn
; 5
.4byte TRAINER_CLASS_BEAUTY
.charmapstr "DESIREE$", 8
; pre-battle speech
ec_word DOESN_T
ec_word MY
ec_word BEAUTY
ec_move1 ASTONISH
ec_word YOU
ec_word QUES
; win speech
ec_word DID
ec_word I
ec_word INTIMIDATE
ec_word YOU
ec_word QUES
.2byte -1
; loss speech
ec_word MY
ec_word BEAUTY
ec_word DID
ec_word NOTHING
ec_word FOR
ec_word YOU
.4byte gVerdanturfBattleTentTrainerMons_Desiree
; 6
.4byte TRAINER_CLASS_RICH_BOY
.charmapstr "RONALD$", 8
; pre-battle speech
ec_word COME_ON
ec_word I
ec_word WILL
ec_word BATTLE
ec_word SERIOUSLY
.2byte -1
; win speech
ec_word GIVE_UP
ec_word QUES
.2byte -1
ec_word THAT_S
ec_word REALLY
ec_word WEAK
; loss speech
ec_word I
ec_word NEED
ec_word TO
ec_word DO
ec_word A
ec_move2 BATON_PASS
.4byte gVerdanturfBattleTentTrainerMons_Ronald
; 7
.4byte TRAINER_CLASS_POKEMANIAC
.charmapstr "ASHTEN$", 8
; pre-battle speech
ec_word OH_YEAH
ec_word ANOTHER
ec_word EXCITING
ec_word BATTLE
ec_word EXCL
.2byte -1
; win speech
ec_word YOUR
ec_word POKEMON
ec_word ARE
ec_word WIMPY
ec_word AND
ec_word BORING
; loss speech
ec_word THAT_WAS
ec_word AN
ec_word EXCITING
ec_word LOSS
ec_word WOW
ec_word EXCL
.4byte gVerdanturfBattleTentTrainerMons_Ashten
; 8
.4byte TRAINER_CLASS_SWIMMER_M
.charmapstr "GERARD$", 8
; pre-battle speech
ec_word LOOK
ec_word AT
ec_word MY
ec_word SUPER
ec_move2 TEETER_DANCE
ec_word EXCL
; win speech
ec_word THAT_WAS
ec_word HARD
ec_word ELLIPSIS
ec_word AM
ec_word I
ec_word OK_QUES
; loss speech
ec_word I
ec_word WON_T
ec_word FORGIVE
ec_word YOU
ec_word FOR
ec_word THAT
.4byte gVerdanturfBattleTentTrainerMons_Gerard
; 9
.4byte TRAINER_CLASS_CAMPER
.charmapstr "BRADLY$", 8
; pre-battle speech
ec_word IT_S
ec_word LONESOME
ec_word BUT
ec_word I
ec_word VACATION
ec_word ALONE
; win speech
ec_word I
ec_word WILL
ec_move1 WITHDRAW
ec_word INSIDE
ec_word MY
ec_word SHELL_ARMOR
; loss speech
ec_word OH
ec_word ELLIPSIS
.2byte -1
ec_word ALONE
ec_word AS
ec_word ALWAYS
.4byte gVerdanturfBattleTentTrainerMons_Bradly
; 10
.4byte TRAINER_CLASS_BUG_MANIAC
.charmapstr "DENNIS$", 8
; pre-battle speech
ec_word ARE
ec_word YOU
ec_word REALLY
ec_word STRONG
ec_word QUES
.2byte -1
; win speech
ec_word WAHAHAHA
ec_word EXCL
.2byte -1
ec_word WAHAHAHA
ec_word EXCL_EXCL
.2byte -1
; loss speech
ec_word NICE
ec_word GOING
ec_word EXCL
ec_word I
ec_word WAS
ec_word CHILD_S_PLAY
.4byte gVerdanturfBattleTentTrainerMons_Dennis
; 11
.4byte TRAINER_CLASS_GENTLEMAN
.charmapstr "PRESTIN$", 8
; pre-battle speech
ec_word THIS
ec_word IS
ec_word A
ec_move1 NIGHTMARE
ec_word FOR
ec_word YOU
; win speech
ec_word FORGIVE
ec_word ME
ec_word ELLIPSIS
ec_word IT_S
ec_word A
ec_word DREAM
; loss speech
ec_word I
ec_word WANT
ec_word TO
ec_word WAKE_UP
ec_word FROM
ec_word THIS
.4byte gVerdanturfBattleTentTrainerMons_Prestin
; 12
.4byte TRAINER_CLASS_GUITARIST
.charmapstr "ERNESTO$", 8
; pre-battle speech
ec_word THIS
ec_word PARTY
ec_word GOES
ec_word ON
ec_word FOREVER
ec_word EXCL
; win speech
ec_word THE
ec_word MUSIC
ec_word PLAYS
ec_word ON
ec_word WITHOUT
ec_word END
; loss speech
ec_word NO
ec_word EXCL
ec_word THE
ec_word MUSIC
ec_word CAN_T
ec_word STOP
.4byte gVerdanturfBattleTentTrainerMons_Ernesto
; 13
.4byte TRAINER_CLASS_SCHOOL_KID_2
.charmapstr "NALA$", 8
; pre-battle speech
ec_word I
ec_word WANT
ec_word THE
ec_word WORLD
ec_word MOVIE
ec_word COLLECTION
; win speech
ec_word I
ec_word DON_T
ec_word LIKE
ec_word RADIO
ec_word VERY
ec_word MUCH
; loss speech
ec_word I
ec_word REFUSE
ec_word TO
ec_word BELIEVE
ec_word THIS
ec_word EXCL
.4byte gVerdanturfBattleTentTrainerMons_Nala
; 14
.4byte TRAINER_CLASS_COOLTRAINER_1
.charmapstr "DARNELL$", 8
; pre-battle speech
ec_word I
ec_word WILL
ec_word GO_EASY
ec_word ON
ec_word YOU
.2byte -1
; win speech
ec_word YOUR
ec_move2 FRUSTRATION
ec_word SHOULD
ec_word BE
ec_word HIDDEN
ec_word AWAY
; loss speech
ec_word YOU_RE
ec_word TOO
ec_word MUCH
ec_word TO
ec_word TAKE
ec_word ELLIPSIS
.4byte gVerdanturfBattleTentTrainerMons_Darnell
; 15
.4byte TRAINER_CLASS_COOLTRAINER_2
.charmapstr "ASHLYN$", 8
; pre-battle speech
ec_word I
ec_word LOOK
ec_word TOUGH
ec_word DO
ec_word I
ec_word QUES
; win speech
ec_word I_AM
ec_word NOT
ec_word OVER
ec_word YOUR
ec_move2 TAUNT
ec_word YET
; loss speech
ec_word YOU_RE
ec_word MEAN
ec_word EXCL_EXCL
.2byte -1
.2byte -1
.2byte -1
.4byte gVerdanturfBattleTentTrainerMons_Ashlyn
; 16
.4byte TRAINER_CLASS_POKEFAN_1
.charmapstr "ADDISON$", 8
; pre-battle speech
ec_word YES
ec_word EXCL
.2byte -1
ec_word MY
ec_word POKEMON
ec_word EXCL
; win speech
ec_word WELL
ec_word WASN_T
ec_word THAT
ec_word EASY
ec_word QUES
.2byte -1
; loss speech
ec_word WAAAH
ec_word EXCL
.2byte -1
ec_word BUT
ec_word WHY
ec_word QUES
.4byte gVerdanturfBattleTentTrainerMons_Addison
; 17
.4byte TRAINER_CLASS_POKEFAN_2
.charmapstr "JUSTINE$", 8
; pre-battle speech
ec_word YES
ec_word EXCL
.2byte -1
ec_word COME_ON
ec_word I_AM
ec_word READY
; win speech
ec_word YOU_RE
ec_word JUST
ec_word NOT
ec_word GOOD
ec_word ENOUGH
ec_word EXCL
; loss speech
ec_word WOWEE
ec_word EXCL_EXCL
.2byte -1
.2byte -1
.2byte -1
.2byte -1
.4byte gVerdanturfBattleTentTrainerMons_Justine
; 18
.4byte TRAINER_CLASS_EXPERT_1
.charmapstr "TYSON$", 8
; pre-battle speech
ec_word YOU_RE
ec_word GOING
ec_word TO
ec_word PRESSURE
ec_word ME
ec_word QUES
; win speech
ec_word WHAT
ec_word QUES
ec_word YOU_RE
ec_word MUCH
ec_word TOO_WEAK
ec_word EXCL
; loss speech
ec_word THIS
ec_word DOESN_T
ec_word MAKE
ec_word ME
ec_word HAPPY
ec_word EXCL
.4byte gVerdanturfBattleTentTrainerMons_Tyson
; 19
.4byte TRAINER_CLASS_EXPERT_2
.charmapstr "LAILA$", 8
; pre-battle speech
ec_word A
ec_move2 STRUGGLE
ec_word ISN_T
ec_word VERY
ec_word COOL
.2byte -1
; win speech
ec_word NOPE
ec_word NOT_VERY
ec_word COOL
ec_word AT
ec_word ALL
ec_word EXCL
; loss speech
ec_word YOU_RE
ec_word NOT
ec_word COOL
ec_word BUT
ec_word YOU
ec_word WON
.4byte gVerdanturfBattleTentTrainerMons_Laila
; 20
.4byte TRAINER_CLASS_YOUNGSTER
.charmapstr "WAREN$", 8
; pre-battle speech
ec_word DANGER
ec_word EXCL
.2byte -1
ec_word I
ec_word SENSE
ec_word DANGER
; win speech
ec_word DID
ec_word YOU
ec_word BELIEVE
ec_word MY
ec_word LIE
ec_word QUES_EXCL
; loss speech
ec_word I
ec_word REALLY
ec_word DID
ec_word SENSE
ec_word DANGER
ec_word ELLIPSIS
.4byte gVerdanturfBattleTentTrainerMons_Waren
; 21
.4byte TRAINER_CLASS_FISHERMAN
.charmapstr "TOBIAS$", 8
; pre-battle speech
ec_move2 BARRIER
ec_word EXCL_EXCL
.2byte -1
ec_word NOW
ec_word COME_ON
ec_word EXCL
; win speech
ec_word HUH_QUES
ec_word YOU
ec_word MEAN
ec_word I
ec_word WON
ec_word QUES
; loss speech
ec_word I
ec_word SHOULD
ec_word KNOW
ec_word THAT
ec_word IT_S
ec_word HOPELESS
.4byte gVerdanturfBattleTentTrainerMons_Tobias
; 22
.4byte TRAINER_CLASS_BIRD_KEEPER
.charmapstr "JOSIAH$", 8
; pre-battle speech
ec_word I
ec_word PROMISE
ec_word TO
ec_move1 FLY
ec_word IF_I_LOSE
.2byte -1
; win speech
ec_word TOO_WEAK
ec_word ELLIPSIS
.2byte -1
ec_word YOU
ec_move1 FLY
ec_word INSTEAD
; loss speech
ec_word I
ec_word PROMISE
ec_word TO
ec_move1 FLY
ec_word SOMETIME
ec_word SOON
.4byte gVerdanturfBattleTentTrainerMons_Josiah
; 23
.4byte TRAINER_CLASS_NINJA_BOY
.charmapstr "DION$", 8
; pre-battle speech
ec_word IT_S
ec_word TRENDY
ec_word UM
ec_word BATTLE
ec_word SOMETHING
.2byte -1
; win speech
ec_word WAS
ec_word IT
ec_word ELLIPSIS
ec_word BATTLE
ec_word DATE
ec_word QUES
; loss speech
ec_word WAS
ec_word IT
ec_word ELLIPSIS
ec_word BATTLE
ec_word GOURMET
ec_word QUES
.4byte gVerdanturfBattleTentTrainerMons_Dion
; 24
.4byte TRAINER_CLASS_PARASOL_LADY
.charmapstr "KENZIE$", 8
; pre-battle speech
ec_word THE
ec_move1 MORNING_SUN
ec_word GIVES
ec_word ME
ec_move1 STRENGTH
.2byte -1
; win speech
ec_word BUT
ec_word I
ec_word LIKE
ec_move2 MOONLIGHT
ec_word TOO
.2byte -1
; loss speech
ec_word YOU_RE
ec_word LIKE
ec_word A
ec_word TERRIBLE
ec_move1 SANDSTORM
ec_word ELLIPSIS
.4byte gVerdanturfBattleTentTrainerMons_Kenzie
; 25
.4byte TRAINER_CLASS_SWIMMER_F
.charmapstr "LILLIAN$", 8
; pre-battle speech
ec_word I
ec_word DO
ec_word THINGS
ec_word AT
ec_word MY
ec_word OWN_TEMPO
; win speech
ec_word I
ec_word WON
ec_word QUES
ec_word WHAT
ec_word A
ec_word SURPRISE
; loss speech
ec_word AWW
ec_word ELLIPSIS
ec_word I
ec_word NEED
ec_word A
ec_word NAP
.4byte gVerdanturfBattleTentTrainerMons_Lillian
; 26
.4byte TRAINER_CLASS_PICNICKER
.charmapstr "LESLEY$", 8
; pre-battle speech
ec_word YOU
ec_word SHOULD
ec_word NOT
ec_word BE
ec_word LOLLING
ec_word ABOUT
; win speech
ec_word YOU
ec_word SHOULD
ec_word GET
ec_word UP
ec_word EARLIER
.2byte -1
; loss speech
ec_word THIS
ec_word SHOULD
ec_word NOT
ec_word BE
ec_word HAPPENING
ec_word EXCL
.4byte gVerdanturfBattleTentTrainerMons_Lesley
; 27
.4byte TRAINER_CLASS_SAILOR
.charmapstr "MARQUIS$", 8
; pre-battle speech
ec_word NONE
ec_word OF
ec_word THIS
ec_word IS
ec_word MAKING
ec_word SENSE
; win speech
ec_word SEE
ec_word QUES
ec_word THIS
ec_word JUST
ec_word ISN_T
ec_word NORMAL
; loss speech
ec_word SHOULD
ec_word I
ec_word CAUSE
ec_word AN
ec_move1 UPROAR
ec_word QUES
.4byte gVerdanturfBattleTentTrainerMons_Marquis
; 28
.4byte TRAINER_CLASS_COLLECTOR
.charmapstr "FREDDY$", 8
; pre-battle speech
ec_word I
ec_word ADORE
ec_word THIS
ec_word CUTE
ec_word TELEVISION
ec_word IDOL
; win speech
ec_word YOU_RE
ec_word SO
ec_word FUNNY
ec_word WHEN
ec_word YOU_RE
ec_word ANGRY
; loss speech
ec_word LATE
ec_word NIGHT
ec_word TELEVISION
ec_word IS
ec_word MY
ec_word LIFE
.4byte gVerdanturfBattleTentTrainerMons_Freddy
; 29
.4byte TRAINER_CLASS_LASS
.charmapstr "CECILIA$", 8
; pre-battle speech
ec_word MY
ec_word FABULOUS
ec_word CUTENESS
ec_word IS
ec_word IN
ec_word FASHION
; win speech
ec_word YOU_RE
ec_word NO
ec_word MATCH
ec_word FOR
ec_word MY
ec_word CUTE_CHARM
; loss speech
ec_word DON_T
ec_word YOU
ec_word HAVE
ec_word FASHION
ec_word SENSE
ec_word QUES
.4byte gVerdanturfBattleTentTrainerMons_Cecilia