pokeemerald/data/maps/JaggedPass/scripts.inc

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.set LOCALID_HIDEOUT_GUARD, 5
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JaggedPass_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, JaggedPass_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, JaggedPass_OnTransition
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map_script MAP_SCRIPT_ON_LOAD, JaggedPass_OnLoad
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.byte 0
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JaggedPass_OnResume:
setstepcallback STEP_CB_ASH
call_if_eq VAR_JAGGED_PASS_STATE, 0, JaggedPass_EventScript_CheckHasMagmaEmblem
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end
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JaggedPass_EventScript_CheckHasMagmaEmblem::
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checkitem ITEM_MAGMA_EMBLEM
goto_if_eq VAR_RESULT, TRUE, JaggedPass_EventScript_SetReadyToOpenHideout
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return
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JaggedPass_EventScript_SetReadyToOpenHideout::
setvar VAR_JAGGED_PASS_STATE, 1
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return
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JaggedPass_OnTransition:
call_if_eq VAR_JAGGED_PASS_ASH_WEATHER, 1, JaggedPass_EventScript_SetWeatherAsh
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end
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JaggedPass_EventScript_SetWeatherAsh::
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setweather WEATHER_VOLCANIC_ASH
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doweather
return
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JaggedPass_OnLoad:
goto_if_le VAR_JAGGED_PASS_STATE, 1, JaggedPass_EventScript_ConcealHideoutEntrance
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end
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JaggedPass_EventScript_ConcealHideoutEntrance::
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setmetatile 16, 17, METATILE_Lavaridge_RockWall, TRUE
setmetatile 16, 18, METATILE_Lavaridge_RockWall, TRUE
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end
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JaggedPass_EventScript_OpenMagmaHideout::
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lockall
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setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 5 @ shake delay
special ShakeCamera
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waitstate
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msgbox JaggedPass_Text_BoulderShakingInResponseToEmblem, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 16 @ num shakes
setvar VAR_0x8007, 3 @ shake delay
special ShakeCamera
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waitstate
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playse SE_EFFECTIVE
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setmetatile 16, 17, METATILE_Lavaridge_CaveEntrance_Top, TRUE
setmetatile 16, 18, METATILE_Lavaridge_CaveEntrance_Bottom, FALSE
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special DrawWholeMapView
delay 30
setvar VAR_JAGGED_PASS_STATE, 2
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waitse
releaseall
end
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JaggedPass_EventScript_MagmaHideoutGuard::
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lockall
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goto_if_set FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS, JaggedPass_EventScript_GuardDefeated
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waitse
playse SE_PIN
applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_ExclamationMark
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waitmovement 0
applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_Delay48
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waitmovement 0
applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FacePlayer
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waitmovement 0
msgbox JaggedPass_Text_GruntIntro, MSGBOX_DEFAULT
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closemessage
trainerbattle_no_intro TRAINER_GRUNT_JAGGED_PASS, JaggedPass_Text_GruntDefeat
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setflag FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS
applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FaceOriginalDirection
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waitmovement 0
releaseall
end
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JaggedPass_EventScript_GuardDefeated::
applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FacePlayer
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waitmovement 0
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msgbox JaggedPass_Text_GoWhereverYouWant, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_HIDEOUT_GUARD, Common_Movement_FaceOriginalDirection
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waitmovement 0
releaseall
end
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JaggedPass_EventScript_Eric::
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trainerbattle_single TRAINER_ERIC, JaggedPass_Text_EricIntro, JaggedPass_Text_EricDefeat
msgbox JaggedPass_Text_EricPostBattle, MSGBOX_AUTOCLOSE
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end
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JaggedPass_EventScript_Diana::
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trainerbattle_single TRAINER_DIANA_1, JaggedPass_Text_DianaIntro, JaggedPass_Text_DianaDefeat, JaggedPass_EventScript_RegisterDiana
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specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, JaggedPass_EventScript_DianaRematch
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msgbox JaggedPass_Text_DianaPostBattle, MSGBOX_DEFAULT
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release
end
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JaggedPass_EventScript_RegisterDiana::
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special PlayerFaceTrainerAfterBattle
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msgbox JaggedPass_Text_DianaRegister, MSGBOX_DEFAULT
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register_matchcall TRAINER_DIANA_1
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release
end
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JaggedPass_EventScript_DianaRematch::
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trainerbattle_rematch TRAINER_DIANA_1, JaggedPass_Text_DianaRematchIntro, JaggedPass_Text_DianaRematchDefeat
msgbox JaggedPass_Text_DianaPostRematch, MSGBOX_AUTOCLOSE
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end
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JaggedPass_EventScript_Ethan::
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trainerbattle_single TRAINER_ETHAN_1, JaggedPass_Text_EthanIntro, JaggedPass_Text_EthanDefeat, JaggedPass_EventScript_RegisterEthan
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specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, JaggedPass_EventScript_EthanRematch
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msgbox JaggedPass_Text_EthanPostBattle, MSGBOX_DEFAULT
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release
end
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JaggedPass_EventScript_RegisterEthan::
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special PlayerFaceTrainerAfterBattle
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msgbox JaggedPass_Text_EthanRegister, MSGBOX_DEFAULT
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register_matchcall TRAINER_ETHAN_1
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release
end
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JaggedPass_EventScript_EthanRematch::
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trainerbattle_rematch TRAINER_ETHAN_1, JaggedPass_Text_EthanRematchIntro, JaggedPass_Text_EthanRematchDefeat
msgbox JaggedPass_Text_EthanPostRematch, MSGBOX_AUTOCLOSE
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end
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JaggedPass_EventScript_Julio::
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trainerbattle_single TRAINER_JULIO, JaggedPass_Text_JulioIntro, JaggedPass_Text_JulioDefeat
msgbox JaggedPass_Text_JulioPostBattle, MSGBOX_AUTOCLOSE
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end
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JaggedPass_EventScript_Autumn::
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trainerbattle_single TRAINER_AUTUMN, JaggedPass_Text_AutumnIntro, JaggedPass_Text_AutumnDefeat
msgbox JaggedPass_Text_AutumnPostBattle, MSGBOX_AUTOCLOSE
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end
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JaggedPass_Text_EricIntro:
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.string "MT. CHIMNEY's JAGGED PASS…\p"
.string "Now this is what I've always wanted\n"
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.string "in a mountain.\p"
.string "This jagged bumpiness…\n"
.string "It rocks my soul!$"
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JaggedPass_Text_EricDefeat:
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.string "Losing left me bitter!$"
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JaggedPass_Text_EricPostBattle:
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.string "Yes, I did lose at POKéMON…\p"
.string "But, when it comes to the love of\n"
.string "the mountains, I have you beat!$"
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JaggedPass_Text_DianaIntro:
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.string "This place isn't your casual hike.\n"
.string "It's not suited for a picnic.$"
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JaggedPass_Text_DianaDefeat:
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.string "Ohhh, no!\n"
.string "The ground is too bumpy…$"
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JaggedPass_Text_DianaPostBattle:
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.string "Did you know?\p"
.string "Some people cleverly ride their\n"
.string "bicycles up this horribly bumpy pass.$"
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JaggedPass_Text_DianaRegister:
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.string "Will you ever be back in this area?\n"
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.string "If you do return, I'd like a rematch.$"
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JaggedPass_Text_DianaRematchIntro:
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.string "Picnics are fun wherever you go.\n"
.string "Just like POKéMON!$"
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JaggedPass_Text_DianaRematchDefeat:
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.string "I only lost because the ground is\n"
.string "too bumpy!$"
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JaggedPass_Text_DianaPostRematch:
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.string "I'll forget about losing and just\n"
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.string "enjoy this bumpy hike.$"
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JaggedPass_Text_EthanIntro:
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.string "JAGGED PASS is hard to walk on.\n"
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.string "It's a good place for training.$"
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JaggedPass_Text_EthanDefeat:
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.string "It was all over while we were still\n"
.string "trying to find a good footing…$"
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JaggedPass_Text_EthanPostBattle:
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.string "If I had an ACRO BIKE, I'd be able to\n"
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.string "jump ledges.$"
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JaggedPass_Text_EthanRegister:
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.string "When I get more used to this bumpiness,\n"
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.string "I'll be sure to win!\p"
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.string "Can you register me in your POKéNAV?$"
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JaggedPass_Text_EthanRematchIntro:
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.string "I got used to this bumpiness.\n"
.string "I sing while I climb now.$"
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JaggedPass_Text_EthanRematchDefeat:
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.string "It's still not easy to battle on this\n"
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.string "bumpy ground…$"
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JaggedPass_Text_EthanPostRematch:
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.string "I should get an ACRO BIKE from RYDEL\n"
.string "in MAUVILLE CITY…$"
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JaggedPass_Text_GruntIntro:
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.string "Wah!\n"
.string "What are you doing here?\p"
.string "What am I doing in a place like this?\p"
.string "What business is it of yours?$"
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JaggedPass_Text_GruntDefeat:
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.string "Urrrgh…\p"
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.string "I should've ducked into our HIDEOUT\n"
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.string "right away…$"
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JaggedPass_Text_GoWhereverYouWant:
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.string "Okay, oh-kay!\n"
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.string "I admit it--you're strong!\p"
.string "Don't worry about me.\n"
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.string "Go wherever you want!$"
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JaggedPass_Text_BoulderShakingInResponseToEmblem:
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.string "Oh! This boulder is shaking in response\n"
.string "to the MAGMA EMBLEM!$"
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JaggedPass_Text_JulioIntro:
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.string "Aiyeeh! It's awfully scary to shoot\n"
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.string "down the mountain in one go!$"
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JaggedPass_Text_JulioDefeat:
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.string "I feel like I'm falling apart…$"
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JaggedPass_Text_JulioPostBattle:
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.string "My bicycle bounced around so much,\n"
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.string "my rear end's sore…$"
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JaggedPass_Text_AutumnIntro:
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.string "I climb this hill every day.\n"
.string "I have confidence in my strength!$"
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JaggedPass_Text_AutumnDefeat:
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.string "Hmm…\n"
.string "What went wrong?$"
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JaggedPass_Text_AutumnPostBattle:
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.string "What is that odd rock protrusion\n"
.string "a little up the hill from here?$"