pokeemerald/include/image_processing_effects.h

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#ifndef GUARD_IMAGE_PROCESSING_EFFECTS_H
#define GUARD_IMAGE_PROCESSING_EFFECTS_H
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enum
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{
IMAGE_EFFECT_POINTILLISM = 2,
IMAGE_EFFECT_GRAYSCALE_LIGHT = 6,
IMAGE_EFFECT_BLUR = 8,
IMAGE_EFFECT_OUTLINE_COLORED = 9,
IMAGE_EFFECT_INVERT_BLACK_WHITE = 10,
IMAGE_EFFECT_THICK_BLACK_WHITE = 11,
IMAGE_EFFECT_SHIMMER = 13,
IMAGE_EFFECT_OUTLINE = 30,
IMAGE_EFFECT_INVERT = 31,
IMAGE_EFFECT_BLUR_RIGHT = 32,
IMAGE_EFFECT_BLUR_DOWN = 33,
IMAGE_EFFECT_CHARCOAL = 36,
};
enum
{
QUANTIZE_EFFECT_STANDARD,
QUANTIZE_EFFECT_STANDARD_LIMITED_COLORS,
QUANTIZE_EFFECT_PRIMARY_COLORS,
QUANTIZE_EFFECT_GRAYSCALE,
QUANTIZE_EFFECT_GRAYSCALE_SMALL,
QUANTIZE_EFFECT_BLACK_WHITE,
};
struct ImageProcessingContext
{
u8 effect;
void *canvasPixels;
u16 *canvasPalette;
u8 fillerC[0x4];
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void *dest;
u16 quantizeEffect;
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u16 var_16;
u8 paletteStart;
u8 columnStart;
u8 rowStart;
u8 columnEnd;
u8 rowEnd;
u8 canvasWidth;
u8 canvasHeight;
u8 personality;
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};
void ApplyImageProcessingEffects(struct ImageProcessingContext *);
void ApplyImageProcessingQuantization(struct ImageProcessingContext *);
void ConvertImageProcessingToGBA(struct ImageProcessingContext *);
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#endif