2017-10-12 09:06:19 +02:00
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#ifndef GUARD_SLOT_MACHINE_H
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#define GUARD_SLOT_MACHINE_H
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2019-02-22 22:03:35 +01:00
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#define NUM_REELS 3
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#define REEL_NUM_TAGS 21
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#define REEL_TAG_HEIGHT 24
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2019-09-14 02:22:09 +02:00
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#define SLOT_MACHINE_COUNT 12
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2019-02-07 17:24:09 +01:00
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2019-02-15 05:44:18 +01:00
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// Lucky Flags
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2019-02-22 22:27:49 +01:00
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#define LUCKY_BIAS_REPLAY (1 << 0)
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#define LUCKY_BIAS_CHERRY (1 << 1)
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#define LUCKY_BIAS_LOTAD (1 << 2)
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#define LUCKY_BIAS_AZURILL (1 << 3)
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#define LUCKY_BIAS_POWER (1 << 4)
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#define LUCKY_BIAS_REELTIME (1 << 5)
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#define LUCKY_BIAS_MIXED_777 (1 << 6)
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#define LUCKY_BIAS_777 (1 << 7)
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2019-02-15 05:44:18 +01:00
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2018-08-11 17:57:20 +02:00
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void PlaySlotMachine(u8, void (callback)(void));
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2017-10-12 09:06:19 +02:00
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#endif // GUARD_SLOT_MACHINE_H
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