pokeemerald/include/field_screen_effect.h

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#ifndef GUARD_FIELD_SCREEN_EFFECT_H
#define GUARD_FIELD_SCREEN_EFFECT_H
extern const s32 gMaxFlashLevel;
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void WarpFadeInScreen(void);
void WarpFadeOutScreen(void);
void FadeInFromBlack(void);
void FadeInFromWhite(void);
void FieldCB_ContinueScriptUnionRoom(void);
void FieldCB_ContinueScriptHandleMusic(void);
void FieldCB_ContinueScript(void);
void Task_ReturnToFieldRecordMixing(u8 taskId);
void FieldCB_ReturnToFieldCableLink(void);
void FieldCB_ReturnToFieldWirelessLink(void);
void FieldCB_DefaultWarpExit(void);
void FieldCB_WarpExitFadeFromBlack(void);
void FieldCB_WarpExitFadeFromWhite(void);
bool8 FieldCB_ReturnToFieldOpenStartMenu(void);
void ReturnToFieldOpenStartMenu(void);
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void FieldCB_ReturnToFieldNoScript(void);
void FieldCB_ReturnToFieldNoScriptCheckMusic(void);
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void DoWarp(void);
void DoDiveWarp(void);
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void DoSootopolisLegendWarp(void);
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void DoDoorWarp(void);
void DoFallWarp(void);
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void DoEscalatorWarp(u8 metatileBehavior);
void DoLavaridgeGymB1FWarp(void);
void DoLavaridgeGym1FWarp(void);
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void DoTeleportTileWarp(void);
void DoMossdeepGymWarp(void);
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void DoPortholeWarp(void);
void DoCableClubWarp(void);
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void DoContestHallWarp(void);
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void AnimateFlash(u8 newFlashLevel);
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void WriteBattlePyramidViewScanlineEffectBuffer(void);
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void DoSpinEnterWarp(void);
void DoSpinExitWarp(void);
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void DoOrbEffect(void);
void FadeOutOrbEffect(void);
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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bool8 IsPlayerStandingStill(void);
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#endif // GUARD_FIELD_SCREEN_EFFECT_H