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https://github.com/Ninjdai1/pokeemerald.git
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49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_INFERNAL_PARADE].effect == EFFECT_INFERNAL_PARADE);
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}
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SINGLE_BATTLE_TEST("Infernal Parade inflicts poison")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_INFERNAL_PARADE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INFERNAL_PARADE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
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STATUS_ICON(opponent, burn: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Infernal Parade's power doubles if the target has a status condition", s16 damage)
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{
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u32 status1;
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PARAMETRIZE { status1 = STATUS1_NONE; }
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PARAMETRIZE { status1 = STATUS1_SLEEP; }
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PARAMETRIZE { status1 = STATUS1_POISON; }
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PARAMETRIZE { status1 = STATUS1_BURN; }
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PARAMETRIZE { status1 = STATUS1_FREEZE; }
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PARAMETRIZE { status1 = STATUS1_PARALYSIS; }
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PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); };
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} WHEN {
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TURN { MOVE(player, MOVE_INFERNAL_PARADE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_INFERNAL_PARADE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} THEN {
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if (i > 0)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[i].damage);
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if (i > 1)
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EXPECT_EQ(results[i-1].damage, results[i].damage);
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}
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}
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