pokeemerald/data/maps/SkyPillar_Top/scripts.inc

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.set LOCALID_RAYQUAZA_SLEEPING, 1
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SkyPillar_Top_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, SkyPillar_Top_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Top_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SkyPillar_Top_OnWarp
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.byte 0
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SkyPillar_Top_OnResume:
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call_if_set FLAG_SYS_CTRL_OBJ_DELETE, SkyPillar_Top_EventScript_TryRemoveRayquaza
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end
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SkyPillar_Top_EventScript_TryRemoveRayquaza::
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
return
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SkyPillar_Top_OnTransition:
compare VAR_SKY_PILLAR_STATE, 2
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call_if_lt SkyPillar_Top_EventScript_SetCleanLayout
compare VAR_SKY_PILLAR_STATE, 2
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call_if_ge SkyPillar_Top_EventScript_TryShowRayquaza
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end
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SkyPillar_Top_EventScript_SetCleanLayout::
setmaplayoutindex LAYOUT_SKY_PILLAR_TOP_CLEAN
setobjectmovementtype LOCALID_RAYQUAZA_SLEEPING, MOVEMENT_TYPE_FACE_DOWN
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return
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SkyPillar_Top_EventScript_TryShowRayquaza::
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call_if_unset FLAG_DEFEATED_RAYQUAZA, SkyPillar_Top_EventScript_ShowRayquaza
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return
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SkyPillar_Top_EventScript_ShowRayquaza::
clearflag FLAG_HIDE_SKY_PILLAR_TOP_RAYQUAZA_STILL
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return
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SkyPillar_Top_OnWarp:
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map_script_2 VAR_SKY_PILLAR_STATE, 0, SkyPillar_Top_EventScript_RayquazaFaceDown
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.2byte 0
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SkyPillar_Top_EventScript_RayquazaFaceDown::
turnobject LOCALID_RAYQUAZA_SLEEPING, DIR_SOUTH
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end
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SkyPillar_Top_EventScript_Rayquaza::
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lockall
waitse
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playmoncry SPECIES_RAYQUAZA, CRY_MODE_ENCOUNTER
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delay 40
waitmoncry
setwildbattle SPECIES_RAYQUAZA, 70, ITEM_NONE
setflag FLAG_SYS_CTRL_OBJ_DELETE
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special BattleSetup_StartLegendaryBattle
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waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
specialvar VAR_RESULT, GetBattleOutcome
compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq SkyPillar_Top_EventScript_DefeatedRayquaza
compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq SkyPillar_Top_EventScript_RanFromRayquaza
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq SkyPillar_Top_EventScript_RanFromRayquaza
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setflag FLAG_DEFEATED_RAYQUAZA
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releaseall
end
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SkyPillar_Top_EventScript_DefeatedRayquaza::
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setflag FLAG_DEFEATED_RAYQUAZA
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goto SkyPillar_Top_EventScript_DefeatedRayquaza2
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end
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SkyPillar_Top_EventScript_RanFromRayquaza::
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setvar VAR_0x8004, SPECIES_RAYQUAZA
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goto SkyPillar_Top_EventScript_RanFromRayquaza2
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end
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SkyPillar_Top_EventScript_DefeatedRayquaza2::
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fadescreenswapbuffers FADE_TO_BLACK
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removeobject VAR_LAST_TALKED
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fadescreenswapbuffers FADE_FROM_BLACK
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releaseall
end
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SkyPillar_Top_EventScript_RanFromRayquaza2::
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fadescreenswapbuffers FADE_TO_BLACK
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removeobject VAR_LAST_TALKED
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fadescreenswapbuffers FADE_FROM_BLACK
bufferspeciesname STR_VAR_1, VAR_0x8004
msgbox gText_LegendaryFlewAway, MSGBOX_DEFAULT
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releaseall
end
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SkyPillar_Top_EventScript_AwakenRayquaza::
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lockall
fadeoutbgm 1
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
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waitmovement 0
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, SkyPillar_Top_Movement_CameraPanUp
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waitmovement 0
special RemoveCameraObject
applymovement LOCALID_RAYQUAZA_SLEEPING, SkyPillar_Top_Movement_RayquazaStir
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waitmovement 0
waitse
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playmoncry SPECIES_RAYQUAZA, CRY_MODE_ENCOUNTER
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setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 3 @ shake delay
special ShakeCamera
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waitstate
waitse
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playmoncry SPECIES_RAYQUAZA, CRY_MODE_ENCOUNTER
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setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 2 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 5 @ shake delay
special ShakeCamera
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waitstate
waitmoncry
applymovement LOCALID_RAYQUAZA_SLEEPING, SkyPillar_Top_Movement_RayquazaFlyOff
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waitmovement 0
removeobject LOCALID_RAYQUAZA_SLEEPING
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msgbox SkyPillar_Top_Text_RayquazaFlewOff, MSGBOX_DEFAULT
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closemessage
delay 20
fadeinbgm 1
special SpawnCameraObject
applymovement OBJ_EVENT_ID_CAMERA, SkyPillar_Top_Movement_CameraPanDown
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waitmovement 0
special RemoveCameraObject
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setvar VAR_SOOTOPOLIS_CITY_STATE, 5
setvar VAR_SKY_PILLAR_STATE, 1
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setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1
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releaseall
end
@ Rayquaza has unusual movement frames
@ See comments, or sAnimTable_Rayquaza
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SkyPillar_Top_Movement_RayquazaStir:
delay_16
walk_in_place_fast_left @ Coiled, awake
delay_16
delay_16
delay_16
delay_16
delay_16
walk_in_place_left @ Coiled, mouth open
delay_16
walk_in_place_right @ Normal, awake
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
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step_end
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SkyPillar_Top_Movement_RayquazaFlyOff:
delay_16
walk_in_place_down @ Coiled, asleep
delay_8
walk_in_place_right @ Normal, awake
delay_8
walk_faster_up @ Fly up
slide_up
slide_up
slide_up
slide_up
slide_up
slide_up
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step_end
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SkyPillar_Top_Movement_CameraPanUp:
walk_slow_up
walk_slow_up
walk_slow_up
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step_end
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SkyPillar_Top_Movement_CameraPanDown:
walk_slow_down
walk_slow_down
walk_slow_down
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step_end
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SkyPillar_Top_Text_RayquazaFlewOff:
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.string "The awakened RAYQUAZA flew off…$"