pokeemerald/data/maps/SkyPillar_Outside/scripts.inc

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.set LOCALID_WALLACE, 1
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SkyPillar_Outside_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Outside_OnTransition
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map_script MAP_SCRIPT_ON_LOAD, SkyPillar_Outside_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, SkyPillar_Outside_OnFrame
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.byte 0
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SkyPillar_Outside_OnTransition:
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compare VAR_SOOTOPOLIS_CITY_STATE, 3
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call_if_eq SkyPillar_Outside_EventScript_HideMapNamePopup
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compare VAR_SOOTOPOLIS_CITY_STATE, 4
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call_if_ge SkyPillar_Outside_EventScript_CheckSetAbnormalWeather
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end
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SkyPillar_Outside_EventScript_HideMapNamePopup::
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setflag FLAG_HIDE_MAP_NAME_POPUP
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return
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SkyPillar_Outside_EventScript_CheckSetAbnormalWeather::
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call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather
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return
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SkyPillar_Outside_OnLoad:
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call_if_set FLAG_WALLACE_GOES_TO_SKY_PILLAR, SkyPillar_Outside_EventScript_OpenDoor
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end
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SkyPillar_Outside_EventScript_OpenDoor::
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setmetatile 14, 4, METATILE_Pacifidlog_SkyPillar_DoorOpen_Top, FALSE
setmetatile 14, 5, METATILE_Pacifidlog_SkyPillar_DoorOpen_Bottom, FALSE
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return
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SkyPillar_Outside_OnFrame:
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map_script_2 VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_WallaceScene
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.2byte 0
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SkyPillar_Outside_EventScript_WallaceScene::
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lockall
applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceApproachPlayer
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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msgbox SkyPillar_Outside_Text_OpenedDoorToSkyPillar, MSGBOX_DEFAULT
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closemessage
delay 30
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setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 3 @ shake delay
special ShakeCamera
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waitstate
delay 40
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msgbox SkyPillar_Outside_Text_EarthquakeNotMomentToWaste, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, SkyPillar_Outside_Movement_PlayerClimbSkyPillar
applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceClimbSkyPillar
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waitmovement 0
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setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 3 @ horizontal pan
setvar VAR_0x8006, 20 @ num shakes
setvar VAR_0x8007, 5 @ shake delay
special ShakeCamera
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waitstate
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
delay 10
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
delay 30
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msgbox SkyPillar_Outside_Text_SituationGettingWorse, MSGBOX_DEFAULT
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closemessage
setflag FLAG_SYS_WEATHER_CTRL
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setweather WEATHER_ABNORMAL
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doweather
special WaitWeather
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waitstate
delay 30
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msgbox SkyPillar_Outside_Text_GotToGoBackForSootopolis, MSGBOX_DEFAULT
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closemessage
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playse SE_EXIT
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fadescreenswapbuffers FADE_TO_BLACK
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clearflag FLAG_HIDE_MAP_NAME_POPUP
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setvar VAR_SOOTOPOLIS_CITY_STATE, 4
removeobject LOCALID_WALLACE
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clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
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fadescreenswapbuffers FADE_FROM_BLACK
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releaseall
end
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SkyPillar_Outside_Movement_WallaceApproachPlayer:
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
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step_end
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SkyPillar_Outside_Movement_WallaceClimbSkyPillar:
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
walk_up
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step_end
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SkyPillar_Outside_Movement_PlayerClimbSkyPillar:
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
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step_end
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SkyPillar_Outside_EventScript_Wallace::
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end
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SkyPillar_Outside_EventScript_ClosedDoor::
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msgbox SkyPillar_Outside_Text_DoorIsClosed, MSGBOX_SIGN
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end
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SkyPillar_Outside_Text_DoorIsClosed:
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.string "The door is closed.$"
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SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
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.string "WALLACE: Oh, my, I'm terribly sorry!\p"
.string "In my haste, I didn't notice that\n"
.string "I'd left you behind!\p"
.string "I've opened the locked door of\n"
.string "the SKY PILLAR.\p"
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.string "{PLAYER}{KUN}, let's be on our way!$"
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SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
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.string "WALLACE: It's an earthquake!\p"
.string "There's not a moment to waste!\n"
.string "We've got to hurry!$"
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SkyPillar_Outside_Text_SituationGettingWorse:
.string "WALLACE: Hmm…\n"
.string "The situation is getting worse…$"
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SkyPillar_Outside_Text_GotToGoBackForSootopolis:
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.string "WALLACE: This isn't good…\p"
.string "The weather distortion is spreading\n"
.string "even here…\p"
.string "{PLAYER}{KUN}.\p"
.string "RAYQUAZA should be farther up\n"
.string "from here.\p"
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.string "I'm worried about SOOTOPOLIS.\n"
.string "I've got to go back.\p"
.string "Everything is in your hands now.\n"
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.string "Don't fail us!$"