pokeemerald/src/reshow_battle_screen.c

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#include "global.h"
#include "reshow_battle_screen.h"
#include "battle.h"
#include "palette.h"
#include "main.h"
#include "unknown_task.h"
#include "text.h"
#include "gpu_regs.h"
#include "bg.h"
#include "battle_controllers.h"
#include "link.h"
#include "sprite.h"
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#include "constants/species.h"
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#include "battle_interface.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
extern u8 gBankInMenu;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gNoOfAllBanks;
extern u32 gBattleTypeFlags;
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void dp12_8087EA4(void);
extern void trs_config(void);
extern bool8 IsDoubleBattle(void);
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extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
extern u8 GetBankSpriteDefault_Y(u8 bank);
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extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern u8 GetBankPosition(u8 bank, u8 caseId);
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// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
static bool8 LoadBankSpriteGfx(u8 bank);
static void CreateBankSprite(u8 bank);
static void CreateHealthboxSprite(u8 bank);
static void sub_80A95F4(void);
void nullsub_35(void)
{
}
void ReshowBattleScreenAfterMenu(void)
{
gPaletteFade.bufferTransferDisabled = 1;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
gBattleScripting.reshowMainState = 0;
gBattleScripting.reshowHelperState = 0;
SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
}
static void CB2_ReshowBattleScreenAfterMenu(void)
{
switch (gBattleScripting.reshowMainState)
{
case 0:
dp12_8087EA4();
trs_config();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
break;
case 1:
CpuFastFill(0, (void*)(VRAM), VRAM_SIZE);
break;
case 2:
LoadBattleTextboxAndBackground();
break;
case 3:
ResetSpriteData();
break;
case 4:
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
break;
case 5:
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ClearSpritesHealthboxAnimData();
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break;
case 6:
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
{
gBattleScripting.reshowHelperState = 0;
}
else
{
gBattleScripting.reshowHelperState++;
gBattleScripting.reshowMainState--;
}
break;
case 7:
if (!LoadBankSpriteGfx(0))
gBattleScripting.reshowMainState--;
break;
case 8:
if (!LoadBankSpriteGfx(1))
gBattleScripting.reshowMainState--;
break;
case 9:
if (!LoadBankSpriteGfx(2))
gBattleScripting.reshowMainState--;
break;
case 10:
if (!LoadBankSpriteGfx(3))
gBattleScripting.reshowMainState--;
break;
case 11:
CreateBankSprite(0);
break;
case 12:
CreateBankSprite(1);
break;
case 13:
CreateBankSprite(2);
break;
case 14:
CreateBankSprite(3);
break;
case 15:
CreateHealthboxSprite(0);
break;
case 16:
CreateHealthboxSprite(1);
break;
case 17:
CreateHealthboxSprite(2);
break;
case 18:
CreateHealthboxSprite(3);
break;
case 19:
{
u8 opponentBank;
u16 species;
LoadAndCreateEnemyShadowSprites();
opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
if (IsDoubleBattle())
{
opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{
sub_800E0E8();
sub_800DFB4(0, 0);
}
}
break;
default:
SetVBlankCallback(VBlankCB_Battle);
sub_80A95F4();
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
gPaletteFade.bufferTransferDisabled = 0;
SetMainCallback2(BattleMainCB2);
sub_805EF14();
break;
}
gBattleScripting.reshowMainState++;
}
static void sub_80A95F4(void)
{
struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
regBgcnt1 = (struct BGCntrlBitfield *)(&REG_BG1CNT);
regBgcnt1->charBaseBlock = 0;
regBgcnt2 = (struct BGCntrlBitfield *)(&REG_BG2CNT);
regBgcnt2->charBaseBlock = 0;
}
static bool8 LoadBankSpriteGfx(u8 bank)
{
if (bank < gNoOfAllBanks)
{
if (GetBankSide(bank) != SIDE_PLAYER)
{
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
else
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BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
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}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
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else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
else
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BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
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gBattleScripting.reshowHelperState = 0;
}
return TRUE;
}
// todo: get rid of it once the struct is declared in a header
struct MonCoords
{
// This would use a bitfield, but sub_8079F44
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 y_offset;
};
extern const struct MonCoords gTrainerBackPicCoords[];
static void CreateBankSprite(u8 bank)
{
if (bank < gNoOfAllBanks)
{
u8 posY;
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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posY = GetSubstituteSpriteDefault_Y(bank);
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else
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posY = GetBankSpriteDefault_Y(bank);
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if (GetBankSide(bank) != SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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}
else
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
}
}
static void CreateHealthboxSprite(u8 bank)
{
if (bank < gNoOfAllBanks)
{
u8 healthboxSpriteId;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
return;
else
healthboxSpriteId = CreateBankHealthboxSprites(bank);
gHealthBoxesIds[bank] = healthboxSpriteId;
SetBankHealthboxSpritePos(bank);
SetHealthboxSpriteVisible(healthboxSpriteId);
if (GetBankSide(bank) != SIDE_PLAYER)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
else
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
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else
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
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if (GetBankSide(bank) != SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
}
}