pokeemerald/test/move_effect_freeze_hit.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_POWDER_SNOW].effect == EFFECT_FREEZE_HIT);
}
SINGLE_BATTLE_TEST("Powder Snow inflicts freeze")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POWDER_SNOW); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
STATUS_ICON(opponent, freeze: TRUE);
}
}
SINGLE_BATTLE_TEST("Powder Snow cannot freeze an Ice-type")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_SNORUNT].types[0] == TYPE_ICE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SNORUNT);
} WHEN {
TURN { MOVE(player, MOVE_POWDER_SNOW); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
NOT STATUS_ICON(opponent, freeze: TRUE);
}
}