pokeemerald/data/maps/MossdeepCity_StevensHouse/scripts.inc

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.set LOCALID_STEVEN, 1
.set LOCALID_BELDUM_BALL, 2
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MossdeepCity_StevensHouse_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, MossdeepCity_StevensHouse_OnLoad
map_script MAP_SCRIPT_ON_TRANSITION, MossdeepCity_StevensHouse_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_StevensHouse_OnFrame
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.byte 0
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MossdeepCity_StevensHouse_OnLoad:
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call_if_unset FLAG_SYS_GAME_CLEAR, MossdeepCity_StevensHouse_EventScript_HideStevensNote
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end
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MossdeepCity_StevensHouse_EventScript_HideStevensNote::
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setmetatile 6, 4, METATILE_GenericBuilding_TableEdge, TRUE
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return
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MossdeepCity_StevensHouse_OnTransition:
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compare VAR_STEVENS_HOUSE_STATE, 2
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call_if_eq MossdeepCity_StevensHouse_EventScript_SetStevenPos
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end
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MossdeepCity_StevensHouse_EventScript_SetStevenPos::
setobjectxyperm LOCALID_STEVEN, 6, 5
setobjectmovementtype LOCALID_STEVEN, MOVEMENT_TYPE_FACE_UP
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return
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MossdeepCity_StevensHouse_OnFrame:
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map_script_2 VAR_STEVENS_HOUSE_STATE, 1, MossdeepCity_StevensHouse_EventScript_StevenGivesDive
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.2byte 0
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MossdeepCity_StevensHouse_EventScript_StevenGivesDive::
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lockall
applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
playse SE_PIN
applymovement LOCALID_STEVEN, Common_Movement_ExclamationMark
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waitmovement 0
applymovement LOCALID_STEVEN, Common_Movement_Delay48
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waitmovement 0
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenApproachPlayer
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waitmovement 0
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msgbox MossdeepCity_StevensHouse_Text_YouveEarnedHMDive, MSGBOX_DEFAULT
giveitem ITEM_HM08
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setflag FLAG_RECEIVED_HM08
setflag FLAG_OMIT_DIVE_FROM_STEVEN_LETTER
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msgbox MossdeepCity_StevensHouse_Text_ExplainDive, MSGBOX_DEFAULT
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closemessage
delay 20
applymovement LOCALID_STEVEN, MossdeepCity_StevensHouse_Movement_StevenReturn
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waitmovement 0
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setflag FLAG_HIDE_MOSSDEEP_CITY_SCOTT
setflag FLAG_HIDE_SEAFLOOR_CAVERN_ENTRANCE_AQUA_GRUNT
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setvar VAR_STEVENS_HOUSE_STATE, 2
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releaseall
end
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MossdeepCity_StevensHouse_Movement_StevenApproachPlayer:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_down
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step_end
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MossdeepCity_StevensHouse_Movement_StevenReturn:
walk_up
walk_right
walk_right
walk_right
walk_in_place_faster_up
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step_end
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MossdeepCity_StevensHouse_EventScript_BeldumPokeball::
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lockall
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msgbox MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq MossdeepCity_StevensHouse_EventScript_LeaveBeldum
goto MossdeepCity_StevensHouse_EventScript_GiveBeldum
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end
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MossdeepCity_StevensHouse_EventScript_LeaveBeldum::
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msgbox MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas, MSGBOX_DEFAULT
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releaseall
end
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MossdeepCity_StevensHouse_EventScript_GiveBeldum::
setvar VAR_TEMP_1, SPECIES_BELDUM
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givemon SPECIES_BELDUM, 5, ITEM_NONE
compare VAR_RESULT, 0
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goto_if_eq MossdeepCity_StevensHouse_EventScript_SendBeldumParty
compare VAR_RESULT, 1
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goto_if_eq MossdeepCity_StevensHouse_EventScript_SendBeldumPC
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goto Common_EventScript_NoMoreRoomForPokemon
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end
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MossdeepCity_StevensHouse_EventScript_SendBeldumParty::
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call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare
msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
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call Common_EventScript_GetGiftMonPartySlot
call Common_EventScript_NameReceivedPartyMon
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goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
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end
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MossdeepCity_StevensHouse_EventScript_SendBeldumPC::
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call MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare
msgbox gText_NicknameThisPokemon, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC
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call Common_EventScript_NameReceivedBoxMon
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goto MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC
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end
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MossdeepCity_StevensHouse_EventScript_BeldumTransferredToPC::
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call Common_EventScript_TransferredToPC
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goto MossdeepCity_StevensHouse_EventScript_ReceivedBeldum
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end
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MossdeepCity_StevensHouse_EventScript_ReceivedBeldumFanfare::
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bufferspeciesname 1, SPECIES_BELDUM
removeobject LOCALID_BELDUM_BALL
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playfanfare MUS_OBTAIN_ITEM
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message MossdeepCity_StevensHouse_Text_ObtainedBeldum
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waitmessage
waitfanfare
bufferspeciesname 0, SPECIES_BELDUM
return
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MossdeepCity_StevensHouse_EventScript_ReceivedBeldum::
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setflag FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL
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setflag FLAG_RECEIVED_BELDUM
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releaseall
end
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MossdeepCity_StevensHouse_EventScript_RockDisplay::
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msgbox MossdeepCity_StevensHouse_Text_CollectionOfRareRocks, MSGBOX_SIGN
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end
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MossdeepCity_StevensHouse_EventScript_Steven::
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msgbox MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis, MSGBOX_NPC
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end
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MossdeepCity_StevensHouse_EventScript_Letter::
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lockall
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msgbox MossdeepCity_StevensHouse_Text_LetterFromSteven, MSGBOX_DEFAULT
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releaseall
end
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@ Unused, leftover from RS
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MossdeepCity_StevensHouse_EventScript_DiveItemBall::
finditem ITEM_HM08
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setflag FLAG_RECEIVED_HM08
end
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MossdeepCity_StevensHouse_Text_YouveEarnedHMDive:
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.string "STEVEN: {PLAYER}{KUN}…\p"
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.string "As you can see, there's not much here,\n"
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.string "but this is my home.\p"
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.string "Thank you for all that you've done.\p"
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.string "This is my token of appreciation.\n"
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.string "It's the HIDDEN MACHINE DIVE.\p"
.string "No need to be shy--you've earned\n"
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.string "this HM.$"
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MossdeepCity_StevensHouse_Text_ExplainDive:
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.string "STEVEN: While you're using SURF, you\n"
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.string "should notice dark patches of water.\p"
.string "Use DIVE if you come to deep water\n"
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.string "like it. You'll drop to the seafloor.\p"
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.string "When you want to come back up, use\n"
.string "DIVE again.\p"
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.string "In some places, it won't be possible\n"
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.string "for you to surface, though.$"
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MossdeepCity_StevensHouse_Text_UnderwateCavernBetweenMossdeepSootopolis:
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.string "STEVEN: Apparently, there's an\n"
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.string "underwater cavern between\l"
.string "MOSSDEEP and SOOTOPOLIS.\p"
.string "You know, the one that CAPT. STERN\n"
.string "found in his submarine.$"
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MossdeepCity_StevensHouse_Text_TakeBallContainingBeldum:
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.string "{PLAYER} checked the POKé BALL.\p"
.string "It contained the POKéMON\n"
.string "BELDUM.\p"
.string "Take the POKé BALL?$"
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MossdeepCity_StevensHouse_Text_ObtainedBeldum:
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.string "{PLAYER} obtained a BELDUM.$"
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@ Unused
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MossdeepCity_StevensHouse_Text_NoSpaceForAnotherMon:
.string "There is no space for another POKéMON.$"
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MossdeepCity_StevensHouse_Text_LeftPokeBallWhereItWas:
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.string "{PLAYER} left the POKé BALL where\n"
.string "it was.$"
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MossdeepCity_StevensHouse_Text_LetterFromSteven:
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.string "It's a letter.\p"
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.string "… … … … … …\p"
.string "To {PLAYER}{KUN}…\p"
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.string "I've decided to do a little soul-\n"
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.string "searching and train on the road.\p"
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.string "I don't plan to return home for some\n"
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.string "time.\p"
.string "I have a favor to ask of you.\p"
.string "I want you to take the POKé BALL on\n"
.string "the desk.\p"
.string "Inside it is a BELDUM, my favorite\n"
.string "POKéMON.\p"
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.string "I'm counting on you.\p"
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.string "May our paths cross someday.\p"
.string "STEVEN STONE$"
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MossdeepCity_StevensHouse_Text_CollectionOfRareRocks:
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.string "It's a collection of rare rocks and\n"
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.string "stones assembled by STEVEN.$"