pokeemerald/data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc

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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleTowerCorridor_MapScripts::
map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_OnFrame
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.byte 0
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BattleFrontier_BattleTowerCorridor_OnLoad:
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor
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setmetatile 12, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, FALSE
setmetatile 12, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, FALSE
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end
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BattleFrontier_BattleTowerCorridor_EventScript_OpenFarDoor::
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setmetatile 15, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, FALSE
setmetatile 15, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, FALSE
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end
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BattleFrontier_BattleTowerCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor
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.2byte 0
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BattleFrontier_BattleTowerCorridor_EventScript_EnterCorridor::
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setvar VAR_TEMP_0, 1
goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor
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waitmovement 0
goto BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom
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BattleFrontier_BattleTowerCorridor_EventScript_WalkToFarDoor::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor
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waitmovement 0
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BattleFrontier_BattleTowerCorridor_EventScript_WarpToBattleRoom::
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setvar VAR_TEMP_0, 0
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 4, 8
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waitstate
end
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BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToFarDoor:
walk_right
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BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToFarDoor:
walk_right
walk_right
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BattleFrontier_BattleTowerCorridor_Movement_PlayerWalkToDoor:
walk_right
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BattleFrontier_BattleTowerCorridor_Movement_AttendantWalkToDoor:
walk_right
walk_right
walk_right
walk_up
set_invisible
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step_end