pokeemerald/test/battle/move_effect/fling.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_FLING].effect == EFFECT_FLING);
}
SINGLE_BATTLE_TEST("Fling fails if pokemon holds no item")
{
u16 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_RAZOR_CLAW; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING);}
} SCENE {
MESSAGE("Wobbuffet used Fling!");
if (item != ITEM_NONE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling fails if pokemon is under the effects of Embargo or Magic Room")
{
u16 move;
PARAMETRIZE {move = MOVE_CELEBRATE; }
PARAMETRIZE {move = MOVE_EMBARGO; }
PARAMETRIZE {move = MOVE_MAGIC_ROOM; }
GIVEN {
ASSUME(gBattleMoves[MOVE_EMBARGO].effect == EFFECT_EMBARGO);
ASSUME(gBattleMoves[MOVE_MAGIC_ROOM].effect == EFFECT_MAGIC_ROOM);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
if (move == MOVE_CELEBRATE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling fails for pokemon with Klutz ability")
{
u16 ability;
PARAMETRIZE {ability = ABILITY_KLUTZ; }
PARAMETRIZE {ability = ABILITY_RUN_AWAY; }
GIVEN {
ASSUME(P_GEN_4_POKEMON == TRUE);
ASSUME(B_KLUTZ_FLING_INTERACTION >= GEN_5);
PLAYER(SPECIES_BUNEARY) { Item(ITEM_RAZOR_CLAW); Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Buneary used Fling!");
if (ability != ABILITY_KLUTZ) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling's thrown item can be regained with Recycle")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING);}
TURN { MOVE(player, MOVE_RECYCLE);}
TURN { MOVE(player, MOVE_FLING);}
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
MESSAGE("Wobbuffet used Recycle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECYCLE, player);
MESSAGE("Wobbuffet found one Razor Claw!");
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Fling - Item is lost even when there is no target")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_SELF_DESTRUCT].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
} WHEN {
TURN { MOVE(opponent, MOVE_SELF_DESTRUCT); MOVE(player, MOVE_FLING); SEND_OUT(opponent, 1); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Foe Wobbuffet used SelfDestruct!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SELF_DESTRUCT, opponent);
HP_BAR(player);
MESSAGE("Foe Wobbuffet fainted!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling - Item is lost when target protects itself")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_PROTECT].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FLING);}
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Foe Wobbuffet used Protect!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
MESSAGE("Wobbuffet used Fling!");
MESSAGE("Foe Wobbuffet protected itself!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling doesn't consume the item if pokemon is asleep/frozen/paralyzed")
{
u32 status;
u16 item;
PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_NONE; }
PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_NONE; }
PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Item(item); Status1(status); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (status == STATUS1_FREEZE) {
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, FALSE)); }
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, TRUE)); }
} else if (status == STATUS1_PARALYSIS) {
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, FALSE)); }
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, TRUE)); }
} else {
TURN { MOVE(player, MOVE_FLING); }
TURN { MOVE(player, MOVE_FLING); }
}
} SCENE {
if (status == STATUS1_FREEZE) {
MESSAGE("Wobbuffet is frozen solid!");
MESSAGE("Wobbuffet was defrosted!");
}
else if (status == STATUS1_PARALYSIS) {
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
else {
MESSAGE("Wobbuffet is fast asleep.");
MESSAGE("Wobbuffet woke up!");
}
MESSAGE("Wobbuffet used Fling!");
if (item != ITEM_NONE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling applies special effects when throwing specific Items")
{
u16 item, effect;
PARAMETRIZE {item = ITEM_FLAME_ORB; effect = EFFECT_WILL_O_WISP; }
PARAMETRIZE {item = ITEM_TOXIC_ORB; effect = EFFECT_TOXIC; }
PARAMETRIZE {item = ITEM_POISON_BARB; effect = EFFECT_POISON; }
PARAMETRIZE {item = ITEM_LIGHT_BALL; effect = EFFECT_PARALYZE; }
PARAMETRIZE {item = ITEM_RAZOR_FANG; effect = EFFECT_FLINCH_HIT; }
PARAMETRIZE {item = ITEM_KINGS_ROCK; effect = EFFECT_FLINCH_HIT; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
switch (effect)
{
case EFFECT_WILL_O_WISP:
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponent, STATUS1_BURN);
break;
case EFFECT_PARALYZE:
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
STATUS_ICON(opponent, STATUS1_PARALYSIS);
break;
case EFFECT_POISON:
MESSAGE("Foe Wobbuffet was poisoned!");
STATUS_ICON(opponent, STATUS1_POISON);
break;
case EFFECT_TOXIC:
MESSAGE("Foe Wobbuffet is badly poisoned!");
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
break;
case EFFECT_FLINCH_HIT:
MESSAGE("Foe Wobbuffet flinched!");
break;
}
}
}
SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even if the trigger conditions are not met")
{
u16 item, effect;
u8 statId = 0;
u32 status1 = STATUS1_NONE;
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FREEZE; }
PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); }
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
if (effect == HOLD_EFFECT_RESTORE_HP) {
if (item == ITEM_ORAN_BERRY) {
MESSAGE("Foe Wobbuffet's Oran Berry restored health!");
} else {
MESSAGE("Foe Wobbuffet's Sitrus Berry restored health!");
}
HP_BAR(opponent);
}
else if (status1 != STATUS1_NONE) {
if (status1 == STATUS1_BURN) {
MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
} else if (status1 == STATUS1_SLEEP) {
MESSAGE("Foe Wobbuffet's Chesto Berry woke it from its sleep!");
} else if (status1 == STATUS1_FREEZE) {
MESSAGE("Foe Wobbuffet's Aspear Berry defrosted it!");
} else if (status1 == STATUS1_PARALYSIS) {
MESSAGE("Foe Wobbuffet's Cheri Berry cured paralysis!");
} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
MESSAGE("Foe Wobbuffet's Pecha Berry cured poison!");
}
NOT STATUS_ICON(opponent, status1);
}
else if (statId != 0) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
if (statId == STAT_ATK) {
MESSAGE("Using Liechi Berry, the Attack of Foe Wobbuffet rose!");
} else if (statId == STAT_DEF) {
if (item == ITEM_GANLON_BERRY) {
MESSAGE("Using Ganlon Berry, the Defense of Foe Wobbuffet rose!");
} else {
MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
}
} else if (statId == STAT_SPDEF) {
if (item == ITEM_APICOT_BERRY) {
MESSAGE("Using Apicot Berry, the Sp. Def of Foe Wobbuffet rose!");
} else {
MESSAGE("Using Maranga Berry, the Sp. Def of Foe Wobbuffet rose!");
}
} else if (statId == STAT_SPEED) {
MESSAGE("Using Salac Berry, the Speed of Foe Wobbuffet rose!");
} else if (statId == STAT_SPATK) {
MESSAGE("Using Petaya Berry, the Sp. Atk of Foe Wobbuffet rose!");
}
}
} THEN {
if (effect == HOLD_EFFECT_RESTORE_HP) {
EXPECT_EQ(opponent->hp, opponent->maxHP);
} else if (status1 != STATUS1_NONE) {
EXPECT_EQ(opponent->status1, STATUS1_NONE);
}
else if (statId != 0) {
EXPECT_EQ(opponent->statStages[statId], DEFAULT_STAT_STAGE + 1);
}
}
}