pokeemerald/src/data/trainer_graphics/back_pic_tables.h

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const struct MonCoords gTrainerBackPicCoords[] =
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{
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{8, 4},
{8, 4},
{8, 5},
{8, 5},
{8, 4},
{8, 4},
{8, 4},
{8, 4},
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};
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// this table goes functionally unused, since none of these pics are compressed
// and the place they would get extracted to gets overwritten later anyway
// the casts are so they'll play nice with the strict struct definition
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const struct CompressedSpriteSheet gTrainerBackPicTable[] =
{
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(const u32 *)gTrainerBackPic_Brendan, 0x2000, 0,
(const u32 *)gTrainerBackPic_May, 0x2000, 1,
(const u32 *)gTrainerBackPic_Red, 0x2800, 2,
(const u32 *)gTrainerBackPic_Leaf, 0x2800, 3,
(const u32 *)gTrainerBackPic_RubySapphireBrendan, 0x2000, 4,
(const u32 *)gTrainerBackPic_RubySapphireMay, 0x2000, 5,
(const u32 *)gTrainerBackPic_Wally, 0x2000, 6,
(const u32 *)gTrainerBackPic_Steven, 0x2000, 7,
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};
const struct CompressedSpritePalette gTrainerBackPicPaletteTable[] =
{
gTrainerPalette_Brendan, 0,
gTrainerPalette_May, 1,
gTrainerBackPicPalette_Red, 2,
gTrainerBackPicPalette_Leaf, 3,
gTrainerPalette_RubySapphireBrendan, 4,
gTrainerPalette_RubySapphireMay, 5,
gTrainerPalette_Wally, 6,
gTrainerPalette_Steven, 7,
};