pokeemerald/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc

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.set LOCALID_CAPT_STERN, 1
.set LOCALID_ARCHIE, 2
.set LOCALID_GRUNT_1, 3
.set LOCALID_GRUNT_2, 4
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SlateportCity_OceanicMuseum_2F_MapScripts::
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.byte 0
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SlateportCity_OceanicMuseum_2F_EventScript_CaptStern::
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lock
faceplayer
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msgbox SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts, MSGBOX_DEFAULT
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closemessage
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playbgm MUS_ENCOUNTER_AQUA, TRUE
addobject LOCALID_GRUNT_1
applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter
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waitmovement 0
addobject LOCALID_GRUNT_2
applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter
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waitmovement 0
applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach
applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach
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waitmovement 0
call_if_eq VAR_FACING, DIR_SOUTH, SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts
call_if_eq VAR_FACING, DIR_EAST, SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts
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msgbox SlateportCity_OceanicMuseum_2F_Text_WellTakeThoseParts, MSGBOX_DEFAULT
call_if_ne VAR_FACING, DIR_EAST, SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou, MSGBOX_DEFAULT
msgbox SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle
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waitmovement 0
call_if_eq VAR_FACING, DIR_SOUTH, SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth
call_if_eq VAR_FACING, DIR_WEST, SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest
trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_1, SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat
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msgbox SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
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waitmovement 0
applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_2, SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat
applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
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waitmovement 0
applymovement LOCALID_GRUNT_1, Common_Movement_WalkInPlaceFasterDown
applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_MeddlingKid, MSGBOX_DEFAULT
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closemessage
delay 35
addobject LOCALID_ARCHIE
applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter
applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_ArchieWarning, MSGBOX_DEFAULT
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closemessage
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savebgm MUS_DUMMY
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fadedefaultbgm
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fadescreen FADE_TO_BLACK
removeobject LOCALID_ARCHIE
removeobject LOCALID_GRUNT_1
removeobject LOCALID_GRUNT_2
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fadescreen FADE_FROM_BLACK
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delay 30
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setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternThankYouForSavingUs, MSGBOX_DEFAULT
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setvar VAR_0x8004, ITEM_DEVON_GOODS
call Common_EventScript_PlayerHandedOverTheItem
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo, MSGBOX_DEFAULT
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closemessage
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fadescreen FADE_TO_BLACK
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
removeobject LOCALID_CAPT_STERN
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setflag FLAG_HIDE_ROUTE_110_TEAM_AQUA
call_if_eq VAR_REGISTER_BIRCH_STATE, 0, SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch
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setflag FLAG_DELIVERED_DEVON_GOODS
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clearflag FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE
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setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
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fadescreen FADE_FROM_BLACK
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release
end
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SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch::
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setvar VAR_REGISTER_BIRCH_STATE, 1
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return
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SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts::
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
return
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SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts::
applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
return
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SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth::
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntSouth
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waitmovement 0
return
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SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest::
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntWest
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waitmovement 0
return
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SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntSouth:
walk_left
walk_down
walk_in_place_faster_left
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntWest:
walk_up
walk_left
walk_left
walk_down
walk_in_place_faster_left
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_Unused:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_left
walk_left
walk_up
walk_up
delay_8
step_end
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SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer:
walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter:
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle:
walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter:
walk_down
walk_right
walk_in_place_faster_down
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach:
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated:
lock_facing_direction
walk_left
unlock_facing_direction
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter:
walk_down
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach:
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
walk_right
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step_end
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SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie:
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_8
walk_fast_down
walk_in_place_faster_up
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step_end
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SlateportCity_OceanicMuseum_2F_EventScript_WaterQualitySample1::
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msgbox SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample1, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_WaterQualitySample2::
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msgbox SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample2, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_PressureExperiment::
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msgbox SlateportCity_OceanicMuseum_2F_Text_PressureExperiment, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_HoennModel::
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msgbox SlateportCity_OceanicMuseum_2F_Text_HoennModel, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_DeepSeawaterDisplay::
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msgbox SlateportCity_OceanicMuseum_2F_Text_DeepSeawaterDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SurfaceSeawaterDisplay::
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msgbox SlateportCity_OceanicMuseum_2F_Text_SurfaceSeawaterDisplay, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SSTidalReplica::
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msgbox SlateportCity_OceanicMuseum_2F_Text_SSTidalReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SubmarineReplica::
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msgbox SlateportCity_OceanicMuseum_2F_Text_SubmarineReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SubmersibleReplica::
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msgbox SlateportCity_OceanicMuseum_2F_Text_SumbersibleReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_SSAnneReplica::
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msgbox SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica, MSGBOX_SIGN
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end
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SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron1::
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msgbox SlateportCity_OceanicMuseum_2F_Text_RemindsMeOfAbandonedShip, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron2::
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msgbox SlateportCity_OceanicMuseum_2F_Text_DontRunInMuseum, MSGBOX_NPC
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end
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SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron3::
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lock
faceplayer
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msgbox SlateportCity_OceanicMuseum_2F_Text_WantToRideSubmarine, MSGBOX_DEFAULT
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closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
release
end
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SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts:
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.string "Yes? If you're looking for STERN,\n"
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.string "that would be me.\p"
.string "Ah! Those must be the parts I ordered\n"
.string "from MR. STONE of DEVON.\p"
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.string "Thank you! That's great!\n"
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.string "We can prepare for our expedition now.$"
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SlateportCity_OceanicMuseum_2F_Text_WellTakeThoseParts:
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.string "Hehehe, hold it!\n"
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.string "We'll take those parts!$"
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SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou:
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.string "CAPT. STERN: Wh-what?\n"
.string "Who are you people?$"
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SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua:
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.string "We're TEAM AQUA!\p"
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.string "Our BOSS wants those parts!\n"
.string "Shut your yap and fork them over!$"
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SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat:
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.string "Awaaaah!\n"
.string "A kid beat me!$"
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SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious:
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.string "Oh, man, what a disaster…\n"
.string "The BOSS is going to be furious…$"
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SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis:
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.string "Humph, sniveling wimp!\n"
.string "Let me take care of this!$"
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SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat:
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.string "What?!\n"
.string "I lost, too!$"
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SlateportCity_OceanicMuseum_2F_Text_MeddlingKid:
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.string "Now what? If we don't get the parts,\n"
.string "we're in for it!\p"
.string "Arrgh, I didn't count on being meddled\n"
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.string "with by some meddling kid!$"
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SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong:
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.string "I came to see what was taking so\n"
.string "long to snatch some parts, and you\l"
.string "simps are held up by a mere child?$"
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SlateportCity_OceanicMuseum_2F_Text_ArchieWarning:
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.string "We are TEAM AQUA,\n"
.string "and we love the sea!\p"
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.string "And I am TEAM AQUA's leader,\n"
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.string "ARCHIE!\p"
.string "What makes you interfere with us?\p"
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.string "…No! You can't be!\n"
.string "You're not one of TEAM MAGMA?\p"
.string "Wait, that can't be right.\n"
.string "You're not dressed for the part.\p"
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.string "… … … … … …\n"
.string "… … … … … …\p"
.string "POKéMON, people… All life depends on\n"
.string "the sea.\p"
.string "So, TEAM AQUA is dedicated to\n"
.string "the expansion of the sea.\p"
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.string "Don't you agree? What we are doing\n"
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.string "is a magnificent undertaking.\p"
.string "Ah, fine…\n"
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.string "You're still too young to understand\l"
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.string "our noble objective.\p"
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.string "But, I warn you, don't even consider\n"
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.string "interfering with our plans again.\p"
.string "The consequences will cost you\n"
.string "dearly!\p"
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.string "And don't you forget it!$"
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SlateportCity_OceanicMuseum_2F_Text_SternThankYouForSavingUs:
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.string "CAPT. STERN: You're…\n"
.string "Ah, okay, you're {PLAYER}{KUN}…\p"
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.string "Anyway, that was a tense situation!\n"
.string "Thank you for saving us!\p"
.string "Oh, yes, I almost forgot that you\n"
.string "even brought the parts from DEVON!$"
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SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo:
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.string "CAPT. STERN: Whoops!\n"
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.string "There's no time to lose!\p"
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.string "We have to set out on our ocean-floor\n"
.string "expedition really soon.\p"
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.string "Thanks again, but now I've got\n"
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.string "to go!\p"
.string "Feel free to wander around and check\n"
.string "out our facilities, though.$"
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SlateportCity_OceanicMuseum_2F_Text_RemindsMeOfAbandonedShip:
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.string "I saw a model of a ship here.\p"
.string "It reminded me of the ABANDONED SHIP\n"
.string "near DEWFORD TOWN…$"
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SlateportCity_OceanicMuseum_2F_Text_DontRunInMuseum:
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.string "Don't you dare run around inside\n"
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.string "the MUSEUM!$"
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SlateportCity_OceanicMuseum_2F_Text_WantToRideSubmarine:
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.string "Wow, the submarine's awesome!\n"
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.string "I want to go for a ride!$"
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SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample1:
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.string "“WATER QUALITY SAMPLE 1,” the\n"
.string "label says.\p"
.string "The sea is all connected, but the\n"
.string "water seems to differ by region.$"
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SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample2:
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.string "“WATER QUALITY SAMPLE 2,” the\n"
.string "label says.\p"
.string "Does the saltiness of seawater differ\n"
.string "by region, too?$"
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SlateportCity_OceanicMuseum_2F_Text_PressureExperiment:
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.string "A rubber ball is expanding and\n"
.string "shrinking.\p"
.string "“In the sea, the weight of water itself\n"
.string "exerts pressure.\p"
.string "“In shallow water, the pressure is not\n"
.string "very heavy.\p"
.string "“However, in extremely deep water,\n"
.string "the pressure can reach even tens of\l"
.string "thousands of tons on a small area.”$"
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SlateportCity_OceanicMuseum_2F_Text_HoennModel:
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.string "“MODEL OF HOENN REGION”\p"
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.string "It's a miniature diorama of the\n"
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.string "HOENN region.\p"
.string "Where is LITTLEROOT TOWN on this?$"
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SlateportCity_OceanicMuseum_2F_Text_DeepSeawaterDisplay:
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.string "It's a display on the flow of seawater.\p"
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.string "“Near the bottom of the sea, water\n"
.string "flows due to differences in such\l"
.string "factors as temperature and salinity.”$"
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SlateportCity_OceanicMuseum_2F_Text_SurfaceSeawaterDisplay:
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.string "It's a display on the flow of seawater.\p"
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.string "“Toward the surface, seawater flows\n"
.string "as currents driven by the winds.”$"
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SlateportCity_OceanicMuseum_2F_Text_SSTidalReplica:
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.string "“THE FERRY S.S. TIDAL\p"
.string "“A scale replica of the ship under\n"
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.string "construction at STERN'S SHIPYARD.”$"
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SlateportCity_OceanicMuseum_2F_Text_SubmarineReplica:
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.string "“SUBMARINE EXPLORER 1\p"
.string "“A replica of the high-performance\n"
.string "ocean floor exploration submarine.”$"
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SlateportCity_OceanicMuseum_2F_Text_SumbersibleReplica:
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.string "“SUBMERSIBLE POD\p"
.string "“A replica of a compact, unmanned\n"
.string "pod for seafloor exploration.”$"
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SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica:
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.string "“S.S. ANNE\p"
.string "“A replica of the luxury liner that\n"
.string "circles the globe.”$"