pokeemerald/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc

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BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204
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.byte 0
BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204: @ 824B204
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E
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.2byte 0
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E:: @ 824B20E
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setvar VAR_TEMP_1, 1
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turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH
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end
BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222
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.2byte 0
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222
compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
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setvar VAR_0x8005, FRONTIER_DATA_6
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setvar VAR_0x8006, 1
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special CallFrontierUtilFunc
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setvar VAR_TEMP_0, 1
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652
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waitmovement 0
lockall
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F:: @ 824B24F
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB
waitmessage
switch VAR_RESULT
call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1
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multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349
case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377
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case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
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BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1:: @ 824B2C1
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multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377
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case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
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BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D:: @ 824B30D
message BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7
waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F
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case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
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BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F:: @ 824B33F
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349:: @ 824B349
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA69, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
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BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377
message BattleFrontier_BattleDomePreBattleRoom_Text_24BA93
waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9
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case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
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BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9
setvar VAR_0x8004, 12
setvar VAR_0x8005, 9
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special CallBattleDomeFunction
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goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB
message BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3
waitmessage
setvar VAR_0x8004, 13
setvar VAR_0x8005, 2
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special CallBattleDomeFunction
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playse SE_SAVE
waitse
fadescreen 1
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frontier_reset
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end
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, MSGBOX_DEFAULT
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fadescreen 1
setvar VAR_0x8004, 6
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special CallBattleDomeFunction
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waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5
call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A
fadescreen 1
setvar VAR_0x8004, 7
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special CallBattleDomeFunction
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waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A:: @ 824B40A
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frontier_get FRONTIER_DATA_BATTLE_NUM
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switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449:: @ 824B449
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452:: @ 824B452
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B:: @ 824B45B
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA21, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464:: @ 824B464
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA46, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D
message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C
waitmessage
waitbuttonpress
fadescreen 1
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call BattleFrontier_EventScript_GetLvlMode
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copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, 2
special sub_80F9490
waitstate
frontier_resetsketch
compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 8
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special CallBattleDomeFunction
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setvar VAR_0x8004, 18
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special CallBattleDomeFunction
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setvar VAR_0x8004, 9
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special CallBattleDomeFunction
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, MSGBOX_DEFAULT
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closemessage
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F
waitmovement 0
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B657
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waitmovement 0
opendoor 5, 1
waitdooranim
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B659
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waitmovement 0
closedoor 5, 1
waitdooranim
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
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setvar VAR_TEMP_0, 0
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waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB:: @ 824B4FB
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frontier_get FRONTIER_DATA_BATTLE_NUM
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switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A:: @ 824B53A
message BattleFrontier_BattleDomePreBattleRoom_Text_24B65C
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540:: @ 824B540
message BattleFrontier_BattleDomePreBattleRoom_Text_24B689
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546:: @ 824B546
message BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C:: @ 824B54C
frontier_getbrainstatus
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switch VAR_RESULT
case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0
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message BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B:: @ 824B58B
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goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E, MSGBOX_DEFAULT
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setflag FLAG_TEMP_1
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0:: @ 824B5A0
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goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC, MSGBOX_DEFAULT
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setflag FLAG_TEMP_1
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5:: @ 824B5B5
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE:: @ 824B5BE
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC63, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7
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setvar VAR_TEMP_0, 1
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B760, MSGBOX_DEFAULT
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special LoadPlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600
fadescreen 1
setvar VAR_0x8004, 11
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special CallBattleDomeFunction
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waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600:: @ 824B600
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frontier_get FRONTIER_DATA_BATTLE_NUM
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switch VAR_RESULT
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646
return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634:: @ 824B634
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D:: @ 824B63D
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646:: @ 824B646
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B83F, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F: @ 824B64F
walk_right
face_left
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step_end
BattleFrontier_BattleDomePreBattleRoom_Movement_24B652: @ 824B652
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattleDomePreBattleRoom_Movement_24B657: @ 824B657
walk_up
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step_end
BattleFrontier_BattleDomePreBattleRoom_Movement_24B659: @ 824B659
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomePreBattleRoom_Text_24B65C: @ 824B65C
.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B689: @ 824B689
.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6: @ 824B6B6
.string "Your semifinal match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3: @ 824B6E3
.string "Your final match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B70C: @ 824B70C
.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B748: @ 824B748
.string "Right this way, please.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B760: @ 824B760
.string "Thank you for competing!\p"
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.string "I'll restore your POKéMON to\n"
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.string "full health.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3: @ 824B7A3
.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1: @ 824B7F1
.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F
.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
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BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D
.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6
.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E
.string "Congratulations for advancing\n"
.string "to the final match.\p"
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.string "You're one win from the championship.\n"
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.string "Are you ready?$"
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BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5
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.string "{PLAYER}'s next opponent\n"
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.string "is this TRAINER.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9: @ 824B9D9
.string "The tournament is in the 1st round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD: @ 824B9FD
.string "The tournament is in the 2nd round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BA21: @ 824BA21
.string "The tournament is in the semifinals.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BA46: @ 824BA46
.string "The tournament is up to the final.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BA69: @ 824BA69
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BA93: @ 824BA93
.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3: @ 824BAD3
.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7: @ 824BAF7
.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E: @ 824BB2E
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC: @ 824BBAC
.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A: @ 824BC2A
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_24BC63: @ 824BC63
.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"