pokeemerald/include/pokemon_icon.h

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#ifndef GUARD_POKEMON_ICON_H
#define GUARD_POKEMON_ICON_H
const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo);
const u16 *GetValidMonIconPalettePtr(u16 speciesId);
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u16 sub_80D2E84(u16 speciesId);
void sub_80D2F68(u16 iconId);
u8 sub_80D2D78(u16 iconId, void callback(struct Sprite *), u16 x, u16 y, u16 a4, u8 a5);
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#endif // GUARD_POKEMON_ICON_H