pokeemerald/include/battle_setup.h

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#ifndef GUARD_BATTLE_SETUP_H
#define GUARD_BATTLE_SETUP_H
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void BattleSetup_StartScriptedWildBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
u8 HasTrainerAlreadyBeenFought(u16);
void trainer_flag_set(u16);
void trainer_flag_clear(u16);
void BattleSetup_StartTrainerBattle(void);
u8 *BattleSetup_GetScriptAddrAfterBattle(void);
u8 *BattleSetup_GetTrainerPostBattleScript(void);
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#endif // GUARD_BATTLE_SETUP_H