mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
296 lines
4.9 KiB
C
296 lines
4.9 KiB
C
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#include "global.h"
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#include "gba/m4a_internal.h"
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#include "pokedex.h"
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#include "data/pokedex_orders.h"
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static const struct OamData gOamData_83A0404 =
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{
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.y = 160,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 0,
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData gOamData_83A040C =
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{
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.y = 160,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 1,
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.x = 0,
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.matrixNum = 0,
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.size = 0,
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData gOamData_83A0414 =
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{
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.y = 160,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 1,
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.x = 0,
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.matrixNum = 0,
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.size = 2,
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData gOamData_83A041C =
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{
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.y = 160,
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.affineMode = 0,
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.objMode = 2,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 2,
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData gOamData_83A0424 =
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{
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.y = 160,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 1,
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.x = 0,
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.matrixNum = 0,
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.size = 3,
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData gOamData_83A042C =
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{
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.y = 160,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 2,
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.x = 0,
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.matrixNum = 0,
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.size = 0,
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_855D014[] =
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{
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ANIMCMD_FRAME(3, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D01C[] =
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{
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ANIMCMD_FRAME(1, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D024[] =
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{
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ANIMCMD_FRAME(16, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D02C[] =
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{
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ANIMCMD_FRAME(48, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D034[] =
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{
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ANIMCMD_FRAME(40, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D03C[] =
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{
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ANIMCMD_FRAME(32, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D044[] =
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{
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ANIMCMD_FRAME(56, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D04C[] =
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{
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ANIMCMD_FRAME(64, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D054[] =
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{
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ANIMCMD_FRAME(96, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D05C[] =
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{
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ANIMCMD_FRAME(160, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D064[] =
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{
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ANIMCMD_FRAME(168, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D06C[] =
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{
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ANIMCMD_FRAME(128, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D074[] =
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{
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ANIMCMD_FRAME(130, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D07C[] =
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{
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ANIMCMD_FRAME(132, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D084[] =
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{
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ANIMCMD_FRAME(134, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D08C[] =
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{
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ANIMCMD_FRAME(136, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D094[] =
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{
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ANIMCMD_FRAME(138, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D09C[] =
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{
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ANIMCMD_FRAME(140, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0A4[] =
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{
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ANIMCMD_FRAME(142, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0AC[] =
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{
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ANIMCMD_FRAME(144, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0B4[] =
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{
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ANIMCMD_FRAME(146, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0BC[] =
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{
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ANIMCMD_FRAME(176, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0C4[] =
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{
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ANIMCMD_FRAME(178, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0CC[] =
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{
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ANIMCMD_FRAME(180, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0D4[] =
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{
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ANIMCMD_FRAME(182, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0DC[] =
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{
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ANIMCMD_FRAME(184, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0E4[] =
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{
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ANIMCMD_FRAME(186, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0EC[] =
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{
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ANIMCMD_FRAME(188, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0F4[] =
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{
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ANIMCMD_FRAME(190, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D0FC[] =
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{
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ANIMCMD_FRAME(192, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D104[] =
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{
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ANIMCMD_FRAME(194, 30),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_855D10C[] =
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{
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ANIMCMD_FRAME(4, 30),
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ANIMCMD_END
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};
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