pokeemerald/data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc

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BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_OnWarp
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.byte 0
BattleFrontier_BattleDomePreBattleRoom_OnWarp: @ 824B204
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth
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.2byte 0
BattleFrontier_BattleDomePreBattleRoom_EventScript_TurnPlayerNorth:: @ 824B20E
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setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
BattleFrontier_BattleDomePreBattleRoom_OnFrame: @ 824B218
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom
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.2byte 0
BattleFrontier_BattleDomePreBattleRoom_EventScript_EnterRoom:: @ 824B222
compare VAR_0x8006, 1
goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle
frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter
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waitmovement 0
lockall
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound:: @ 824B24F
call BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage
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waitmessage
switch VAR_RESULT @ No case?
call BattleFrontier_EventScript_GetCantRecordBattle
compare VAR_RESULT, TRUE
goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord
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multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge
case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRoundNoRecord:: @ 824B2C1
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multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree
case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge
case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge
case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRecordBattle:: @ 824B30D
message BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_RecordBattle:: @ 824B33F
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call BattleFrontier_EventScript_SaveBattle
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskPauseChallenge:: @ 824B349
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_AskRetireChallenge:: @ 824B377
message BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_RetireChallenge:: @ 824B3A9
dome_resolvewinners DOME_PLAYER_RETIRED
goto BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleDomePreBattleRoom_EventScript_PauseChallenge:: @ 824B3BB
message BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
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dome_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowOpponentInfo:: @ 824B3DD
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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dome_showopponentinfo
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waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowTourneyTree:: @ 824B3F5
call BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage
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fadescreen FADE_TO_BLACK
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dome_showtourneytree
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waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_ShowRoundMessage:: @ 824B40A
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frontier_get FRONTIER_DATA_BATTLE_NUM
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switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2
case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound1:: @ 824B449
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInRound2:: @ 824B452
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInSemifinals:: @ 824B45B
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_TourneyInFinals:: @ 824B464
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ContinueChallenge:: @ 824B46D
message BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons
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waitmessage
waitbuttonpress
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fadescreen FADE_TO_BLACK
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call BattleFrontier_EventScript_GetLvlMode
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copyvar VAR_0x8004, VAR_RESULT
setvar VAR_0x8005, DOME_BATTLE_PARTY_SIZE @ 2 of the 3 party mons are selected for battle
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special ChoosePartyForBattleFrontier
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waitstate
frontier_resetsketch
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
dome_set DOME_DATA_SELECTED_MONS
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dome_reduceparty
dome_setopponent
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor
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waitmovement 0
opendoor 5, 1
waitdooranim
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor
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waitmovement 0
closedoor 5, 1
waitdooranim
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5
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setvar VAR_TEMP_0, 0
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waitstate
end
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForNextRoundMessage:: @ 824B4FB
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frontier_get FRONTIER_DATA_BATTLE_NUM
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switch VAR_RESULT
case DOME_ROUND1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2
case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound1:: @ 824B53A
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForRound2:: @ 824B540
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForSemifinals:: @ 824B546
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForFinals:: @ 824B54C
frontier_getbrainstatus
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switch VAR_RESULT
case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver
case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold
message BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilver:: @ 824B58B
goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver, MSGBOX_DEFAULT
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setflag FLAG_TEMP_1
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGold:: @ 824B5A0
goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold, MSGBOX_DEFAULT
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setflag FLAG_TEMP_1
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerSilverShort:: @ 824B5B5
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReadyForTuckerGoldShort:: @ 824B5BE
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_ReturnFromBattle:: @ 824B5C7
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setvar VAR_TEMP_0, 1
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
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special LoadPlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
call BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage
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fadescreen FADE_TO_BLACK
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dome_showstatictourneytree
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waitstate
goto BattleFrontier_BattleDomePreBattleRoom_EventScript_AskReadyForNextRound
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BattleFrontier_BattleDomePreBattleRoom_EventScript_RoundCompleteMessage:: @ 824B600
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frontier_get FRONTIER_DATA_BATTLE_NUM
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switch VAR_RESULT
case DOME_ROUND2, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete
case DOME_SEMIFINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete
case DOME_FINAL, BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_Round1Complete:: @ 824B634
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_Round2Complete:: @ 824B63D
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_EventScript_SemifinalsComplete:: @ 824B646
msgbox BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete, MSGBOX_DEFAULT
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return
BattleFrontier_BattleDomePreBattleRoom_Movement_AttendantMoveAside: @ 824B64F
walk_right
face_left
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step_end
BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnter: @ 824B652
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerWalkToDoor: @ 824B657
walk_up
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step_end
BattleFrontier_BattleDomePreBattleRoom_Movement_PlayerEnterDoor: @ 824B659
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound1: @ 824B65C
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.string "Your 1st-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForRound2: @ 824B689
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.string "Your 2nd-round match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForSemifinals: @ 824B6B6
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.string "Your semifinal match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForFinals: @ 824B6E3
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.string "Your final match is next.\n"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ChooseTwoMons: @ 824B70C
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.string "Please choose the two POKéMON\n"
.string "that are to appear in battle.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RightThisWay: @ 824B748
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.string "Right this way, please.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RestoreMonsToFullHealth: @ 824B760
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.string "Thank you for competing!\p"
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.string "I'll restore your POKéMON to\n"
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.string "full health.$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round1Complete: @ 824B7A3
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.string "All 1st-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_Round2Complete: @ 824B7F1
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.string "All 2nd-round matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
BattleFrontier_BattleDomePreBattleRoom_Text_SemifinalsComplete: @ 824B83F
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.string "All semifinal matches have been\n"
.string "completed.\p"
.string "These are the teams that advanced!$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForRound2: @ 824B88D
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.string "Congratulations for getting through\n"
.string "the 1st round.\p"
.string "The 2nd round is next.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForSemifinals: @ 824B8E6
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.string "Congratulations for advancing\n"
.string "to the semifinals.\p"
.string "The best four teams meet in this round.\n"
.string "Are you ready?$"
@ Unused
BattleFrontier_BattleDomePreBattleRoom_Text_CongratsReadyForFinals: @ 824B94E
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.string "Congratulations for advancing\n"
.string "to the final match.\p"
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.string "You're one win from the championship.\n"
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.string "Are you ready?$"
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BattleFrontier_BattleDomePreBattleRoom_Text_PlayersNextOpponentIsTrainer: @ 824B9B5
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.string "{PLAYER}'s next opponent\n"
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.string "is this TRAINER.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound1: @ 824B9D9
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.string "The tournament is in the 1st round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInRound2: @ 824B9FD
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.string "The tournament is in the 2nd round.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInSemifinals: @ 824BA21
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.string "The tournament is in the semifinals.$"
BattleFrontier_BattleDomePreBattleRoom_Text_TourneyInFinals: @ 824BA46
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.string "The tournament is up to the final.$"
BattleFrontier_BattleDomePreBattleRoom_Text_SaveAndQuitGame: @ 824BA69
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.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleDomePreBattleRoom_Text_RetireYourChallenge: @ 824BA93
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.string "Would you like to retire from your\n"
.string "Battle Tournament challenge?$"
BattleFrontier_BattleDomePreBattleRoom_Text_SavingDataPleaseWait: @ 824BAD3
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.string "I am saving your data.\n"
.string "Please wait.$"
BattleFrontier_BattleDomePreBattleRoom_Text_RecordLastMatch: @ 824BAF7
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.string "Should I record your last match\n"
.string "on your FRONTIER PASS?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilver: @ 824BB2E
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.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
@ Identical to ReadyForTuckerSilver
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGold: @ 824BBAC
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.string "Congratulations for advancing\n"
.string "to the final match.\p"
.string "For the final match, you will challenge\n"
.string "the DOME ACE TUCKER.\p"
.string "Are you ready?$"
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerSilverShort: @ 824BC2A
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.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"
@ Identical again
BattleFrontier_BattleDomePreBattleRoom_Text_ReadyForTuckerGoldShort: @ 824BC63
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.string "Your final battle against TUCKER is\n"
.string "next. Are you ready?$"