pokeemerald/data/maps/NewMauville_Entrance/scripts.inc

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NewMauville_Entrance_MapScripts:: @ 82372AD
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map_script MAP_SCRIPT_ON_LOAD, NewMauville_Entrance_MapScript1_2372B8
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map_script MAP_SCRIPT_ON_TRANSITION, NewMauville_Entrance_OnTransition
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.byte 0
NewMauville_Entrance_MapScript1_2372B8: @ 82372B8
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compare VAR_NEW_MAUVILLE_STATE, 0
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call_if_eq NewMauville_Entrance_EventScript_2372C4
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end
NewMauville_Entrance_EventScript_2372C4:: @ 82372C4
setmetatile 3, 0, METATILE_Facility_NewMauvilleDoor_Closed_Tile0, 1
setmetatile 4, 0, METATILE_Facility_NewMauvilleDoor_Closed_Tile1, 1
setmetatile 5, 0, METATILE_Facility_NewMauvilleDoor_Closed_Tile2, 1
setmetatile 3, 1, METATILE_Facility_NewMauvilleDoor_Closed_Tile3, 1
setmetatile 4, 1, METATILE_Facility_NewMauvilleDoor_Closed_Tile4, 1
setmetatile 5, 1, METATILE_Facility_NewMauvilleDoor_Closed_Tile5, 1
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return
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NewMauville_Entrance_OnTransition: @ 82372FB
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setflag FLAG_LANDMARK_NEW_MAUVILLE
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end
NewMauville_Entrance_EventScript_2372FF:: @ 82372FF
lockall
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
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waitmovement 0
msgbox NewMauville_Entrance_Text_237382, MSGBOX_DEFAULT
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checkitem ITEM_BASEMENT_KEY, 1
compare VAR_RESULT, 0
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goto_if_eq NewMauville_Entrance_EventScript_237380
msgbox NewMauville_Entrance_Text_237396, MSGBOX_YESNO
compare VAR_RESULT, 0
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goto_if_eq NewMauville_Entrance_EventScript_237380
msgbox NewMauville_Entrance_Text_2373AC, MSGBOX_DEFAULT
setmetatile 3, 0, METATILE_Facility_NewMauvilleDoor_Open_Tile0, 0
setmetatile 4, 0, METATILE_Facility_NewMauvilleDoor_Open_Tile1, 0
setmetatile 5, 0, METATILE_Facility_NewMauvilleDoor_Open_Tile2, 0
setmetatile 3, 1, METATILE_Facility_NewMauvilleDoor_Open_Tile3, 1
setmetatile 4, 1, METATILE_Facility_NewMauvilleDoor_Open_Tile4, 0
setmetatile 5, 1, METATILE_Facility_NewMauvilleDoor_Open_Tile5, 1
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special DrawWholeMapView
playse SE_BAN
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setvar VAR_NEW_MAUVILLE_STATE, 1
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releaseall
end
NewMauville_Entrance_EventScript_237380:: @ 8237380
releaseall
end
NewMauville_Entrance_Text_237382: @ 8237382
.string "The door is locked.$"
NewMauville_Entrance_Text_237396: @ 8237396
.string "Use the BASEMENT KEY?$"
NewMauville_Entrance_Text_2373AC: @ 82373AC
.string "{PLAYER} used the BASEMENT KEY.\p"
.string "The door opened!$"