pokeemerald/data/maps/MossdeepCity_GameCorner_1F/scripts.inc

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MossdeepCity_GameCorner_1F_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, MossdeepCity_GameCorner_1F_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, MossdeepCity_GameCorner_1F_OnWarp
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map_script MAP_SCRIPT_ON_LOAD, CableClub_OnLoad
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.byte 0
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MossdeepCity_GameCorner_1F_OnWarp:
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map_script_2 VAR_CABLE_CLUB_STATE, USING_MINIGAME, CableClub_EventScript_CheckTurnAttendant
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.2byte 0
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MossdeepCity_GameCorner_1F_OnFrame:
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map_script_2 VAR_CABLE_CLUB_STATE, USING_MINIGAME, CableClub_EventScript_ExitMinigameRoom
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.2byte 0
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@ Script is redundant, the label in the goto also does lock and faceplayer
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MossdeepCity_GameCorner_1F_EventScript_InfoMan::
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lock
faceplayer
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goto MossdeepCity_GameCorner_1F_EventScript_InfoMan2
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release
end
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@ Script is redundant, the label in the goto also does lock and faceplayer
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MossdeepCity_GameCorner_1F_EventScript_OldMan::
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lock
faceplayer
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goto MossdeepCity_GameCorner_1F_EventScript_OldMan2
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release
end
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@ Everything below is leftover from RS
@ The house that was here in RS was moved to Sootopolis and replaced by the Game Corner
@ The text below is unused and duplicated in its replacement in Sootopolis City
@ And the BG Door event was moved inaccessibly into a wall
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RS_MysteryEventsHouse_EventScript_Door::
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msgbox RS_MysteryEventsHouse_Text_DoorIsLocked, MSGBOX_SIGN
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end
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RS_MysteryEventsHouse_Text_OldManGreeting:
.string "When I was young, I traveled the world\n"
.string "as a POKéMON TRAINER.\p"
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.string "Now that I've become an old buzzard,\n"
.string "my only amusement is watching young\l"
.string "TRAINERS battle.$"
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RS_MysteryEventsHouse_Text_DoorIsLocked:
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.string "The door appears to be locked.$"
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RS_MysteryEventsHouse_Text_ChallengeVisitingTrainer:
.string "A TRAINER named {STR_VAR_1} is\n"
.string "visiting my home.\p"
.string "Would you like to challenge\n"
.string "{STR_VAR_1}?$"
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RS_MysteryEventsHouse_Text_YouWontBattle:
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.string "You won't battle? I'm disappointed\n"
.string "that I can't see you battle…$"
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RS_MysteryEventsHouse_Text_KeepItToA3On3:
.string "Oh, good, good!\p"
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.string "But my house isn't all that sturdy.\p"
.string "Could I ask you to keep it down to\n"
.string "a 3-on-3 match?$"
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RS_MysteryEventsHouse_Text_SaveYourProgress:
.string "Before you two battle, you should\n"
.string "save your progress.$"
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RS_MysteryEventsHouse_Text_HopeToSeeAGoodMatch:
.string "I hope to see a good match!$"
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RS_MysteryEventsHouse_Text_BattleTie:
.string "So, it became a standoff.\p"
.string "It was a brilliant match in which\n"
.string "neither side conceded a step!$"
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RS_MysteryEventsHouse_Text_BattleWon:
.string "That was superlative!\p"
.string "Why, it was like seeing myself in\n"
.string "my youth again!$"
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RS_MysteryEventsHouse_Text_BattleLost:
.string "Ah, too bad for you!\p"
.string "But it was a good match.\n"
.string "I hope you can win next time.$"