pokeemerald/asm/fldeff_emotion.s

329 lines
5.2 KiB
ArmAsm
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2016-11-01 18:08:48 +01:00
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start oei_exclamation_mark
oei_exclamation_mark: @ 80B4620
push {lr}
ldr r0, =gUnknown_085507B4
movs r1, 0
movs r2, 0
movs r3, 0x53
bl CreateSpriteAtEnd
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lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080B4648
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
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ldr r1, =gSprites
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adds r0, r1
movs r1, 0
movs r2, 0
bl sub_80B46D8
_080B4648:
movs r0, 0
pop {r1}
bx r1
.pool
thumb_func_end oei_exclamation_mark
thumb_func_start sub_80B4658
sub_80B4658: @ 80B4658
push {lr}
ldr r0, =gUnknown_085507B4
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
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lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x40
beq _080B4680
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
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ldr r1, =gSprites
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adds r0, r1
movs r1, 0x21
movs r2, 0x1
bl sub_80B46D8
_080B4680:
movs r0, 0
pop {r1}
bx r1
.pool
thumb_func_end sub_80B4658
thumb_func_start sub_80B4690
sub_80B4690: @ 80B4690
push {r4,lr}
ldr r0, =gUnknown_085507CC
movs r1, 0
movs r2, 0
movs r3, 0x52
bl CreateSpriteAtEnd
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lsls r0, 24
lsrs r0, 24
cmp r0, 0x40
beq _080B46C6
lsls r4, r0, 4
adds r4, r0
lsls r4, 2
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ldr r0, =gSprites
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adds r4, r0
adds r0, r4, 0
movs r1, 0x2E
movs r2, 0
bl sub_80B46D8
ldrb r1, [r4, 0x5]
movs r0, 0xF
ands r0, r1
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x5]
_080B46C6:
movs r0, 0
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end sub_80B4690
thumb_func_start sub_80B46D8
@ void sub_80B46D8(struct obj *object, s16 a2, u8 a3)
sub_80B46D8: @ 80B46D8
push {r4,lr}
lsls r2, 24
lsrs r2, 24
ldrb r4, [r0, 0x5]
movs r3, 0xD
negs r3, r3
ands r3, r4
movs r4, 0x4
orrs r3, r4
strb r3, [r0, 0x5]
movs r3, 0x3E
adds r3, r0
mov r12, r3
ldrb r3, [r3]
movs r4, 0x2
orrs r3, r4
mov r4, r12
strb r3, [r4]
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ldr r4, =gFieldEffectSpawnParams
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ldr r3, [r4]
strh r3, [r0, 0x2E]
ldr r3, [r4, 0x4]
strh r3, [r0, 0x30]
ldr r3, [r4, 0x8]
strh r3, [r0, 0x32]
ldr r3, =0x0000fffb
strh r3, [r0, 0x34]
strh r1, [r0, 0x3C]
adds r1, r2, 0
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bl StartSpriteAnim
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pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80B46D8
thumb_func_start objc_exclamation_mark_probably
objc_exclamation_mark_probably: @ 80B4724
push {r4,lr}
sub sp, 0x4
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x30]
lsls r1, 24
lsrs r1, 24
ldrh r2, [r4, 0x32]
lsls r2, 24
lsrs r2, 24
mov r3, sp
bl TryGetFieldObjectIdByLocalIdAndMap
lsls r0, 24
cmp r0, 0
bne _080B4756
adds r0, r4, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _080B4764
_080B4756:
ldrh r1, [r4, 0x3C]
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl FieldEffectStop
b _080B47B2
_080B4764:
ldr r2, =gMapObjects
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mov r0, sp
ldrb r1, [r0]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r0, [r0, 0x4]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
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ldr r0, =gSprites
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adds r1, r0
ldrh r3, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r2, r3, r0
strh r2, [r4, 0x36]
ldrh r0, [r1, 0x20]
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x22]
subs r0, 0x10
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x24]
strh r0, [r4, 0x24]
ldrh r0, [r1, 0x26]
adds r0, r2
strh r0, [r4, 0x26]
lsls r2, 16
asrs r2, 16
cmp r2, 0
beq _080B47B0
adds r0, r3, 0x1
strh r0, [r4, 0x34]
b _080B47B2
.pool
_080B47B0:
strh r2, [r4, 0x34]
_080B47B2:
add sp, 0x4
pop {r4}
pop {r0}
bx r0
thumb_func_end objc_exclamation_mark_probably
thumb_func_start sub_80B47BC
sub_80B47BC: @ 80B47BC
push {lr}
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ldr r0, =gUnknown_02038BFC
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ldrb r0, [r0]
cmp r0, 0
beq _080B47D4
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ldr r0, =gUnknown_03006090
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ldrb r0, [r0, 0xC]
b _080B47D8
.pool
_080B47D4:
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ldr r0, =gUnknown_03006090
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ldrb r0, [r0]
_080B47D8:
pop {r1}
bx r1
.pool
thumb_func_end sub_80B47BC
thumb_func_start sub_80B47E0
sub_80B47E0: @ 80B47E0
push {lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bls _080B47EE
movs r0, 0
b _080B4800
_080B47EE:
cmp r0, 0
beq _080B47FC
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ldr r0, =gUnknown_03006090
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ldrb r0, [r0, 0xC]
b _080B4800
.pool
_080B47FC:
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ldr r0, =gUnknown_03006090
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ldrb r0, [r0]
_080B4800:
pop {r1}
bx r1
.pool
thumb_func_end sub_80B47E0
thumb_func_start sub_80B4808
sub_80B4808: @ 80B4808
push {lr}
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ldr r0, =gUnknown_030060AC
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ldrb r0, [r0]
cmp r0, 0x1
bne _080B4870
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ldr r2, =gUnknown_03006090
ldr r0, =gUnknown_03006080
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ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
lsls r0, 2
adds r0, r2
ldrb r1, [r0]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
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adds r0, r1
ldrb r0, [r0, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetOppositeDirection
lsls r0, 24
lsrs r0, 24
bl GetFaceDirectionAnimId
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ldr r3, =gUnknown_03006084
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strb r0, [r3]
movs r0, 0xFE
strb r0, [r3, 0x1]
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
ldrb r1, [r0, 0x5]
ldrb r2, [r0, 0x4]
movs r0, 0xFF
bl exec_movement
b _080B489E
.pool
_080B4870:
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ldr r0, =gPlayerAvatar
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ldrb r1, [r0, 0x5]
lsls r0, r1, 3
adds r0, r1
lsls r0, 2
ldr r1, =gMapObjects
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adds r0, r1
ldrb r0, [r0, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
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ldr r3, =gUnknown_03006084
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strb r0, [r3]
movs r0, 0xFE
strb r0, [r3, 0x1]
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
ldrb r1, [r0, 0x5]
ldrb r2, [r0, 0x4]
movs r0, 0xFF
bl exec_movement
_080B489E:
movs r0, 0xFF
bl sub_809BE48
pop {r0}
bx r0
.pool
thumb_func_end sub_80B4808
.align 2, 0 @ Don't pad with nop.