pokeemerald/include/data/battle_moves.h

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#ifndef GUARD_DATA_BATTLE_MOVES
#define GUARD_DATA_BATTLE_MOVES
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const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
{ // MOVE_NONE
.effect = EFFECT_HIT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_POUND
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_KARATE_CHOP
.effect = EFFECT_HIGH_CRITICAL,
.power = 50,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DOUBLE_SLAP
.effect = EFFECT_MULTI_HIT,
.power = 15,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_COMET_PUNCH
.effect = EFFECT_MULTI_HIT,
.power = 18,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MEGA_PUNCH
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_PAY_DAY
.effect = EFFECT_PAY_DAY,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FIRE_PUNCH
.effect = EFFECT_BURN_HIT,
.power = 75,
.type = TYPE_FIRE,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ICE_PUNCH
.effect = EFFECT_FREEZE_HIT,
.power = 75,
.type = TYPE_ICE,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_THUNDER_PUNCH
.effect = EFFECT_PARALYZE_HIT,
.power = 75,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SCRATCH
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_VICE_GRIP
.effect = EFFECT_HIT,
.power = 55,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_GUILLOTINE
.effect = EFFECT_OHKO,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 30,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_RAZOR_WIND
.effect = EFFECT_RAZOR_WIND,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SWORDS_DANCE
.effect = EFFECT_ATTACK_UP_2,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_CUT
.effect = EFFECT_HIT,
.power = 50,
.type = TYPE_NORMAL,
.accuracy = 95,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_GUST
.effect = EFFECT_GUST,
.power = 40,
.type = TYPE_FLYING,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_WING_ATTACK
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_FLYING,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_WHIRLWIND
.effect = EFFECT_ROAR,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -6,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FLY
.effect = EFFECT_SEMI_INVULNERABLE,
.power = 70,
.type = TYPE_FLYING,
.accuracy = 95,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BIND
.effect = EFFECT_TRAP,
.power = 15,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SLAM
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_VINE_WHIP
.effect = EFFECT_HIT,
.power = 35,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_STOMP
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.power = 65,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DOUBLE_KICK
.effect = EFFECT_DOUBLE_HIT,
.power = 30,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MEGA_KICK
.effect = EFFECT_HIT,
.power = 120,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_JUMP_KICK
.effect = EFFECT_RECOIL_IF_MISS,
.power = 70,
.type = TYPE_FIGHTING,
.accuracy = 95,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ROLLING_KICK
.effect = EFFECT_FLINCH_HIT,
.power = 60,
.type = TYPE_FIGHTING,
.accuracy = 85,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SAND_ATTACK
.effect = EFFECT_ACCURACY_DOWN,
.power = 0,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HEADBUTT
.effect = EFFECT_FLINCH_HIT,
.power = 70,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HORN_ATTACK
.effect = EFFECT_HIT,
.power = 65,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FURY_ATTACK
.effect = EFFECT_MULTI_HIT,
.power = 15,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_HORN_DRILL
.effect = EFFECT_OHKO,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 30,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_TACKLE
.effect = EFFECT_HIT,
.power = 35,
.type = TYPE_NORMAL,
.accuracy = 95,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BODY_SLAM
.effect = EFFECT_PARALYZE_HIT,
.power = 85,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_WRAP
.effect = EFFECT_TRAP,
.power = 15,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_TAKE_DOWN
.effect = EFFECT_RECOIL,
.power = 90,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_THRASH
.effect = EFFECT_RAMPAGE,
.power = 90,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_RANDOM,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DOUBLE_EDGE
.effect = EFFECT_DOUBLE_EDGE,
.power = 120,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_TAIL_WHIP
.effect = EFFECT_DEFENSE_DOWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_POISON_STING
.effect = EFFECT_POISON_HIT,
.power = 15,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_TWINEEDLE
.effect = EFFECT_TWINEEDLE,
.power = 25,
.type = TYPE_BUG,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PIN_MISSILE
.effect = EFFECT_MULTI_HIT,
.power = 14,
.type = TYPE_BUG,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_LEER
.effect = EFFECT_DEFENSE_DOWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BITE
.effect = EFFECT_FLINCH_HIT,
.power = 60,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_GROWL
.effect = EFFECT_ATTACK_DOWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ROAR
.effect = EFFECT_ROAR,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -6,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SING
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 55,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SUPERSONIC
.effect = EFFECT_CONFUSE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 55,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SONIC_BOOM
.effect = EFFECT_SONICBOOM,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DISABLE
.effect = EFFECT_DISABLE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 55,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ACID
.effect = EFFECT_DEFENSE_DOWN_HIT,
.power = 40,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_EMBER
.effect = EFFECT_BURN_HIT,
.power = 40,
.type = TYPE_FIRE,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FLAMETHROWER
.effect = EFFECT_BURN_HIT,
.power = 95,
.type = TYPE_FIRE,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MIST
.effect = EFFECT_MIST,
.power = 0,
.type = TYPE_ICE,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_WATER_GUN
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_HYDRO_PUMP
.effect = EFFECT_HIT,
.power = 120,
.type = TYPE_WATER,
.accuracy = 80,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SURF
.effect = EFFECT_HIT,
.power = 95,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ICE_BEAM
.effect = EFFECT_FREEZE_HIT,
.power = 95,
.type = TYPE_ICE,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BLIZZARD
.effect = EFFECT_FREEZE_HIT,
.power = 120,
.type = TYPE_ICE,
.accuracy = 70,
.pp = 5,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PSYBEAM
.effect = EFFECT_CONFUSE_HIT,
.power = 65,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BUBBLE_BEAM
.effect = EFFECT_SPEED_DOWN_HIT,
.power = 65,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_AURORA_BEAM
.effect = EFFECT_ATTACK_DOWN_HIT,
.power = 65,
.type = TYPE_ICE,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HYPER_BEAM
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_PECK
.effect = EFFECT_HIT,
.power = 35,
.type = TYPE_FLYING,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DRILL_PECK
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_FLYING,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SUBMISSION
.effect = EFFECT_RECOIL,
.power = 80,
.type = TYPE_FIGHTING,
.accuracy = 80,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_LOW_KICK
.effect = EFFECT_LOW_KICK,
.power = 1,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_COUNTER
.effect = EFFECT_COUNTER,
.power = 1,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = -5,
.flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SEISMIC_TOSS
.effect = EFFECT_LEVEL_DAMAGE,
.power = 1,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_STRENGTH
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ABSORB
.effect = EFFECT_ABSORB,
.power = 20,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MEGA_DRAIN
.effect = EFFECT_ABSORB,
.power = 40,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_LEECH_SEED
.effect = EFFECT_LEECH_SEED,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_GROWTH
.effect = EFFECT_SPECIAL_ATTACK_UP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_RAZOR_LEAF
.effect = EFFECT_HIGH_CRITICAL,
.power = 55,
.type = TYPE_GRASS,
.accuracy = 95,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SOLAR_BEAM
.effect = EFFECT_SOLARBEAM,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_POISON_POWDER
.effect = EFFECT_POISON,
.power = 0,
.type = TYPE_POISON,
.accuracy = 75,
.pp = 35,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_STUN_SPORE
.effect = EFFECT_PARALYZE,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 75,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SLEEP_POWDER
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 75,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PETAL_DANCE
.effect = EFFECT_RAMPAGE,
.power = 70,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_RANDOM,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_STRING_SHOT
.effect = EFFECT_SPEED_DOWN,
.power = 0,
.type = TYPE_BUG,
.accuracy = 95,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DRAGON_RAGE
.effect = EFFECT_DRAGON_RAGE,
.power = 1,
.type = TYPE_DRAGON,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FIRE_SPIN
.effect = EFFECT_TRAP,
.power = 15,
.type = TYPE_FIRE,
.accuracy = 70,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_THUNDER_SHOCK
.effect = EFFECT_PARALYZE_HIT,
.power = 40,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_THUNDERBOLT
.effect = EFFECT_PARALYZE_HIT,
.power = 95,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_THUNDER_WAVE
.effect = EFFECT_PARALYZE,
.power = 0,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_THUNDER
.effect = EFFECT_THUNDER,
.power = 120,
.type = TYPE_ELECTRIC,
.accuracy = 70,
.pp = 10,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ROCK_THROW
.effect = EFFECT_HIT,
.power = 50,
.type = TYPE_ROCK,
.accuracy = 90,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_EARTHQUAKE
.effect = EFFECT_EARTHQUAKE,
.power = 100,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FISSURE
.effect = EFFECT_OHKO,
.power = 1,
.type = TYPE_GROUND,
.accuracy = 30,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DIG
.effect = EFFECT_SEMI_INVULNERABLE,
.power = 60,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_TOXIC
.effect = EFFECT_TOXIC,
.power = 0,
.type = TYPE_POISON,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_CONFUSION
.effect = EFFECT_CONFUSE_HIT,
.power = 50,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PSYCHIC
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 90,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HYPNOSIS
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 60,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MEDITATE
.effect = EFFECT_ATTACK_UP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_AGILITY
.effect = EFFECT_SPEED_UP_2,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_QUICK_ATTACK
.effect = EFFECT_QUICK_ATTACK,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 1,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_RAGE
.effect = EFFECT_RAGE,
.power = 20,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_TELEPORT
.effect = EFFECT_TELEPORT,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_NIGHT_SHADE
.effect = EFFECT_LEVEL_DAMAGE,
.power = 1,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MIMIC
.effect = EFFECT_MIMIC,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_SCREECH
.effect = EFFECT_DEFENSE_DOWN_2,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DOUBLE_TEAM
.effect = EFFECT_EVASION_UP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 15,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_RECOVER
.effect = EFFECT_RESTORE_HP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_HARDEN
.effect = EFFECT_DEFENSE_UP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_MINIMIZE
.effect = EFFECT_MINIMIZE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_SMOKESCREEN
.effect = EFFECT_ACCURACY_DOWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_CONFUSE_RAY
.effect = EFFECT_CONFUSE,
.power = 0,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_WITHDRAW
.effect = EFFECT_DEFENSE_UP,
.power = 0,
.type = TYPE_WATER,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_DEFENSE_CURL
.effect = EFFECT_DEFENSE_CURL,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_BARRIER
.effect = EFFECT_DEFENSE_UP_2,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_LIGHT_SCREEN
.effect = EFFECT_LIGHT_SCREEN,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_HAZE
.effect = EFFECT_HAZE,
.power = 0,
.type = TYPE_ICE,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_REFLECT
.effect = EFFECT_REFLECT,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_FOCUS_ENERGY
.effect = EFFECT_FOCUS_ENERGY,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_BIDE
.effect = EFFECT_BIDE,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_METRONOME
.effect = EFFECT_METRONOME,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 0,
.flags = 0,
},
{ // MOVE_MIRROR_MOVE
.effect = EFFECT_MIRROR_MOVE,
.power = 0,
.type = TYPE_FLYING,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 0,
.flags = 0,
},
{ // MOVE_SELF_DESTRUCT
.effect = EFFECT_EXPLOSION,
.power = 200,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_EGG_BOMB
.effect = EFFECT_HIT,
.power = 100,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_LICK
.effect = EFFECT_PARALYZE_HIT,
.power = 20,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SMOG
.effect = EFFECT_POISON_HIT,
.power = 20,
.type = TYPE_POISON,
.accuracy = 70,
.pp = 20,
.secondaryEffectChance = 40,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SLUDGE
.effect = EFFECT_POISON_HIT,
.power = 65,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BONE_CLUB
.effect = EFFECT_FLINCH_HIT,
.power = 65,
.type = TYPE_GROUND,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FIRE_BLAST
.effect = EFFECT_BURN_HIT,
.power = 120,
.type = TYPE_FIRE,
.accuracy = 85,
.pp = 5,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_WATERFALL
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_CLAMP
.effect = EFFECT_TRAP,
.power = 35,
.type = TYPE_WATER,
.accuracy = 75,
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SWIFT
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SKULL_BASH
.effect = EFFECT_SKULL_BASH,
.power = 100,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SPIKE_CANNON
.effect = EFFECT_MULTI_HIT,
.power = 20,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_CONSTRICT
.effect = EFFECT_SPEED_DOWN_HIT,
.power = 10,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 35,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_AMNESIA
.effect = EFFECT_SPECIAL_DEFENSE_UP_2,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_KINESIS
.effect = EFFECT_ACCURACY_DOWN,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 80,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SOFT_BOILED
.effect = EFFECT_SOFTBOILED,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HI_JUMP_KICK
.effect = EFFECT_RECOIL_IF_MISS,
.power = 85,
.type = TYPE_FIGHTING,
.accuracy = 90,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_GLARE
.effect = EFFECT_PARALYZE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DREAM_EATER
.effect = EFFECT_DREAM_EATER,
.power = 100,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_POISON_GAS
.effect = EFFECT_POISON,
.power = 0,
.type = TYPE_POISON,
.accuracy = 55,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BARRAGE
.effect = EFFECT_MULTI_HIT,
.power = 15,
.type = TYPE_NORMAL,
.accuracy = 85,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_LEECH_LIFE
.effect = EFFECT_ABSORB,
.power = 20,
.type = TYPE_BUG,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_LOVELY_KISS
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SKY_ATTACK
.effect = EFFECT_SKY_ATTACK,
.power = 140,
.type = TYPE_FLYING,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_TRANSFORM
.effect = EFFECT_TRANSFORM,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_BUBBLE
.effect = EFFECT_SPEED_DOWN_HIT,
.power = 20,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DIZZY_PUNCH
.effect = EFFECT_CONFUSE_HIT,
.power = 70,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SPORE
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FLASH
.effect = EFFECT_ACCURACY_DOWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 70,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PSYWAVE
.effect = EFFECT_PSYWAVE,
.power = 1,
.type = TYPE_PSYCHIC,
.accuracy = 80,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SPLASH
.effect = EFFECT_SPLASH,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_ACID_ARMOR
.effect = EFFECT_DEFENSE_UP_2,
.power = 0,
.type = TYPE_POISON,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_CRABHAMMER
.effect = EFFECT_HIGH_CRITICAL,
.power = 90,
.type = TYPE_WATER,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_EXPLOSION
.effect = EFFECT_EXPLOSION,
.power = 250,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FURY_SWIPES
.effect = EFFECT_MULTI_HIT,
.power = 18,
.type = TYPE_NORMAL,
.accuracy = 80,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BONEMERANG
.effect = EFFECT_DOUBLE_HIT,
.power = 50,
.type = TYPE_GROUND,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_REST
.effect = EFFECT_REST,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_ROCK_SLIDE
.effect = EFFECT_FLINCH_HIT,
.power = 75,
.type = TYPE_ROCK,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HYPER_FANG
.effect = EFFECT_FLINCH_HIT,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SHARPEN
.effect = EFFECT_ATTACK_UP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_CONVERSION
.effect = EFFECT_CONVERSION,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_TRI_ATTACK
.effect = EFFECT_TRI_ATTACK,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SUPER_FANG
.effect = EFFECT_SUPER_FANG,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SLASH
.effect = EFFECT_HIGH_CRITICAL,
.power = 70,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SUBSTITUTE
.effect = EFFECT_SUBSTITUTE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_STRUGGLE
.effect = EFFECT_RECOIL,
.power = 50,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 1,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SKETCH
.effect = EFFECT_SKETCH,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 1,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_TRIPLE_KICK
.effect = EFFECT_TRIPLE_KICK,
.power = 10,
.type = TYPE_FIGHTING,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_THIEF
.effect = EFFECT_THIEF,
.power = 40,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SPIDER_WEB
.effect = EFFECT_MEAN_LOOK,
.power = 0,
.type = TYPE_BUG,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MIND_READER
.effect = EFFECT_LOCK_ON,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_NIGHTMARE
.effect = EFFECT_NIGHTMARE,
.power = 0,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FLAME_WHEEL
.effect = EFFECT_THAW_HIT,
.power = 60,
.type = TYPE_FIRE,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SNORE
.effect = EFFECT_SNORE,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_CURSE
.effect = EFFECT_CURSE,
.power = 0,
.type = TYPE_MYSTERY,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_FLAIL
.effect = EFFECT_FLAIL,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_CONVERSION_2
.effect = EFFECT_CONVERSION_2,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_AEROBLAST
.effect = EFFECT_HIGH_CRITICAL,
.power = 100,
.type = TYPE_FLYING,
.accuracy = 95,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_COTTON_SPORE
.effect = EFFECT_SPEED_DOWN_2,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 85,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_REVERSAL
.effect = EFFECT_FLAIL,
.power = 1,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SPITE
.effect = EFFECT_SPITE,
.power = 0,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_POWDER_SNOW
.effect = EFFECT_FREEZE_HIT,
.power = 40,
.type = TYPE_ICE,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PROTECT
.effect = EFFECT_PROTECT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
.flags = 0,
},
{ // MOVE_MACH_PUNCH
.effect = EFFECT_QUICK_ATTACK,
.power = 40,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 1,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SCARY_FACE
.effect = EFFECT_SPEED_DOWN_2,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FAINT_ATTACK
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_DARK,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SWEET_KISS
.effect = EFFECT_CONFUSE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 75,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BELLY_DRUM
.effect = EFFECT_BELLY_DRUM,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_SLUDGE_BOMB
.effect = EFFECT_POISON_HIT,
.power = 90,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MUD_SLAP
.effect = EFFECT_ACCURACY_DOWN_HIT,
.power = 20,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_OCTAZOOKA
.effect = EFFECT_ACCURACY_DOWN_HIT,
.power = 65,
.type = TYPE_WATER,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SPIKES
.effect = EFFECT_SPIKES,
.power = 0,
.type = TYPE_GROUND,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_OPPONENTS_FIELD,
.priority = 0,
.flags = 0,
},
{ // MOVE_ZAP_CANNON
.effect = EFFECT_PARALYZE_HIT,
.power = 100,
.type = TYPE_ELECTRIC,
.accuracy = 50,
.pp = 5,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FORESIGHT
.effect = EFFECT_FORESIGHT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DESTINY_BOND
.effect = EFFECT_DESTINY_BOND,
.power = 0,
.type = TYPE_GHOST,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_PERISH_SONG
.effect = EFFECT_PERISH_SONG,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_ICY_WIND
.effect = EFFECT_SPEED_DOWN_HIT,
.power = 55,
.type = TYPE_ICE,
.accuracy = 95,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DETECT
.effect = EFFECT_PROTECT,
.power = 0,
.type = TYPE_FIGHTING,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
.flags = 0,
},
{ // MOVE_BONE_RUSH
.effect = EFFECT_MULTI_HIT,
.power = 25,
.type = TYPE_GROUND,
.accuracy = 80,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_LOCK_ON
.effect = EFFECT_LOCK_ON,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_OUTRAGE
.effect = EFFECT_RAMPAGE,
.power = 90,
.type = TYPE_DRAGON,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_RANDOM,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SANDSTORM
.effect = EFFECT_SANDSTORM,
.power = 0,
.type = TYPE_ROCK,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_GIGA_DRAIN
.effect = EFFECT_ABSORB,
.power = 60,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ENDURE
.effect = EFFECT_ENDURE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
.flags = 0,
},
{ // MOVE_CHARM
.effect = EFFECT_ATTACK_DOWN_2,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ROLLOUT
.effect = EFFECT_ROLLOUT,
.power = 30,
.type = TYPE_ROCK,
.accuracy = 90,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FALSE_SWIPE
.effect = EFFECT_FALSE_SWIPE,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SWAGGER
.effect = EFFECT_SWAGGER,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MILK_DRINK
.effect = EFFECT_SOFTBOILED,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED,
},
{ // MOVE_SPARK
.effect = EFFECT_PARALYZE_HIT,
.power = 65,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FURY_CUTTER
.effect = EFFECT_FURY_CUTTER,
.power = 10,
.type = TYPE_BUG,
.accuracy = 95,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_STEEL_WING
.effect = EFFECT_DEFENSE_UP_HIT,
.power = 70,
.type = TYPE_STEEL,
.accuracy = 90,
.pp = 25,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MEAN_LOOK
.effect = EFFECT_MEAN_LOOK,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ATTRACT
.effect = EFFECT_ATTRACT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SLEEP_TALK
.effect = EFFECT_SLEEP_TALK,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 0,
.flags = 0,
},
{ // MOVE_HEAL_BELL
.effect = EFFECT_HEAL_BELL,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_RETURN
.effect = EFFECT_RETURN,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_PRESENT
.effect = EFFECT_PRESENT,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 90,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FRUSTRATION
.effect = EFFECT_FRUSTRATION,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SAFEGUARD
.effect = EFFECT_SAFEGUARD,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 25,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_PAIN_SPLIT
.effect = EFFECT_PAIN_SPLIT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SACRED_FIRE
.effect = EFFECT_THAW_HIT,
.power = 100,
.type = TYPE_FIRE,
.accuracy = 95,
.pp = 5,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MAGNITUDE
.effect = EFFECT_MAGNITUDE,
.power = 1,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DYNAMIC_PUNCH
.effect = EFFECT_CONFUSE_HIT,
.power = 100,
.type = TYPE_FIGHTING,
.accuracy = 50,
.pp = 5,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MEGAHORN
.effect = EFFECT_HIT,
.power = 120,
.type = TYPE_BUG,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DRAGON_BREATH
.effect = EFFECT_PARALYZE_HIT,
.power = 60,
.type = TYPE_DRAGON,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BATON_PASS
.effect = EFFECT_BATON_PASS,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_ENCORE
.effect = EFFECT_ENCORE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PURSUIT
.effect = EFFECT_PURSUIT,
.power = 40,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_RAPID_SPIN
.effect = EFFECT_RAPID_SPIN,
.power = 20,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SWEET_SCENT
.effect = EFFECT_EVASION_DOWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_IRON_TAIL
.effect = EFFECT_DEFENSE_DOWN_HIT,
.power = 100,
.type = TYPE_STEEL,
.accuracy = 75,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_METAL_CLAW
.effect = EFFECT_ATTACK_UP_HIT,
.power = 50,
.type = TYPE_STEEL,
.accuracy = 95,
.pp = 35,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_VITAL_THROW
.effect = EFFECT_VITAL_THROW,
.power = 70,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -1,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MORNING_SUN
.effect = EFFECT_MORNING_SUN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_SYNTHESIS
.effect = EFFECT_SYNTHESIS,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_MOONLIGHT
.effect = EFFECT_MOONLIGHT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_HIDDEN_POWER
.effect = EFFECT_HIDDEN_POWER,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_CROSS_CHOP
.effect = EFFECT_HIGH_CRITICAL,
.power = 100,
.type = TYPE_FIGHTING,
.accuracy = 80,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_TWISTER
.effect = EFFECT_TWISTER,
.power = 40,
.type = TYPE_DRAGON,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_RAIN_DANCE
.effect = EFFECT_RAIN_DANCE,
.power = 0,
.type = TYPE_WATER,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_SUNNY_DAY
.effect = EFFECT_SUNNY_DAY,
.power = 0,
.type = TYPE_FIRE,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_CRUNCH
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 80,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MIRROR_COAT
.effect = EFFECT_MIRROR_COAT,
.power = 1,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = -5,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_PSYCH_UP
.effect = EFFECT_PSYCH_UP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_EXTREME_SPEED
.effect = EFFECT_QUICK_ATTACK,
.power = 80,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 1,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ANCIENT_POWER
.effect = EFFECT_ALL_STATS_UP_HIT,
.power = 60,
.type = TYPE_ROCK,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SHADOW_BALL
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 80,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FUTURE_SIGHT
.effect = EFFECT_FUTURE_SIGHT,
.power = 80,
.type = TYPE_PSYCHIC,
.accuracy = 90,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_ROCK_SMASH
.effect = EFFECT_DEFENSE_DOWN_HIT,
.power = 20,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_WHIRLPOOL
.effect = EFFECT_TRAP,
.power = 15,
.type = TYPE_WATER,
.accuracy = 70,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BEAT_UP
.effect = EFFECT_BEAT_UP,
.power = 10,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FAKE_OUT
.effect = EFFECT_FAKE_OUT,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 1,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_UPROAR
.effect = EFFECT_UPROAR,
.power = 50,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_RANDOM,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_STOCKPILE
.effect = EFFECT_STOCKPILE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_SPIT_UP
.effect = EFFECT_SPIT_UP,
.power = 100,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SWALLOW
.effect = EFFECT_SWALLOW,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_HEAT_WAVE
.effect = EFFECT_BURN_HIT,
.power = 100,
.type = TYPE_FIRE,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HAIL
.effect = EFFECT_HAIL,
.power = 0,
.type = TYPE_ICE,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_TORMENT
.effect = EFFECT_TORMENT,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FLATTER
.effect = EFFECT_FLATTER,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_WILL_O_WISP
.effect = EFFECT_WILL_O_WISP,
.power = 0,
.type = TYPE_FIRE,
.accuracy = 75,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MEMENTO
.effect = EFFECT_MEMENTO,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FACADE
.effect = EFFECT_FACADE,
.power = 70,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FOCUS_PUNCH
.effect = EFFECT_FOCUS_PUNCH,
.power = 150,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -3,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
},
{ // MOVE_SMELLING_SALT
.effect = EFFECT_SMELLINGSALT,
.power = 60,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FOLLOW_ME
.effect = EFFECT_FOLLOW_ME,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
.flags = 0,
},
{ // MOVE_NATURE_POWER
.effect = EFFECT_NATURE_POWER,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 95,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 0,
.flags = 0,
},
{ // MOVE_CHARGE
.effect = EFFECT_CHARGE,
.power = 0,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_TAUNT
.effect = EFFECT_TAUNT,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_HELPING_HAND
.effect = EFFECT_HELPING_HAND,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 5,
.flags = 0,
},
{ // MOVE_TRICK
.effect = EFFECT_TRICK,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ROLE_PLAY
.effect = EFFECT_ROLE_PLAY,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_WISH
.effect = EFFECT_WISH,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_ASSIST
.effect = EFFECT_ASSIST,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 0,
.flags = 0,
},
{ // MOVE_INGRAIN
.effect = EFFECT_INGRAIN,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_SUPERPOWER
.effect = EFFECT_SUPERPOWER,
.power = 120,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MAGIC_COAT
.effect = EFFECT_MAGIC_COAT,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 4,
.flags = 0,
},
{ // MOVE_RECYCLE
.effect = EFFECT_RECYCLE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_REVENGE
.effect = EFFECT_REVENGE,
.power = 60,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -4,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BRICK_BREAK
.effect = EFFECT_BRICK_BREAK,
.power = 75,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_YAWN
.effect = EFFECT_YAWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_KNOCK_OFF
.effect = EFFECT_KNOCK_OFF,
.power = 20,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ENDEAVOR
.effect = EFFECT_ENDEAVOR,
.power = 1,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ERUPTION
.effect = EFFECT_ERUPTION,
.power = 150,
.type = TYPE_FIRE,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SKILL_SWAP
.effect = EFFECT_SKILL_SWAP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_IMPRISON
.effect = EFFECT_IMPRISON,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_REFRESH
.effect = EFFECT_REFRESH,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_GRUDGE
.effect = EFFECT_GRUDGE,
.power = 0,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SNATCH
.effect = EFFECT_SNATCH,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_DEPENDS,
.priority = 4,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SECRET_POWER
.effect = EFFECT_SECRET_POWER,
.power = 70,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_DIVE
.effect = EFFECT_SEMI_INVULNERABLE,
.power = 60,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ARM_THRUST
.effect = EFFECT_MULTI_HIT,
.power = 15,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_CAMOUFLAGE
.effect = EFFECT_CAMOUFLAGE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_TAIL_GLOW
.effect = EFFECT_SPECIAL_ATTACK_UP_2,
.power = 0,
.type = TYPE_BUG,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_LUSTER_PURGE
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT,
.power = 70,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MIST_BALL
.effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT,
.power = 70,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_FEATHER_DANCE
.effect = EFFECT_ATTACK_DOWN_2,
.power = 0,
.type = TYPE_FLYING,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_TEETER_DANCE
.effect = EFFECT_TEETER_DANCE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
{ // MOVE_BLAZE_KICK
.effect = EFFECT_BLAZE_KICK,
.power = 85,
.type = TYPE_FIRE,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MUD_SPORT
.effect = EFFECT_MUD_SPORT,
.power = 0,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_ICE_BALL
.effect = EFFECT_ROLLOUT,
.power = 30,
.type = TYPE_ICE,
.accuracy = 90,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_NEEDLE_ARM
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.power = 60,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SLACK_OFF
.effect = EFFECT_RESTORE_HP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_HYPER_VOICE
.effect = EFFECT_HIT,
.power = 90,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_POISON_FANG
.effect = EFFECT_POISON_FANG,
.power = 50,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_CRUSH_CLAW
.effect = EFFECT_DEFENSE_DOWN_HIT,
.power = 75,
.type = TYPE_NORMAL,
.accuracy = 95,
.pp = 10,
.secondaryEffectChance = 50,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_BLAST_BURN
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_FIRE,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_HYDRO_CANNON
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_WATER,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_METEOR_MASH
.effect = EFFECT_ATTACK_UP_HIT,
.power = 100,
.type = TYPE_STEEL,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ASTONISH
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.power = 30,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_WEATHER_BALL
.effect = EFFECT_WEATHER_BALL,
.power = 50,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_AROMATHERAPY
.effect = EFFECT_HEAL_BELL,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_FAKE_TEARS
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
.power = 0,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_AIR_CUTTER
.effect = EFFECT_HIGH_CRITICAL,
.power = 55,
.type = TYPE_FLYING,
.accuracy = 95,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_OVERHEAT
.effect = EFFECT_OVERHEAT,
.power = 140,
.type = TYPE_FIRE,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ODOR_SLEUTH
.effect = EFFECT_FORESIGHT,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_ROCK_TOMB
.effect = EFFECT_SPEED_DOWN_HIT,
.power = 50,
.type = TYPE_ROCK,
.accuracy = 80,
.pp = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SILVER_WIND
.effect = EFFECT_ALL_STATS_UP_HIT,
.power = 60,
.type = TYPE_BUG,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_METAL_SOUND
.effect = EFFECT_SPECIAL_DEFENSE_DOWN_2,
.power = 0,
.type = TYPE_STEEL,
.accuracy = 85,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_GRASS_WHISTLE
.effect = EFFECT_SLEEP,
.power = 0,
.type = TYPE_GRASS,
.accuracy = 55,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_TICKLE
.effect = EFFECT_TICKLE,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_COSMIC_POWER
.effect = EFFECT_COSMIC_POWER,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_WATER_SPOUT
.effect = EFFECT_ERUPTION,
.power = 150,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SIGNAL_BEAM
.effect = EFFECT_CONFUSE_HIT,
.power = 75,
.type = TYPE_BUG,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SHADOW_PUNCH
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_GHOST,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_EXTRASENSORY
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.effect = EFFECT_FLINCH_MINIMIZE_HIT,
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.power = 80,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_SKY_UPPERCUT
.effect = EFFECT_SKY_UPPERCUT,
.power = 85,
.type = TYPE_FIGHTING,
.accuracy = 90,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SAND_TOMB
.effect = EFFECT_TRAP,
.power = 15,
.type = TYPE_GROUND,
.accuracy = 70,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SHEER_COLD
.effect = EFFECT_OHKO,
.power = 1,
.type = TYPE_ICE,
.accuracy = 30,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_MUDDY_WATER
.effect = EFFECT_ACCURACY_DOWN_HIT,
.power = 95,
.type = TYPE_WATER,
.accuracy = 85,
.pp = 10,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_BOTH,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BULLET_SEED
.effect = EFFECT_MULTI_HIT,
.power = 10,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_AERIAL_ACE
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_FLYING,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ICICLE_SPEAR
.effect = EFFECT_MULTI_HIT,
.power = 10,
.type = TYPE_ICE,
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_IRON_DEFENSE
.effect = EFFECT_DEFENSE_UP_2,
.power = 0,
.type = TYPE_STEEL,
.accuracy = 0,
.pp = 15,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_BLOCK
.effect = EFFECT_MEAN_LOOK,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_HOWL
.effect = EFFECT_ATTACK_UP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_DRAGON_CLAW
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_DRAGON,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_FRENZY_PLANT
.effect = EFFECT_RECHARGE,
.power = 150,
.type = TYPE_GRASS,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_BULK_UP
.effect = EFFECT_BULK_UP,
.power = 0,
.type = TYPE_FIGHTING,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_BOUNCE
.effect = EFFECT_SEMI_INVULNERABLE,
.power = 85,
.type = TYPE_FLYING,
.accuracy = 85,
.pp = 5,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MUD_SHOT
.effect = EFFECT_SPEED_DOWN_HIT,
.power = 55,
.type = TYPE_GROUND,
.accuracy = 95,
.pp = 15,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_POISON_TAIL
.effect = EFFECT_POISON_TAIL,
.power = 50,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 25,
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_COVET
.effect = EFFECT_THIEF,
.power = 40,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 40,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
{ // MOVE_VOLT_TACKLE
.effect = EFFECT_DOUBLE_EDGE,
.power = 120,
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_MAGICAL_LEAF
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_GRASS,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_WATER_SPORT
.effect = EFFECT_WATER_SPORT,
.power = 0,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = 0,
},
{ // MOVE_CALM_MIND
.effect = EFFECT_CALM_MIND,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_LEAF_BLADE
.effect = EFFECT_HIGH_CRITICAL,
.power = 70,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DRAGON_DANCE
.effect = EFFECT_DRAGON_DANCE,
.power = 0,
.type = TYPE_DRAGON,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
{ // MOVE_ROCK_BLAST
.effect = EFFECT_MULTI_HIT,
.power = 25,
.type = TYPE_ROCK,
.accuracy = 80,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_SHOCK_WAVE
.effect = EFFECT_ALWAYS_HIT,
.power = 60,
.type = TYPE_ELECTRIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_WATER_PULSE
.effect = EFFECT_CONFUSE_HIT,
.power = 60,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 20,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_DOOM_DESIRE
.effect = EFFECT_FUTURE_SIGHT,
.power = 120,
.type = TYPE_STEEL,
.accuracy = 85,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = 0,
},
{ // MOVE_PSYCHO_BOOST
.effect = EFFECT_OVERHEAT,
.power = 140,
.type = TYPE_PSYCHIC,
.accuracy = 90,
.pp = 5,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
};
#endif // GUARD_DATA_BATTLE_MOVES