pokeemerald/sound/songs/se_m_hyper_beam2.s

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.include "MPlayDef.s"
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.equ se_m_hyper_beam2_grp, voicegroup128
.equ se_m_hyper_beam2_pri, 4
.equ se_m_hyper_beam2_rev, reverb_set+50
.equ se_m_hyper_beam2_mvl, 127
.equ se_m_hyper_beam2_key, 0
.equ se_m_hyper_beam2_tbs, 1
.equ se_m_hyper_beam2_exg, 0
.equ se_m_hyper_beam2_cmp, 1
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.section .rodata
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.global se_m_hyper_beam2
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.align 2
@********************** Track 1 **********************@
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se_m_hyper_beam2_1:
.byte KEYSH , se_m_hyper_beam2_key+0
.byte TEMPO , 150*se_m_hyper_beam2_tbs/2
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.byte VOICE , 45
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.byte VOL , 110*se_m_hyper_beam2_mvl/mxv
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.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N03 , Gn3 , v092
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , Cs4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte c_v+0
.byte N03 , As3
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , En4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte PAN , c_v+7
.byte BEND , c_v+0
.byte N03 , Gn3 , v040
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , Cs4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte PAN , c_v-7
.byte BEND , c_v+0
.byte N03 , As3 , v016
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , En4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte FINE
@********************** Track 2 **********************@
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se_m_hyper_beam2_2:
.byte KEYSH , se_m_hyper_beam2_key+0
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.byte VOICE , 5
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.byte VOL , 110*se_m_hyper_beam2_mvl/mxv
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.byte N01 , Cn3 , v032
.byte W02
.byte N01
.byte W04
.byte N01
.byte W02
.byte N01
.byte W04
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se_m_hyper_beam2_2_000:
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.byte N01 , Cn3 , v020
.byte W02
.byte N01
.byte W04
.byte PEND
.byte PATT
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.word se_m_hyper_beam2_2_000
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.byte FINE
@******************************************************@
.align 2
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se_m_hyper_beam2:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_hyper_beam2_pri @ Priority
.byte se_m_hyper_beam2_rev @ Reverb.
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.word se_m_hyper_beam2_grp
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.word se_m_hyper_beam2_1
.word se_m_hyper_beam2_2
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.end