pokeemerald/sound/songs/se_m_bubble3.s

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.include "MPlayDef.s"
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.equ se_m_bubble3_grp, voicegroup128
.equ se_m_bubble3_pri, 4
.equ se_m_bubble3_rev, reverb_set+50
.equ se_m_bubble3_mvl, 127
.equ se_m_bubble3_key, 0
.equ se_m_bubble3_tbs, 1
.equ se_m_bubble3_exg, 0
.equ se_m_bubble3_cmp, 1
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.section .rodata
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.global se_m_bubble3
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.align 2
@********************** Track 1 **********************@
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se_m_bubble3_1:
.byte KEYSH , se_m_bubble3_key+0
.byte TEMPO , 220*se_m_bubble3_tbs/2
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.byte VOICE , 23
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.byte VOL , 95*se_m_bubble3_mvl/mxv
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.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N12 , Gn2 , v127
.byte W06
.byte PAN , c_v-17
.byte BEND , c_v+6
.byte W01
.byte c_v+16
.byte W02
.byte PAN , c_v+16
.byte BEND , c_v+25
.byte W01
.byte c_v+31
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-1
.byte W03
.byte N06
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.byte W03
.byte BEND , c_v+6
.byte W01
.byte c_v+13
.byte W05
.byte FINE
@******************************************************@
.align 2
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se_m_bubble3:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_bubble3_pri @ Priority
.byte se_m_bubble3_rev @ Reverb.
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.word se_m_bubble3_grp
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.word se_m_bubble3_1
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.end