pokeemerald/sound/songs/se_m_screech.s

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.include "MPlayDef.s"
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.equ se_m_screech_grp, voicegroup128
.equ se_m_screech_pri, 4
.equ se_m_screech_rev, reverb_set+50
.equ se_m_screech_mvl, 127
.equ se_m_screech_key, 0
.equ se_m_screech_tbs, 1
.equ se_m_screech_exg, 0
.equ se_m_screech_cmp, 1
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.section .rodata
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.global se_m_screech
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.align 2
@********************** Track 1 **********************@
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se_m_screech_1:
.byte VOL , 110*se_m_screech_mvl/mxv
.byte KEYSH , se_m_screech_key+0
.byte TEMPO , 150*se_m_screech_tbs/2
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.byte VOICE , 44
.byte BENDR , 2
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N21 , Fs5 , v112
.byte W01
.byte PAN , c_v-5
.byte W01
.byte c_v-10
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.byte VOL , 15*se_m_screech_mvl/mxv
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.byte W01
.byte PAN , c_v-4
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.byte VOL , 41*se_m_screech_mvl/mxv
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.byte W01
.byte PAN , c_v+0
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.byte VOL , 69*se_m_screech_mvl/mxv
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.byte W02
.byte PAN , c_v+4
.byte W01
.byte c_v+10
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.byte VOL , 84*se_m_screech_mvl/mxv
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.byte W01
.byte PAN , c_v+4
.byte W01
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.byte VOL , 97*se_m_screech_mvl/mxv
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.byte PAN , c_v+0
.byte W01
.byte c_v-5
.byte W02
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.byte VOL , 110*se_m_screech_mvl/mxv
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.byte PAN , c_v-10
.byte W01
.byte c_v-4
.byte W01
.byte c_v+0
.byte W01
.byte c_v+4
.byte W01
.byte c_v+10
.byte W02
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.byte VOL , 100*se_m_screech_mvl/mxv
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.byte PAN , c_v+4
.byte W01
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.byte VOL , 84*se_m_screech_mvl/mxv
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.byte PAN , c_v+0
.byte W01
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.byte VOL , 55*se_m_screech_mvl/mxv
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.byte W02
.byte BEND , c_v+0
.byte W02
.byte FINE
@********************** Track 2 **********************@
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se_m_screech_2:
.byte VOL , 110*se_m_screech_mvl/mxv
.byte KEYSH , se_m_screech_key+0
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.byte VOICE , 42
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N21 , Fn6 , v064
.byte W06
.byte PAN , c_v+0
.byte W03
.byte c_v+0
.byte W03
.byte W03
.byte c_v+0
.byte W03
.byte W01
.byte c_v+0
.byte W03
.byte BEND , c_v+0
.byte W02
.byte FINE
@******************************************************@
.align 2
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se_m_screech:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_screech_pri @ Priority
.byte se_m_screech_rev @ Reverb.
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.word se_m_screech_grp
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.word se_m_screech_1
.word se_m_screech_2
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.end