pokeemerald/test/battle/move_effect/recoil_if_miss.c

101 lines
3.4 KiB
C
Raw Normal View History

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_JUMP_KICK].effect == EFFECT_RECOIL_IF_MISS);
}
SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on miss")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
MESSAGE("Wobbuffet used Jump Kick!");
MESSAGE("Wobbuffet's attack missed!");
MESSAGE("Wobbuffet kept going and crashed!");
HP_BAR(player, damage: maxHP / 2);
}
}
SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on protect")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_JUMP_KICK].flags & FLAG_PROTECT_AFFECTED);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_JUMP_KICK, player);
HP_BAR(player, damage: maxHP / 2);
}
}
SINGLE_BATTLE_TEST("Jump Kick has no recoil if no target")
{
GIVEN {
ASSUME(B_HEALING_WISH_SWITCH >= GEN_5);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_HEALING_WISH); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, opponent);
NOT HP_BAR(player, damage: maxHP / 2);
}
}
SINGLE_BATTLE_TEST("Jump Kick's recoil happens after Spiky Shield damage and Pokemon can faint from either of these")
{
s16 hp, maxHp = 256;
bool32 faintOnSpiky = FALSE, faintOnJumpKick = FALSE;
PARAMETRIZE { hp = maxHp; }
PARAMETRIZE { hp = maxHp / 2; faintOnJumpKick = TRUE; } // Faints after Jump Kick's recoil
PARAMETRIZE { hp = maxHp / 8; faintOnSpiky = TRUE; } // Faints after Spiky Shield's recoil
GIVEN {
ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET) { HP(hp); MaxHP(maxHp); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (!faintOnJumpKick && !faintOnSpiky) {
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); }
} else {
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(player, 1); }
}
TURN { ; }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent);
MESSAGE("Wobbuffet used Jump Kick!");
MESSAGE("Foe Wobbuffet protected itself!");
HP_BAR(player, damage: maxHp / 8);
MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Spiky Shield!");
if (faintOnSpiky){
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wynaut!");
NONE_OF {
MESSAGE("Wobbuffet kept going and crashed!");
HP_BAR(player);
}
} else {
MESSAGE("Wobbuffet kept going and crashed!");
HP_BAR(player);
if (faintOnJumpKick) {
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wynaut!");
}
}
}
}