pokeemerald/include/pokemon_jump.h

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#ifndef GUARD_POKEMON_JUMP_H
#define GUARD_POKEMON_JUMP_H
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#include "main.h"
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void sub_802EB24(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4);
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bool32 sub_802EB84(void);
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void sub_802A9A8(u16 monId, MainCallback callback);
bool32 sub_802C908(u16 species);
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#endif //GUARD_POKEMON_JUMP_H