pokeemerald/sound/songs/se_rg_getting.s

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.include "MPlayDef.s"
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.equ se_rg_getting_grp, voicegroup129
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.equ se_rg_getting_pri, 5
.equ se_rg_getting_rev, reverb_set+50
.equ se_rg_getting_mvl, 127
.equ se_rg_getting_key, 0
.equ se_rg_getting_tbs, 1
.equ se_rg_getting_exg, 0
.equ se_rg_getting_cmp, 1
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.section .rodata
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.global se_rg_getting
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.align 2
@********************** Track 1 **********************@
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se_rg_getting_1:
.byte KEYSH , se_rg_getting_key+0
.byte TEMPO , 310*se_rg_getting_tbs/2
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.byte VOICE , 3
.byte XCMD , xIECV , 8
.byte xIECL , 8
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.byte VOL , 100*se_rg_getting_mvl/mxv
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.byte BEND , c_v+0
.byte N02 , Bn3 , v120
.byte W03
.byte W03
.byte W02
.byte En4 , v127
.byte W01
.byte W03
.byte W03
.byte W03
.byte W03
.byte FINE
@********************** Track 2 **********************@
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se_rg_getting_2:
.byte KEYSH , se_rg_getting_key+0
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.byte VOICE , 126
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.byte VOL , 100*se_rg_getting_mvl/mxv
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.byte W03
.byte W01
.byte N01 , Cn2 , v120
.byte W02
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte FINE
@******************************************************@
.align 2
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se_rg_getting:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_rg_getting_pri @ Priority
.byte se_rg_getting_rev @ Reverb.
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.word se_rg_getting_grp
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.word se_rg_getting_1
.word se_rg_getting_2
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.end