pokeemerald/src/minigame_countdown.c

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#include "global.h"
#include "decompress.h"
#include "link.h"
#include "link_rfu.h"
#include "sound.h"
#include "task.h"
#include "trig.h"
#include "constants/songs.h"
extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
static void sub_802E6D0(u8 taskId);
static void sub_802E83C(u8 taskId);
static void sub_802E8C8(u8 taskId);
static void sub_802EA50(u8 taskId);
static void sub_802EAB0(u8 taskId);
static void Task_MinigameCountdown(u8 taskId);
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId);
static bool32 IsStartGraphicAnimRunning(u8 spriteId);
static void Load321StartGfx(u16 tileTag, u16 palTag);
static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority);
static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2);
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3);
static void SpriteCB_Start(struct Sprite *sprite);
static const u16 sSpritePal_321Start_2[] = INCBIN_U16("graphics/link_games/321start_2.gbapal");
static const u32 sSpriteSheet_321Start_2[] = INCBIN_U32("graphics/link_games/321start_2.4bpp.lz");
static const struct CompressedSpriteSheet gUnknown_082FE6C8[] =
{
{sSpriteSheet_321Start_2, 0xC00, 0x2000},
{},
};
static const struct SpritePalette gUnknown_082FE6D8[] =
{
{sSpritePal_321Start_2, 0x2000},
{},
};
static const union AnimCmd sSpriteAnim_82FE6E8[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_82FE6F0[] =
{
ANIMCMD_FRAME(16, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_82FE6F8[] =
{
ANIMCMD_FRAME(32, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_82FE700[] =
{
ANIMCMD_FRAME(64, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_82FE708[] =
{
ANIMCMD_FRAME(48, 0),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_82FE710[] =
{
ANIMCMD_FRAME(80, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_82FE718[] =
{
sSpriteAnim_82FE6E8,
sSpriteAnim_82FE6F0,
sSpriteAnim_82FE6F8,
sSpriteAnim_82FE700,
sSpriteAnim_82FE708,
sSpriteAnim_82FE710
};
static const struct SpriteTemplate gUnknown_082FE730[] =
{
{
.tileTag = 0x2000,
.paletteTag = 0x2000,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sSpriteAnimTable_82FE718,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
};
static const TaskFunc gUnknown_082FE748[][4] =
{
{
sub_802E83C,
sub_802E8C8,
sub_802EA50,
sub_802EAB0
},
};
static const u16 sSpritePal_321Start[] = INCBIN_U16("graphics/link_games/321start.gbapal");
static const u32 sSpriteSheet_321Start[] = INCBIN_U32("graphics/link_games/321start.4bpp.lz");
// Unused
static u32 sub_802E63C(u8 funcSetId, u8 taskPriority)
{
u8 taskId = CreateTask(sub_802E6D0, taskPriority);
struct Task *task = &gTasks[taskId];
task->data[0] = 1;
task->data[1] = funcSetId;
gUnknown_082FE748[funcSetId][0](taskId);
return taskId;
}
static bool32 sub_802E688(void)
{
u8 taskId = FindTaskIdByFunc(sub_802E6D0);
if (taskId == 0xFF)
return FALSE;
gTasks[taskId].data[0] = 2;
return TRUE;
}
static bool32 sub_802E6BC(void)
{
return FuncIsActiveTask(sub_802E6D0);
}
static void sub_802E6D0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 2:
gUnknown_082FE748[data[1]][2](taskId);
data[0] = 3;
break;
case 3:
gUnknown_082FE748[data[1]][3](taskId);
break;
case 4:
gUnknown_082FE748[data[1]][1](taskId);
DestroyTask(taskId);
break;
}
}
static void sub_802E75C(u8 taskId, s16 *data)
{
u8 i;
struct Sprite *sprite;
LoadCompressedSpriteSheet(&gUnknown_082FE6C8[data[3]]);
LoadSpritePalette(&gUnknown_082FE6D8[data[4]]);
for (i = 0; i < data[8]; i++)
data[13 + i] = CreateSprite(&gUnknown_082FE730[data[2]], data[9], data[10], data[7]);
for (i = 0; i < data[8]; i++)
{
sprite = &gSprites[data[13 + i]];
sprite->oam.priority = data[6];
sprite->invisible = TRUE;
sprite->data[1] = data[5];
sprite->data[3] = taskId;
sprite->data[4] = i;
sprite->data[5] = data[13];
}
}
static void sub_802E83C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
data[2] = 0;
data[3] = 0;
data[4] = 0;
data[5] = 60;
data[6] = 0;
data[7] = 0;
data[8] = 3;
data[9] = 120;
data[10] = 88;
sub_802E75C(taskId, data);
StartSpriteAnim(&gSprites[data[14]], 4);
gSprites[data[14]].pos2.x = -32;
StartSpriteAnim(&gSprites[data[15]], 5);
gSprites[data[15]].pos2.x = 32;
}
static void sub_802E8C8(u8 taskId)
{
u8 i = 0;
s16 *data = gTasks[taskId].data;
for (i = 0; i < data[8]; i++)
DestroySprite(&gSprites[data[13 + i]]);
FreeSpriteTilesByTag(gUnknown_082FE6C8[data[3]].tag);
FreeSpritePaletteByTag(gUnknown_082FE6D8[data[4]].tag);
}
static void sub_802E938(struct Sprite *sprite)
{
s16 *data = gTasks[sprite->data[3]].data;
if (data[11] % data[5] != 0)
return;
if (data[11] == data[10])
return;
data[10] = data[11];
switch (sprite->data[2])
{
case 0:
sprite->invisible = FALSE;
case 1:
case 2:
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PlaySE(SE_BALL_BOUNCE_1);
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StartSpriteAnim(sprite, sprite->data[2]);
break;
case 3:
PlaySE(SE_PIN);
StartSpriteAnim(sprite, sprite->data[2]);
gSprites[data[14]].invisible = FALSE;
gSprites[data[15]].invisible = FALSE;
break;
case 4:
sprite->invisible = TRUE;
gSprites[data[14]].invisible = TRUE;
gSprites[data[15]].invisible = TRUE;
data[0] = 4;
return;
}
sprite->data[2]++;
}
static void sub_802EA50(u8 taskId)
{
s16 *data = gTasks[taskId].data;
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PlaySE(SE_BALL_BOUNCE_1);
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gSprites[data[13]].callback = sub_802E938;
gSprites[data[13]].invisible = FALSE;
gTasks[taskId].data[0] = 3;
}
static void sub_802EAB0(u8 taskId)
{
u16 packet[6];
s16 *data = gTasks[taskId].data;
if (gReceivedRemoteLinkPlayers != 0)
{
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if (gRecvCmds[0][1] == LINKCMD_0x7FFF)
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data[11] = gRecvCmds[0][2];
if (GetMultiplayerId() == 0)
{
data[12]++;
memset(packet, 0, sizeof(packet));
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packet[0] = LINKCMD_0x7FFF;
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packet[1] = data[12];
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Rfu_SendPacket(packet);
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}
}
else
{
data[11]++;
}
}
#define tState data[0]
#define tTilesTag data[2]
#define tPalTag data[3]
#define tX data[4]
#define tY data[5]
#define tSubpriority data[6]
#define tSpriteId1 data[7]
#define tSpriteId2 data[8]
#define tSpriteId3 data[9]
void StartMinigameCountdown(s16 tilesTag, s16 palTag, s16 x, s16 y, u8 subpriority)
{
u8 taskId = CreateTask(Task_MinigameCountdown, 80);
gTasks[taskId].tTilesTag = tilesTag;
gTasks[taskId].tPalTag = palTag;
gTasks[taskId].tX = x;
gTasks[taskId].tY = y;
gTasks[taskId].tSubpriority = subpriority;
}
bool32 IsMinigameCountdownRunning(void)
{
return FuncIsActiveTask(Task_MinigameCountdown);
}
static void Task_MinigameCountdown(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (tState)
{
case 0:
Load321StartGfx(tTilesTag, tPalTag);
tSpriteId1 = CreateNumberSprite(tTilesTag, tPalTag, tX, tY, tSubpriority);
CreateStartSprite(tTilesTag, tPalTag, tX, tY, tSubpriority, &tSpriteId2, &tSpriteId3);
tState++;
break;
case 1:
if (!RunMinigameCountdownDigitsAnim(tSpriteId1))
{
InitStartGraphic(tSpriteId1, tSpriteId2, tSpriteId3);
FreeSpriteOamMatrix(&gSprites[tSpriteId1]);
DestroySprite(&gSprites[tSpriteId1]);
tState++;
}
break;
case 2:
if (!IsStartGraphicAnimRunning(tSpriteId2))
{
DestroySprite(&gSprites[tSpriteId2]);
DestroySprite(&gSprites[tSpriteId3]);
FreeSpriteTilesByTag(tTilesTag);
FreeSpritePaletteByTag(tPalTag);
DestroyTask(taskId);
}
break;
}
}
static bool32 RunMinigameCountdownDigitsAnim(u8 spriteId)
{
struct Sprite *sprite = &gSprites[spriteId];
switch (sprite->data[0])
{
case 0:
sub_8007E18(sprite, 0x800, 0x1A);
sprite->data[0]++;
// fallthrough
case 1:
if (sprite->data[2] == 0)
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PlaySE(SE_BALL_BOUNCE_2);
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if (++sprite->data[2] >= 20)
{
sprite->data[2] = 0;
StartSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
break;
case 2:
if (sprite->affineAnimEnded)
sprite->data[0]++;
break;
case 3:
if (++sprite->data[2] >= 4)
{
sprite->data[2] = 0;
sprite->data[0]++;
StartSpriteAffineAnim(sprite, 2);
}
break;
case 4:
sprite->pos1.y -= 4;
if (++sprite->data[2] >= 8)
{
if (sprite->data[4] <= 1)
{
StartSpriteAnim(sprite, sprite->data[4] + 1);
sprite->data[2] = 0;
sprite->data[0]++;
}
else
{
sprite->data[0] = 7;
return FALSE;
}
}
break;
case 5:
sprite->pos1.y += 4;
if (++sprite->data[2] >= 8)
{
sprite->data[2] = 0;
StartSpriteAffineAnim(sprite, 3);
sprite->data[0]++;
}
break;
case 6:
if (sprite->affineAnimEnded)
{
sprite->data[4]++;
sprite->data[0] = 1;
}
break;
case 7:
return FALSE;
}
return TRUE;
}
// First argument is unused.
static void InitStartGraphic(u8 spriteId1, u8 spriteId2, u8 spriteId3)
{
gSprites[spriteId2].pos2.y = -40;
gSprites[spriteId3].pos2.y = -40;
gSprites[spriteId2].invisible = FALSE;
gSprites[spriteId3].invisible = FALSE;
gSprites[spriteId2].callback = SpriteCB_Start;
gSprites[spriteId3].callback = SpriteCB_Start;
}
static bool32 IsStartGraphicAnimRunning(u8 spriteId)
{
return gSprites[spriteId].callback == SpriteCB_Start;
}
static void SpriteCB_Start(struct Sprite *sprite)
{
int y;
s16 *data = sprite->data;
switch (data[0])
{
case 0:
data[4] = 64;
data[5] = sprite->pos2.y << 4;
data[0]++;
case 1:
data[5] += data[4];
data[4]++;
sprite->pos2.y = data[5] >> 4;
if (sprite->pos2.y >= 0)
{
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PlaySE(SE_BALL_BOUNCE_2);
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sprite->pos2.y = 0;
data[0]++;
}
break;
case 2:
data[1] += 12;
if (data[1] >= 128)
{
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PlaySE(SE_BALL_BOUNCE_2);
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data[1] = 0;
data[0]++;
}
y = gSineTable[data[1]];
sprite->pos2.y = -(y >> 4);
break;
case 3:
data[1] += 16;
if (data[1] >= 128)
{
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PlaySE(SE_BALL_BOUNCE_2);
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data[1] = 0;
data[0]++;
}
sprite->pos2.y = -(gSineTable[data[1]] >> 5);
break;
case 4:
if (++data[1] > 40)
sprite->callback = SpriteCallbackDummy;
break;
}
}
static void Load321StartGfx(u16 tileTag, u16 palTag)
{
struct CompressedSpriteSheet spriteSheet = {sSpriteSheet_321Start, 0xE00, 0};
struct SpritePalette spritePalette = {sSpritePal_321Start, 0};
spriteSheet.tag = tileTag;
spritePalette.tag = palTag;
LoadCompressedSpriteSheet(&spriteSheet);
LoadSpritePalette(&spritePalette);
}
static const struct OamData sOamData_Numbers =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_Start =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sAnim_Numbers_Three[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_Numbers_Two[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_Numbers_One[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_Numbers[] =
{
sAnim_Numbers_Three,
sAnim_Numbers_Two,
sAnim_Numbers_One
};
static const union AnimCmd sAnim_StartLeft[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END
};
static const union AnimCmd sAnim_StartRight[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END
};
static const union AnimCmd *const sAnimTable_Start[] =
{
sAnim_StartLeft,
sAnim_StartRight
};
static const union AffineAnimCmd sAffineAnim_Numbers_0[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Numbers_1[] =
{
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_FRAME(16, -16, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Numbers_2[] =
{
AFFINEANIMCMD_FRAME(-18, 18, 0, 8),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Numbers_3[] =
{
AFFINEANIMCMD_FRAME( 6, -6, 0, 8),
AFFINEANIMCMD_FRAME( -4, 4, 0, 8),
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnimTable_Numbers[] =
{
sAffineAnim_Numbers_0,
sAffineAnim_Numbers_1,
sAffineAnim_Numbers_2,
sAffineAnim_Numbers_3
};
static u8 CreateNumberSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority)
{
struct SpriteTemplate spriteTemplate =
{
.oam = &sOamData_Numbers,
.anims = sAnimTable_Numbers,
.affineAnims = sAffineAnimTable_Numbers,
.callback = SpriteCallbackDummy,
};
spriteTemplate.tileTag = tileTag;
spriteTemplate.paletteTag = palTag;
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
static void CreateStartSprite(u16 tileTag, u16 palTag, s16 x, s16 y, u8 subpriority, s16 *spriteId1, s16 *spriteId2)
{
struct SpriteTemplate spriteTemplate =
{
.oam = &sOamData_Start,
.anims = sAnimTable_Start,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
spriteTemplate.tileTag = tileTag;
spriteTemplate.paletteTag = palTag;
*spriteId1 = CreateSprite(&spriteTemplate, x - 32, y, subpriority);
*spriteId2 = CreateSprite(&spriteTemplate, x + 32, y, subpriority);
gSprites[*spriteId1].invisible = TRUE;
gSprites[*spriteId2].invisible = TRUE;
StartSpriteAnim(&gSprites[*spriteId2], 1);
}