pokeemerald/sound/songs/se_rg_help_ng.s

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.include "MPlayDef.s"
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.equ se_rg_help_ng_grp, voicegroup_86A0154
.equ se_rg_help_ng_pri, 5
.equ se_rg_help_ng_rev, reverb_set+50
.equ se_rg_help_ng_mvl, 127
.equ se_rg_help_ng_key, 0
.equ se_rg_help_ng_tbs, 1
.equ se_rg_help_ng_exg, 0
.equ se_rg_help_ng_cmp, 1
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.section .rodata
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.global se_rg_help_ng
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.align 2
@********************** Track 1 **********************@
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se_rg_help_ng_1:
.byte KEYSH , se_rg_help_ng_key+0
.byte TEMPO , 420*se_rg_help_ng_tbs/2
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.byte VOICE , 24
.byte LFOS , 44
.byte BENDR , 12
.byte PAN , c_v+0
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.byte VOL , 96*se_rg_help_ng_mvl/mxv
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.byte N04 , Dn4 , v120
.byte W06
.byte PAN , c_v-64
.byte N04 , Dn4 , v032
.byte W06
.byte PAN , c_v-1
.byte N04 , Fs4 , v096
.byte W06
.byte PAN , c_v+63
.byte N04 , Fs4 , v032
.byte W06
.byte VOICE , 92
.byte PAN , c_v+0
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.byte VOL , 125*se_rg_help_ng_mvl/mxv
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.byte N04 , An1 , v112
.byte W10
.byte MOD , 8
.byte W02
.byte N06 , An1 , v088
.byte W06
.byte An1 , v024
.byte W06
.byte MOD , 0
.byte FINE
@******************************************************@
.align 2
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se_rg_help_ng:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_rg_help_ng_pri @ Priority
.byte se_rg_help_ng_rev @ Reverb.
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.word se_rg_help_ng_grp
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.word se_rg_help_ng_1
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.end