pokeemerald/src/evolution_scene.c

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2017-10-27 18:52:21 +02:00
#include "global.h"
#include "evolution_scene.h"
#include "evolution_graphics.h"
#include "sprite.h"
#include "malloc.h"
#include "task.h"
#include "palette.h"
#include "main.h"
#include "text.h"
#include "text_window.h"
#include "pokemon.h"
#include "string_util.h"
#include "battle.h"
#include "unknown_task.h"
#include "decompress.h"
#include "m4a.h"
#include "menu.h"
#include "pokedex.h"
#include "species.h"
#include "sound.h"
#include "songs.h"
#include "overworld.h"
#include "battle_message.h"
#include "gpu_regs.h"
#include "bg.h"
struct EvoInfo
{
u8 preEvoSpriteID;
u8 postEvoSpriteID;
u8 evoTaskID;
u16 savedPalette[48];
};
extern struct EvoInfo *gEvoStructPtr;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
extern u16 gBattle_WIN1H;
extern u16 gBattle_WIN1V;
extern u8 gBattleTerrain;
extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
extern void SpriteCallbackDummy_2(struct Sprite *sprite);
extern void sub_80356D0(void);
extern void sub_806A068(u16, u8);
// this file's functions
void Task_EvolutionScene(u8 taskID);
void Task_TradeEvolutionScene(u8 taskID);
void CB2_EvolutionSceneUpdate(void);
void CB2_TradeEvolutionSceneUpdate(void);
void EvoDummyFunc(void);
void EvoDummyFunc2(void);
void VBlankCB_EvolutionScene(void);
void VBlankCB_TradeEvolutionScene(void);
void sub_81150D8(void);
void CB2_BeginEvolutionScene(void)
{
UpdatePaletteFade();
RunTasks();
}
#define tState data[0]
#define tPreEvoSpecies data[1]
#define tPostEvoSpecies data[2]
#define tCanStop data[3]
#define tBits data[3]
#define tLearnsFirstMove data[4]
#define tLearnMoveState data[6]
#define tData7 data[7]
#define tData8 data[8]
#define tEvoWasStopped data[9]
#define tPartyID data[10]
#define TASK_BIT_CAN_STOP 0x1
#define TASK_BIT_LEARN_MOVE 0x80
void Task_BeginEvolutionScene(u8 taskID)
{
struct Pokemon* mon = NULL;
switch (gTasks[taskID].tState)
{
case 0:
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gTasks[taskID].tState++;
break;
case 1:
if (!gPaletteFade.active)
{
u16 speciesToEvolve;
bool8 canStopEvo;
u8 partyID;
mon = &gPlayerParty[gTasks[taskID].tPartyID];
speciesToEvolve = gTasks[taskID].tPostEvoSpecies;
canStopEvo = gTasks[taskID].tCanStop;
partyID = gTasks[taskID].tPartyID;
DestroyTask(taskID);
EvolutionScene(mon, speciesToEvolve, canStopEvo, partyID);
}
break;
}
}
void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID)
{
u8 taskID = CreateTask(Task_BeginEvolutionScene, 0);
gTasks[taskID].tState = 0;
gTasks[taskID].tPostEvoSpecies = speciesToEvolve;
gTasks[taskID].tCanStop = canStopEvo;
gTasks[taskID].tPartyID = partyID;
SetMainCallback2(CB2_BeginEvolutionScene);
}
void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID)
{
u8 name[20];
u16 currSpecies;
u32 TiD, PiD;
const struct CompressedSpritePalette* pokePal;
u8 ID;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 256;
gBattle_BG3_Y = 0;
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
sub_80356D0();
LoadBattleTextboxAndBackground();
ResetSpriteData();
remove_some_task();
ResetTasks();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
gEvoStructPtr = AllocZeroed(sizeof(struct EvoInfo));
AllocateMonSpritesGfx();
GetMonData(mon, MON_DATA_NICKNAME, name);
StringCopy10(gStringVar1, name);
StringCopy(gStringVar2, gSpeciesNames[speciesToEvolve]);
// preEvo sprite
currSpecies = GetMonData(mon, MON_DATA_SPECIES);
TiD = GetMonData(mon, MON_DATA_OT_ID);
PiD = GetMonData(mon, MON_DATA_PERSONALITY);
DecompressPicFromTable_2(&gMonFrontPicTable[currSpecies],
gMonSpritesGfxPtr->sprites[1],
currSpecies);
pokePal = GetMonSpritePalStructFromOtIdPersonality(currSpecies, TiD, PiD);
LoadCompressedPalette(pokePal->data, 0x110, 0x20);
sub_806A068(currSpecies, 1);
gUnknown_0202499C.affineAnims = gDummySpriteAffineAnimTable;
gEvoStructPtr->preEvoSpriteID = ID = CreateSprite(&gUnknown_0202499C, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 1;
gSprites[ID].invisible = 1;
// postEvo sprite
DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
gMonSpritesGfxPtr->sprites[3],
speciesToEvolve);
pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, TiD, PiD);
LoadCompressedPalette(pokePal->data, 0x120, 0x20);
sub_806A068(speciesToEvolve, 3);
gUnknown_0202499C.affineAnims = gDummySpriteAffineAnimTable;
gEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gUnknown_0202499C, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
gSprites[ID].invisible = 1;
LoadEvoSparkleSpriteAndPal();
gEvoStructPtr->evoTaskID = ID = CreateTask(Task_EvolutionScene, 0);
gTasks[ID].tState = 0;
gTasks[ID].tPreEvoSpecies = currSpecies;
gTasks[ID].tPostEvoSpecies = speciesToEvolve;
gTasks[ID].tCanStop = canStopEvo;
gTasks[ID].tLearnsFirstMove = TRUE;
gTasks[ID].tEvoWasStopped = FALSE;
gTasks[ID].tPartyID = partyID;
memcpy(&gEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], 0x60);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
SetHBlankCallback(EvoDummyFunc);
SetVBlankCallback(VBlankCB_EvolutionScene);
m4aMPlayAllStop();
SetMainCallback2(CB2_EvolutionSceneUpdate);
}
void CB2_EvolutionSceneLoadGraphics(void)
{
u8 ID;
const struct CompressedSpritePalette* pokePal;
u16 postEvoSpecies;
u32 TiD, PiD;
struct Pokemon* Mon = &gPlayerParty[gTasks[gEvoStructPtr->evoTaskID].tPartyID];
postEvoSpecies = gTasks[gEvoStructPtr->evoTaskID].tPostEvoSpecies;
TiD = GetMonData(Mon, MON_DATA_OT_ID);
PiD = GetMonData(Mon, MON_DATA_PERSONALITY);
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 256;
gBattle_BG3_Y = 0;
gBattleTerrain = BATTLE_TERRAIN_PLAIN;
sub_80356D0();
LoadBattleTextboxAndBackground();
ResetSpriteData();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
gMonSpritesGfxPtr->sprites[3],
postEvoSpecies);
pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, TiD, PiD);
LoadCompressedPalette(pokePal->data, 0x120, 0x20);
sub_806A068(postEvoSpecies, 3);
gUnknown_0202499C.affineAnims = gDummySpriteAffineAnimTable;
gEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gUnknown_0202499C, 120, 64, 30);
gSprites[ID].callback = SpriteCallbackDummy_2;
gSprites[ID].oam.paletteNum = 2;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
SetHBlankCallback(EvoDummyFunc);
SetVBlankCallback(VBlankCB_EvolutionScene);
SetMainCallback2(CB2_EvolutionSceneUpdate);
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
}