2018-10-25 23:46:23 +02:00
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#include "global.h"
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#include "battle_anim.h"
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2018-12-24 17:48:57 +01:00
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#include "gpu_regs.h"
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#include "palette.h"
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#include "sound.h"
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#include "scanline_effect.h"
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#include "trig.h"
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2018-10-25 23:46:23 +02:00
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#include "constants/rgb.h"
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2018-12-24 17:48:57 +01:00
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#include "constants/songs.h"
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2018-10-25 23:46:23 +02:00
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2018-12-24 17:48:57 +01:00
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void sub_810F1EC(struct Sprite *);
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void sub_810F58C(struct Sprite *);
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void sub_810F634(struct Sprite *);
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void sub_810F6B0(struct Sprite *);
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void sub_810FBA8(struct Sprite *);
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void sub_810FDF0(struct Sprite *);
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void sub_8110240(struct Sprite *);
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static void sub_810F340(struct Sprite *);
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static void sub_810F3C8(struct Sprite *);
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static void sub_810F400(struct Sprite *);
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static void sub_810F46C(struct Sprite *);
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static void sub_810F524(struct Sprite *);
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static void sub_810F740(struct Sprite *);
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static void sub_810F774(struct Sprite *);
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static void sub_810F810(u8);
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static void sub_810F898(u8);
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static void sub_810F9D4(u8);
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static void sub_810FD3C(u8);
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static void sub_810FF34(u8);
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static void sub_8110134(u8);
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2018-10-25 23:46:23 +02:00
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const union AffineAnimCmd gUnknown_0859652C[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08596544[] =
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{
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gUnknown_0859652C,
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};
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const struct SpriteTemplate gUnknown_08596548 =
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{
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.tileTag = ANIM_TAG_SPIRAL,
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.paletteTag = ANIM_TAG_SPIRAL,
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.oam = &gUnknown_08524A9C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08596544,
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.callback = sub_80A77C8,
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};
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const struct SpriteTemplate gUnknown_08596560 =
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{
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.tileTag = ANIM_TAG_GREEN_LIGHT_WALL,
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.paletteTag = ANIM_TAG_GREEN_LIGHT_WALL,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F1EC,
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};
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const struct SpriteTemplate gUnknown_08596578 =
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{
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.tileTag = ANIM_TAG_BLUE_LIGHT_WALL,
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.paletteTag = ANIM_TAG_BLUE_LIGHT_WALL,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F1EC,
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};
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const struct SpriteTemplate gUnknown_08596590 =
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{
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.tileTag = ANIM_TAG_RED_LIGHT_WALL,
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.paletteTag = ANIM_TAG_RED_LIGHT_WALL,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F1EC,
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};
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const struct SpriteTemplate gUnknown_085965A8 =
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{
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.tileTag = ANIM_TAG_GRAY_LIGHT_WALL,
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.paletteTag = ANIM_TAG_GRAY_LIGHT_WALL,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F1EC,
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};
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const struct SpriteTemplate gUnknown_085965C0 =
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{
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.tileTag = ANIM_TAG_ORANGE_LIGHT_WALL,
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.paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F1EC,
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};
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const union AnimCmd gUnknown_085965D8[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_FRAME(64, 3),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085965F0[] =
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{
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gUnknown_085965D8,
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};
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const struct SpriteTemplate gUnknown_085965F4 =
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{
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.tileTag = ANIM_TAG_SPARKLE_4,
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.paletteTag = ANIM_TAG_SPARKLE_4,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_085965F0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F58C,
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};
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const union AnimCmd gUnknown_0859660C[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(12, 5),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08596620[] =
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{
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gUnknown_0859660C,
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};
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const struct SpriteTemplate gUnknown_08596624 =
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{
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.tileTag = ANIM_TAG_SPARKLE_3,
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.paletteTag = ANIM_TAG_SPARKLE_3,
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.oam = &gUnknown_0852490C,
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.anims = gUnknown_08596620,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F58C,
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};
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const struct SpriteTemplate gUnknown_0859663C =
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{
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.tileTag = ANIM_TAG_GOLD_RING,
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.paletteTag = ANIM_TAG_GOLD_RING,
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.oam = &gUnknown_08524954,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = TranslateAnimSpriteToTargetMonLocation,
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};
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const union AnimCmd gUnknown_08596654[] =
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{
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ANIMCMD_FRAME(8, 60, .hFlip = TRUE),
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ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
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ANIMCMD_LOOP(0),
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ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
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ANIMCMD_FRAME(8, 5, .hFlip = TRUE),
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ANIMCMD_LOOP(1),
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ANIMCMD_FRAME(8, 22, .hFlip = TRUE),
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ANIMCMD_FRAME(24, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(40, 22, .hFlip = TRUE),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_08596694[] =
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{
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ANIMCMD_FRAME(8, 60),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(8, 22),
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ANIMCMD_LOOP(0),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_LOOP(1),
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ANIMCMD_FRAME(8, 22),
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ANIMCMD_FRAME(24, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(40, 22),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085966D4[] =
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{
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gUnknown_08596654,
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gUnknown_08596694,
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};
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const struct SpriteTemplate gUnknown_085966DC =
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{
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.tileTag = ANIM_TAG_BENT_SPOON,
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.paletteTag = ANIM_TAG_BENT_SPOON,
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.oam = &gUnknown_08524954,
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.anims = gUnknown_085966D4,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F634,
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};
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const union AnimCmd gUnknown_085966F4[] =
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{
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ANIMCMD_FRAME(0, 6),
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ANIMCMD_FRAME(16, 6),
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ANIMCMD_FRAME(32, 6),
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ANIMCMD_FRAME(48, 6),
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ANIMCMD_FRAME(64, 6),
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ANIMCMD_FRAME(80, 6),
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ANIMCMD_FRAME(96, 18),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08596714[] =
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{
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gUnknown_085966F4,
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};
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const union AffineAnimCmd gUnknown_08596718[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, 4, 4),
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AFFINEANIMCMD_FRAME(0, 0, -4, 8),
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AFFINEANIMCMD_FRAME(0, 0, 4, 4),
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AFFINEANIMCMD_LOOP(2),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08596740[] =
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{
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gUnknown_08596718,
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};
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const struct SpriteTemplate gUnknown_08596744 =
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{
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.tileTag = ANIM_TAG_AMNESIA,
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.paletteTag = ANIM_TAG_AMNESIA,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08596714,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F6B0,
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};
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const union AffineAnimCmd gUnknown_0859675C[] =
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{
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AFFINEANIMCMD_FRAME(-8, 10, 0, 16),
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AFFINEANIMCMD_FRAME(18, -18, 0, 16),
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AFFINEANIMCMD_FRAME(-20, 16, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_0859677C[] =
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{
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AFFINEANIMCMD_FRAME(64, -4, 0, 20),
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AFFINEANIMCMD_FRAME(0, 0, 0, -56),
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AFFINEANIMCMD_END,
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};
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const struct SpriteTemplate gUnknown_08596794 =
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{
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.tileTag = ANIM_TAG_HOLLOW_ORB,
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.paletteTag = ANIM_TAG_HOLLOW_ORB,
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.oam = &gUnknown_08524A2C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy,
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};
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const struct SpriteTemplate gUnknown_085967AC =
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{
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.tileTag = 10250,
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.paletteTag = 10250,
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.oam = &gUnknown_0852491C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810FBA8,
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};
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const union AffineAnimCmd gUnknown_085967C4[] =
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{
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd gUnknown_085967DC[] =
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{
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AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd gUnknown_08596804[] =
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{
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AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd gUnknown_0859682C[] =
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{
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AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2),
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AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd *const gUnknown_08596854[] =
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{
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gUnknown_085967C4,
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gUnknown_085967DC,
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gUnknown_08596804,
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gUnknown_0859682C,
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};
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|
|
const struct SpriteTemplate gUnknown_08596864 =
|
|
|
|
{
|
|
|
|
.tileTag = ANIM_TAG_BLUEGREEN_ORB,
|
|
|
|
.paletteTag = ANIM_TAG_BLUEGREEN_ORB,
|
|
|
|
.oam = &gUnknown_0852496C,
|
|
|
|
.anims = gDummySpriteAnimTable,
|
|
|
|
.images = NULL,
|
|
|
|
.affineAnims = gUnknown_08596854,
|
|
|
|
.callback = sub_810FDF0,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AffineAnimCmd gUnknown_0859687C[] =
|
|
|
|
{
|
|
|
|
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
|
|
|
|
AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120),
|
|
|
|
AFFINEANIMCMD_END_ALT(1),
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AffineAnimCmd *const gUnknown_08596894[] =
|
|
|
|
{
|
|
|
|
gUnknown_0859687C,
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct SpriteTemplate gUnknown_08596898 =
|
|
|
|
{
|
|
|
|
.tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
|
|
|
|
.paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT,
|
|
|
|
.oam = &gUnknown_08524AFC,
|
|
|
|
.anims = gDummySpriteAnimTable,
|
|
|
|
.images = NULL,
|
|
|
|
.affineAnims = gUnknown_08596894,
|
|
|
|
.callback = sub_80A77C8,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AffineAnimCmd gUnknown_085968B0[] =
|
|
|
|
{
|
|
|
|
AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0),
|
|
|
|
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17),
|
|
|
|
AFFINEANIMCMD_LOOP(0),
|
|
|
|
AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10),
|
|
|
|
AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10),
|
|
|
|
AFFINEANIMCMD_LOOP(4),
|
|
|
|
AFFINEANIMCMD_LOOP(0),
|
|
|
|
AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5),
|
|
|
|
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5),
|
|
|
|
AFFINEANIMCMD_LOOP(7),
|
|
|
|
AFFINEANIMCMD_END,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AffineAnimCmd gUnknown_08596908[] =
|
|
|
|
{
|
|
|
|
AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15),
|
|
|
|
AFFINEANIMCMD_END,
|
|
|
|
};
|
|
|
|
|
|
|
|
const union AffineAnimCmd *const gUnknown_08596918[] =
|
|
|
|
{
|
|
|
|
gUnknown_085968B0,
|
|
|
|
gUnknown_08596908,
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct SpriteTemplate gUnknown_08596920 =
|
|
|
|
{
|
|
|
|
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
|
|
|
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
|
|
|
|
.oam = &gUnknown_08524AFC,
|
|
|
|
.anims = gDummySpriteAnimTable,
|
|
|
|
.images = NULL,
|
|
|
|
.affineAnims = gUnknown_08596918,
|
|
|
|
.callback = sub_8110240,
|
|
|
|
};
|
2018-12-24 17:48:57 +01:00
|
|
|
|
|
|
|
void sub_810F1EC(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
u8 isContest = IsContest();
|
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
|
|
|
|
{
|
|
|
|
sprite->oam.priority = 2;
|
|
|
|
sprite->subpriority = 200;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!isContest)
|
|
|
|
{
|
|
|
|
u8 battlerCopy;
|
|
|
|
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
|
|
|
int var0 = 1;
|
|
|
|
u8 toBG_2 = (rank ^ var0) != 0;
|
|
|
|
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
|
|
|
|
|
|
|
|
battler = BATTLE_PARTNER(battlerCopy);
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!isContest && IsDoubleBattle())
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = 72;
|
|
|
|
sprite->pos1.y = 80;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x = 176;
|
|
|
|
sprite->pos1.y = 40;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
|
|
|
|
|
|
|
|
if (isContest)
|
|
|
|
{
|
|
|
|
sprite->pos1.y += 9;
|
|
|
|
sprite->callback = sub_810F3C8;
|
|
|
|
sprite->callback(sprite);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->callback = sub_810F340;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F340(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
if (!sprite->data[7])
|
|
|
|
{
|
|
|
|
sprite->data[7] = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = 1;
|
|
|
|
|
|
|
|
battler = BATTLE_PARTNER(battler);
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = 1;
|
|
|
|
|
|
|
|
sprite->callback = sub_810F3C8;
|
|
|
|
sprite->callback(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F3C8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
|
|
|
|
if (sprite->data[3] == 13)
|
|
|
|
sprite->callback = sub_810F400;
|
|
|
|
else
|
|
|
|
sprite->data[3]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F400(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
u16 color;
|
|
|
|
u16 startOffset;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (++sprite->data[1] == 2)
|
|
|
|
{
|
|
|
|
sprite->data[1] = 0;
|
|
|
|
startOffset = sprite->data[0];
|
|
|
|
color = gPlttBufferFaded[startOffset + 8];
|
|
|
|
|
|
|
|
for (i = 8; i > 0; i--)
|
|
|
|
gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
|
|
|
|
|
|
|
|
gPlttBufferFaded[startOffset + 1] = color;
|
|
|
|
|
|
|
|
if (++sprite->data[2] == 16)
|
|
|
|
sprite->callback = sub_810F46C;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F46C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
|
|
|
|
|
|
|
|
if (--sprite->data[3] == -1)
|
|
|
|
{
|
|
|
|
if (!IsContest())
|
|
|
|
{
|
|
|
|
u8 battlerCopy;
|
|
|
|
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = 0;
|
|
|
|
|
|
|
|
battler = BATTLE_PARTNER(battlerCopy);
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
gSprites[gBattlerSpriteIds[battler]].invisible = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->invisible = 1;
|
|
|
|
sprite->callback = sub_810F524;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F524(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (!IsContest())
|
|
|
|
{
|
|
|
|
u8 battlerCopy;
|
|
|
|
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
|
|
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
|
|
|
int var0 = 1;
|
|
|
|
u8 toBG_2 = (rank ^ var0) != 0;
|
|
|
|
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
sub_80A477C(toBG_2);
|
|
|
|
|
|
|
|
battler = battlerCopy ^ 2;
|
|
|
|
if (IsBattlerSpriteVisible(battler))
|
|
|
|
sub_80A477C(toBG_2 ^ var0);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->callback = DestroyAnimSprite;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810F58C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->data[0] == 0)
|
|
|
|
{
|
|
|
|
int arg3 = gBattleAnimArgs[3];
|
|
|
|
bool8 respectMonPicOffsets = FALSE;
|
|
|
|
if (arg3 == 0)
|
|
|
|
respectMonPicOffsets = TRUE;
|
|
|
|
|
|
|
|
if (!IsContest() && IsDoubleBattle())
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = 72 - gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y = gBattleAnimArgs[1] + 80;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x = gBattleAnimArgs[0] + 176;
|
|
|
|
sprite->pos1.y = gBattleAnimArgs[1] + 40;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleAnimArgs[2] == 0)
|
|
|
|
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
|
|
|
else
|
|
|
|
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[0]++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sprite->animEnded || sprite->affineAnimEnded)
|
|
|
|
DestroySpriteAndMatrix(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810F634(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
StartSpriteAnim(sprite, 1);
|
|
|
|
sprite->pos1.x -= 40;
|
|
|
|
sprite->pos1.y += 10;
|
|
|
|
sprite->data[1] = -1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x += 40;
|
|
|
|
sprite->pos1.y -= 10;
|
|
|
|
sprite->data[1] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810F6B0(struct Sprite *sprite)
|
|
|
|
{
|
2018-12-30 17:58:42 +01:00
|
|
|
s16 x = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 2;
|
|
|
|
s16 y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / -2;
|
2018-12-24 17:48:57 +01:00
|
|
|
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
|
|
x = -x;
|
|
|
|
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
|
|
|
|
|
|
|
|
if (sprite->pos1.y < 16)
|
|
|
|
sprite->pos1.y = 16;
|
|
|
|
|
|
|
|
StoreSpriteCallbackInData6(sprite, sub_810F740);
|
|
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F740(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->oam.affineMode = 1;
|
|
|
|
sprite->affineAnims = gUnknown_08596740;
|
|
|
|
sprite->data[0] = 0;
|
|
|
|
InitSpriteAffineAnim(sprite);
|
|
|
|
sprite->callback = sub_810F774;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F774(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
switch (sprite->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (sprite->affineAnimEnded)
|
|
|
|
{
|
|
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
|
|
sprite->oam.affineMode = 0;
|
|
|
|
sprite->data[1] = 18;
|
|
|
|
sprite->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (--sprite->data[1] == -1)
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810F7D4(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
|
|
task->data[0] = spriteId;
|
|
|
|
PrepareAffineAnimInTaskData(task, spriteId, gUnknown_0859675C);
|
|
|
|
task->func = sub_810F810;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F810(u8 taskId)
|
|
|
|
{
|
|
|
|
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810F83C(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
|
|
task->data[0] = spriteId;
|
|
|
|
task->data[1] = 0;
|
|
|
|
task->data[2] = 0;
|
|
|
|
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
|
|
|
|
|
|
|
|
PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_0859677C);
|
|
|
|
task->func = sub_810F898;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F898(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[1])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
RunAffineAnimFromTaskData(task);
|
|
|
|
if (++task->data[2] > 19)
|
|
|
|
task->data[1]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (task->data[3] != 0)
|
|
|
|
{
|
|
|
|
gSprites[task->data[0]].pos2.y -= 8;
|
|
|
|
task->data[3]--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gSprites[task->data[0]].invisible = 1;
|
|
|
|
gSprites[task->data[0]].pos1.x = 272;
|
|
|
|
ResetSpriteRotScale(task->data[0]);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810F940(u8 taskId)
|
|
|
|
{
|
|
|
|
u16 var0, var1;
|
|
|
|
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
task->data[3] = 16;
|
|
|
|
task->data[4] = 0;
|
|
|
|
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
|
|
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
|
2018-12-30 17:58:42 +01:00
|
|
|
var0 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_WIDTH) / 3;
|
|
|
|
var1 = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 3;
|
2018-12-24 17:48:57 +01:00
|
|
|
task->data[12] = var0 > var1 ? var0 : var1;
|
|
|
|
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
|
|
|
|
|
|
|
task->func = sub_810F9D4;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810F9D4(u8 taskId)
|
|
|
|
{
|
|
|
|
u16 i;
|
|
|
|
u8 spriteId;
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (++task->data[1] > 8)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
spriteId = CreateSprite(&gUnknown_08596794, task->data[13], task->data[14], 0);
|
|
|
|
task->data[task->data[2] + 8] = spriteId;
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
|
|
{
|
|
|
|
switch (task->data[2])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
gSprites[spriteId].pos2.x = task->data[12];
|
|
|
|
gSprites[spriteId].pos2.y = -task->data[12];
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
gSprites[spriteId].pos2.x = -task->data[12];
|
|
|
|
gSprites[spriteId].pos2.y = task->data[12];
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
gSprites[spriteId].pos2.x = task->data[12];
|
|
|
|
gSprites[spriteId].pos2.y = task->data[12];
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
gSprites[spriteId].pos2.x = -task->data[12];
|
|
|
|
gSprites[spriteId].pos2.y = -task->data[12];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[2] == 5)
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (task->data[1] & 1)
|
|
|
|
task->data[3]--;
|
|
|
|
else
|
|
|
|
task->data[4]++;
|
|
|
|
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
|
|
|
|
if (++task->data[1] == 32)
|
|
|
|
{
|
|
|
|
for (i = 8; i < 13; i++)
|
|
|
|
{
|
|
|
|
if (task->data[i] != 64)
|
|
|
|
DestroySprite(&gSprites[task->data[i]]);
|
|
|
|
}
|
|
|
|
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
task->data[0]++;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810FB60(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->data[1] > sprite->data[0] - 10)
|
|
|
|
sprite->invisible = sprite->data[1] & 1;
|
|
|
|
|
|
|
|
if (sprite->data[1] == sprite->data[0])
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
|
|
|
|
sprite->data[1]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810FBA8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (gBattleAnimArgs[0] == 0)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[0] = gBattleAnimArgs[1];
|
|
|
|
sprite->callback = sub_810FB60;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810FBF0(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
if (IsContest())
|
|
|
|
{
|
|
|
|
if (gBattleAnimArgs[0] == 1)
|
|
|
|
{
|
|
|
|
task->data[10] = -10;
|
2018-12-30 17:58:42 +01:00
|
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
|
|
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
|
2018-12-24 17:48:57 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
task->data[10] = 10;
|
2018-12-30 17:58:42 +01:00
|
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
|
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
2018-12-24 17:48:57 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (gBattleAnimArgs[0] == 1)
|
|
|
|
{
|
|
|
|
task->data[10] = -10;
|
2018-12-30 17:58:42 +01:00
|
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) + 8;
|
|
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) + 8;
|
2018-12-24 17:48:57 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
task->data[10] = 10;
|
2018-12-30 17:58:42 +01:00
|
|
|
task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
|
|
task->data[12] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
|
|
|
task->data[13] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
|
|
task->data[14] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_BOTTOM) - 8;
|
2018-12-24 17:48:57 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
task->data[1] = 6;
|
|
|
|
task->func = sub_810FD3C;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810FD3C(u8 taskId)
|
|
|
|
{
|
|
|
|
u8 spriteId;
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (++task->data[1] > 6)
|
|
|
|
{
|
|
|
|
task->data[1] = 0;
|
|
|
|
spriteId = CreateSprite(&gUnknown_08596864, task->data[11], task->data[12], 0);
|
|
|
|
if (spriteId != 64)
|
|
|
|
{
|
|
|
|
gSprites[spriteId].data[0] = 16;
|
|
|
|
gSprites[spriteId].data[2] = task->data[13];
|
|
|
|
gSprites[spriteId].data[4] = task->data[14];
|
|
|
|
gSprites[spriteId].data[5] = task->data[10];
|
|
|
|
|
|
|
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
|
|
|
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[2] == 12)
|
|
|
|
task->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (++task->data[1] > 17)
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810FDF0(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (TranslateAnimArc(sprite))
|
|
|
|
{
|
|
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
|
|
DestroySprite(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810FE14(u8 taskId)
|
|
|
|
{
|
|
|
|
s16 i;
|
|
|
|
u8 yOffset;
|
|
|
|
struct ScanlineEffectParams scanlineParams;
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
|
|
|
|
task->data[14] = yOffset - 32;
|
|
|
|
|
|
|
|
switch (gBattleAnimArgs[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
task->data[11] = 2;
|
|
|
|
task->data[12] = 5;
|
|
|
|
task->data[13] = 64;
|
|
|
|
task->data[15] = yOffset + 32;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
task->data[11] = 2;
|
|
|
|
task->data[12] = 5;
|
|
|
|
task->data[13] = 192;
|
|
|
|
task->data[15] = yOffset + 32;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
task->data[11] = 4;
|
|
|
|
task->data[12] = 4;
|
|
|
|
task->data[13] = 0;
|
|
|
|
task->data[15] = yOffset + 32;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (task->data[14] < 0)
|
|
|
|
task->data[14] = 0;
|
|
|
|
|
|
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
|
|
|
|
{
|
|
|
|
task->data[10] = gBattle_BG1_X;
|
|
|
|
scanlineParams.dmaDest = ®_BG1HOFS;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
task->data[10] = gBattle_BG2_X;
|
|
|
|
scanlineParams.dmaDest = ®_BG2HOFS;
|
|
|
|
}
|
|
|
|
|
|
|
|
i = task->data[14];
|
|
|
|
while (i <= task->data[14] + 64)
|
|
|
|
{
|
|
|
|
gScanlineEffectRegBuffers[0][i] = task->data[10];
|
|
|
|
gScanlineEffectRegBuffers[1][i] = task->data[10];
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
|
|
scanlineParams.initState = 1;
|
|
|
|
scanlineParams.unused9 = 0;
|
|
|
|
ScanlineEffect_SetParams(scanlineParams);
|
|
|
|
task->func = sub_810FF34;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810FF34(u8 taskId)
|
|
|
|
{
|
|
|
|
s16 sineIndex, i;
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
sineIndex = task->data[13];
|
|
|
|
i = task->data[14];
|
|
|
|
while (i <= task->data[15])
|
|
|
|
{
|
|
|
|
s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
|
|
|
|
if (var2 > 0)
|
|
|
|
var2 += (task->data[1] & 3);
|
|
|
|
else if (var2 < 0)
|
|
|
|
var2 -= (task->data[1] & 3);
|
|
|
|
|
|
|
|
gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
|
|
|
|
gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
|
|
|
|
sineIndex += task->data[11];
|
|
|
|
i++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (++task->data[1] > 23)
|
|
|
|
task->data[0]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
gScanlineEffect.state = 3;
|
|
|
|
task->data[0]++;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8110034(u8 taskId)
|
|
|
|
{
|
|
|
|
s16 spriteId;
|
|
|
|
s16 matrixNum;
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
matrixNum = AllocOamMatrix();
|
|
|
|
if (matrixNum == 0xFF)
|
|
|
|
{
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
|
|
|
|
if (spriteId < 0)
|
|
|
|
{
|
|
|
|
FreeOamMatrix(matrixNum);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
gSprites[spriteId].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
|
|
|
gSprites[spriteId].oam.matrixNum = matrixNum;
|
|
|
|
gSprites[spriteId].affineAnimPaused = 1;
|
|
|
|
gSprites[spriteId].subpriority++;
|
|
|
|
SetSpriteRotScale(spriteId, 256, 256, 0);
|
|
|
|
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
|
|
|
task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
|
|
|
task->data[14] = matrixNum;
|
|
|
|
task->data[15] = spriteId;
|
|
|
|
task->func = sub_8110134;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_8110134(u8 taskId)
|
|
|
|
{
|
|
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
|
|
|
|
switch (task->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
task->data[1] += 4;
|
|
|
|
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
|
|
|
|
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
|
|
|
|
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
|
|
|
|
if (task->data[1] == 48)
|
|
|
|
task->data[0]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
task->data[1] -= 4;
|
|
|
|
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
|
|
|
|
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
|
|
|
|
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
|
|
|
|
if (task->data[1] == 0)
|
|
|
|
task->data[0]++;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
|
|
|
|
task->data[0]++;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
FreeOamMatrix(task->data[14]);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_8110240(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
switch (sprite->data[0])
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
|
|
|
|
|
|
|
if (IsContest())
|
|
|
|
sprite->pos1.y += 12;
|
|
|
|
|
|
|
|
sprite->data[1] = 8;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
|
|
|
|
sprite->data[0]++;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
if (sprite->affineAnimEnded)
|
|
|
|
{
|
|
|
|
PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
|
|
|
|
ChangeSpriteAffineAnim(sprite, 1);
|
|
|
|
sprite->data[0]++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
if (sprite->data[2]++ > 1)
|
|
|
|
{
|
|
|
|
sprite->data[2] = 0;
|
|
|
|
sprite->data[1]--;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
|
|
|
|
if (sprite->data[1] == 0)
|
|
|
|
{
|
|
|
|
sprite->data[0]++;
|
|
|
|
sprite->invisible = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[3] += 0x380;
|
|
|
|
sprite->pos2.y -= sprite->data[3] >> 8;
|
|
|
|
sprite->data[3] &= 0xFF;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|