pokeemerald/include/constants/battle_anim_scripts.h

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#ifndef GUARD_CONSTANTS_BATTLE_ANIM_SCRIPTS_H
#define GUARD_CONSTANTS_BATTLE_ANIM_SCRIPTS_H
// shell smash
#define SHELL_SMASH_STARTING_X 40
#define SHELL_SMASH_MOVEMENT_DISTANCE 34
#define SHELL_SMASH_SHELL_MOVE_IN_DURATION 16
#define SHELL_SMASH_PAUSE_DURATION 48
// thunder cage
#define THUNDER_CAGE_BALL_TIME 0x64
// power shift
#define POWER_SHIFT_LEFT_X -20
#define POWER_SHIFT_RIGHT_X 20
#define POWER_SHIFT_DELAY 0x30
#define POWER_SHIFT_ARC -50
// mysitcal power
#define MYSTICAL_POWER_RING_PAUSE 7
// esper wing
#define ESPER_WING_SPEED 16
// triple arrows
#define TRIPLE_ARROW_FLY_TIME 9
#endif // GUARD_CONSTANTS_BATTLE_ANIM_SCRIPTS_H