pokeemerald/include/constants/tms_hms.h

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#ifndef GUARD_CONSTANTS_TMS_HMS_H
#define GUARD_CONSTANTS_TMS_HMS_H
#define FOREACH_TM(F) \
F(FOCUS_PUNCH) \
F(DRAGON_CLAW) \
F(WATER_PULSE) \
F(CALM_MIND) \
F(ROAR) \
F(TOXIC) \
F(HAIL) \
F(BULK_UP) \
F(BULLET_SEED) \
F(HIDDEN_POWER) \
F(SUNNY_DAY) \
F(TAUNT) \
F(ICE_BEAM) \
F(BLIZZARD) \
F(HYPER_BEAM) \
F(LIGHT_SCREEN) \
F(PROTECT) \
F(RAIN_DANCE) \
F(GIGA_DRAIN) \
F(SAFEGUARD) \
F(FRUSTRATION) \
F(SOLAR_BEAM) \
F(IRON_TAIL) \
F(THUNDERBOLT) \
F(THUNDER) \
F(EARTHQUAKE) \
F(RETURN) \
F(DIG) \
F(PSYCHIC) \
F(SHADOW_BALL) \
F(BRICK_BREAK) \
F(DOUBLE_TEAM) \
F(REFLECT) \
F(SHOCK_WAVE) \
F(FLAMETHROWER) \
F(SLUDGE_BOMB) \
F(SANDSTORM) \
F(FIRE_BLAST) \
F(ROCK_TOMB) \
F(AERIAL_ACE) \
F(TORMENT) \
F(FACADE) \
F(SECRET_POWER) \
F(REST) \
F(ATTRACT) \
F(THIEF) \
F(STEEL_WING) \
F(SKILL_SWAP) \
F(SNATCH) \
F(OVERHEAT)
#define FOREACH_HM(F) \
F(CUT) \
F(FLY) \
F(SURF) \
F(STRENGTH) \
F(FLASH) \
F(ROCK_SMASH) \
F(WATERFALL) \
F(DIVE)
#define FOREACH_TMHM(F) \
FOREACH_TM(F) \
FOREACH_HM(F)
#endif