pokeemerald/include/text_window.h

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#ifndef GUARD_TEXT_WINDOW_H
#define GUARD_TEXT_WINDOW_H
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#define WINDOW_FRAMES_COUNT 20
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struct TilesPal
{
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const u8 *tiles;
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const u16 *pal;
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};
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extern const u8 gTextWindowFrame1_Gfx[];
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extern const u16 gTextWindowFrame1_Pal[];
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const struct TilesPal *GetWindowFrameTilesPal(u8 id);
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void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
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void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfxOnBg(u8 bg, u16 destOffset, u8 palOffset);
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void DrawTextBorderOuter(u8 windowId, u16 tileNum, u8 palNum);
void DrawTextBorderInner(u8 windowId, u16 tileNum, u8 palNum);
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void rbox_fill_rectangle(u8 windowId);
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const u16 *GetTextWindowPalette(u8 id);
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const u16 *GetOverworldTextboxPalettePtr(void);
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#endif // GUARD_TEXT_WINDOW_H