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# include "global.h"
# include "battle.h"
# include "battle_anim.h"
# include "sprite.h"
# include "contest.h"
# include "m4a.h"
# include "pokemon.h"
# include "battle_interface.h"
# include "task.h"
# include "decompress.h"
# include "sound.h"
# include "dma3.h"
# include "bg.h"
# include "gpu_regs.h"
# include "palette.h"
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# include "main.h"
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// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
# define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
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# define SCRIPT_READ_32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
# define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
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# define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr)))
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# define SCRIPT_READ_16_(ptr) ((ptr)[0] + ((ptr)[1] << 8))
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# define SCRIPT_READ_32_(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
# define SCRIPT_READ_PTR_(ptr) ((const u8*)(SCRIPT_READ_32_(ptr)))
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# define ANIM_SPRITE_INDEX_COUNT 8
# define ANIM_ARGS_COUNT 8
extern u8 gBankAttacker ;
extern u8 gBankTarget ;
extern u16 gBattle_WIN0H ;
extern u16 gBattle_WIN0V ;
extern u16 gBattle_WIN1H ;
extern u16 gBattle_WIN1V ;
extern u16 gBattle_BG1_X ;
extern u16 gBattle_BG1_Y ;
extern u16 gBattle_BG2_X ;
extern u16 gBattle_BG2_Y ;
extern u16 gBattlePartyID [ BATTLE_BANKS_COUNT ] ;
extern u8 gBankSpriteIds [ BATTLE_BANKS_COUNT ] ;
extern struct MusicPlayerInfo gMPlay_BGM ;
extern struct MusicPlayerInfo gMPlay_SE1 ;
extern struct MusicPlayerInfo gMPlay_SE2 ;
EWRAM_DATA const u8 * gBattleAnimScriptPtr = NULL ;
EWRAM_DATA const u8 * gBattleAnimScriptRetAddr = NULL ;
EWRAM_DATA void ( * gAnimScriptCallback ) ( void ) = NULL ;
EWRAM_DATA s8 gAnimFramesToWait = 0 ;
EWRAM_DATA bool8 gAnimScriptActive = FALSE ;
EWRAM_DATA u8 gAnimVisualTaskCount = 0 ;
EWRAM_DATA u8 gAnimSoundTaskCount = 0 ;
EWRAM_DATA struct DisableStruct * gAnimDisableStructPtr = NULL ;
EWRAM_DATA u32 gAnimMoveDmg = 0 ;
EWRAM_DATA u16 gAnimMovePower = 0 ;
EWRAM_DATA u16 gAnimSpriteIndexArray [ ANIM_SPRITE_INDEX_COUNT ] = { 0 } ;
EWRAM_DATA u8 gAnimFriendship = 0 ;
EWRAM_DATA u16 gWeatherMoveAnim = 0 ;
EWRAM_DATA s16 gBattleAnimArgs [ ANIM_ARGS_COUNT ] = { 0 } ;
EWRAM_DATA u16 gSoundAnimFramesToWait = 0 ;
EWRAM_DATA u8 gMonAnimTaskIdArray [ 2 ] = { 0 } ;
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EWRAM_DATA u8 gAnimMoveTurn = 0 ;
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EWRAM_DATA u8 gUnknown_02038433 = 0 ;
EWRAM_DATA u16 gAnimMoveIndex = 0 ; // set but unused.
EWRAM_DATA u8 gAnimBankAttacker = 0 ;
EWRAM_DATA u8 gAnimBankTarget = 0 ;
EWRAM_DATA u16 gAnimSpeciesByBanks [ BATTLE_BANKS_COUNT ] = { 0 } ;
EWRAM_DATA u8 gUnknown_02038440 = 0 ;
extern void ( * const sScriptCmdTable [ ] ) ( void ) ;
extern const u16 gUnknown_082C8D64 [ ] ;
extern const u8 * const gBattleAnims_Moves [ ] ;
extern const struct CompressedSpriteSheet gBattleAnimPicTable [ ] ;
extern const struct CompressedSpritePalette gBattleAnimPaletteTable [ ] ;
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable [ ] ;
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extern void sub_80A8278 ( void ) ; // rom_80A5C6C.s
extern void sub_80A6B30 ( struct UnknownAnimStruct2 * ) ; // rom_80A5C6C.s
extern void sub_80A6B90 ( struct UnknownAnimStruct2 * , u32 arg1 ) ; // rom_80A5C6C.s
extern u8 sub_80A82E4 ( u8 bank ) ; // rom_80A5C6C.s
extern u8 sub_80A5C6C ( u8 bank , u8 attributeId ) ; // rom_80A5C6C.s
extern bool8 AnimBankSpriteExists ( u8 bank ) ; // rom_80A5C6C.s
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extern void sub_80A6C68 ( u8 arg0 ) ; // rom_80A5C6C.s
extern u8 sub_80A6D94 ( void ) ;
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// this file's functions
void RunAnimScriptCommand ( void ) ;
void task_pA_ma0A_obj_to_bg_pal ( u8 taskId ) ;
void sub_80A46A0 ( void ) ;
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void sub_80A4980 ( u8 taskId ) ;
void sub_80A4BB0 ( u8 taskId ) ;
void Task_FadeToBg ( u8 taskId ) ;
void LoadDefaultBg ( void ) ;
void LoadMoveBg ( u16 bgId ) ;
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void ClearBattleAnimationVars ( void )
{
s32 i ;
gAnimFramesToWait = 0 ;
gAnimScriptActive = FALSE ;
gAnimVisualTaskCount = 0 ;
gAnimSoundTaskCount = 0 ;
gAnimDisableStructPtr = NULL ;
gAnimMoveDmg = 0 ;
gAnimMovePower = 0 ;
gAnimFriendship = 0 ;
// clear index array.
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
gAnimSpriteIndexArray [ i ] | = 0xFFFF ;
// clear anim args.
for ( i = 0 ; i < ANIM_ARGS_COUNT ; i + + )
gBattleAnimArgs [ i ] = 0 ;
gMonAnimTaskIdArray [ 0 ] = 0xFF ;
gMonAnimTaskIdArray [ 1 ] = 0xFF ;
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gAnimMoveTurn = 0 ;
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gUnknown_02038433 = 0 ;
gAnimMoveIndex = 0 ;
gAnimBankAttacker = 0 ;
gAnimBankTarget = 0 ;
gUnknown_02038440 = 0 ;
}
void DoMoveAnim ( u16 move )
{
gAnimBankAttacker = gBankAttacker ;
gAnimBankTarget = gBankTarget ;
DoBattleAnim ( gBattleAnims_Moves , move , TRUE ) ;
}
void DoBattleAnim ( const u8 * const animsTable [ ] , u16 tableId , bool8 isMoveAnim )
{
s32 i ;
if ( ! IsContest ( ) )
{
sub_80A8278 ( ) ;
sub_8072A88 ( 0 ) ;
for ( i = 0 ; i < BATTLE_BANKS_COUNT ; i + + )
{
if ( GetBankSide ( i ) ! = 0 )
gAnimSpeciesByBanks [ i ] = GetMonData ( & gEnemyParty [ gBattlePartyID [ i ] ] , MON_DATA_SPECIES ) ;
else
gAnimSpeciesByBanks [ i ] = GetMonData ( & gPlayerParty [ gBattlePartyID [ i ] ] , MON_DATA_SPECIES ) ;
}
}
else
{
for ( i = 0 ; i < 4 ; i + + )
gAnimSpeciesByBanks [ i ] = gContestResources - > field_18 - > field_0 ;
}
if ( ! isMoveAnim )
gAnimMoveIndex = 0 ;
else
gAnimMoveIndex = tableId ;
for ( i = 0 ; i < ANIM_ARGS_COUNT ; i + + )
gBattleAnimArgs [ i ] = 0 ;
gMonAnimTaskIdArray [ 0 ] = 0xFF ;
gMonAnimTaskIdArray [ 1 ] = 0xFF ;
gBattleAnimScriptPtr = animsTable [ tableId ] ;
gAnimScriptActive = TRUE ;
gAnimFramesToWait = 0 ;
gAnimScriptCallback = RunAnimScriptCommand ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
gAnimSpriteIndexArray [ i ] | = 0xFFFF ;
if ( isMoveAnim )
{
for ( i = 0 ; gUnknown_082C8D64 [ i ] ! = 0xFFFF ; i + + )
{
if ( tableId = = gUnknown_082C8D64 [ i ] )
{
m4aMPlayVolumeControl ( & gMPlay_BGM , 0xFFFF , 128 ) ;
break ;
}
}
}
gBattle_WIN0H = 0 ;
gBattle_WIN0V = 0 ;
gBattle_WIN1H = 0 ;
gBattle_WIN1V = 0 ;
}
void DestroyAnimSprite ( struct Sprite * sprite )
{
FreeSpriteOamMatrix ( sprite ) ;
DestroySprite ( sprite ) ;
gAnimVisualTaskCount - - ;
}
void DestroyAnimVisualTask ( u8 taskId )
{
DestroyTask ( taskId ) ;
gAnimVisualTaskCount - - ;
}
void DestroyAnimSoundTask ( u8 taskId )
{
DestroyTask ( taskId ) ;
gAnimSoundTaskCount - - ;
}
/*static*/ void AddSpriteIndex ( u16 index )
{
s32 i ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
if ( gAnimSpriteIndexArray [ i ] = = 0xFFFF )
{
gAnimSpriteIndexArray [ i ] = index ;
return ;
}
}
}
/*static*/ void ClearSpriteIndex ( u16 index )
{
s32 i ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
if ( gAnimSpriteIndexArray [ i ] = = index )
{
gAnimSpriteIndexArray [ i ] | = 0xFFFF ;
return ;
}
}
}
/*static*/ void WaitAnimFrameCount ( void )
{
if ( gAnimFramesToWait < = 0 )
{
gAnimScriptCallback = RunAnimScriptCommand ;
gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait - - ;
}
}
/*static*/ void RunAnimScriptCommand ( void )
{
do
{
sScriptCmdTable [ gBattleAnimScriptPtr [ 0 ] ] ( ) ;
} while ( gAnimFramesToWait = = 0 & & gAnimScriptActive ) ;
}
/*static*/ void ScriptCmd_loadspritegfx ( void )
{
u16 index ;
gBattleAnimScriptPtr + + ;
index = SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ;
LoadCompressedObjectPicUsingHeap ( & gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] ) ;
LoadCompressedObjectPaletteUsingHeap ( & gBattleAnimPaletteTable [ GET_TRUE_SPRITE_INDEX ( index ) ] ) ;
gBattleAnimScriptPtr + = 2 ;
AddSpriteIndex ( GET_TRUE_SPRITE_INDEX ( index ) ) ;
gAnimFramesToWait = 1 ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
/*static*/ void ScriptCmd_unloadspritegfx ( void )
{
u16 index ;
gBattleAnimScriptPtr + + ;
index = SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ;
FreeSpriteTilesByTag ( gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] . tag ) ;
FreeSpritePaletteByTag ( gBattleAnimPicTable [ GET_TRUE_SPRITE_INDEX ( index ) ] . tag ) ;
gBattleAnimScriptPtr + = 2 ;
ClearSpriteIndex ( GET_TRUE_SPRITE_INDEX ( index ) ) ;
}
/*static*/ void ScriptCmd_createsprite ( void )
{
s32 i ;
const struct SpriteTemplate * template ;
u8 argVar ;
u8 argsCount ;
s16 subpriority ;
gBattleAnimScriptPtr + + ;
template = ( const struct SpriteTemplate * ) ( SCRIPT_READ_32_ ( gBattleAnimScriptPtr ) ) ;
gBattleAnimScriptPtr + = 4 ;
argVar = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
argsCount = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
for ( i = 0 ; i < argsCount ; i + + )
{
gBattleAnimArgs [ i ] = SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ;
gBattleAnimScriptPtr + = 2 ;
}
if ( argVar & 0x80 )
{
argVar ^ = 0x80 ;
if ( argVar > = 0x40 )
argVar - = 0x40 ;
else
argVar * = - 1 ;
subpriority = sub_80A82E4 ( gAnimBankTarget ) + ( s8 ) ( argVar ) ;
}
else
{
if ( argVar > = 0x40 )
argVar - = 0x40 ;
else
argVar * = - 1 ;
subpriority = sub_80A82E4 ( gAnimBankAttacker ) + ( s8 ) ( argVar ) ;
}
if ( subpriority < 3 )
subpriority = 3 ;
CreateSpriteAndAnimate ( template , sub_80A5C6C ( gAnimBankTarget , 2 ) , sub_80A5C6C ( gAnimBankTarget , 3 ) , subpriority ) ;
gAnimVisualTaskCount + + ;
}
/*static*/ void ScriptCmd_createvisualtask ( void )
{
TaskFunc taskFunc ;
u8 taskPriority ;
u8 taskId ;
u8 numArgs ;
s32 i ;
gBattleAnimScriptPtr + + ;
taskFunc = ( TaskFunc ) SCRIPT_READ_32_ ( gBattleAnimScriptPtr ) ;
gBattleAnimScriptPtr + = 4 ;
taskPriority = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
numArgs = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
for ( i = 0 ; i < numArgs ; i + + )
{
gBattleAnimArgs [ i ] = SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ;
gBattleAnimScriptPtr + = 2 ;
}
taskId = CreateTask ( taskFunc , taskPriority ) ;
taskFunc ( taskId ) ;
gAnimVisualTaskCount + + ;
}
/*static*/ void ScriptCmd_delay ( void )
{
gBattleAnimScriptPtr + + ;
gAnimFramesToWait = gBattleAnimScriptPtr [ 0 ] ;
if ( gAnimFramesToWait = = 0 )
gAnimFramesToWait = - 1 ;
gBattleAnimScriptPtr + + ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
// wait for visual tasks to finish.
/*static*/ void ScriptCmd_waitforvisualfinish ( void )
{
if ( gAnimVisualTaskCount = = 0 )
{
gBattleAnimScriptPtr + + ;
gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
/*static*/ void ScriptCmd_hang1 ( void )
{
}
/*static*/ void ScriptCmd_hang2 ( void )
{
}
/*static*/ void ScriptCmd_end ( void )
{
s32 i ;
bool32 continuousAnim = FALSE ;
// keep waiting as long as there is animations to be done.
if ( gAnimVisualTaskCount ! = 0 | | gAnimSoundTaskCount ! = 0
| | gMonAnimTaskIdArray [ 0 ] ! = 0xFF | | gMonAnimTaskIdArray [ 1 ] ! = 0xFF )
{
gSoundAnimFramesToWait = 0 ;
gAnimFramesToWait = 1 ;
return ;
}
// finish the sound effects.
if ( IsSEPlaying ( ) )
{
if ( + + gSoundAnimFramesToWait < = 90 ) // wait 90 frames, then halt the sound effect.
{
gAnimFramesToWait = 1 ;
return ;
}
else
{
m4aMPlayStop ( & gMPlay_SE1 ) ;
m4aMPlayStop ( & gMPlay_SE2 ) ;
}
}
// the SE has halted, so set the SE Frame Counter to 0 and continue.
gSoundAnimFramesToWait = 0 ;
for ( i = 0 ; i < ANIM_SPRITE_INDEX_COUNT ; i + + )
{
if ( gAnimSpriteIndexArray [ i ] ! = 0xFFFF )
{
FreeSpriteTilesByTag ( gBattleAnimPicTable [ gAnimSpriteIndexArray [ i ] ] . tag ) ;
FreeSpritePaletteByTag ( gBattleAnimPicTable [ gAnimSpriteIndexArray [ i ] ] . tag ) ;
gAnimSpriteIndexArray [ i ] | = 0xFFFF ; // set terminator.
}
}
if ( ! continuousAnim ) // may have been used for debug?
{
m4aMPlayVolumeControl ( & gMPlay_BGM , 0xFFFF , 256 ) ;
if ( ! IsContest ( ) )
{
sub_80A8278 ( ) ;
sub_8072A88 ( 1 ) ;
}
gAnimScriptActive = FALSE ;
}
}
/*static*/ void ScriptCmd_playse ( void )
{
gBattleAnimScriptPtr + + ;
PlaySE ( SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ) ;
gBattleAnimScriptPtr + = 2 ;
}
# define t1_MONBG_BANK 0
# define t1_MON_IN_BG2 1
# define t1_CREATE_ANOTHER_TASK 2
# define t1_IS_SECONDMON_BG 3
# define t2_BANK_SPRITE_ID 0
# define t2_MON_IN_BG2 5
# define t2_MONBG_BANK 6
/*static*/ void sub_80A40F4 ( u8 taskId )
{
u8 newTaskId ;
s16 * selfData = gTasks [ taskId ] . data ;
u8 bankSpriteId = gBankSpriteIds [ selfData [ t1_MONBG_BANK ] ] ;
gSprites [ bankSpriteId ] . invisible = 1 ;
if ( ! selfData [ t1_CREATE_ANOTHER_TASK ] )
{
DestroyAnimVisualTask ( taskId ) ;
return ;
}
newTaskId = CreateTask ( task_pA_ma0A_obj_to_bg_pal , 10 ) ;
gTasks [ newTaskId ] . data [ t2_BANK_SPRITE_ID ] = bankSpriteId ;
gTasks [ newTaskId ] . data [ 1 ] = gSprites [ bankSpriteId ] . pos1 . x + gSprites [ bankSpriteId ] . pos2 . x ;
gTasks [ newTaskId ] . data [ 2 ] = gSprites [ bankSpriteId ] . pos1 . y + gSprites [ bankSpriteId ] . pos2 . y ;
if ( ! selfData [ t1_MON_IN_BG2 ] )
{
gTasks [ newTaskId ] . data [ 3 ] = gBattle_BG1_X ;
gTasks [ newTaskId ] . data [ 4 ] = gBattle_BG1_Y ;
}
else
{
gTasks [ newTaskId ] . data [ 3 ] = gBattle_BG2_X ;
gTasks [ newTaskId ] . data [ 4 ] = gBattle_BG2_Y ;
}
gTasks [ newTaskId ] . data [ t2_MON_IN_BG2 ] = selfData [ t1_MON_IN_BG2 ] ;
gTasks [ newTaskId ] . data [ t2_MONBG_BANK ] = selfData [ t1_MONBG_BANK ] ;
gMonAnimTaskIdArray [ selfData [ t1_IS_SECONDMON_BG ] ] = newTaskId ;
DestroyAnimVisualTask ( taskId ) ;
}
/*static*/ void ScriptCmd_monbg ( void )
{
bool8 toBG_2 ;
u8 taskId ;
u8 bank ;
u8 animBank ;
gBattleAnimScriptPtr + + ;
animBank = gBattleAnimScriptPtr [ 0 ] ;
if ( animBank & ANIM_BANK_TARGET )
bank = gAnimBankTarget ;
else
bank = gAnimBankAttacker ;
if ( IsAnimBankSpriteVisible ( bank ) )
{
u8 identity = GetBankIdentity ( bank ) ;
if ( identity = = IDENTITY_OPPONENT_MON1 | | identity = = IDENTITY_PLAYER_MON2 | | IsContest ( ) )
toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
sub_80A438C ( bank , toBG_2 , FALSE ) ;
taskId = CreateTask ( sub_80A40F4 , 10 ) ;
gAnimVisualTaskCount + + ;
gTasks [ taskId ] . data [ t1_MONBG_BANK ] = bank ;
gTasks [ taskId ] . data [ t1_MON_IN_BG2 ] = toBG_2 ;
gTasks [ taskId ] . data [ t1_CREATE_ANOTHER_TASK ] = TRUE ;
gTasks [ taskId ] . data [ t1_IS_SECONDMON_BG ] = 0 ;
}
bank ^ = BIT_MON ;
if ( IsAnimBankSpriteVisible ( bank ) )
{
u8 identity = GetBankIdentity ( bank ) ;
if ( identity = = IDENTITY_OPPONENT_MON1 | | identity = = IDENTITY_PLAYER_MON2 | | IsContest ( ) )
toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
sub_80A438C ( bank , toBG_2 , FALSE ) ;
taskId = CreateTask ( sub_80A40F4 , 10 ) ;
gAnimVisualTaskCount + + ;
gTasks [ taskId ] . data [ 0 ] = bank ;
gTasks [ taskId ] . data [ 1 ] = toBG_2 ;
gTasks [ taskId ] . data [ t1_CREATE_ANOTHER_TASK ] = TRUE ;
gTasks [ taskId ] . data [ t1_IS_SECONDMON_BG ] = 1 ;
}
gBattleAnimScriptPtr + + ;
gAnimFramesToWait = 1 ;
gAnimScriptCallback = WaitAnimFrameCount ;
}
bool8 IsAnimBankSpriteVisible ( u8 bank )
{
if ( IsContest ( ) )
{
if ( bank = = gAnimBankAttacker )
return TRUE ;
else
return FALSE ;
}
if ( ! AnimBankSpriteExists ( bank ) )
return FALSE ;
if ( IsContest ( ) )
return TRUE ; // this line wont ever be reached.
if ( ! gBattleSpritesDataPtr - > bankData [ bank ] . invisible | | ! gSprites [ gBankSpriteIds [ bank ] ] . invisible )
return TRUE ;
return FALSE ;
}
void sub_80A438C ( u8 bank , bool8 toBG_2 , bool8 setSpriteInvisible )
{
struct UnknownAnimStruct2 unknownStruct ;
u8 bankSpriteId ;
if ( ! toBG_2 )
{
u8 bankIdentity ;
if ( IsContest ( ) = = TRUE )
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x8000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0xFF , ( void * ) ( VRAM + 0xF000 ) , 0x1000 , 0 ) ;
}
else
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x4000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0xFF , ( void * ) ( VRAM + 0xe000 ) , 0x1000 , 0 ) ;
}
sub_80A6B30 ( & unknownStruct ) ;
CpuFill16 ( 0 , unknownStruct . unk0 , 0x1000 ) ;
CpuFill16 ( 0xFF , unknownStruct . unk4 , 0x800 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_PRIORITY , 2 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_SCREEN_SIZE , 1 ) ;
SetAnimBgAttribute ( 1 , BG_ANIM_AREA_OVERFLOW_MODE , 0 ) ;
bankSpriteId = gBankSpriteIds [ bank ] ;
gBattle_BG1_X = - ( gSprites [ bankSpriteId ] . pos1 . x + gSprites [ bankSpriteId ] . pos2 . x ) + 0x20 ;
if ( IsContest ( ) & & IsSpeciesNotUnown ( gContestResources - > field_18 - > field_0 ) )
gBattle_BG1_X - - ;
gBattle_BG1_Y = - ( gSprites [ bankSpriteId ] . pos1 . y + gSprites [ bankSpriteId ] . pos2 . y ) + 0x20 ;
if ( setSpriteInvisible )
gSprites [ gBankSpriteIds [ bank ] ] . invisible = 1 ;
SetGpuReg ( REG_OFFSET_BG1HOFS , gBattle_BG1_X ) ;
SetGpuReg ( REG_OFFSET_BG1VOFS , gBattle_BG1_Y ) ;
LoadPalette ( & gPlttBufferUnfaded [ 0x100 + bank * 16 ] , unknownStruct . unk8 * 16 , 0x20 ) ;
CpuCopy32 ( & gPlttBufferUnfaded [ 0x100 + bank * 16 ] , ( void * ) ( BG_PLTT + unknownStruct . unk8 * 32 ) , 0x20 ) ;
if ( IsContest ( ) )
bankIdentity = 0 ;
else
bankIdentity = GetBankIdentity ( bank ) ;
sub_8118FBC ( 1 , 0 , 0 , bankIdentity , unknownStruct . unk8 , unknownStruct . unk0 , unknownStruct . unk4 , unknownStruct . unkA ) ;
if ( IsContest ( ) )
sub_80A46A0 ( ) ;
}
else
{
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0x6000 ) , 0x2000 , 1 ) ;
RequestDma3Fill ( 0 , ( void * ) ( VRAM + 0xF000 ) , 0x1000 , 1 ) ;
sub_80A6B90 ( & unknownStruct , 2 ) ;
CpuFill16 ( 0 , unknownStruct . unk0 + 0x1000 , 0x1000 ) ;
CpuFill16 ( 0 , unknownStruct . unk4 + 0x400 , 0x800 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_PRIORITY , 2 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_SCREEN_SIZE , 1 ) ;
SetAnimBgAttribute ( 2 , BG_ANIM_AREA_OVERFLOW_MODE , 0 ) ;
bankSpriteId = gBankSpriteIds [ bank ] ;
gBattle_BG2_X = - ( gSprites [ bankSpriteId ] . pos1 . x + gSprites [ bankSpriteId ] . pos2 . x ) + 0x20 ;
gBattle_BG2_Y = - ( gSprites [ bankSpriteId ] . pos1 . y + gSprites [ bankSpriteId ] . pos2 . y ) + 0x20 ;
if ( setSpriteInvisible )
gSprites [ gBankSpriteIds [ bank ] ] . invisible = 1 ;
SetGpuReg ( REG_OFFSET_BG2HOFS , gBattle_BG2_X ) ;
SetGpuReg ( REG_OFFSET_BG2VOFS , gBattle_BG2_Y ) ;
LoadPalette ( & gPlttBufferUnfaded [ 0x100 + bank * 16 ] , 0x90 , 0x20 ) ;
CpuCopy32 ( & gPlttBufferUnfaded [ 0x100 + bank * 16 ] , ( void * ) ( BG_PLTT + 0x120 ) , 0x20 ) ;
sub_8118FBC ( 2 , 0 , 0 , GetBankIdentity ( bank ) , unknownStruct . unk8 , unknownStruct . unk0 + 0x1000 , unknownStruct . unk4 + 0x400 , unknownStruct . unkA ) ;
}
}
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/*static*/ void sub_80A46A0 ( void )
{
s32 i , j ;
struct UnknownAnimStruct2 unknownStruct ;
u16 * ptr ;
if ( IsSpeciesNotUnown ( gContestResources - > field_18 - > field_0 ) )
{
sub_80A6B30 ( & unknownStruct ) ;
ptr = unknownStruct . unk4 ;
for ( i = 0 ; i < 8 ; i + + )
{
for ( j = 0 ; j < 4 ; j + + )
{
u16 temp = ptr [ j + i * 32 ] ;
ptr [ j + i * 32 ] = ptr [ 7 - j + i * 32 ] ;
ptr [ 7 - j + i * 32 ] = temp ;
}
}
for ( i = 0 ; i < 8 ; i + + )
{
for ( j = 0 ; j < 8 ; j + + )
ptr [ j + i * 32 ] ^ = 0x400 ;
}
}
}
void sub_80A4720 ( u16 a , u16 * b , u32 c , u8 d )
{
s32 i , j ;
s32 var ;
if ( d = = 0 )
var = 32 ;
else
var = 64 ;
a < < = 12 ;
for ( i = 0 ; i < var ; i + + )
{
for ( j = 0 ; j < 32 ; j + + )
b [ j + i * 32 ] = ( ( b [ j + i * 32 ] & 0xFFF ) | a ) + c ;
}
}
void sub_80A477C ( bool8 to_BG2 )
{
struct UnknownAnimStruct2 unknownStruct ;
sub_80A6B30 ( & unknownStruct ) ;
if ( ! to_BG2 | | IsContest ( ) )
{
sub_80A6C68 ( 1 ) ;
gBattle_BG1_X = 0 ;
gBattle_BG1_Y = 0 ;
}
else
{
sub_80A6C68 ( 2 ) ;
gBattle_BG2_X = 0 ;
gBattle_BG2_Y = 0 ;
}
}
/*static*/ void task_pA_ma0A_obj_to_bg_pal ( u8 taskId )
{
u8 r4 ;
u8 r6 ;
s16 r3 ;
s16 r2 ;
struct UnknownAnimStruct2 unknownStruct ;
r4 = gTasks [ taskId ] . data [ 0 ] ;
r6 = gTasks [ taskId ] . data [ 6 ] ;
sub_80A6B30 ( & unknownStruct ) ;
r3 = gTasks [ taskId ] . data [ 1 ] - ( gSprites [ r4 ] . pos1 . x + gSprites [ r4 ] . pos2 . x ) ;
r2 = gTasks [ taskId ] . data [ 2 ] - ( gSprites [ r4 ] . pos1 . y + gSprites [ r4 ] . pos2 . y ) ;
if ( gTasks [ taskId ] . data [ 5 ] = = 0 )
{
u16 * src ;
u16 * dst ;
gBattle_BG1_X = r3 + gTasks [ taskId ] . data [ 3 ] ;
gBattle_BG1_Y = r2 + gTasks [ taskId ] . data [ 4 ] ;
src = gPlttBufferFaded + 0x100 + r6 * 16 ;
dst = gPlttBufferFaded + 0x100 + unknownStruct . unk8 * 16 - 256 ;
CpuCopy32 ( src , dst , 0x20 ) ;
}
else
{
u16 * src ;
u16 * dst ;
gBattle_BG2_X = r3 + gTasks [ taskId ] . data [ 3 ] ;
gBattle_BG2_Y = r2 + gTasks [ taskId ] . data [ 4 ] ;
src = gPlttBufferFaded + 0x100 + r6 * 16 ;
dst = gPlttBufferFaded + 0x100 - 112 ;
CpuCopy32 ( src , dst , 0x20 ) ;
}
}
/*static*/ void ScriptCmd_clearmonbg ( void )
{
u8 animBankId ;
u8 bank ;
u8 taskId ;
gBattleAnimScriptPtr + + ;
animBankId = gBattleAnimScriptPtr [ 0 ] ;
if ( animBankId = = ANIM_BANK_ATTACKER )
animBankId = ANIM_BANK_ATK_PARTNER ;
else if ( animBankId = = ANIM_BANK_TARGET )
animBankId = ANIM_BANK_DEF_PARTNER ;
if ( animBankId = = ANIM_BANK_ATTACKER | | animBankId = = ANIM_BANK_ATK_PARTNER )
bank = gAnimBankAttacker ;
else
bank = gAnimBankTarget ;
if ( gMonAnimTaskIdArray [ 0 ] ! = 0xFF )
gSprites [ gBankSpriteIds [ bank ] ] . invisible = 0 ;
if ( animBankId > 1 & & gMonAnimTaskIdArray [ 1 ] ! = 0xFF )
gSprites [ gBankSpriteIds [ bank ^ BIT_MON ] ] . invisible = 0 ;
else
animBankId = 0 ;
taskId = CreateTask ( sub_80A4980 , 5 ) ;
gTasks [ taskId ] . data [ 0 ] = animBankId ;
gTasks [ taskId ] . data [ 2 ] = bank ;
gBattleAnimScriptPtr + + ;
}
/*static*/ void sub_80A4980 ( u8 taskId )
{
gTasks [ taskId ] . data [ 1 ] + + ;
if ( gTasks [ taskId ] . data [ 1 ] ! = 1 )
{
u8 to_BG2 ;
u8 identity = GetBankIdentity ( gTasks [ taskId ] . data [ 2 ] ) ;
if ( identity = = IDENTITY_OPPONENT_MON1 | | identity = = IDENTITY_PLAYER_MON2 | | IsContest ( ) )
to_BG2 = FALSE ;
else
to_BG2 = TRUE ;
if ( gMonAnimTaskIdArray [ 0 ] ! = 0xFF )
{
sub_80A477C ( to_BG2 ) ;
DestroyTask ( gMonAnimTaskIdArray [ 0 ] ) ;
gMonAnimTaskIdArray [ 0 ] = 0xFF ;
}
if ( gTasks [ taskId ] . data [ 0 ] > 1 )
{
sub_80A477C ( to_BG2 ^ 1 ) ;
DestroyTask ( gMonAnimTaskIdArray [ 1 ] ) ;
gMonAnimTaskIdArray [ 1 ] = 0xFF ;
}
DestroyTask ( taskId ) ;
}
}
/*static*/ void ScriptCmd_monbg_22 ( void )
{
bool8 toBG_2 ;
u8 bank ;
u8 animBankId ;
gBattleAnimScriptPtr + + ;
animBankId = gBattleAnimScriptPtr [ 0 ] ;
if ( animBankId = = ANIM_BANK_ATTACKER )
animBankId = ANIM_BANK_ATK_PARTNER ;
else if ( animBankId = = ANIM_BANK_TARGET )
animBankId = ANIM_BANK_DEF_PARTNER ;
if ( animBankId = = ANIM_BANK_ATTACKER | | animBankId = = ANIM_BANK_ATK_PARTNER )
bank = gAnimBankAttacker ;
else
bank = gAnimBankTarget ;
if ( IsAnimBankSpriteVisible ( bank ) )
{
u8 identity = GetBankIdentity ( bank ) ;
if ( identity = = IDENTITY_OPPONENT_MON1 | | identity = = IDENTITY_PLAYER_MON2 | | IsContest ( ) )
toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
sub_80A438C ( bank , toBG_2 , FALSE ) ;
}
bank ^ = BIT_MON ;
if ( animBankId > 1 & & IsAnimBankSpriteVisible ( bank ) )
{
u8 identity = GetBankIdentity ( bank ) ;
if ( identity = = IDENTITY_OPPONENT_MON1 | | identity = = IDENTITY_PLAYER_MON2 | | IsContest ( ) )
toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
sub_80A438C ( bank , toBG_2 , FALSE ) ;
}
gBattleAnimScriptPtr + + ;
}
/*static*/ void ScriptCmd_clearmonbg_23 ( void )
{
u8 animBankId ;
u8 bank ;
u8 taskId ;
gBattleAnimScriptPtr + + ;
animBankId = gBattleAnimScriptPtr [ 0 ] ;
if ( animBankId = = ANIM_BANK_ATTACKER )
animBankId = ANIM_BANK_ATK_PARTNER ;
else if ( animBankId = = ANIM_BANK_TARGET )
animBankId = ANIM_BANK_DEF_PARTNER ;
if ( animBankId = = ANIM_BANK_ATTACKER | | animBankId = = ANIM_BANK_ATK_PARTNER )
bank = gAnimBankAttacker ;
else
bank = gAnimBankTarget ;
if ( IsAnimBankSpriteVisible ( bank ) )
gSprites [ gBankSpriteIds [ bank ] ] . invisible = 0 ;
if ( animBankId > 1 & & IsAnimBankSpriteVisible ( bank ^ BIT_MON ) )
gSprites [ gBankSpriteIds [ bank ^ BIT_MON ] ] . invisible = 0 ;
else
animBankId = 0 ;
taskId = CreateTask ( sub_80A4BB0 , 5 ) ;
gTasks [ taskId ] . data [ 0 ] = animBankId ;
gTasks [ taskId ] . data [ 2 ] = bank ;
gBattleAnimScriptPtr + + ;
}
/*static*/ void sub_80A4BB0 ( u8 taskId )
{
gTasks [ taskId ] . data [ 1 ] + + ;
if ( gTasks [ taskId ] . data [ 1 ] ! = 1 )
{
bool8 toBG_2 ;
u8 bank = gTasks [ taskId ] . data [ 2 ] ;
u8 identity = GetBankIdentity ( bank ) ;
if ( identity = = IDENTITY_OPPONENT_MON1 | | identity = = IDENTITY_PLAYER_MON2 | | IsContest ( ) )
toBG_2 = FALSE ;
else
toBG_2 = TRUE ;
if ( IsAnimBankSpriteVisible ( bank ) )
sub_80A477C ( toBG_2 ) ;
if ( gTasks [ taskId ] . data [ 0 ] > 1 & & IsAnimBankSpriteVisible ( bank ^ BIT_MON ) )
sub_80A477C ( toBG_2 ^ 1 ) ;
DestroyTask ( taskId ) ;
}
}
# undef t1_MONBG_BANK
# undef t1_MON_IN_BG2
# undef t1_CREATE_ANOTHER_TASK
# undef t1_IS_SECONDMON_BG
# undef t2_BANK_SPRITE_ID
# undef t2_MON_IN_BG2
# undef t2_MONBG_BANK
/*static*/ void ScriptCmd_setalpha ( void )
{
u16 half1 , half2 ;
gBattleAnimScriptPtr + + ;
half1 = * ( gBattleAnimScriptPtr + + ) ;
half2 = * ( gBattleAnimScriptPtr + + ) < < 8 ;
SetGpuReg ( REG_OFFSET_BLDCNT , 0x3F40 ) ;
SetGpuReg ( REG_OFFSET_BLDALPHA , half1 | half2 ) ;
}
/*static*/ void ScriptCmd_setbldcnt ( void )
{
u16 half1 , half2 ;
gBattleAnimScriptPtr + + ;
half1 = * ( gBattleAnimScriptPtr + + ) ;
half2 = * ( gBattleAnimScriptPtr + + ) < < 8 ;
SetGpuReg ( REG_OFFSET_BLDCNT , half1 | half2 ) ;
}
/*static*/ void ScriptCmd_blendoff ( void )
{
gBattleAnimScriptPtr + + ;
SetGpuReg ( REG_OFFSET_BLDCNT , 0 ) ;
SetGpuReg ( REG_OFFSET_BLDALPHA , 0 ) ;
}
/*static*/ void ScriptCmd_call ( void )
{
gBattleAnimScriptPtr + + ;
gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4 ;
gBattleAnimScriptPtr = SCRIPT_READ_PTR_ ( gBattleAnimScriptPtr ) ;
}
/*static*/ void ScriptCmd_return ( void )
{
gBattleAnimScriptPtr = gBattleAnimScriptRetAddr ;
}
/*static*/ void ScriptCmd_setarg ( void )
{
const u8 * addr = gBattleAnimScriptPtr ;
u16 value ;
u8 argId ;
gBattleAnimScriptPtr + + ;
argId = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
value = SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ;
gBattleAnimScriptPtr = addr + 4 ;
gBattleAnimArgs [ argId ] = value ;
}
/*static*/ void ScriptCmd_choosetwoturnanim ( void )
{
gBattleAnimScriptPtr + + ;
if ( gAnimMoveTurn & 1 )
gBattleAnimScriptPtr + = 4 ;
gBattleAnimScriptPtr = SCRIPT_READ_PTR_ ( gBattleAnimScriptPtr ) ;
}
/*static*/ void ScriptCmd_jumpifmoveturn ( void )
{
u8 toCheck ;
gBattleAnimScriptPtr + + ;
toCheck = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
if ( toCheck = = gAnimMoveTurn )
gBattleAnimScriptPtr = SCRIPT_READ_PTR_ ( gBattleAnimScriptPtr ) ;
else
gBattleAnimScriptPtr + = 4 ;
}
/*static*/ void ScriptCmd_jump ( void )
{
gBattleAnimScriptPtr + + ;
gBattleAnimScriptPtr = SCRIPT_READ_PTR_ ( gBattleAnimScriptPtr ) ;
}
// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
bool8 IsContest ( void )
{
if ( ! gMain . inBattle )
return TRUE ;
else
return FALSE ;
}
# define tBackgroundId data[0]
# define tState data[10]
/*static*/ void ScriptCmd_fadetobg ( void )
{
u8 backgroundId ;
u8 taskId ;
gBattleAnimScriptPtr + + ;
backgroundId = gBattleAnimScriptPtr [ 0 ] ;
gBattleAnimScriptPtr + + ;
taskId = CreateTask ( Task_FadeToBg , 5 ) ;
gTasks [ taskId ] . tBackgroundId = backgroundId ;
gUnknown_02038433 = 1 ;
}
/*static*/ void ScriptCmd_fadetobgfromset ( void )
{
u8 bg1 , bg2 , bg3 ;
u8 taskId ;
gBattleAnimScriptPtr + + ;
bg1 = gBattleAnimScriptPtr [ 0 ] ;
bg2 = gBattleAnimScriptPtr [ 1 ] ;
bg3 = gBattleAnimScriptPtr [ 2 ] ;
gBattleAnimScriptPtr + = 3 ;
taskId = CreateTask ( Task_FadeToBg , 5 ) ;
if ( IsContest ( ) )
gTasks [ taskId ] . tBackgroundId = bg3 ;
else if ( GetBankSide ( gAnimBankTarget ) = = SIDE_PLAYER )
gTasks [ taskId ] . tBackgroundId = bg2 ;
else
gTasks [ taskId ] . tBackgroundId = bg1 ;
gUnknown_02038433 = 1 ;
}
/*static*/ void Task_FadeToBg ( u8 taskId )
{
if ( gTasks [ taskId ] . tState = = 0 )
{
BeginHardwarePaletteFade ( 0xE8 , 0 , 0 , 16 , 0 ) ;
gTasks [ taskId ] . tState + + ;
return ;
}
if ( gPaletteFade . active )
return ;
if ( gTasks [ taskId ] . tState = = 1 )
{
gTasks [ taskId ] . tState + + ;
gUnknown_02038433 = 2 ;
}
else if ( gTasks [ taskId ] . tState = = 2 )
{
s16 bgId = ( u16 ) gTasks [ taskId ] . tBackgroundId ;
if ( bgId = = - 1 )
LoadDefaultBg ( ) ;
else
LoadMoveBg ( bgId ) ;
BeginHardwarePaletteFade ( 0xE8 , 0 , 16 , 0 , 1 ) ;
gTasks [ taskId ] . tState + + ;
return ;
}
if ( gPaletteFade . active )
return ;
if ( gTasks [ taskId ] . tState = = 3 )
{
DestroyTask ( taskId ) ;
gUnknown_02038433 = 0 ;
}
}
extern u8 gDecompressionBuffer [ ] ;
/*static*/ void LoadMoveBg ( u16 bgId )
{
if ( IsContest ( ) )
{
void * tilemap = gBattleAnimBackgroundTable [ bgId ] . tilemap ;
void * dmaSrc ;
void * dmaDest ;
LZDecompressWram ( tilemap , gDecompressionBuffer ) ;
sub_80A4720 ( sub_80A6D94 ( ) , ( void * ) ( gDecompressionBuffer ) , 0x100 , 0 ) ;
dmaSrc = gDecompressionBuffer ;
dmaDest = ( void * ) ( VRAM + 0xD000 ) ;
DmaCopy32 ( 3 , dmaSrc , dmaDest , 0x800 ) ;
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . image , ( void * ) ( VRAM + 0x2000 ) ) ;
LoadCompressedPalette ( gBattleAnimBackgroundTable [ bgId ] . palette , sub_80A6D94 ( ) * 16 , 32 ) ;
}
else
{
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . tilemap , ( void * ) ( VRAM + 0xD000 ) ) ;
LZDecompressVram ( gBattleAnimBackgroundTable [ bgId ] . image , ( void * ) ( VRAM + 0x8000 ) ) ;
LoadCompressedPalette ( gBattleAnimBackgroundTable [ bgId ] . palette , 32 , 32 ) ;
}
}
/*static*/ void LoadDefaultBg ( void )
{
if ( IsContest ( ) )
LoadContestBgAfterMoveAnim ( ) ;
else
LoadFittingBackgroundForBattle ( ) ;
}
/*static*/ void ScriptCmd_restorebg ( void )
{
u8 taskId ;
gBattleAnimScriptPtr + + ;
taskId = CreateTask ( Task_FadeToBg , 5 ) ;
gTasks [ taskId ] . data [ 0 ] = 0xFFFF ;
gUnknown_02038433 = 1 ;
}
/*static*/ void ScriptCmd_waitbgfadeout ( void )
{
if ( gUnknown_02038433 = = 2 )
{
gBattleAnimScriptPtr + + ;
gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
/*static*/ void ScriptCmd_waitbgfadein ( void )
{
if ( gUnknown_02038433 = = 0 )
{
gBattleAnimScriptPtr + + ;
gAnimFramesToWait = 0 ;
}
else
{
gAnimFramesToWait = 1 ;
}
}
/*static*/ void ScriptCmd_changebg ( void )
{
gBattleAnimScriptPtr + + ;
LoadMoveBg ( gBattleAnimScriptPtr [ 0 ] ) ;
gBattleAnimScriptPtr + + ;
}
s8 BattleAnimAdjustPanning ( s8 pan )
{
if ( ! IsContest ( ) & & gBattleSpritesDataPtr - > healthBoxesData [ gAnimBankAttacker ] . flag_x10 )
{
if ( GetBankSide ( gAnimBankAttacker ) ! = SIDE_PLAYER )
pan = 63 ;
else
pan = - 64 ;
}
else if ( IsContest ( ) )
{
if ( gAnimBankAttacker ! = gAnimBankTarget | | gAnimBankAttacker ! = 2 | | pan ! = 63 )
pan * = - 1 ;
}
else if ( GetBankSide ( gAnimBankAttacker ) = = SIDE_PLAYER )
{
if ( GetBankSide ( gAnimBankTarget ) = = SIDE_PLAYER )
{
if ( pan = = 63 )
pan = - 64 ;
else if ( pan ! = - 64 )
pan * = - 1 ;
}
}
else if ( GetBankSide ( gAnimBankTarget ) = = SIDE_OPPONENT )
{
if ( pan = = - 64 )
pan = 63 ;
}
else
{
pan * = - 1 ;
}
if ( pan > 63 )
pan = 63 ;
else if ( pan < - 64 )
pan = - 64 ;
return pan ;
}
s8 BattleAnimAdjustPanning2 ( s8 pan )
{
if ( ! IsContest ( ) & & gBattleSpritesDataPtr - > healthBoxesData [ gAnimBankAttacker ] . flag_x10 )
{
if ( GetBankSide ( gAnimBankAttacker ) ! = SIDE_PLAYER )
pan = 63 ;
else
pan = - 64 ;
}
else
{
if ( GetBankSide ( gAnimBankAttacker ) ! = SIDE_PLAYER | | IsContest ( ) )
pan = - pan ;
}
return pan ;
}
s16 sub_80A52EC ( s16 a )
{
s16 var = a ;
if ( var > 63 )
var = 63 ;
else if ( var < - 64 )
var = - 64 ;
return var ;
}
s16 sub_80A5314 ( s16 a , s16 b , s16 c )
{
u16 var ;
if ( a < b )
var = ( ( c < 0 ) ? - c : c ) ;
else if ( a > b )
var = - ( ( c < 0 ) ? - c : c ) ;
else
var = 0 ;
return var ;
}
/*static*/ void ScriptCmd_playsewithpan ( void )
{
u16 songId ;
s8 pan ;
gBattleAnimScriptPtr + + ;
songId = SCRIPT_READ_16 ( gBattleAnimScriptPtr ) ;
pan = gBattleAnimScriptPtr [ 2 ] ;
PlaySE12WithPanning ( songId , BattleAnimAdjustPanning ( pan ) ) ;
gBattleAnimScriptPtr + = 3 ;
}
/*static*/ void ScriptCmd_setpan ( void )
{
s8 pan ;
gBattleAnimScriptPtr + + ;
pan = gBattleAnimScriptPtr [ 0 ] ;
SE12PanpotControl ( BattleAnimAdjustPanning ( pan ) ) ;
gBattleAnimScriptPtr + + ;
}