pokeemerald/include/money.h

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#ifndef GUARD_MONEY_H
#define GUARD_MONEY_H
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u32 GetMoney(u32* moneyPtr);
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void SetMoney(u32* moneyPtr, u32 newValue);
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bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
void AddMoney(u32* moneyPtr, u32 toAdd);
void SubtractMoney(u32* moneyPtr, u32 toSub);
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#endif // GUARD_MONEY_H