pokeemerald/test/battle/hold_effect/safety_goggles.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
gItems[ITEM_SAFETY_GOGGLES].holdEffect == HOLD_EFFECT_SAFETY_GOGGLES;
};
SINGLE_BATTLE_TEST("Safety Goggles block powder and spore moves")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_STUN_SPORE].powderMove);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_ABRA) { Item(ITEM_SAFETY_GOGGLES); }
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
MESSAGE("Foe Abra is not affected thanks to its SafetyGoggles!");
}
}
SINGLE_BATTLE_TEST("Safety Goggles blocks damage from Hail")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); };
} WHEN {
TURN { MOVE(player, MOVE_HAIL); }
} SCENE {
NOT MESSAGE("Foe Wobbuffet is pelted by HAIL!");
}
}
SINGLE_BATTLE_TEST("Safety Goggles blocks damage from Sandstorm")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_SAFETY_GOGGLES); };
} WHEN {
TURN { MOVE(player, MOVE_SANDSTORM); }
} SCENE {
NOT MESSAGE("Foe Wobbuffet is buffeted by the sandstorm!");
}
}
TO_DO_BATTLE_TEST("Safety Goggles blocks Effect Spore's effect");