pokeemerald/sound/songs/se_m_vital_throw2.s

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.include "MPlayDef.s"
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.equ se_m_vital_throw2_grp, voicegroup128
.equ se_m_vital_throw2_pri, 4
.equ se_m_vital_throw2_rev, reverb_set+50
.equ se_m_vital_throw2_mvl, 127
.equ se_m_vital_throw2_key, 0
.equ se_m_vital_throw2_tbs, 1
.equ se_m_vital_throw2_exg, 0
.equ se_m_vital_throw2_cmp, 1
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.section .rodata
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.global se_m_vital_throw2
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.align 2
@********************** Track 1 **********************@
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se_m_vital_throw2_1:
.byte KEYSH , se_m_vital_throw2_key+0
.byte TEMPO , 220*se_m_vital_throw2_tbs/2
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.byte VOICE , 6
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.byte VOL , 110*se_m_vital_throw2_mvl/mxv
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.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N06 , Cn3 , v127
.byte W01
.byte BEND , c_v-9
.byte W01
.byte c_v-21
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v-40
.byte W01
.byte c_v-64
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N06 , En3
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.byte W01
.byte BEND , c_v-9
.byte W01
.byte c_v-21
.byte W01
.byte PAN , c_v+7
.byte BEND , c_v-40
.byte W01
.byte c_v-64
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N09 , An2
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.byte W01
.byte BEND , c_v-9
.byte W01
.byte c_v-19
.byte W01
.byte c_v-29
.byte W01
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.byte VOL , 86*se_m_vital_throw2_mvl/mxv
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.byte BEND , c_v-39
.byte W02
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.byte VOL , 69*se_m_vital_throw2_mvl/mxv
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.byte BEND , c_v-45
.byte W01
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.byte VOL , 53*se_m_vital_throw2_mvl/mxv
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.byte BEND , c_v-56
.byte W01
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.byte VOL , 20*se_m_vital_throw2_mvl/mxv
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.byte BEND , c_v-64
.byte W04
.byte c_v-64
.byte FINE
@********************** Track 2 **********************@
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se_m_vital_throw2_2:
.byte KEYSH , se_m_vital_throw2_key+0
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.byte VOICE , 5
.byte XCMD , xIECV , 10
.byte xIECL , 8
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.byte VOL , 110*se_m_vital_throw2_mvl/mxv
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.byte PAN , c_v+9
.byte N03 , Gs2 , v052
.byte W06
.byte PAN , c_v-7
.byte N03
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.byte W06
.byte PAN , c_v+0
.byte N03
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.byte W12
.byte FINE
@******************************************************@
.align 2
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se_m_vital_throw2:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_vital_throw2_pri @ Priority
.byte se_m_vital_throw2_rev @ Reverb.
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.word se_m_vital_throw2_grp
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.word se_m_vital_throw2_1
.word se_m_vital_throw2_2
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.end