pokeemerald/data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc

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.set LOCALID_HINT_GIVER, 2
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BattleFrontier_BattlePikeThreePathRoom_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeThreePathRoom_OnWarp
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.byte 0
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BattleFrontier_BattlePikeThreePathRoom_OnFrame:
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby
map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_5, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom
map_script_2 VAR_TEMP_5, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint
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.2byte 0
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BattleFrontier_BattlePikeThreePathRoom_OnWarp:
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map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattlePikeThreePathRoom_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_4, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_WarpToLobby::
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
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waitstate
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_ResumeChallenge::
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lockall
message BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume
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waitmessage
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pike_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge, MSGBOX_DEFAULT
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closemessage
releaseall
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frontier_settrainers
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 99
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_Attendant::
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frontier_get FRONTIER_DATA_BATTLE_NUM @ Room number
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1
case 3, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3
case 5, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5
case 7, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7
case 9, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9
case 11, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11
case 13, BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom1::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom3::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom5::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom7::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom9::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom11::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AttendantRoom13::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AskContinueChallenge::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge::
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frontier_saveparty
message BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData
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waitmessage
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special LoadPlayerParty
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pike_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AskSaveChallenge::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit, MSGBOX_YESNO
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switch VAR_RESULT
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case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_PauseChallenge
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AskRetireChallenge::
message BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePike_EventScript_Retire
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_SetHintRoom::
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pike_sethintroom
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint
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setvar VAR_TEMP_5, 255
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_SetPikeQueenHint::
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setvar VAR_TEMP_5, 1
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GivePikeQueenHint::
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer
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waitmovement 0
lockall
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent, MSGBOX_DEFAULT
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releaseall
applymovement LOCALID_HINT_GIVER, BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos
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waitmovement 0
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setvar VAR_TEMP_5, 255
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_HintGiver::
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pike_gethint
goto_if_eq VAR_RESULT, PIKE_HINT_BRAIN, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose, MSGBOX_YESNO
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switch VAR_RESULT
case YES, BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint
case NO, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint
case MULTI_B_PRESSED, BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_DeclineHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence, MSGBOX_DEFAULT
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_AcceptHint::
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pike_gethintroomid
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switch VAR_RESULT
case PIKE_ROOM_LEFT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint
case PIKE_ROOM_CENTER, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint
case PIKE_ROOM_RIGHT, BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveLeftRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveCenterRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveRightRoomHint::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath, MSGBOX_DEFAULT
goto BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveHint::
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pike_gethint
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switch VAR_RESULT
case PIKE_HINT_NOSTALGIA, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia
case PIKE_HINT_WHISPERING, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering
case PIKE_HINT_POKEMON, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon
case PIKE_HINT_PEOPLE, BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople
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end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_HintNostalgia::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga, MSGBOX_DEFAULT
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_HintWhispering::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering, MSGBOX_DEFAULT
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPokemon::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon, MSGBOX_DEFAULT
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_HintPeople::
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople, MSGBOX_DEFAULT
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release
end
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BattleFrontier_BattlePikeThreePathRoom_EventScript_GiveBrainHint::
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lock
faceplayer
msgbox BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence, MSGBOX_DEFAULT
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release
end
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BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverApproachPlayer:
walk_left
walk_left
walk_down
walk_down
walk_down
walk_down
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step_end
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BattleFrontier_BattlePikeThreePathRoom_Movement_HintGiverReturnToPos:
walk_up
walk_up
walk_up
walk_up
walk_right
walk_right
face_down
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step_end
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom1:
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.string "You are currently in\n"
.string "the 1st room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom3:
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.string "You are currently in\n"
.string "the 3rd room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom5:
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.string "You are currently in\n"
.string "the 5th room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom7:
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.string "You are currently in\n"
.string "the 7th room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom9:
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.string "You are currently in\n"
.string "the 9th room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom11:
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.string "You are currently in\n"
.string "the 11th room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_CurrentlyInRoom13:
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.string "You are currently in\n"
.string "the 13th room…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_ContinueWithChallenge:
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.string "Will you continue with\n"
.string "your challenge?$"
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BattleFrontier_BattlePikeThreePathRoom_Text_SaveChallengeAndQuit:
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.string "Would you like to save your challenge\n"
.string "and quit the game for now?$"
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BattleFrontier_BattlePikeThreePathRoom_Text_RetireFromChallenge:
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.string "Do you wish to retire from your\n"
.string "Battle Choice challenge?$"
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BattleFrontier_BattlePikeThreePathRoom_Text_AwaitingReturnSaveBeforeResume:
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.string "We've been awaiting your return…\p"
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.string "Before resuming your Battle Choice\n"
.string "challenge, let me save the game…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_PleaseEnjoyChallenge:
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.string "Please do enjoy your Battle Choice\n"
.string "challenge…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_SavingYourData:
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.string "I am saving your data…\n"
.string "A little time, please…$"
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BattleFrontier_BattlePike_Text_PathBlockedNoTurningBack:
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.string "The path is blocked!\n"
.string "And there is no turning back…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_FindingItDifficultToChoose:
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.string "I beg your pardon, but…\p"
.string "Are you perhaps finding it difficult\n"
.string "to choose your path?$"
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BattleFrontier_BattlePikeThreePathRoom_Text_ApologizeForImpertinence:
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.string "I see…\n"
.string "I apologize for my impertinence…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutRightPath:
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.string "Ah, let me see… There is something\n"
.string "about the path on the right…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutCenterPath:
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.string "Ah, let me see… There is something\n"
.string "about the path in the center…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_SomethingAboutLeftPath:
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.string "Ah, let me see… There is something\n"
.string "about the path on the left…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_AromaOfPokemon:
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.string "It seems to have the distinct aroma\n"
.string "of POKéMON wafting around it…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_PresenceOfPeople:
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.string "Is it… A TRAINER?\n"
.string "I sense the presence of people…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_HeardWhispering:
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.string "I seem to have heard something…\n"
.string "It may have been whispering…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_WaveOfNostaliga:
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.string "For some odd reason, I felt a wave\n"
.string "of nostalgia coming from it…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_TerrifyingEvent:
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.string "I am sorry to say…\p"
.string "A terrifying event, yes, a horrible one,\n"
.string "is about to befall you…\p"
.string "I urge you to pay the utmost care\n"
.string "and prepare for the worst…$"
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BattleFrontier_BattlePikeThreePathRoom_Text_DreadfulPresence:
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.string "From every path I sense a dreadful\n"
.string "presence…$"