pokeemerald/data/maps/FallarborTown_PokemonCenter_1F/scripts.inc

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.set LOCALID_NURSE, 1
.set LOCALID_LANETTE, 4
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FallarborTown_PokemonCenter_1F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_PokemonCenter_1F_OnTransition
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map_script MAP_SCRIPT_ON_RESUME, CableClub_OnResume
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.byte 0
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FallarborTown_PokemonCenter_1F_OnTransition:
setrespawn HEAL_LOCATION_FALLARBOR_TOWN
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call Common_EventScript_UpdateBrineyLocation
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end
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FallarborTown_PokemonCenter_1F_EventScript_Nurse::
setvar VAR_0x800B, LOCALID_NURSE
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call Common_EventScript_PkmnCenterNurse
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waitmessage
waitbuttonpress
release
end
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FallarborTown_PokemonCenter_1F_EventScript_Girl::
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msgbox FallarborTown_PokemonCenter_1F_Text_FossilManiacEdgeOfTown, MSGBOX_NPC
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end
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FallarborTown_PokemonCenter_1F_EventScript_ExpertM::
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msgbox FallarborTown_PokemonCenter_1F_Text_PlantHardyTrees, MSGBOX_NPC
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end
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FallarborTown_PokemonCenter_1F_EventScript_Lanette::
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lock
faceplayer
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msgbox FallarborTown_PokemonCenter_1F_Text_LanetteGreeting, MSGBOX_DEFAULT
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closemessage
switch VAR_FACING
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case DIR_NORTH, FallarborTown_PokemonCenter_1F_EventScript_LanetteExitNorth
case DIR_WEST, FallarborTown_PokemonCenter_1F_EventScript_LanetteExitWest
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end
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FallarborTown_PokemonCenter_1F_EventScript_LanetteExitNorth::
applymovement LOCALID_LANETTE, FallarborTown_PokemonCenter_1F_Movement_LanetteExitNorth
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waitmovement 0
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goto FallarborTown_PokemonCenter_1F_EventScript_LanetteExited
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end
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FallarborTown_PokemonCenter_1F_EventScript_LanetteExitWest::
applymovement LOCALID_LANETTE, FallarborTown_PokemonCenter_1F_Movement_LanetteExitWest
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waitmovement 0
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goto FallarborTown_PokemonCenter_1F_EventScript_LanetteExited
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end
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FallarborTown_PokemonCenter_1F_EventScript_LanetteExited::
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playse SE_SLIDING_DOOR
removeobject LOCALID_LANETTE
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clearflag FLAG_HIDE_LANETTES_HOUSE_LANETTE
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release
end
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FallarborTown_PokemonCenter_1F_Movement_LanetteExitNorth:
walk_right
walk_down
walk_down
walk_left
walk_left
walk_left
walk_left
walk_down
walk_down
walk_down
walk_down
delay_8
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step_end
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FallarborTown_PokemonCenter_1F_Movement_LanetteExitWest:
walk_down
walk_down
walk_left
walk_left
walk_left
walk_down
walk_down
walk_down
walk_down
delay_8
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step_end
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FallarborTown_PokemonCenter_1F_Text_LanetteGreeting:
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.string "Oh, hello.\n"
.string "You are?\p"
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.string "Okay, your name's {PLAYER}{KUN}.\n"
.string "I can see that you're a TRAINER.\p"
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.string "So that means you use the POKéMON\n"
.string "Storage System I developed.\p"
.string "How I arrived at that conclusion is\n"
.string "a simple deductive process.\p"
.string "You spoke to me because you wanted\n"
.string "to access something on this PC.\p"
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.string "Oh, I'm sorry. I'm LANETTE.\p"
.string "Honestly, I'm glad to meet you--it's\n"
.string "great you're using the Storage System.\p"
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.string "If you could, please visit me at home.\n"
.string "My house is on ROUTE 114.$"
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FallarborTown_PokemonCenter_1F_Text_FossilManiacEdgeOfTown:
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.string "I wonder what POKéMON looked like\n"
.string "long, long ago?\p"
.string "Maybe the FOSSIL MANIAC at the edge\n"
.string "of town will know.$"
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FallarborTown_PokemonCenter_1F_Text_PlantHardyTrees:
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.string "In the fields of FALLARBOR, we plant\n"
.string "seedlings of hardy trees that thrive\l"
.string "even in volcanic ash.$"