pokeemerald/include/apprentice.h

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#ifndef GUARD_APPRENTICE_H
#define GUARD_APPRENTICE_H
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#include "constants/apprentice.h"
struct ApprenticeTrainer
{
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u8 name[NUM_LANGUAGES - 1][PLAYER_NAME_LENGTH + 1]; // For all languages except the unused one.
u16 otId;
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u8 facilityClass;
u16 species[APPRENTICE_SPECIES_COUNT];
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u8 id;
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u16 speechLost[EASY_CHAT_BATTLE_WORDS_COUNT];
};
extern const struct ApprenticeTrainer gApprentices[];
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void BufferApprenticeChallengeText(u8 saveApprenticeId);
void Apprentice_ScriptContext_Enable(void);
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void ResetApprenticeStruct(struct Apprentice *apprentice);
void ResetAllApprenticeData(void);
void CallApprenticeFunction(void);
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const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language);
#endif // GUARD_APPRENTICE_H