pokeemerald/include/evolution_graphics.h

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#ifndef GUARD_EVOLUTION_GRAPHICS_H
#define GUARD_EVOLUTION_GRAPHICS_H
void LoadEvoSparkleSpriteAndPal(void);
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u8 EvolutionSparkles_SpiralUpward(u16 palNum);
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u8 EvolutionSparkles_ArcDown(void);
u8 EvolutionSparkles_CircleInward(void);
u8 EvolutionSparkles_SprayAndFlash(u16 species);
u8 EvolutionSparkles_SprayAndFlash_Trade(u16 species);
u8 CycleEvolutionMonSprite(u8 preEvoSpriteID, u8 postEvoSpriteID);
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#endif // GUARD_EVOLUTION_GRAPHICS_H